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Stifling a cry as Janira falls, Tellerin dashes forwards towards the minotaur. Dolvin needs to be able to get to her somehow. But with that beast in the way...
Tellerin raises his voice and summons up his most mocking tone "You scrawny little sack of rats. I've seen cave jellies that look stronger than you! Come over here and this little gnome's gonna wrestle you to the ground!"
Mid insult, Tellerin fires his light crossbow at the beast.
Light Crossbow: 1d20 + 3 ⇒ (5) + 3 = 8
Light Crossbow damage: 1d6 ⇒ 4

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Dolvin begins to gingerly walk across the log saying a prayer to Desna as he goes. "Desna protect me as I fight the opponents to your faith."
Acrobatics : 1d20 - 2 ⇒ (2) - 2 = 0
He slips and falls bounces of the log and rolls into the cold rushing water.
[ooc]I still have a move or a standard action but I am very unclear of my status. Except that I am not in the best of positions. I left my token where I stopped my movement.
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
-Posted with Wayfinder

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Rashid decides to drop his rapier and pull out his sling and load it. He moves a bit closer to the beast. "We've go to take that thing down! Janira's hurt!"
----------
Round Two
- Free action: drop rapier
- Move action: Pull out sling
- Move action (in place of standard action): Load sling with bullet
- Five-foot step
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 39/40

GM DevilDoc |

Tellerin begins to hurl insults at the beast as it turns away from Janira's crumpled form. Unfortunately, his words are much better aimed then his crossbow.
Dolvin tries to move out across the log bridge, but slips. Unable to catch a grip on the tree, he topples over where the stream begins to carry you away.
Rashid drops his rapier in favor of his sling, while Calephe moves in closer to the battle.
The minotaur moves to the stream, and reaches out across the stream with his ax, giving Calephe a nasty wound.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Dmg: 2d6 + 4 ⇒ (1, 3) + 4 = 8
"Bold May Post"
Dolvin- Swim DC 15/10 Drown:1/22, Ft off map:
Rashid
Minotaur- 1 dmg
Hskoro
Janira- -8hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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-Posted with Wayfinder

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Remember the potion he picked up from Janira's pack. Hskoro grabs the potion and swollen its contents, feeling lighter on his feet he rushes at full speed ignoring the difficult terrain as he heads for the log.
Standard Action: Drinking Potion of Feather Step
Move Action

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Since its only Janira after this, I'll go ahead and post my turn. Also, I feel like we're getting smashed by this combat already, even though its barely begun! :<
Tellerin continues forwards, cursing under his breath for not having trained as a sprinter. "Calephe! Can you grab Dolvin and get him out? That river is flowing way too fast." Tellerin looks with worry at the bleeding body of Janira, and then turns back to lock eyes with the Minotaur. "Alright you fiend, eat this!"
Tellerin quickly traces a flame tattoo and directs his fingers towards the minotaur.
Ray of Flames, burning amplification: 1d20 + 2 ⇒ (18) + 2 = 20
Ray of Flames damage: 1d3 ⇒ 2 (DC14 extinguish)

GM DevilDoc |

Tellerin, thank you. I meant to highlight everyone and post for Janira, but I forgot that part of the plan!
Hskoro drinks a potion from Janira's bag, and high tails it towards the fight.
Stabilize: 1d20 - 8 ⇒ (10) - 8 = 2
Janira continues to bleed out on the ground.
Tellerin fflings a ray of fire at the minotaur, and the creature erupts into flame.
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
"Bold May Post"
Dolvin- Swim DC 15/10 Drown:1/22, Ft off map:
Rashid
Minotaur- 3 dmg, on fire
Hskoro
Janira- -9hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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As the cold rush of water flows over his face Dolvin doesn't know what to do, he opens his mouth to call out but the fast moving water fills his mouth and drowns out any sound. He begins to panic but then he sees her. The divine light of Desna appears before him as a golden Butterfly, and a soft voice from inside himself reassures him that he's not dead yet. She imbues him with luck and urges him to swim with all his might.
Swim: 1d20 - 2 ⇒ (16) - 2 = 14
Swim: 1d20 - 2 ⇒ (10) - 2 = 8
His head goes above water for an instant and he thinks that he may be able to make it but the current is too strong and his armor to heavy and he gets pulled below once again.
-Posted with Wayfinder

