
Treppa |

Studpuffin wrote:Beyond the rim... there dwells madness.We have a winner!
Woo-hoo! I think our first-up is off at a RL game.

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Moff Rimmer wrote:Woo-hoo! I think our first-up is off at a RL game.Studpuffin wrote:Beyond the rim... there dwells madness.We have a winner!
Oh well...
I was thinking about that...
If you know that you might not be around when your turn comes up, go ahead and post (spoilered) what you would like your action to be when you get a chance. Go ahead and make it conditioned (ie "if E. gets hurt this round, I'll attempt to heal him, if he doesn't get hurt I'm going to cast..."). If people do that, I'll update the map and what happens unspoilered as things actually happen. I'm hoping that this will help move combat along a little bit.

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We got into a similar discussion yesterday evening at the gaming table. Does Bracers of Armor only work if you have armor to supplement it? I thought they were just bracers worn that simulates giving you a +X as in the form of a field. If it's the former, then I'm going to drop that completely for shield (especially since I'm not wearing any armor). I keep getting Shield and Bracers of Armor confused.
Bracers of armor and the Mage Armor spell both give an "armor bonus". That's just identifying the type of bonus. (ie -- natural armor bonus, dodge bonus, etc.) I believe that technically all armor gives at least some "armor" bonus. Therefore bracers of armor and mage armor don't stack with armor. Likewise, shield spell gives a "shield" bonus and wouldn't stack with any shield you might be wearing. But since (I believe) you aren't wearing a shield and don't have anything else that grants a shield bonus, that's probably the better option.
Hope that helps.

Urizen |

Bracers of armor and the Mage Armor spell both give an "armor bonus". That's just identifying the type of bonus. (ie -- natural armor bonus, dodge bonus, etc.) I believe that technically all armor gives at least some "armor" bonus. Therefore bracers of armor and mage armor don't stack with armor. Likewise, shield spell gives a "shield" bonus and wouldn't stack with any shield you might be wearing. But since (I believe) you aren't wearing a shield and don't have anything else that grants a shield bonus, that's probably the better option.
Hope that helps.
Gotcha. Sucks, slightly because shield is nerfed due to its duration in comparison. :P I'll update accordingly soon.

Urizen |

Yes, it's +2 to hit flanking but I also get +1 to damage when flanking (dirty bird). So damage is 9. Unless E. blows things out of the water. Which, knowing Taig, he might. :)
FIFY

Treppa |

Pinna wrote:Yes, it's +2 to hit flanking but I also get +1 to damage when flanking (dirty bird). So damage is 9. Unless E. blows things out of the water. Which, knowing Taig, he might. :)FIFY
I may be a monk now, but my past is less than savory. :P

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Moff, I'm done statblocking. Want to take a final pass?
I will in a little bit, but for now, your AC seems a bit off.
10 + 2 (armor bonus -- bracers) + 2 (deflection bonus -- ring) + 4 (Dex bonus) + 1 (Dodge bonus) = 19. At least that's how I'm seeing it.

Vassago El-Vecchio |

Vassago El-Vecchio wrote:Moff, I'm done statblocking. Want to take a final pass?I will in a little bit, but for now, your AC seems a bit off.
10 + 2 (armor bonus -- bracers) + 2 (deflection bonus -- ring) + 4 (Dex bonus) + 1 (Dodge bonus) = 19. At least that's how I'm seeing it.
Whoops! You're right. I'll take that bump.

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1. At any time someone casts a spell, can we do spellcraft as an immediate action or do you prefer to have that done on our turns?
2. Do you want us to roll SR, or would it be easier for you to do so so we can(not) assume whether the creature has it?
1. You may do it as an immediate action.
2. Hmmm. Hadn't thought about that. I guess that I'll do it. It's just caster level plus spell penetration(s), right? You have one and Lynora has two penetration feats, correct? Anyone else?

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With the conditional stuff, should we copy/paste the material under the spoiler in our turn (for clarity's sake), omit it (for brevity's sake), or let Moff summarize it on our turn?
:-/
I think I understand the question. I'll try (if I can remember) to summarize it. I'm considering changing initiative to "whoever goes before the next bad guys go" and then go in order of whoever posts first in that line. Not sure if that would help or make things more confusing. Thoughts?

