Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Can you reach Torgue? Elevation and all.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I think so. Not sure how 3d diagonals work.


Evil GM
Chell Silves wrote:
I think so. Not sure how 3d diagonals work.

That is one of those unsolved issues. Your spell/channel has 3d dimension, I don't believe it goes into infinity, but since it is 30 ft spell it should go to upward 30 feet too. If you move towards the middle of the room, it'll reach everone.

there are a lot of items namely vats that would arguably interfere with channel, but I'll permit channel to heal everyone.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 4

Astrianna hears the sounds of fighting, coughing, and cursing, and decides she had best go into the room to help. If Barret was going to escape out of a side door, he would have done it by now.

The bard zips into the room with surprising speed, and is met with an incredibly noxious gas. Her song is momentarily interrupted as her lungs disagree with the gas and she coughs loudly.

Fortitude save: 1d20 + 3 ⇒ (16) + 3 = 19

But she quickly recovers by covering her face with her cloak for a few moments and continues singing. The acid marks on the floor allow her to determine a safe place to stand against the wall. So this was a trap. How clever! A dual-purpose room.

Bow in hand, she searches for a target between the mess of pipes and steam.

I'm assuming Astrianna cannot get a good shot on Blister or see Barret, but I will make an attack roll in case he simply has concealment.

Free Action: Maintain Inspire Courage (12/16)

Move Action:30' move to O19

Standard Action:Longbow attack on Blister

Longbow attack, point-blank, inspired: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16

damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10

Concealment if needed: 1d100 ⇒ 77

Active effects:

Expeditious retreat (4/6)

Mirror Image x5 (6 minutes)


Evil GM

You don't have shot form there plus the webbing would provide cover. I forgot to add webs to the map yesterday. Vat height and circumference really limits vision,

Astri's arrow missed.


Evil GM

RD 4

Order:

Barrett - moved and hit torgue
Sorrin - double moved
Cireladwen
Chell - channeled 6HP
Bri -
Blister
Torgue - missed barret
Astri - moved to O:19 and shot


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I should really take Fly. It would be useful here. :(

Bri tries to move to where she can see the other fighting Barrett. "Are there any doors up there?

If She can get Barrett in eyesight she will evil eye hex his AC dc save 17


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just the one, through me.


Evil GM

RD 4: Blister

The half orc begins to move through the difficult terrain.

escape artist: 1d20 + 13 ⇒ (1) + 13 = 14

but the gooey substance keeps Blister from escaping.


Evil GM

RD 5

Order:

Barrett -
Sorrin -
Cireladwen
Chell -
Bri -
Blister
Torgue -
Astri

Ground floor map

Catwalk View

I need everyone, but Torgue and Astri, to make another Fort DC 15Save or take 1 Con damage. Toruge if you step out of the hex you are in make a DC 15 fort save.

saves:

Every other round, DC 15 Fort, 1 con damage

RD 3:
Toxin vapors:

Saved:

Sorrin
cire

Failed:

Chell
Bri

No save required:
Astri
Torgue

RD 4:

Astri - save.


Evil GM

RD 5: Barrett

The tall dwarf easily step five feet closer to Sorrin (C:24), the hacks at his foe:

greataxe: 1d20 + 13 ⇒ (8) + 13 = 21;dam: 1d12 + 8 ⇒ (11) + 8 = 19

greataxe: 1d20 + 8 ⇒ (2) + 8 = 10;dam: 1d12 + 8 ⇒ (5) + 8 = 13

barely missing on the first attack.


Evil GM

Update catwalk map with Barrett's step

Chell this is the first time you are able to actually see the dwarf between the vats/angle/height. Although there is webbing from the bottom of the catwalk down to the vats/floor.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Fortitude Save, vapors: 1d20 + 9 ⇒ (12) + 9 = 21

Sure, pick on the little guy...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

fort: 1d20 + 2 ⇒ (8) + 2 = 10

Was Bri able to move enough to get an los on the dwarf last round?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

atk1, mw scimitar, wf inspired: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
dmg, scimitar, spec, inspired: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

atk2, mw scimitar, wf inspired: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
dmg, scimitar, spec, inspired: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Whiffs all around! Going to wait a bit to take Astri's action, there are a few diffeent places she may move depending on who goes where.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I shall use something that doesn't require an attack roll then. But first, a fort save.

