Domains
Sun: 1. Endure Elements, 2. Heat Metal, 3. Searing Light, 4. Fire Shield
Sun's Blessing - Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Nimbus of Light - At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a Daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Restoration Subdomain: 1. Cure Light Wounds, 2. Remove Disease, 3. Cure Serious Wounds, 4. Neutralize Poison
Restorative Touch - You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing - At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Spells per day:
0. Can prepare 4
1. 5+D
2. 4+D
3. 4+D
4. 3+D
Save DC: 14 + Spell level
Touch attacks +7, Ranged touch +7
Prepared:
0. Stabilize, Light, Resistance, Guidance
1. X-Bless, Remove Fear, Divine Favor (x2), Protection from Evil, Endure Elements (D)
2. Remove Paralysis, Augury, Avoid Planar Effects, Spiritual Weapon, Remove Disease (D)
3. Magic Circle Against Law, Protection from Energy, Stone Shape, Searing Light (D)
4. Divine Power, Neutralize Poison, Fire Shield (D)