Darius Finch

Lanwin Fairweather's page

110 posts. Alias of Celestial Healer.


Full Name

Lanwin Fairweather, the Dawnbringer

Race

Halfling

Classes/Levels

Cleric 8

Gender

Male

Size

Small

Age

25

Alignment

Neutral Good

Deity

Lathander

Languages

Common, Halfling

Strength 12
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 20
Charisma 16

About Lanwin Fairweather

Lanwin Fairweather, the Dawnbringer
Level 8 Halfling Cleric of Lathander
Neutral Good

AC 23 (Flat Footed 22, Touch 13)
CMB +6, CMD 18
Fort +10, Ref +5, Will +13 (+2 vs Fear)

Speed 15 ft, Initiative +1

HP 85 (Max 85)

BAB +6/+1
Concentration +13

+2 Mace: +9 to hit, 1d6+3 damage
Sling: +7 to hit, 1d3+1 damage

Channel Energy: 6/day, DC 17, 4d6.

Feats and Traits:

Augment Healing (Complete Divine 79): Heal an extra +2/spell level on Conjuration [Healing] spells.
Alignment Channel (Evil)
Combat Casting
Selective Channeling

Traits: Sacred Conduit (+1 Channel DC), Focused Mind (+2 Concentration)

Skills:
(Armor Check Penalty -5)

Acrobatics +0 [racial]
Appraise +0
Bluff +2
Climb +0 [racial]
(Craft)
Diplomacy +9 [3 ranks]
Disable Device -2
Disguise +3
Escape Artist -2
Fly -2
Handle Animal +3
Heal +16 [6 ranks, Healer's Kit]
Intimidate +3
Knowledge (Religion) +7 [4 ranks]
Knowledge (Planes) +4 [1 rank]
Knowledge (History) +4 [1 rank]
Knowledge (All others) +0
Perception +7 [racial]
(Perform)
(Profession)
Ride -2
Sense Motive +10 [2 ranks]
Sleight of Hand -2
Spellcraft +4 [1 rank]
Stealth +2 [size]
Survival +5
Swim -2

Spells:

Domains
Sun: 1. Endure Elements, 2. Heat Metal, 3. Searing Light, 4. Fire Shield
Sun's Blessing - Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Nimbus of Light - At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a Daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Restoration Subdomain: 1. Cure Light Wounds, 2. Remove Disease, 3. Cure Serious Wounds, 4. Neutralize Poison
Restorative Touch - You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing - At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Spells per day:
0. Can prepare 4
1. 5+D
2. 4+D
3. 4+D
4. 3+D

Save DC: 14 + Spell level
Touch attacks +7, Ranged touch +7

Prepared:
0. Stabilize, Light, Resistance, Guidance
1. X-Bless, Remove Fear, Divine Favor (x2), Protection from Evil, Endure Elements (D)
2. Remove Paralysis, Augury, Avoid Planar Effects, Spiritual Weapon, Remove Disease (D)
3. Magic Circle Against Law, Protection from Energy, Stone Shape, Searing Light (D)
4. Divine Power, Neutralize Poison, Fire Shield (D)

Gear:

+2 Heavy mace
+2 Breastplate
+1 Buckler
Ring of Protection +1
Ring of Feather Fall
Headband of Inspired Wisdom +2
Cloak of Resistance +1
Pearl of Power (1st level)
Wand of Cure Light Wounds (50 charges)
Wand of Bless (49 charges)
Vial of Holy Water (x4)

Scrolls: Remove Fear (x4), Detect Undead (x2), Hide from Undead, Lesser Restoration, Remove Paralysis (x2), Remove Blindness/Deafness (x2), Gentle Repose, Zone of Truth

Sling with 30 bullets
Backpack
Belt Pouch
Hemp Rope (50')
Bedroll
Waterskin
Rations (6 days)
4 Sunrods
Flint & Steel
Healer's Kit (10 uses)
Holy Symbol (Silver)
Spell Component Pouch

Foci/Material Components:
Marked sticks (Augury focus) [25 gp]
Incense [6 x 25gp]
Silver dust [5 x 25 gp]
Offerings (Divination component) [3 x 25 gp]

908 gp

Background:
Lanwin has lived most of his life in human lands and has become well-accustomed to being underestimated. He came from an honest family of innkeepers, but from that humble beginning he always felt a need to make something more of himself. He seemed to have a limitless supply of energy and enthusiasm, but little direction.

A local priest of Lathander saw in young Lanwin a great deal of potential, and sought to put it to good use. He trained Lanwin in the ways of the Morninglord, and Lanwin took to it with all of his youthful enthusiasm. Indeed, some suggested that the young halfling has been chosen for some special task, for his devotion and skill at healing were prodigious.

When Lanwin came of age, his tutor sent him out to make his way in the world, curing the sick, spreading hope, and fighting evil. Lanwin has travelled far and wide in his adventurers, always opposing such abominations as undead and demons. Wherever Lanwin travels, the dawn seems to follow.

While Lanwin is zealous in the furtherance of his deity's vision for the multiverse, he manages to maintain his halfling good humor, and enjoys good company, a friendly joke, or some well-brewed ale. Those who do not oppose him are treated as friends and allies until he has reason to treat them otherwise.