Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa watches the battle with her usual stony expression, her eyes narrowing as crusaders fall in battle.

"...well, we had to encounter some actual resistance at some point." She sighs as she moves to stay out of the way of recovery efforts.

She's not too hard for Darya to find later.


11:00 am

You assist with locating and healing wounded soldiers. You receive word through one of Irabeth's messengers that the makeshift prison in Capital Hill has been located in teh warehouse district, and subsequently been breeched. It contained a number of crusaders, several of them paladins of Iomedae and Sarenrae, that were captured on or shortly after the invasion on Armasse.

Between your healing efforts, the reinforcements that arrived with Bron and Kemat, and those found in the prisoner, the army should be up to full HP in two days.

As the work of clearing the dead from the streets continues, you hear a loud and ferocious roar from the west. Nearly all heads turn to see a three-headed beast emerge from the top of the tallest tower of the citadel. It's difficult to see details from this far away, but it is clearly a chimera of some sort. As you watch, three more winged creatures crawl out from among the battlements along the citadel and take flight, circling the tower where the chimera is posturing.

With another loud roar, it takes to the air. The other three winged creatures fall into a loose (and somewhat undisciplined) formation behind it and they head towards you. As they get closer, you can see that the chimera is mostly grey and white, and has the heads of a goat, a snow leopard, and a white dragon. The other creatures look like two-legged dragons, and are red and yellow.

mysterious GM roll: 1d6 ⇒ 1mysterious GM roll: 1d5 ⇒ 4

Two of the dragon-like creatures break away: one is making for the command tent, and the other is headed towards the warehouse. The third sticks with the chimera, as its three heads scan the ground below. The goat head fixes on Alexa, while the white dragon head spots Telerin. Its flight path changes, and it starts barreling down on the lot of you.

Let me know when you are done leveling up, and we will roll for initiative. You have a large chimera headed for you, and a winged dragon-like creature not far behind it.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I am all leveld and she is updated in the profile. She leveled in Riftwarden


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Done leveling. I assumed we're taking 1/2+1 for HP, tell me otherwise.


I haven't heard from Alexa or Arloric yet, but we can still get things moving along.

You have two rounds before the chimera and the dragon-like thing get close enough that initiative will come into play. That means you have two rounds to buff or otherwise prepare in advance.

If you feel like launching an arrow or casting an offensive spell in those two rounds, you may, though distance will be a factor. The chimera and its companion are flying all-out (aka "running"), thus moving 200' per round. Right now it's 550 ft away. Next round will be 350 ft away. When initiative kicks in, it will be 150 ft away.

Normally, in the first round of combat, creatures are flat-footed until their turn. But at this point, all combatants are aware of each other so no one will be flat-footed.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Looking over her shoulder at Kemat and Bron, the paladin gives a small grim smile. "Welcome to the front lines." She turns, looking at Alexa, her smile suddenly radiating warmth and affection as she gives her love a playful wink.

Eyes locking on the charging Chimera, Darya's expression hardens. A deadly warrior angel staring into the jaws of a monster that needed to be put down for the good of all.

Taking a deep breath, she steps forward raising her shield as her halo flares to life, this time touched by another angelic presence, the glow a brilliant whitish blue, washing over her companions to envelop them in her field of protection. Drawing her sword, she lets out a battlecry, a raw unbridled challenge to the oncoming enemy, exulting her companions and filling her with resolve as a warm golden glow emanates from her, reminiscent of fiery wings for a moment before settling on them all. Invigorating them for the battle ahead.

Round one (standard action) activate Angelic Bond: Shimmering blue/white halo. All allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. (7 MINUTES). (Move Action) Move to front of group while raising shield.

Round two ( Standard action ): Activate Power of Faith ( all allies, +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute). (Move action): Draw sword. (Swift action): Marshal’s Order (Rally: This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made.)

Current AC: 26: F+17 R+10 W+15


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron concentrates for some seconds, muttering strange words. Suddenly, several other Brons appear, mimicking every gesture the crusader does. It seems almost impossible to tell who's the original.

That's mostly my buffs.

Images: 1d4 + 2 ⇒ (4) + 2 = 6


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Her first round of prep she will cast protetion from energy cold and then her second round will cast haste on the group.

Proection from energy will absorb the first 20 pts of cold damage per round.