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Rashid sees Dolvin swept down the creek, sees the minotaur approaching and sees Janira bleeding. Priorities - think clearly. Rashid launches a sling bullet at the minotaur, striking it well. Rashid reloads his sling and moves five feet.
----------
Round Three
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (19) + 3 = 22
Ranged Damage (Sling): 1d4 + 1 ⇒ (1) + 1 = 2
- Move action: Load sling with bullet
- Five-foot step
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 38/40

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Calephe gasps as the axe hits her. She takes a step back and throws her chakram at the minotaur. I hope that thing doesn't hit me again or there will be two people who need healed.
Chakram: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

GM DevilDoc |

Dolvin continues floating downstream, fighting the rough current the whole while.
Rashid begins laying down some lead, hitting the minotaur square in the chest, while Calephe steps back and strikes her bovine attacker with a chakram. Moved you on the map
"Bold May Post"
Dolvin- Swim DC 15/10 Drown:1/22, Ft off map:
Rashid
Minotaur- 9 dmg, on fire
Hskoro
Janira- -9hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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As much as I'd like an extra turn, Tellerin already acted for this round (fired the ray above). Might have gotten a bit mixed up because I posted before Janira's stabilize attempt.

GM DevilDoc |

Ah ha. Thank you for your honesty!
With a mighty roar, the minotaur jumps into the stream and begins to splash water on itself to douse the flames.
J. Stabalize: 1d20 - 9 ⇒ (1) - 9 = -8
"Bold May Post"
Dolvin- Swim DC 15/10 Drown:1/22, Ft off map:
Rashid
Hskoro
Minotaur- 9 dmg, on fire
Janira- -10 hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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With the minotaur jumping into the water, Hskoro sees his chance to bring melee onto the their enemy. He maneuvers over to the edge of the stream and swipes at the minotaur with his battleaxe.
Hskoro yells out, "I keep bull occupied. Heal Janira."
Moved 20'
Standard Action
Battleaxe: 1d20 + 4 ⇒ (14) + 4 = 18; Damage: 1d8 + 3 ⇒ (4) + 3 = 7

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By this point, Tellerin is clearly distraught, his panicked gaze going from Janira, to the minotaur and to Dolvin.
"Hskoro, I-I-I I don't know how! Only Dolvin does!" Only Dolvin does, so...
Tellerin pulls his silk rope out of his small backpack, holds securely to one end, pulls the rest into a loose bundle and tosses it so that the end of the rope flies out towards Dolvin.
Ranged touch (Aid Another?): 1d20 + 3 ⇒ (8) + 3 = 11 Just guessing what might be an appropriate aid another for this attempt. Let me know if you want something else
"Dolvin! Grab the rope, I'll... try to slow you down!"

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Calephe moves away from the minoutar, and tries to grab Dolvin before he floats further down the river, and drowns. "Dwarves aren't supposed to swim my friend. Let's see if I can help. You're the only one that can heal me."
Grab CMB?: 1d20 + 4 ⇒ (16) + 4 = 20
In case you need an Acrobatics check to avoid an AOO from big ugly.
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

GM DevilDoc |

Tellerin: Ranged touch seems pretty applicable to me.
Hskoro dives into battle, laying a solid smack on the minotaur with his axe, carving away for steaks.
Tellerin tosses Dolvin a rope which lands just shy of the floundering dwarf.
AOO: 1d20 + 7 ⇒ (6) + 7 = 13
Calephe dodges a parting swing from the minotaur and rushes to Dolvins aid, just barely managing to drag him spitting and sputtering from the water.
"Bold May Post"
Dolvin-
Rashid
Hskoro
Minotaur- 9 dmg,
Janira- -10 hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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"Good work, Calephe!! I hope you're OK, Dolvin - we need you!!" Rashid steps back five feet to put some distance between him and the giant bull-man, hurls another bullet and then reloads his sling.
----------
Round Four
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (3) + 3 = 6
Ranged Damage (Sling): 1d4 + 1 ⇒ (3) + 1 = 4
- Move action: Load sling with bullet
- Five-foot step
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 37/40

