baldwin the merciful |
HP 79/93(105/105 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F11/R3/W4
Weapon in hand:Greatclub
Rage used 2/18
Effects:
Used:Smasher 1/1 DayTorgue will move up after Sorrin is done flipping around and sunder the lock on the trapdoor
torgue you don't see the locking mechanism so your sunder will be on the door itself.
You hit the door and hear it crack but it does not break open.
(sunder is against hardness first then hps correct?
baldwin the merciful |
RD 2: Barrett moves only.
RD 3
Order:
Barrett -
Sorrin -
Cireladwen
Chell -
Bri
Blister
Torgue
Astri
I'll need to update the map later.
Sorrin see if you can find a thread or rule about what you want to do with rope and movement/swing. I would assume this came up in the Skulls Game and ship rigging.
baldwin the merciful |
RD 3: Acid
More acid continue to pour out of the pipe, although there seems a bit less of it.
Sorrin, torgue, cire, and blister DC 20 reflex for half damage.
sorrin: 4d6 ⇒ (6, 6, 3, 4) = 19
torgue: 4d6 ⇒ (5, 6, 3, 2) = 16
blister: 4d6 ⇒ (1, 5, 6, 5) = 17
reflex blister: 1d20 + 7 ⇒ (14) + 7 = 21
cireladwen: 4d6 ⇒ (5, 4, 4, 1) = 14
since you moved intt the room you also get acid splashed.
Chell Silves |
"Why are you doing this? Stop it. You're killing yourself," she cries out to the half-orc. She attempts move forward but the burniong acid stops her. She needs to stop it first. Chell reaches out with her hand and focuses on the wind currents in the room. She draws them together in front of the nozzle that is spewing acid and forces them upward.
Move me to within sight of the nozzle and Cast Wind Wall all the way around it. It says it blocks gases so it should block the spray.
Sorrin the Wayward |
Barrett, drop your weapon. I've got you surrounded.
Sorrin begins to laugh to himself about his predicament, coming a bit unhinged. Team building. Donovan, you sanctimonious ex-drunk!
Astrianna Sparacello |
Torgue: I think your smasher power is once per rage, not per day? Unless this is a typo. Smasher
Round 3
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Astrianna listens to the sounds of yelling and liquid spraying about the room, the stench making her nose wrinkle. She's quite glad with her decision to provide backup on this one.
The bard continues to provide support via her battle-chant, and weaves an illusion about herself in case she has to intercept and slow down Barret.
Suddenly, there were 6 grinning bards where there was once one. I'm glad I finally mastered this spell. If only they weren't mere illusions, it would be wonderful if I could adventure with 5 clones of myself.
Free action: Maintain Inspire Courage (15/18)
Standard action:Cast Mirror Image on self, lasts 6 minutes
Mirror Images: 1d4 + 2 ⇒ (3) + 2 = 5
Active Buffs:
Expeditious Retreat +30ft speed (5/6)
Mirror Image x5 6 minutes
Torque2 |
Editing my movement since it was pointed out I could use Smasher 1/rage instead of 1/day
Torgue procedes to flip out and smash the door
Rage,Power,Attack,Smasher: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 12 ⇒ (8) + 12 = 20 Smasher negates hardiness
baldwin the merciful |
"Why are you doing this? Stop it. You're killing yourself," she cries out to the half-orc. She attempts move forward but the burniong acid stops her. She needs to stop it first. Chell reaches out with her hand and focuses on the wind currents in the room. She draws them together in front of the nozzle that is spewing acid and forces them upward.
Move me to within sight of the nozzle and Cast Wind Wall all the way around it. It says it blocks gases so it should block the spray.
This a a gushing liquid, not a gas, as it comes out the pipe near the trap door. The liquid sprays our hard and the force will eventually lessen farther from the pipe as it fans out. Your windwall will need to be a bit further away from the pipe to get the desired effect of forcing the liquid up like an arrow. Interesting idea. I assume you are holding your action until after Torgue smashes through the door?
Astrianna Sparacello |
Astri has not moved anywhere, she is covering the rear and preparing to run outside if they yell that Barret is escaping.