Fort: 1d20 + 5 ⇒ (6) + 5 = 11 Balls. 1 Con damage.

As Chell takes a breath to send out a prayer to her comrades she instantly regrets it as the acid mist burns her lungs. Instead of words of prayer, all that comes up is a hacking cough. Instead she reaches into her pack and pulls out a scroll. She speaks through the pain and as the scroll turns to ash she touches the back of her head and a bubble of clean air forms around her head.

Do I need to make a Concentration check and will Air Bubble work against the vapor?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 55/93(67/105 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F11/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 4/18
Effects: Rage,Bard song(+2 hit/damage/Save vs. fear),Haste(+1 Full attack,+1 Hit/AC,+30 movement 2/5)
Used:Smasher 1/1 rage

Torgue 5 foots steps towards the dorfPay attention to me!

Fort save: 1d20 + 13 ⇒ (2) + 13 = 15

Torgue almost hurls chunks but chews it down, only spitting out a little bile as he unleashes his huge club at his foe
Greatclub,Rage,Inspired,Power attack,Haste #1: 1d20 + 15 ⇒ (14) + 15 = 291d10 + 14 ⇒ (9) + 14 = 23
Greatclub,Rage,Inspired,Power attack,Haste #2: 1d20 + 15 ⇒ (15) + 15 = 301d10 + 14 ⇒ (4) + 14 = 18
Greatclub,Rage,Inspired,Power attack, Secondary attack: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 14 ⇒ (2) + 14 = 16


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Dance with me...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Now that Torgue has moved, and if no one else blocks the way...

Round 5

Astrianna can hear the sounds of fighting on the catwalk above, but between the pipes and a wall of wind she assumes originated from Chell she doubts she can get a shot on the combatants upstairs.

The multiple copies of the half-elf pull their cloaks around their faces and quickly zip across the room, mounting the walkway and climbing the ladder to pop up behind Torgue. Moving across the catwalk to command a view of the room from above, she dismisses the weird half-orc caught in the web and focuses on Barret.

She considers throwing a brief taunt at the dwarf, but instead focuses on her battle-song. The six arrows she just sent at the dwarf's head was good enough, even though only one arrow was real.

Free action: Maintain inspire courage (11/16)

Move action: 55' move from O19 on ground floor to A21 on the catwalk if possible. Are there any fort saves Astri needs to make?

Standard Action:Longbow attack on Barret

Longbow, point-blank, inspired: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23

damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11

Active effects:

Expeditious retreat (60ft movement) (3/6)

Mirror Image x5 (6 minutes)


Evil GM
Chell Silves wrote:

I shall use something that doesn't require an attack roll then. But first, a fort save.

[dice=Fort]1d20+5 Balls. 1 Con damage.

As Chell takes a breath to send out a prayer to her comrades she instantly regrets it as the acid mist burns her lungs. Instead of words of prayer, all that comes up is a hacking cough. Instead she reaches into her pack and pulls out a scroll. She speaks through the pain and as the scroll turns to ash she touches the back of her head and a bubble of clean air forms around her head.

Do I need to make a Concentration check and will Air Bubble work against the vapor?

No concentration is necessary, it's just you are down another 1 in constitution. You think the air bubble is an excellent idea.


Evil GM

Sorrin I think those attacks will miss but i need to double check when I get home.

"ya swing like a g'rl."


Evil GM

bri with the tank height, width, and barretts location at the time you had not LOS on the dwarf. Chell is actually in the only hex that will provide a LOS on Barrett.


Evil GM

"Now th't's better, least the oaf knows how to hit." The dwarf calmly states. Two of the Torgue's attacks hit. 41 HP


Evil GM

Astri using the extra burst of speed hurries up the stairs and fires a shot that hits Barrett. He growls.


Evil GM

RD 5; Blister

the Half orc once again tries to move away from the webbing.

escape artist: 1d20 + 13 ⇒ (13) + 13 = 26

He slips away and moves through the difficult webbing to M:22 (drawing his short sword), then tries to stab Chell.

att: 1d20 + 7 ⇒ (16) + 7 = 23;damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I'm drawing "agro" like a good tank should. As the kids say.