Urizen |

Urizen wrote:2. Do you want us to roll SR, or would it be easier for you to do so so we can(not) assume whether the creature has it?2. Hmmm. Hadn't thought about that. I guess that I'll do it. It's just caster level plus spell penetration(s), right? You have one and Lynora has two penetration feats, correct?
Correct.

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Treppa wrote:I think I understand the question. I'll try (if I can remember) to summarize it. I'm considering changing initiative to "whoever goes before the next bad guys go" and then go in order of whoever posts first in that line. Not sure if that would help or make things more confusing. Thoughts?With the conditional stuff, should we copy/paste the material under the spoiler in our turn (for clarity's sake), omit it (for brevity's sake), or let Moff summarize it on our turn?
:-/
A lot of times that's basically what happens anyway.

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Okay, I'm lost. What just happened? I see a personal pronoun and an attack against Vortic but didn't see any movement by the big Yuan-ti. What's going on?
Not sure about the personal pronoun, but I just put up a new map.
(I'm a little distracted -- watching the Freakanomics Documentary...)

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Studpuffin wrote:Okay, I'm lost. What just happened? I see a personal pronoun and an attack against Vortic but didn't see any movement by the big Yuan-ti. What's going on?Not sure about the personal pronoun, but I just put up a new map.
(I'm a little distracted -- watching the Freakanomics Documentary...)
Yeah, that'll distract you alright. I love Freakanomics.

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SP -- I'm a little confused by Vortic's attacks. I think that either he should have gotten more damage or he gets an extra attack. Can you help me figure that out?
Higher attack bonus on the subsequent attack. They don't seem to have trouble hitting, so I'm going for accuracy in this case and to put some heat on the big guy and his little helper. Cleave, as a standard action, won't allow me to make more than just those two attacks. I can't make a full attack with it.

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Moff Rimmer wrote:SP -- I'm a little confused by Vortic's attacks. I think that either he should have gotten more damage or he gets an extra attack. Can you help me figure that out?Higher attack bonus on the subsequent attack. They don't seem to have trouble hitting, so I'm going for accuracy in this case and to put some heat on the big guy and his little helper. Cleave, as a standard action, won't allow me to make more than just those two attacks. I can't make a full attack with it.
I get it now. We (our RL gaming group) just had this discussion. I don't know how many times I read that description (Cleave), but apparently I still read it wrong. Got it now...

Urizen |

I have no real complaints; I quite like it. I just need to find some way to keep aware of any area spells and/or durations in effect.
Are we supposed to be updating our "sheet" to help better keep track of what is in effect for ourselves? I think I should be doing that.
I just want to give a heads-up that I'm going to be away from Internet access after 1pm ET as I'll be out watching college hoops & then watch a covers band play at 9pm. I'll check in when I get home and before I crash for the evening.

lynora |

I'm having a little bit of a hard time with the combat. I'm not sure who's doing what. I still don't know if either of my spells hit or had any effect whatsoever, how damaged the yuan-ti are at all, etc. I know where everyone is. The map is great. I'm just not sure who's hitting or not. I see a lot of dice rolls, but no idea which are effective. Maybe I'm just missing something, I don't know. I'm just really confused.

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It might help if we at least update current HP on our sheets. It can be very useful information for somebody with healing abilities. For the most part, though, I hope you would all know to ask me or E if you are in rough shape.
Moff, as we get through the first few combats, might we be able to retool here and there? Sometimes combinations that look good on paper don't work so well in practice, etc. As an example, I thought Lanwin looked pretty nifty, but his suckage factor is starting to look pretty high. I might need to rethink a couple of things. (Obviously one of those is spell selection, but as a cleric that has an in-game fix: he can just prepare better spells...) (I'm also thinking that, looking at the party make-up, we may need him to be more melee-capable than he is currently. SP and Treppa can't engage the bad guys all by themselves.)

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It might help if we at least update current HP on our sheets. It can be very useful information for somebody with healing abilities. For the most part, though, I hope you would all know to ask me or E if you are in rough shape.
Moff, as we get through the first few combats, might we be able to retool here and there? Sometimes combinations that look good on paper don't work so well in practice, etc. As an example, I thought Lanwin looked pretty nifty, but his suckage factor is starting to look pretty high. I might need to rethink a couple of things. (Obviously one of those is spell selection, but as a cleric that has an in-game fix: he can just prepare better spells...) (I'm also thinking that, looking at the party make-up, we may need him to be more melee-capable than he is currently. SP and Treppa can't engage the bad guys all by themselves.)
Sounds good. I'll go ahead and do that. :)
Edit: I put it first line (At a Glance).