Chell Silves |
Chell Silves wrote:This a a gushing liquid, not a gas, as it comes out the pipe near the trap door. The liquid sprays our hard and the force will eventually lessen farther from the pipe as it fans out. Your windwall will need to be a bit further away from the pipe to get the desired effect of forcing the liquid up like an arrow. Interesting idea. I assume you are holding your action until after Torgue smashes through the door?"Why are you doing this? Stop it. You're killing yourself," she cries out to the half-orc. She attempts move forward but the burniong acid stops her. She needs to stop it first. Chell reaches out with her hand and focuses on the wind currents in the room. She draws them together in front of the nozzle that is spewing acid and forces them upward.
Move me to within sight of the nozzle and Cast Wind Wall all the way around it. It says it blocks gases so it should block the spray.
Currently the spell is up to 60ft long and 30ft high. The spell is flexible in arrangement so can I fold the spell over itself to create a several-layer-thick wall in front of the nozzle? It is hard to picture the layout but I would like to do whatever stops or hampers the acid spray as much as possible.
Torque2 |
HP 63/93(75/105 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F11/R3/W4
Weapon in hand:Greatclub
Rage used 3/18
Effects: Rage,Bard song(+2 hit/damage/Save vs. fear)
Used:Smasher 1/1 rage
Torgue froths up to B-24 Rawwwrr! Surrender! We arn't here for murder, but if'n you fight then we guerentee nothing!
Astrianna Sparacello |
Barret sounds like an existentialist, perhaps even a fatalist. He's going to be a tough nut to crack if he lives through this.
baldwin the merciful |
RD 3: blister
The ugly half-orc begins to turn a valve on the side of the vat. The spout opens gushing out a greenish vapor which quickly fills the entire room. You can sense he is smiling behind that mask. The entire room, except where the wind wall is located, is consumed in the vapor.
Everyone needs to make FORT save DC 15 (except Astri and torgue, the wind wall protected torgue) Failure is -1 Const.
Sorrin the Wayward |
I won't be evil and add difficulty jump modifiers from your rope/rafter grip
Sorrin lands a bit unsteadily on the catwalk, then moves to the corner.
Noted and appreciated!
fortitude, vapor: 1d20 + 9 ⇒ (17) + 9 = 26
baldwin the merciful |
RD 4: Barrett
The dwarf takes note of Sorrin in the opposite corner, cooling he states, "Off to work I go, time clean up."
He moves to C:24 and attacks Torgue who is in the corner. The greataxe whizzes in through the air.
att: 1d20 + 13 ⇒ (13) + 13 = 26;damage: 1d12 + 8 ⇒ (6) + 8 = 14
"Luv that satisfying sound of flesh removal."
The catwalk does creak under his weight.
Torque2 |
HP 63/93(61/105 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F11/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 4/18
Effects: Rage,Bard song(+2 hit/damage/Save vs. fear)
Used:Smasher 1/1 rage
If Barret is in the poison cloud along with everyone else, not protected
Rawr! Come on! Show me yer pretty face Torgue brings his club around to smash Garret's mask
Sunder using Improved Sunder so no AoO, subtract hardiness from damage
Sunder,Power attack,Rage,Bard Song: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 12 ⇒ (5) + 12 = 17
If Barret is protected.Covered by wind wall
Urf! Nothing like the sound of breaking bones and rent flesh!
Using Raging Drunk to drink potion of hate without incurring an AoO as move action +1 attack +1 AC/Reflex, base speed increased 30 feet
After swaying and swilling a potion, Torgue bashes at Garret
Greatclub,Haste,Inspire,Rage,PA: 1d20 + 14 ⇒ (2) + 14 = 161d10 + 12 ⇒ (4) + 12 = 16
baldwin the merciful |
Vat level Map update with wind wall
*I added an area effect pinkish in color to show the wind wall surrounding and doubled over to stop the acid spray.
Chell Silves |
Chell channels yet again, this time excluding the half-orc and Barrett.
Channel: 3d6 ⇒ (1, 3, 2) = 6 Well damn.