Haste +1 to reflex saves and AC and an extra action, move or attack per round.


Map is up. Enemies are approaching from the west (left).

I am trying something new: instead of maintaining coordinates around the map that I sometimes have move by hand as we zoom in, I am using a module that adds small numbers to each square. Numbers increase from left to right, then top down. This is easier and faster for me, but it's a bit more intrusive. If you decide it gets in the way or is just too distracting, I can switch back.


Let's get this party started. Everyone roll for initiative! If I don't see a roll for you by end of day, I will roll for you.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Init: 1d20 ⇒ 2


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Initiative Rolls:

Alexa: 1d20 + 3 ⇒ (18) + 3 = 21
Arloric: 1d20 + 0 ⇒ (18) + 0 = 18
Kemat: 1d20 + 1 ⇒ (18) + 1 = 19
Telerin: 1d20 + 2 ⇒ (9) + 2 = 11

Chimera: 1d20 + 10 ⇒ (7) + 10 = 17
Dragon-like creature: 1d20 + 5 ⇒ (4) + 5 = 9

The winged creatures descend towards you. As they get closer, you clearly recognize the chimera as the Beast of Drezen, which Haresk described to you a couple of days ago. The other looks like a dragon, but also not as it only has two legs instead of the usual four.

The flyers are starting a bit off the map, roughly 150 ft away from the party. They are both 60 ft in the air.

Alexa, Kemat, and Arloric can act in any order.

Round 1
Alexa, Kemat, Arloric <---
Beast of Drezen
Telerin
Dragon
Bron, Darya

>>> Map <<<


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AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Remember, everyone is hasted

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Kemat opens with a bless spell to aid the team.

Normally I'd open with prayer, but the enemy is too far away to be hit by it yet.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric looks up at the approaching monster and his eyes light up a bit.

"NOW we've a foe worthy of song! I'm gonna wear that monster's pelt for a CLOAK!" he declares, sounding his horn to begin the song of nature's echoes.

Everyone gets +2 to AC and Reflex saves, as usual.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

What kind of bonus is it, does it stack with haste?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Insight bonus, it's a bard song.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

hooray!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

so it'll also stack with the Deflection and resistance bonuses from my angelic aura, and the morale bonus from Power of Faith


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

What are the total buffs that we have as of now?


@Alexa holding.

Telerin Quenya wrote:
Does the named chimera look bigger and meaner than a regular chimera? Do we know anything about it?

Telerin, knowledge (arcana), vs chimera: 1d20 + 15 ⇒ (9) + 15 = 24

Telerin, knowledge (arcana), vs white dragon head: 1d20 + 15 ⇒ (1) + 15 = 16

Chimeras are large creatures, and this one doesn't seem bigger than normal.

That being said, chimeras are typically built around a lion, which provides the central body, and add a head on either side: a dragon's, which can be any of the chromatics' colors, and a goat's. This one is built around what looks like a white leopard (identifying this requires ranks in knowledge (nature) since I don't think it's a common enough species). The goat's head is also atypical, since it resembles a mountain goat rather than a regular one.

That, right there, is enough to tell you that this is not a normal chimera, and makes you suspicious that it might have more than the usual abilities. A typical chimera has no special defenses, and has a breath weapon from the dragon head that it can use once every few rounds. This one's head is white, so its breath weapon is almost certainly a cone of freezing cold.

The chimera slows and descends as it advances down the street, headed straight for you.

It has slowed from "running" to a double move action. The chimera is now 10' off the ground

Round 1
Kemat, Alexa, Arloric
Beast of Drezen
Telerin <---
Dragon
Bron, Darya

>>>>> Map <<<<<


I went back to making a traditional grid as I didn't like the numbers idea. Foundry is great, but the lack of a built-in coordinate grid is a glaring flaw.


Telerin Quenya wrote:
What are the total buffs that we have as of now?

- Echoes of Nature's song: +2 insight Refl and AC (from Arloric)

- Angelic Bond: per Protection from Evil, but +3 (from Darya, if within 20' of her)
- Power of Faith: +1 morale to AC, attack, damage, saves (from Darya, if within 30' of her)
- Marshal's Order (Rally): Re-roll any one d20 roll after the roll is made, must take the 2nd result even if it is worse (from Darya), expires next turn
- Bless: +1 morale to attack, save vs fear effects (doesn't stack with Power of Faith, but applies if you move >30' away from Darya :), from Kemat)
- Haste (from Telerin)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Is there a picture of the chimera we are fighting?


