Clover

E.'s page

165 posts. Alias of Mike Welham (Contributor, RPG Superstar 2012).


Full Name

E

Race

Halfling

Classes/Levels

Oracle 8

Gender

Male

Size

Small

Age

25

Alignment

CG

Languages

Common, Halfling, Auran, Celestial

Strength 11
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 21

About E.

Init +3; Senses Perception +11

DEFENSE:
AC 19, touch 14, flat-footed 16. . (+5 armor, +3 Dex, +1 size)
hp 88 (8d8+24)
Fort +5, Ref +6, Will +10
Defensive Abilities Coat of Many Stars +6 (7 hours/day);
OFFENSE:
Spd 15 ft., Lure of the Heavens (float)
Melee Mace, Heavy +7/+2 (1d6/20/x2)
Ranged +1 Crossbow, Light +11 (1d6+1/19-20/x2)
Special Attacks Halfling Jinx (At will) (DC 18), Spray of Shooting Stars (60', 5' burst, 8d4) (2/day)
Oracle Spells Known (CL 8, +6 melee touch, +9 ranged touch):
4 (4/day) Dismissal (DC 19), Rainbow Pattern (DC 19)
3 (6/day) Cure Serious Wounds (DC 18), Daylight, Prayer, Sacred Bond
2 (7/day) Restoration, Lesser, Resist Energy, Bull's Strength (DC 17), Hypnotic Pattern (DC 17), Cure Moderate Wounds (DC 17)
1 (8/day) Shield of Faith, Protection from Evil, Entropic Shield (DC 16), Protection from Law, Cure Light Wounds (DC 16), Bless, Color Spray (DC 16)
0 (at will) Resistance, Stabilize, Light, Detect Magic, Enhanced Diplomacy, Spark (DC 15), Vigor
STATISTICS:
Base Atk +6; CMB +5; CMD 18
Feats Distant Jinx, Skill Focus: Diplomacy, Sluggish Jinx, Well-Prepared: Survival
Traits Halfling Jinx (At will) (Su), Indomitable Faith
Skills Appraise +1, Bluff +6, Diplomacy +20, Disguise +6, Escape Artist +1, Fly +8, Heal +13, Intimidate +6, Perception +11, Ride +1, Sense Motive +12, Spellcraft +5, Stealth +5, Survival +10, Swim -2
Languages Auran, Celestial, Common, Halfling
SQ Compass, Fearless, Smoked Goggles
Combat Gear Knife, Switchblade, Bolts, Crossbow (40), Mace, Heavy, +1 Chain Shirt, +1 Crossbow, Light; Other Gear Acid (flask), Alchemist's fire (flask), Backpack, Masterwork (37 @ 24 lbs), Bedroll, Blanket, Butterfly Net, Chalk, 1 piece (5), Compass, Flint and steel, Headband of Alluring Charisma, +2, Healer's kit (10 uses), Holy water (flask) (4), Hourglass (1 hour), Hourglass (1 minute), Hourglass (6 seconds), Lantern, bullseye waterproof, Mirror, small steel, Oil (1-pint flask) (3), Rations, trail (per day) (10), Sacred Keepsake, Noble Needle, Sacred Keepsake, Whirling Earring, Smoked Goggles, Stone of Good Luck (Luckstone), Tanglefoot bag (2), Universal Solvent, Wand of Cure Light Wounds
SPECIAL ABILITIES:
Coat of Many Stars +6 (7 hours/day) (Ex) +6 AC.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Fearless +2 morale bonus vs Fear saves.
Halfling Jinx (60 ft) (At will) (DC 18) (Su) Foe in 60 ft takes -1 to saves for 24 hr or until jinx again (Will neg).
Lure of the Heavens (float) (Su) You can float 6 inches above the ground or liquid surfaces.
Sluggish Jinx Jinx penalty also applies to initiative and attack rolls.
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spray of Shooting Stars (60', 5' burst, 7d4) (2/day) (DC 18) (Su) 5' burst within 60' deals 7d4 fire damage, Ref Half.
Tongues: Celestial, Auran You can only understand and speak two languages in combat.
Well-Prepared: Survival DC 10+ gp cost check and you "happen" to have the desired item on your person.
BACKGROUND:
Coming soon...