Evil GM

Bri and Cire have actions remaining in RD 5. If Cire doesn't check in soon I'm just goign to move her into the tunnel to guard the rear flank.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri attempts to wrap some cloth around the lower portion of her face in an attempt to slow the effect of the fumes upon her.


Evil GM

sorrin both those attacks did miss.

Bri you actually remember on there were linen masks on work table Q:20 and 21.


Evil GM

RD 6

Order:

Barrett -
Sorrin -
Cireladwen
Chell -
Bri -
Blister
Torgue -
Astri

Ground Level

Catwalk Level


Evil GM

RD 7: Barrett

The dwarf tees off and hacks at Sorrin,

greataxe: 1d20 + 13 ⇒ (11) + 13 = 24;damage: 1d12 + 8 ⇒ (8) + 8 = 16

It looks like the 24 hits

He then moves to B:23 (stepping off the catwalk and falling)

Sorrin and Torgue each get an AOO.

acro, pen: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
fall damage: 2d6 ⇒ (3, 5) = 8


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri darts over to the table with the masks and grabs one to put over her face.

Any way to know if these fumes are flamable?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Ease up on the triggers folks, we might just be seeing the birth of...

Our nemesis!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

aoo, mw scimitar, wf, inspired, flanked: 1d20 + 11 + 1 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 = 25
dmg, scimitar, spec, inspired, sneak: 1d6 + 6 + 2 + 1d6 ⇒ (4) + 6 + 2 + (2) = 14

Did he jump into the web?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Torgue, AoO?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I want our version of The Joker! Pretty please?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We have several.


Evil GM

He did not jump into the web but he hit the floor hard. I mentioned both Sorrin and Torgue get an AOO as he moved out of threatened hex.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Oh very well. *pout pout*

AoO: 1d20 + 15 ⇒ (11) + 15 = 261d10 + 14 ⇒ (5) + 14 = 19


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Can Sorrin jump after Barrett? 86 after AoOs, 94 damage after hitting the floor.


Evil GM

Since it is your turn, yes you can jump after the dwarf. When you peer over the edge Barrett is not moving and there's a puddle of blood around his body.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Come back here, scum!

Sorrin leaps off the catwalk and after the dwarf. Seeing the enemy's inert form he looks for a new target.

If the half-orc can be reached, he will attack.

acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16

atk1, mw scimitar, wf, inspired: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34
dmg, scimitar, spec, inspired: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

crit, mw scimitar, wf, inspired: 1d20 + 11 + 1 + 2 ⇒ (12) + 11 + 1 + 2 = 26
dmg, scimitar, spec, inspired: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Catwalk was only 10ft up, right? 10ft each level and rafter/beam @ 25ft high. I just ask because Barrett took 2d6 fall damage. He should have only taken 1d6?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 6

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

The six Astriannas watch as Barret plummets to the ground and starts making a mess of the floor. "Always the end result when they choose the hard way. Get rid of that orc and we can try to scrape that dwarf off the ground to answer some questions."

Astrianna keeps her perch and fires an arrow at the half-orc menacing Chell.

Free action: Maintain inspire courage (10/16)

Standard Action: Longbow attack on blister

Longbow, point-blank, inspired: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12

damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12

Active effects:

Expeditious retreat (60ft movement) (2/6)

Mirror Image x5 (6 minutes)


Evil GM

Catwalk was only 10 feet, but he is still down.


Evil GM

Sorrin slices blister's head from his shoulders.

Astri I need a fort DC 15 save or you take 1 con damage.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin looks around to see if the vats and pipes are getting more volatile.

perception: 1d20 + 6 ⇒ (5) + 6 = 11


Evil GM

Sorrin they look like vats and pipes to your eye.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

fortitude save: 1d20 + 3 ⇒ (13) + 3 = 16

Astrianna coughs as the gas continues to attack her lungs. With the immediate threat dealt with, she covers her face with her cloak and yells downward "make sure the dwarf isn't bleeding out and drag him to the cellar out of these fumes. I'll see if I can shut this thing off."

The half-elf looks at the dizzying array of valves and knobs and attempts to find some kind of shut-off mechanism.

Astrianna will Take 10 on knowledge: Engineering for a total of 19

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