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The wizardress sees the strange chimera bearing down on her and the group, and knows that dragons are known for having a breathe weapon. She knows that white dragons breathe out cold and frost and things to fight frost with fire.

She pulls components out of her spell component pouch, pulling out bat guano and a bit of spider webs. She begins to chant and focuses her spell energy behind the creature to get it alone. Ast tnrine pryitox antium corodoanle as the fireball erupts to engulf the creature

She want to use mythic surge which does:
Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs. SR.

Her spell is not mythic.

7d6 + 4 ⇒ (4, 2, 5, 2, 2, 2, 6) + 4 = 27 fire +4 from intense spells from admixture school

Reflex DC 19

For her movement she would like to move back to the edge of the auras but for some reason I cannot move her.

Do fireball and power of faith work together, if so that is 28 hps of damage


Telerin wrote:
Do fireball and power of faith work together

No. The bonuses it provides are for attack and damage rolls, and I interpret this as meaning the former leads to the latter. If you were to use a spell that makes an attack roll, then it would apply.

A glowing bead streaks from Telerin's outstretched finger towards the descending chimera. It bursts just above the street into a ball of flames that engulf the creature...and Telerin immediately realizes that something is very wrong.

chimera, Refl Save: 1d20 + 9 ⇒ (9) + 9 = 18
chimera, surge: 18 + 1d8 ⇒ 18 + (7) = 25

The chimera should have succumbed to the blast, but it deftly avoided the worst of it despite it's lumbering flight. Further, the fire seems to have had only a minor effect on it, as though it is resistant (though not entirely immune) to flames.

In terms of game mechanics, those of you with mythic tiers recognize this as a mythic surge. Everyone can tell that there is fire resistance at work as well.

The two-legged dragon also descends, but stays north of the street, skimming the rooftops of the buildings. It appears to be a slightly faster and more graceful flyer than the chimera.

Round 1
Kemat, Alexa, Arloric
Beast of Drezen
Telerin
Dragon
Bron, Darya<---

>>>>> Map <<<<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Light building around her as her eyes blaze with divine fury, Darya embraces Ragathiel's Wrath as she unleashes a beam of light like a ray of the sun, sent streaking toward the oncoming chimera.

Searing Light/Power of Faith/Haste/Smite (ranged touch): 1d20 + 7 + 1 + 1 + 3 ⇒ (11) + 7 + 1 + 1 + 3 = 23
Smite: 3d8 + 1 + 7 ⇒ (4, 7, 4) + 1 + 7 = 23
Swift action: Smite Evil. Standard action: One use of Daylight to use Searing Light

Active effects::

- Echoes of Nature's song: +2 insight Refl and AC (from Arloric)
- Angelic Bond: per Protection from Evil, but +3 (from Darya, if within 20' of her)
- Power of Faith: +1 morale to AC, attack, damage, saves (from Darya, if within 30' of her)
- Marshal's Order (Rally): Re-roll any one d20 roll after the roll is made, must take the 2nd result even if it is worse (from Darya), expires next turn
- Bless: +1 morale to attack, save vs fear effects (doesn't stack with Power of Faith, but applies if you move >30' away from Darya :), from Kemat)
- Haste (from Telerin)

- Smite Evil +3 to att/+7 damage


Telerin Quenya wrote:
Is there a picture of the chimera we are fighting?

Yes, but it has issues. The artist has made it look larger than it is.


The chimera howls in pain as Darya's spell strikes, imbibed with divine power.

You have its attention.

Round 1
Kemat, Alexa, Arloric
Beast of Drezen
Telerin
Dragon
Darya, Bron <---


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
GM the Fifth wrote:
Telerin Quenya wrote:
Is there a picture of the chimera we are fighting?
Yes, but it has issues. The artist has made it look larger than it is.

Still a great image!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Did her fireball at least harm it in anyway?


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Finally, Bron's time to show his assets has come. With a mighty roar, he charges forward, sword in hand, and lets the blade descend upon the dragon.

