| Chell Silves |
Good. Definitely Good.
Chell finishes crawling through the secret passage and stands up. Was this the place? Was he the one? Too many emotions sprang up as she peered up at the dwarf. Too many questions to get out in a single breath. But anger was the most prominent and one question burned its way forward. "What about me and others of Quell's faithful? Are we as unwelcome?" she asks glaring. Her eyes turn white as the storm rages within and power begins to bubble up to the surface, waiting to explode out.
| Astrianna Sparacello |
Astrianna's sensitive ears have no trouble picking up the strain of the pipes. Is this a trap? No, he wouldn't destroy the source of his livelihood to eliminate some intruders. Perhaps it will boil water and create a screen of fog?
As the growing danger causes her instincts to make her heart thump faster, she relishes in trading words with the dwarf. "The cat will soon realize it is not playing with a mouse, but a Rat King. You are alone and outnumbered by a team of seasoned specialists, your odds are twenty-to-one at best. Not a bet you'd take at the Skull, hmm? I will only say this once. Surrender now, answer our questions, and you will be unharmed."
They never pick the easy way.
Baldwin- Can the cellar door and still door be opened from the inside with the chains and locks in place? If this is something that would be known to Astrianna. Trying to figure out if he can escape from the Still room.
| Astrianna Sparacello |
Round 1
Astrianna thanks Torgue for the information and considers the situation. She speaks to everyone as quietly as she can over the venting system."I have the suspicion he can escape from the room by the still door we saw earlier. Tell me if he runs or you see him run, and I will intercept him outside."
She readies herself to go through her plan, reaching into her haversack and pulling out a scroll. Simultaneously, she begins a battle-chant to inspire her allies. For an ironic twist and a taunt to Barret she selects a harsh and guttural Dwarven battle chant about slowly and steadily hunting down prey.
Move Action: Remove Scroll of Expeditious Retreat from her Haversack
Standard Action: Begin Inspire Courage (14/16)
The Inspire Courage will not take effect on everyone until the next round
| Chell Silves |
Waiting on response to question to dwarf. And seeing as he hasn't made an obviously aggressive move she does nothing.
| Sorrin the Wayward |
Sorrin bounds up the stairs...
atk, Barrett, mw scimitar, wf, inspired: 1d20 + 10 + 1 + 1 + 2 ⇒ (19) + 10 + 1 + 1 + 2 = 33
dmg, Barrett, mw scimitar, specialized, inspired: 1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
crit, Barrett, mw scimitar, wf, inspired: 1d20 + 10 + 1 + 1 + 2 ⇒ (15) + 10 + 1 + 1 + 2 = 29
dmg, Barrett, mw scimitar, specialized, inspired: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
| baldwin the merciful |
The dwarf stops whistling and calls down. "Ahhh, a priestess of Quell. Quell you say? Well that's your choice, not mine." He smirks. "Did I invite you to break into my cellar, creep through my passage way, and enter my distillery? I suppose you are quite unwelcome." There is short pause. "Unlawful entry can result in swift and just punishment."
| baldwin the merciful |
Sorrin speaks softly. Could be boiling liquid or acid... we should retreat.
Is there any higher ground, besides catwalk?
Stairs, possibly the vats but you have not idea if they are open or closed on top, possibly hanging on a pipe if you can reach it.
----
| Torque2 |
Unless you got a badge you got no law except what you have in your hand. 'I'll call the watch! I'll sue you!' Well I'll call the watch on you for an illegal distillery! So hands up! Torgue is clearly being sarcastic.
| baldwin the merciful |
Wanna use those as Acrobatics checks to leap onto the other "segment" of the catwalk?
Ok. the stairs are 2 hexes of movement each. if you look at the ground floor map you will get to middle stair with 30 feet movement. (move action 1) From that spot you will have to high jump up 5 ft, and at a 5 foot diagonal overhead, to grab on the catwalk DC20 but you really can't run to get to the high jump that you are trying to do since the cat walk is overhead and the rules say the DC doubles without 10 feet of running space. Even if I fudged the numbers for cinematographic effects by having you run up the steps and leaping to grab it's still gonna be a DC 30 to do. (move action 2) And that has you hanging on the catwalk and you'll need a climb DC 15 (move action 3). I'll let you try.
At best you are hanging from the catwalk by the end of round 1.
| Chell Silves |
"Don't talk to me about justice. If we are unwelcome then how did the ring of the missing priest Archibald Noeliss end up in your distillery in a smuggling crate? What do you think the punishment will be for murder or at least desecration of a body? It will not be prison cell. It will not be a slap on the wrist. It will not be freedom. It will be divine judgment." Chell gets worked up into a furious rage that causes wind swirl around her and small sparks of electricity to leap from her clenched fists. For the first time in her life she acted without caution or wisdom. She lashed out at a man that had not been proven guilty to her own conscience. But she didn't care. Not right now. She gathers the storm swirling around her and flings at Barret.
Storm Burst: 1d20 + 6 ⇒ (10) + 6 = 16
Nonlethal and -2 to hit: 1d6 + 3 ⇒ (1) + 3 = 4
Move me as far south as I need to be if I need line of sight.
| baldwin the merciful |
Sorrin I moved you up to that middle step until you tell me what you were going to do. If you want to perform the acro stunt go ahead a roll the dice. There is a puckered wrought iron platform that extends over the vat next to you. The platform extends from the catwalk, so theoretically you could try to high jump to grab that platform, and then climb up. You won't be able to get a running start if you want to aim for the wrought iron platform.
