Kenku

Pinna's page

223 posts. Alias of Treppa.


Full Name

Pinna

Race

Tengu

Classes/Levels

Monk/8

Gender

Bird

Size

M

Age

20ish in bird years

Special Abilities

Racial: Low-light vision, sneaky, gifted linguist, sword-trained, natural weapon (bite)

Alignment

LN

Deity

Lapsed worshipper of Shar [history of heresy]

Languages

Common, Tengu, Abyssal, Celestial, Infernal

Strength 14
Dexterity 21
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Pinna

Quick 'n' Dirty:

Female Tengu monk 8
Medium Humanoid (Tengu)
Init +5; Senses: Perception +16, low-light vision; Speed 50' (10 sq)
BAB +6/+1, CMB +13, CMD +27

This encounter: hp 80
Offense:
BAB +6/+1, CMB +13,Speed 50'
Melee
Bite: +11 (1d3+2/x2)
Unarmed: +13 (1d10+4/19-20,x2)+elemental burst (choice, 1d6 or 1d10 on crit)
Flurry of blows, unarmed: +13/+13/+8/+8 (1d10+4 plus 1d6 elemental/19-20,x2 with elemental 1d10)
Temple sword, two-handed: +11/+6 (1d8+3/19-20,x2)
Ranged
Light crossbow +11 (1d8/19-20,x2)

Defense:
CMD 27
AC 25, Touch 21, FF 19 (+4 armor, +2 class, +3 wis, +5 dex)
HP 80 (8d8+16) (favored class bonus)
Fort +7, Ref +11, Will +9 [+1 vs divine spells, +2 vs enchantment spells and effects ]

Abilities:

Abilities: Str 14, Dex 21, Con 12, Int 12, Wis 16, Cha 10
Feats: 1: toughness, 1 bonus: combat reflexes, 2 bonus: Dodge, 3: Weapon finesse, 5: Agile maneuvers, 6 bonus: Scorpion style, 7: Stand still
Skills: Acrobatics +16, Climb +7, Intimidate +9,Linguistics +6, Perception +16, Sense motive +13, Stealth +18
Racial modifiers: +2 Perception, +2 Stealth, +4 Linguistics
Traits: Dirty Fighter (+1 damage when flanking), History of Heresy (+1 saves vs divine spells)
Special: Flurry of blows, stunning fist [Save DC 16], unarmed strike, evasion, fast movement +20, maneuver training, still mind, ki pool [6 pts], slow fall 40', high jump, purity of body, wholeness of body.

Gear:
Bracers of armor +4 (now unequipped in favor of Bracers of Kickassery], Belt of Incredible Dexterity +2, Ring of sustenance, Ring of feather falling, cold iron temple sword, light crossbow with 20 bolts(*), brass knuckles (*), monk's outfit, barbed vest, handy haversack, belt pouch with 1 potion cure mod. Various goodies within handy haversack, in addition to starred (*) weapons: small tent, bedroll, winter blanket, hooded lantern, 5 pts oil, silk rope, grappling hook, potion cure mod, silversheen, marbles, butterfly net, compass, cleats, dice, waterskin, 1067 gp, 2 sp.

New gear:
Holy s@!*: Bracers of kickassery: A set of opalescent bracers which act as Bracers of Armor +4. In addition, they provide +2 enhancement bonus to hit and damage from unarmed strikes. They act as keen for unarmed strikes, adding one to the threat range. Finally, they have elemental burst ability -- as an immediate action, you choose which element they are (acid, cold, fire, electricity) and they act as a weapon of that type dealing an extra 1d6 points of damage of that element and an extra 1d10 on a successful crit. They can also be further enchanted as armor and as a weapon.