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Dolvin's head dips below the water again and the river pushes against him. He tries again to keep his head above water and make it to one of the banks.
Swim: 1d20 - 2 ⇒ (13) - 2 = 11
so. I rolled without the aid of Tellerin and Calephe because if I made it on my own he would swim to the far bank but I think if I get a +2 from the rope and a +2 from Calephe pulling me up I could get dragged to there side of the river.
-Posted with Wayfinder

GM DevilDoc |

Dolvin: I could go with that, except for the fact that rope did not hit. I was going with a ranged touch for Tellerin's throw, and he just missed you. However, Calephe met your CMD so was able to grab you and pull you out. You still have a full round to take.. if you want, we can change that roll to an acrobatics roll with a running start and put you on the other side of the river that way. With a full round move, that will put you just within the 30 ft needed to channel energy for Janira on the next round. I have moved your token to reflect backing up for a running start, jump, and a second move action. If you would like to do something else, we can roll with that too. Whichever you prefer.
Rashid backs away from his dangerous opponent before sending another sling hurling at the creature. Unfortunately, this one goes wide.
The minotaur bellows and engages Hskoro.
Battle Axe: 1d20 + 7 ⇒ (1) + 7 = 8
Battle Axe: 1d20 + 2 ⇒ (6) + 2 = 8
Gore: 1d20 + 4 ⇒ (17) + 4 = 21
He misses with both swings of his battle axe, then lowers his horns and charges, striking the agile fighter hard.
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Stabilize: 1d20 - 10 ⇒ (18) - 10 = 8
Janira continues to bleed out on the ground.
"Bold May Post"
Dolvin- Retcon possible
Rashid
Hskoro- 8 dmg
Minotaur- 9 dmg,
Janira- -11 hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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Sensing a momentum change for the better, Rashid continues to attack the minotaur from range. He hurls yet another bullet and then reloads his sling.
----------
Round Five
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (10) + 3 = 13
Ranged Damage (Sling): 1d4 + 1 ⇒ (4) + 1 = 5
- Move action: Load sling with bullet
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 36/40

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I noticed, Hskoro's last attack's damage was not added to the total damage done to the Minotaur.
Winching from the gore attack, Hskoro hisses out, "Is that all!" as he swings his battleaxe at the minotaur again.
Battleaxe: 1d20 + 4 ⇒ (1) + 4 = 5;Damage: 1d8 + 3 ⇒ (3) + 3 = 6

GM DevilDoc |

Good catch! Thanks!
Rashid sends another sling bullet into the bushes, while Hskoro's wound causes him to miss his retaliation.
"Bold May Post"
Dolvin- Retcon possible
Rashid
Hskoro- 8 dmg
Minotaur- 16 dmg,
Janira- -11 hp, unconscious, needs stabilize
Calephe- 8 Dmg
Tellerin

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"I owe you life" he says to Celaphe as he coughs up a mouthful of water. "I must save her," he calls over his shoulder as Dolvin dashes off towards the dying halfling. He leaps over the water and is able to make it. Desna be praised
-Posted with Wayfinder

GM DevilDoc |

Ok, that works for last round. You still have a turn for this round.