Charge to Q11, Enter Bloodrage, Arcane Strike as Swift

Longsword, Charge, Haste, Bless, Reckless Abandon, Power Attack: 1d20 + 15 + 2 + 1 + 1 + 2 - 2 ⇒ (4) + 15 + 2 + 1 + 1 + 2 - 2 = 23
Reroll (Marshall's Order): 1d20 + 15 + 2 + 1 + 1 + 2 - 2 ⇒ (4) + 15 + 2 + 1 + 1 + 2 - 2 = 23
Damage, 2h, Power Attack, Arcane Strike: 1d8 + 11 + 6 + 2 ⇒ (6) + 11 + 6 + 2 = 25

AC this round: 11 (unless someone moves closer to include Bron in the areas)


Bron bravely charges forward to strike at the best flying just over his head. He birngs his sword up and makes contact, but not enough to penetrate the beast's hide.

You just barely missed with that roll/re-roll.

And then, you realize something else is very wrong: the creature is suddenly moving faster, as though it has been sped up in time. It flies by the half-org bloodrager, and make a beeline for the rest of the party.

This creature has Dual Initiative, a Mythic monster feat. It acts twice in a round, on its initiative, and again at initiative - 20.

As a poor flyer, it can't turn sharp enough to avoid Bron's threatened area. It starts its move by flying 1 square SE to P-Q/13-14. @Bron, this action provokes an attack of opportunity.

Note: We are still in its 2nd turn. I'll complete its actions once Bron makes his AoO.

Round 1
Kemat, Alexa, Arloric
Beast of Drezen
Telerin
Dragon
Darya, Bron
Beast of Drezen (dual initiative) <---


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Longsword AoO, Haste, Bless, Reckless Abandon, Power Attack: 1d20 + 15 + 1 + 1 + 2 - 2 ⇒ (12) + 15 + 1 + 1 + 2 - 2 = 29
Damage, 2h, Power Attack, Arcane Strike: 1d8 + 11 + 6 + 2 ⇒ (4) + 11 + 6 + 2 = 23

Arcane Strike says it lasts for 1 round so I guess it's still on


Telerin Quenya wrote:
Did her fireball at least harm it in anyway?

Yes, it did a small amount of damage.


Bron slices into the Beast of Drezen as it descends past him, and it roars out in surprise.

It was a solid hit, but you can tell there is some DR in effect.

It lands just ahead of the party on the south side of the crumbling street, and it's dragon head unleashes a blast of bitter cold, snow, and shards of ice.

Breath weapon (cold): 6d8 ⇒ (4, 2, 3, 5, 3, 6) = 23
Breath weapon (piercing): 2d8 ⇒ (3, 8) = 11

I need a DC19 Refl save (half) from everyone but Bron

Round 2
Kemat, Alexa, Arloric <---
Beast of Drezen
Telerin
Dragon
Darya, Bron
Beast of Drezen (2nd initiative)

>>>>> Map <<<<<


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Reflex 1d20 + 8 + 2 + 3 + 1 + 1 ⇒ (16) + 8 + 2 + 3 + 1 + 1 = 31

- Echoes of Nature's song: +2 insight Refl and AC (from Arloric)
- Angelic Bond: per Protection from Evil, but +3 (from Darya, if within 20' of her)
- Power of Faith: +1 morale to AC, attack, damage, saves (from Darya, if within 30' of her)
+1 Dodge Bonus from Haste

I think I am doing that right.

She has 84 pts of cold resistance from protection from energy.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Reflex Save *Nature Song, Angel Bond, Faith Power, Haste*: 1d20 + 7 + 2 + 3 + 1 + 1 ⇒ (14) + 7 + 2 + 3 + 1 + 1 = 28

Alexa nimbly leaps aside from the incoming breath weapon--then she lunges towards the beast!

Activating Trickster Attack: Fleet Charge!

Fleet Charge Attack *Haste*: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12
Attack *Haste*: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
Haste Attack: 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21

Damage?: 1d6 + 2 ⇒ (6) + 2 = 8
Damage?: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Ref save, echoes of nature's song, power of faith: 1d20 + 4 + 3 + 1 ⇒ (14) + 4 + 3 + 1 = 22

Kemat winces at the blast and quickly moves among the team to give them resistance to further cold.

Cast communal resist cold, giving everyone cold resist 20.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Darya shifts, raising her sheild and moving into a position that blocks the worst of the icy shards and freezing air and snow, her natural resistance to cold offering her a bit of extra protection.