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I'm having a little bit of a hard time with the combat. I'm not sure who's doing what. I still don't know if either of my spells hit or had any effect whatsoever, how damaged the yuan-ti are at all, etc. I know where everyone is. The map is great. I'm just not sure who's hitting or not. I see a lot of dice rolls, but no idea which are effective. Maybe I'm just missing something, I don't know. I'm just really confused.
I feel your pain. Just not sure how to fix it. I'll try and recap/summarize a little more when it's my "turn".
For the record, thanks to Urizen for reminding me (as I forgot about its SR), I think that the only spell that has gotten past the big guy's SR was Vassago's Ray of Enfeeblement. A number of people have been able to land some pretty good blows on it (especially Vortic recently) and it's down about half its HP. The aberrations seem to have a slow fast heal ability, but they are both more than half gone with the one on the left looking the worst. Your scorching ray was very effective while your burning hands was significantly less so (didn't get past SR and the other one saved).
Hope that helps you get a little caught up...

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It might help if we at least update current HP on our sheets. It can be very useful information for somebody with healing abilities. For the most part, though, I hope you would all know to ask me or E if you are in rough shape.
I like it. By my record (I've been keeping track separately since I wasn't sure about it), Vortic's taken 13 points of damage, Lanwin's taken 11 points, E's taken 14 points, and that should be about it for you guys.
Moff, as we get through the first few combats, might we be able to retool here and there? Sometimes combinations that look good on paper don't work so well in practice, etc. As an example, I thought Lanwin looked pretty nifty, but his suckage factor is starting to look pretty high. I might need to rethink a couple of things. (Obviously one of those is spell selection, but as a cleric that has an in-game fix: he can just prepare better spells...) (I'm also thinking that, looking at the party make-up, we may need him to be more melee-capable than he is currently. SP and Treppa can't engage the bad guys all by themselves.)
For the first few adventures/encounters, I really don't have a problem with this. Once we get going into the main thrust of the adventure, I'd prefer little if any "retooling". But I understand the complexity of starting a character at 7th level and knowing that while something might look good, it might not work as well as predicted. (Kind of another reason I wanted to start out with a combat...)

Treppa |

Would it help if somebody cast buffs for them to have an ooc last line specifying who has the buff, how long it will last, and what it is?
Agree with lyn; more reaction on part of bad guys would help us know if we're hitting them at all. I wasn't sure if the wizard went down before or after my attack, or if you wait until their turn for them to crash.
We need Bigby's Annoying Finger to let the next person know when it's their turn.

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I wasn't sure if the wizard went down before or after my attack, or if you wait until their turn for them to crash.
Your flurry took it apart (it only had a 17 AC). But when you were done, she was down to -7 HP -- so I think it took your entire attack to put it down.
I'll work on that a little more.
(This is good feedback all. I appreciate it.)

Treppa |

Treppa wrote:I wasn't sure if the wizard went down before or after my attack, or if you wait until their turn for them to crash.Your flurry took it apart (it only had a 17 AC). But when you were done, she was down to -7 HP -- so I think it took your entire attack to put it down.
I'll work on that a little more.
(This is good feedback all. I appreciate it.)
It's hard to not metagame in PbP, isn't it?

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Moff Rimmer wrote:It's hard to not metagame in PbP, isn't it?Treppa wrote:I wasn't sure if the wizard went down before or after my attack, or if you wait until their turn for them to crash.Your flurry took it apart (it only had a 17 AC). But when you were done, she was down to -7 HP -- so I think it took your entire attack to put it down.
I'll work on that a little more.
(This is good feedback all. I appreciate it.)
It's certainly a different experience for me. I keep expecting you to be able to read my mind. I don't think the "metagame" is deliberate -- I'm not used to people not being able to hear me. ;-)

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One word of warning. Posting the maps while I'm at work is a bit of a pain and I was (truthfully) doing it a bit much yesterday. I have to switch servers whenever I do that. (It's good to be friends with IT.) So I will probably need to post the maps a little less often. I'll do what I can, but do your best to take note of people's positions between map postings. Thanks.