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Calephe nods at Dolvin as he flies across the river. "Get Janira stabilized. We'll worry about this creature." She pulls another chakram as she moves back toward the fight, and throws it.
Chakram Attack: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 Into Melee

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Dolvin moves nearer to Janira but keeps well away from the minotaur as to not accidentally heal him and channels the divine energy of Desna.
"Desna I call upon you to save this woman, our leader, allow her to fight on and continue her journey as a pathfinder," the divine light bursts from Dolvin and all onlookers see a blast of warm yello light encompass Dolvin and wash over Janira.
Channel : 1d6 ⇒ 6she's stable
-Posted with Wayfinder

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"Good one Calephe!" Tellerin drops the now useless rope, gives a small grin as Dolvin sails over the river, and turns to face the Minotaur. The grin turns into a hopeful smile when Dolvin sends out a wave of healing light.
"Unfortunately for you fiend, your tale ends here." Tellerin steps forwards through the underbrush, evokes his tattoos, and directs a wave of flames towards the minotaur. "For Janira!"
Burning Hands damage: 3d4 ⇒ (1, 2, 1) = 4 Directed SW from my current location, DC15 Reflex for half... wow that damage roll :<

GM DevilDoc |

Calephe throws another chakram.. not towards the battle, but somewhere.
Dolvin channels out healing power of the gods, easing Janira's wounds. She remains unconscious, but has stopped bleeding.
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Tellerin lets lose a blast of fire, but the minotaur jumps clear, just barely getting singed.
The minotaur continues to throw itself against Hskoro
Axe: 1d20 + 7 ⇒ (4) + 7 = 11
Axe: 1d20 + 2 ⇒ (19) + 2 = 21
Gore: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Once again, the nagaji finds himself dodging the majority of the blows, but he times his dodge wrong and gets clipped by the backswing of the axe. With a cry, he falls to the ground.
"Bold May Post"
Dolvin-
Rashid
Hskoro- -4 hp needs Stabilize, unconscious
Minotaur- 18 dmg,
Janira- -5 hp, unconscious
Calephe- 8 Dmg
Tellerin

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Janira appears safe, but now the lizard-man down...must kill this thing! Rashid chucks another sling bullet, and then reloads.
----------
Round Six
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (14) + 3 = 17
Ranged Damage (Sling): 1d4 + 1 ⇒ (1) + 1 = 2
- Move action: Load sling with bullet
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 35/40

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Dolvin moves up and casts burning disarm on the great battle ax that the minotaur is holding.
Fire Damage: 1d4 ⇒ 2DC 14 reflex to drop the ax and negate the damage
-Posted with Wayfinder

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Calephe pulls her potion of cure light wounds, and drinks it."Tellerin one more Burning Hands? Now that I'm feeling better I'll run in and try to get his attention."
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

GM DevilDoc |

Rashid sends another sling stone in, this one hitting the mark!
Dolvin mutters a phrase under his breath while pointing at the minotaurs axe, which immediately turns red hot.
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
The beast drops the weapon, but not before it can burn his hand!
Calephe draws a potion and drinks it. The healing potion closes some of her wounds.
"Bold May Post"
Dolvin-
Rashid
Hskoro- -4 hp needs Stabilize, unconscious
Minotaur- 22 dmg,
Janira- -5 hp, unconscious
Calephe- 4 Dmg
Tellerin

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"Its on its way Calephe! Can you help Hskoro, Dolvin?" Tellerin grits his teeth and focuses again, directing another wave of flame towards the minotaur.
Burning Hands: 3d4 ⇒ (4, 2, 4) = 10 Again SW to avoid hitting Hskoro, DC 15 reflex for half.
"Back up Rashid, we have to keep out of its reach!" Tellerin heeds his own advice and 5ft steps back, drawing Janira's wand of burning hands in the process.

GM DevilDoc |

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
With another roar of pain, it dodges to the side, missing the words of the flames!
Hskoro Stabilize: 1d20 - 4 ⇒ (9) - 4 = 5
1d2 ⇒ 2
The minotaur lowers its head and charges at the nearest target- Calephe!
Powerful Gore: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg: 2d6 + 6 ⇒ (3, 5) + 6 = 14
"Bold May Post"
Dolvin-
Rashid
Hskoro- -5 hp needs Stabilize, unconscious
Minotaur- 27 dmg,
Janira- -5 hp, unconscious
Calephe- -5 hp, Unconscious, needs stabilize
Tellerin