Reflex Save/Nature’s song/Power of Faith/Angelic Bond/Haste: 1d20 + 7 + 2 + 2 + 3 + 1 ⇒ (13) + 7 + 2 + 2 + 3 + 1 = 28

Damage: Cold 11 – resistance=5, Piercing 6


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Reflex Save: 1d20 + 5 + 2 + 3 + 1 + 1 ⇒ (14) + 5 + 2 + 3 + 1 + 1 = 26

Arloric grits his teeth, but keeps the song going and it seems as if the earth beneath the party's feet warms their souls enough to dodge the worst of the blast. He waves his hands and suddenly appears to shift despite not moving.

Casting displacement on myself.

Then he bolts towards the Beast, sword in hand. He can't quite match Alexa's speed, but there's a steady sureness to his stride that suggests he's the implacable object alongside her unstoppable force!

Since I used my standard action to cast, I can't actually attack on this round, haste or no haste, right?


Those of you who saved take 11pts cold and 5pts piercing damage. If you have evasion, no damage.

Kemat of An wrote:
Cast communal resist cold, giving everyone cold resist 20.

You can get everyone but Bron with this, since it's a touch spell. He was too far away to be reached.

Arloric Dziergas-Highbough wrote:
Since I used my standard action to cast, I can't actually attack on this round, haste or no haste, right?

Correct.

Alexa, I moved you to X18. Let me know if you want to be somewhere else.

Arloric and Alexa advance on the chimera. Alexa slashes at it twice, but isn't able to connect.

The beast whirls on the two of them, embracing the challenge. Two of its heads bite at Arloric.

You are considered flat-footed when targeted by two bite attacks from this creature.

Bite #1 vs Arloric (FlatAC): 1d20 + 14 ⇒ (9) + 14 = 23
50% miss (high roll hits): 1d100 ⇒ 75
Bite damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13

Bite #2 vs Arloric (FlatAC): 1d20 + 14 ⇒ (12) + 14 = 26
50% miss (high roll hits): 1d100 ⇒ 51
Bite damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14

It lashes at Alexa with its claws.

Claw #1 vs Alexa: 1d20 + 13 ⇒ (19) + 13 = 32
Claw damage: 1d6 + 5 ⇒ (3) + 5 = 8

Claw #1 vs Alexa: 1d20 + 13 ⇒ (4) + 13 = 17
I am pretty sure that misses.

Round 2
Kemat, Alexa, Arloric
Beast of Drezen
Telerin <---
Dragon
Darya, Bron
Beast of Drezen (2nd initiative)

>>>>> Map <<<<<


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Has the wyvern looking thing in the back attacked us?


Not yet, but it sure doesn't look friendly.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Thinking that the melee characters might be a better source to handle the chimera, for now, and seeing that the dragon looking thing is flying closer, she decides to make a preemptive strike against it,
[b] Ast tsnaroth derae foear ]b\ as 4 eldritch bolts in the shapes of lances erupt from her fingers to strike at it unerringly.

4d4 + 4 + 4 ⇒ (1, 2, 1, 1) + 4 + 4 = 13 magic missiles 4d4 for spell +4 for the intense spell for evocation spells.


Telerin's magic missiles strike the dragon, visibly injuring it.

It passes the small building, then makes a right turn to curve around it. As it descends towards the ground, turns it's head in Telerin's direction, then belches a ball of fire. It bursts when it strikes the ground halfway between Telerin and Darya, sending flames spreading out twenty feet from the impact point.

This creature has the Flyby Attack feat, and can take a standard action during a move action.

Fireball Breath, fire damage, DC16 Refl half: 5d6 ⇒ (1, 4, 4, 4, 3) = 16

Need Refl saves from Alexa, Darya, Kemet, and Telerin.

It continues its descent as it turns again, crossing diagonally over the road between Bron and the Beast of Drezen, just 5' off the ground.

Note that the creature has a 10' reach.

Round 2
Kemat, Alexa, Arloric
Beast of Drezen
Telerin
Dragon
Darya, Bron <---
Beast of Drezen (2nd initiative)

>>>>> Map <<<<<

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Ref save: 1d20 + 4 ⇒ (7) + 4 = 11


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Is it a dragon or a wyvern?


Make a knowledge (arcana) check.

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