Chell I moved up to the piping that runs is running between areas then it'll tak 2 hexes of movement to climb over/duck under anywhere there is piping. There are barrels that don't show up well on the map in P/Q 19. Regardless the vats are large and tall and you don't have a LOS on the dwarf.
It may seem like the situation stinks for you all because it does in fact stink.
To your great surprise you see the about the ugliest half-orc in
Port Shaw. His face is puckered and blistered with open and closed sores, it look like he is wearing a misshapen leather mask.he has some sort of covering over his mouth and nose. He stares at you with cold, dull black eyes.
Although you don't have a LOS on the dwarf you do on the half-orc.
| baldwin the merciful |
Sorrin you see piping that a rope can be tossed over, but torgue has warned about the pipes. You can toss it over the wrought iron platform. Does it have a grappling hook? Are you trying to catch the edge of the platform or completely toss it over the platform so both ends are able to be grasped?
Chell are you going to redirect the storm burst towards the half-orc? Are you going to say anything to the group?
Bri, Astri, and cire until you move up you don't see much.
I'll DMPC Cire at the end of the round if she doesn't post.
RD 1
Order:
Barrett - moved and turned valve.
Sorrin - moves to middle step, brings out rope.
Cireladwen
Chell -
Bri
Blister
Torgue
Astri - Removed Scroll, Began IC
| Sorrin the Wayward |
Structural beam or the like would be best (so Barrett can't cut it), all the way over both ends grasped. No grapnel. Climb up, and swing over or jump down onto platform. Sorrin can climb his base speed using rope.
| baldwin the merciful |
| baldwin the merciful |
| baldwin the merciful |
[oo]DMPC cireladwen: she will stay put right now guarding the rear in case anyone else comes in the root cellar.[/ooc]
I'll assume the storm burst was over blister who Chell could see;
RD 1 update
Order:
Barrett - moved and turned valve.
Sorrin - moves to middle step, brings out rope.
Cireladwen - stays put
Chell - used storm burst over blister
Bri - moved in and sleep hex blister
Blister - sleep
Torgue - moved onto the stairs.
Astri - Removed Scroll, Began IC
| Sorrin the Wayward |
So, Barrett doesn't see Sorrin taking out a rope... and he/Barrett acts first.
Under his breath. Here goes nothing.
toss rope over beam, increment x2, inspired?: 1d20 + 10 - 4 + 2 ⇒ (11) + 10 - 4 + 2 = 19
climb: 1d20 + 6 ⇒ (12) + 6 = 18
Talk about monkey business, dang... I'm planning on doing a lot of this on ships, rigging, rope ladders, boarding, etc... That the reason for taking the talent.
| Astrianna Sparacello |
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 2
Given the groaning and creaking emanating from the area Astrianna has decided she definitely does not want to go into the still room, and will remain outside with Cireladwen.
She unfurls her scroll and reads the arcane activation words, enhancing herself with tremendous speed. This will be useful for intercepting Barret or running the hell away.
The bard's song continues as she sings down the hallway.
Move Action: Move to L14
Free action: Maintain inspire Courage (14/16)
Standard Action: Cast Expeditious Retreat (self target only), base movement speed increased by 30 for 6 rounds
60ft land movement speed (6/6)
| baldwin the merciful |
Correct Barrett can not see sorrin or torgue.
RD 2:
Barrett holds off his actions at this point as he waits for his acid to to the trick.
A cone of greenish acid sprays out of the piping at the top of the stairs. It sprays 30 feet - although it does splash on the vats - Sorrin, Torgue, and Blister are washed like rain with the foul liquid.
save for half damage; multiple targets (all targets in a
30 ft. cone)
Sorrin: 5d6 ⇒ (2, 6, 4, 2, 4) = 18
DC 20 reflex for half damage
torgue: 5d6 ⇒ (2, 2, 2, 4, 4) = 14
DC20 reflex for half damage
blister: 5d6 ⇒ (6, 1, 3, 1, 6) = 17
No reflex bc of sleep but this does wake him up.
| Chell Silves |
Sorry for not posting. Forgot to mention I was going to be out of town Saturday and without computer. I did have wayfinder but was busy the whole day.
If possible I would prefer to not attack Blister first round but it probably won't make much difference. Non-lethal damage anyway.
The shock of seeing the hideous half-orc knocks Chell mostly back to her senses. Her natural caring nature for someone who appeared grievously wounded cancelled out her angry. The rest dissipates as the man slumps to the ground in sleep and is then showered with acid. She quickly sends a wave of rolling fog out to heal the wounded and stop the burning.
Channel: 3d6 ⇒ (1, 1, 4) = 6 Exclude Barret.
She then moves over to Blister, worry the most evident emotion. "By the gods! Are you all right?"
| Torque2 |
HP 79/93(105/105 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F11/R3/W4
Weapon in hand:Greatclub
Rage used 2/18
Effects:
Used:Smasher 1/1 Day
Torgue will move up after Sorrin is done flipping around and sunder the lock on the trapdoor
Sunder,CMB,Power attack,: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 10 ⇒ (4) + 10 = 14