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Dolvin casts bit of luck on himself and slides left, runs to the river and leaps.
Acrobatics : 1d20 - 2 ⇒ (12) - 2 = 10
Acrobatics : 1d20 - 2 ⇒ (16) - 2 = 14
I took a diagonal 5 foot step north west and had enough movement to get 10 feet then the jump I think that takes up my full 30 ft movement.
-Posted with Wayfinder

GM DevilDoc |

Calephe continues to bleed out, while Dolvin gets a running start and leaps over the stream. Thankfully, he is able to avoid his last encounter with the rushing water!
"Bold May Post"
Dolvin-
Rashid
Hskoro- -5 hp needs Stabilize, unconscious
Minotaur- 27 dmg,
Janira- -5 hp, unconscious
Calephe- -5 hp, Unconscious, needs stabilize
Tellerin

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With Calephe fallen right next to him, Tellerin's eyes are wide as he looks up (way way up) to the face of the minotaur. He turns the wand in the direction of the minotaur and stutters twice before getting out the command word. The cone of fire that emits from the wand blasts into the minotaur's chest at point blank range.
Burning Hands wand (CL3): 3d4 ⇒ (2, 4, 1) = 7 DC 12 Reflex for half
With the fire covering his escape, Tellerin backs up 5ft and readies himself to dodge the minotaur's really sharp and bloody horns.
I suppose this is it for me...

GM DevilDoc |

Tellerin fires off his wand again, then starts fading back from the beast.
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Once again, the beast is too nimble to be caught in the full blast..
"Bold May Post"
Dolvin-
Rashid
Hskoro- -5 hp needs Stabilize, unconscious
Minotaur- 27 dmg,
Janira- -5 hp, unconscious
Calephe- -5 hp, Unconscious, needs stabilize
Tellerin

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Rashid moves up ten feet and whips off another sling bullet.
----------
Round Seven
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (16) + 3 = 19
Ranged Damage (Sling): 1d4 + 1 ⇒ (4) + 1 = 5
- Move action: Move ten feet
HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 34/40

GM DevilDoc |

Tellerin: Yes, thank you.
Rashid sends in another sling to smack against the bovine terror!
Hskoro Stabilize: 1d20 - 5 ⇒ (20) - 5 = 15
Hskoro manages to stop bleeding on his own. The spark of life in this one is strong!
Bloody and wounded, the minotaur continues its assault, but you can tell that it is getting slow and tired! He turns around, and seeks out the source of the majority of its pain.. the thrice damned sling bullets!
Gore: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
"Bold May Post"
Dolvin-
Rashid- 4 dmg
Hskoro- -5 hp, unconscious
Minotaur- 30 dmg,
Janira- -5 hp, unconscious
Calephe- -5 hp, Unconscious, needs stabilize
Tellerin

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Rashid takes a horn to the side, causing him a lot of pain. Steeling himself, he reloads his sling and launches the bullet at the minotaur. After his bullet badly misses, Rashid steps back out of the monster's reach.
----------
Round Eight
- Move action: Reload sling
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (1) + 3 = 4
Ranged Damage (Sling): 1d4 + 1 ⇒ (1) + 1 = 2
- Five-foot step
HP 6/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)
Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 33/40

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Should the minotaur be at 35 damage in the last initiative counter update? Sorry to keep picking at it, but I figure we need every nick and scratch on this thing :>
As the minotaur turns away from him, Tellerin mutters "You're going to regret that" He holds his position just beyond the minotaur's reach and delivers another volley of flames from the wand.
Burning Hands wand (CL3): 3d4 ⇒ (4, 1, 4) = 9 directing it west, DC12 Reflex for half

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He sees Hskoro laying on the ground, Celaphe bleeding out on the other side of the minotaur. "I can't channel without healing the beast, but what if he kills us all"
Ot sure of what recourse he should take Dolvin does the only thing he thinks sensible and stabs at the beast but continues to fight defensively. "keep up the fight, he's on his last leg."
Longspear: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder