Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Gerard's action is remaining.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The devil is in the details, Andrea... I've got no vantage. Draw it out!

Map-wise, uncertain what squares it occupies... trying to set up a flank.


Evil GM

Updated Map with Haloed enemy

Gerard you realize the thing's reach gives it command over most of the room without moving.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea, this is what makes flanks troublesome. This guy has pretty much full attack range right where he stands. R-16 and R-19 look to be the only spots now where we can flank.[/ooc]


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard steps northwest, keeping an eye on the thing's many lethal arms... Someone get its attention!

Total Defense - +6 Dodge (due to 3 ranks in Acrobatics) AC 32, to the Kali. And, we pray!


Evil GM

RD 2:

Initiative Order:

Statue looking creature
Orsin
Jarvis
Daniel
Euphemia
Gerard
Andrea

RD 2 Map

Gerard I moved you 5 ft to that half square R, 16. I take it from your question in the discussion thread that was your preferred move. If it is not, let me know and I'll move him.


Evil GM

RD 2: Calikang

The guardian looking at the thief near him releases a sonic energy blast directly at Andrea. (breath weapon, 60 foot line, just missed Phem and Frank in that line effect since they are flying slightly over his head)

Sonic Damage, DC 22 Reflex half damage: 14d6 ⇒ (2, 5, 4, 2, 4, 6, 3, 3, 3, 2, 1, 4, 4, 2) = 45


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Andrea'a ears bleed and she loses some teeth.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The Reflex: 1d20 + 15 ⇒ (16) + 15 = 31


Evil GM

Gerard what was the reflex save for?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think he believed he needed a reflex save as well. I was the only one hit.


Evil GM
Andrea1 wrote:
I think he believed he needed a reflex save as well. I was the only one hit.

It's a line effect not a cone, so only Andrea was hit. That is also why Phem did not get hit, since she is slightly over the creatures head.


Evil GM

RD 2 Jarvis begins his descent down the rope mindful of Daniel who is working his way down.

Daniel I assume you will be jumping the remainder of the way down. You double moved last time (heavy armor should make your movement 5 feet) so you should be 40 feet up.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

letting go of the rope is a free action. Daniel's boots mean he lands on his feet and takes only 1's for every d6 damage from falling. Is that 1d6 per 10 feet? When he lands and sees what is going on he'll move action detect evil and standard cast RIGHTEOUS VIGOR. DM call on how long it takes to fall 40ft.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Oopsie, missed the "directly at Andrea" last part!


Evil GM

Daniel this thing is definitely not evil.

Free aciton to let go, it'll be your move action to fall 40 feet, you take 4 HP of damage from the fall, std action detect evil (I know you can DE with a move action but the fall constitutes your MA.)

But your fall takes your right through threatened areas so there is an AOO.

Att 1:

longsword 1, TWF, imp crit: 1d20 + 18 ⇒ (5) + 18 = 23;dam: 2d6 + 8 ⇒ (6, 3) + 8 = 17

conf Crit, crit focus, staggering crit: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36;dam: 2d6 + 8 ⇒ (4, 2) + 8 = 14

If confirmed staggered for rds: 1d4 + 1 ⇒ (1) + 1 = 2
Fort DC 25

Remember I created a template for this creatures attack so disregard any roll for possible critical if it doesn't apply.


Evil GM

The group using a bit of common sense can figure out that this guardian is more likely, than not, lawful in nature given it's task to prevent robbers.


Evil GM

RD 2: update

Initiative Order:

Statue looking creature - sonic energy at Andrea 45 HP
Orsin -
Jarvis - climbing down rope
Daniel - let go of rope, detect evil
Euphemia
Gerard
Andrea


Evil GM

RD 2: Orsin DMPC

Orsin took a few second's to gather his wits then Daniel came dropping from above uisng that brief distraction he moves to he risks drawing the attack and moves to R 18/19 to give Gerard a better opportunity.

To Orsin's surprise the creature does not swing at him. Orisin is quick to attack.

longsword, PA: 1d20 + 12 ⇒ (20) + 12 = 32;damage, PA: 1d8 + 18 ⇒ (5) + 18 = 23

The bard connects solidly with his attack.

confirm Crit:

longsword, PA: 1d20 + 12 ⇒ (7) + 12 = 19;damage, PA: 1d8 + 18 ⇒ (7) + 18 = 25

But does not confirm.


Evil GM

RD 2 Updated Map with Orsin and Daniel's move


Evil GM

RD 2 Actions remaining:

Euphemia
Gerard
Andrea


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 18/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 80 minutes),Resist Energy-Lightning on Euphemia/Frank(30 points 80 minutes),Imbue with Spell ability/True Strike(Euphemia),Blessing of Fervor(11 rounds)
Channels 1/6
Bit of Luck 6/8

Andrea uses the Withdraw action to move to S-20


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Am I in reach of the monster?


Evil GM

the thing is 14 feet high and roughly 4000 pounds. Phem you are flying near the domed ceiling which is approximately 20 feet high. so yes you are in reach.

I posted the room description before but here it is again...

This chamber’s ceiling is a dome of mortared stone rising to a height of twenty feet. In the exact center of the dome is an open shaft. Archways open off of three sides of the chamber, while the chamber itself is a literal treasure house filled with sacks and chests of coins, assorted pieces of elegant or antique furniture—much of it gilded—luxuriant art objects, pedestals displaying fantastic gemstones, and more than a few magical-looking objects.


Evil GM

RD 2 Actions remaining

Euphemia
Gerard


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia screws up her face and watches the damn thing's swordarms like a hawk whilst chanting.

Casting Ray of Enfeeblement Defensively. Concentration:1d20 + 17 ⇒ (2) + 17 = 19 vs. Spell Resistance: 1d20 + 13 ⇒ (14) + 13 = 27 (Thank you, feat!)
To hit (Touch): (True Strike)1d20 + 26 ⇒ (19) + 26 = 45 Str Dam:1d6 + 5 ⇒ (5) + 5 = 10


Evil GM

Orsin's mirror images: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Statues... are not supposed to... move.

AoO, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (5) + 14 + 2 + 1 + 1 + 2 = 25
dmg, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (2) + 2 + 1 + (4, 5, 7, 2, 4, 4) = 31

atk1, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (15) + 14 + 2 + 1 + 1 + 2 = 35
dmg1, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (3) + 2 + 1 + (7, 6, 1, 4, 7, 3) = 34

atk2 dist dagger +2, wf, aff, flank: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (14) + 9 + 2 + 1 + 1 + 2 = 29
dmg2, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (1) + 2 + 1 + (6, 7, 4, 3, 4, 8) = 36

fervor, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (8) + 14 + 2 + 1 + 1 + 2 = 28
dmg, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (1) + 2 + 1 + (5, 6, 7, 7, 8, 2) = 39

The rogue is pleased and watches calmly to see if what he's done is enough.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't forget Blessing of Fervor which can let you get another attack if you choose so. ANdrea cast it on everyone


Evil GM

Only one of Gerard's attacks hits the guardian.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Wow, bummer... This thing has a 30+ AC?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

In round 3, Orsin capitalizes on Andrea's blessing of fervor, calling on the swiftness of Calistria's vengeance to guide his sword arm. His many mirror images shadow his form as he lashes out at the creature.

Power Attack 1 (inspired, heroic, flanking): 1d20 + 12 + 2 + 2 + 2 ⇒ (17) + 12 + 2 + 2 + 2 = 35

Keen property critical hit confirmation roll: 1d20 + 12 + 2 + 2 + 2 ⇒ (8) + 12 + 2 + 2 + 2 = 26

Aww, that's a shame.

Power Attack 1 Damage: 1d8 + 18 + 2 ⇒ (8) + 18 + 2 = 28

Blessing of Fervor Attack (inspired, heroic, flanking): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22

Power Attack 2 (inspired, heroic, flanking): 1d20 + 7 + 2 + 2 + 2 ⇒ (17) + 7 + 2 + 2 + 2 = 30

Keen property critical hit confirmation: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32

Power Attack 2 Damage (if applicable): 1d8 + 18 + 2 ⇒ (7) + 18 + 2 = 27

Critical Hit Damage (if applicable): 1d8 + 18 + 2 ⇒ (5) + 18 + 2 = 25

Thanks for the blessing and oil, Andrea!


Evil GM

Gerard if I read your post correctly, I'm to add another 3 to the att/dam rolls from Orsin's Inspire Courage. If that is the case two more attacks hit for 118 HPs.


Evil GM

RD 3:

Initiative Order:

Statue looking creature -
Orsin -
Jarvis -
Daniel -
Euphemia
Gerard
Andrea

RD 3 Map


Evil GM

RD 3: Calikang

The battered guardian focuses his concentration casting defensively,

cast defensively: 1d20 + 15 ⇒ (20) + 15 = 35

He brings forth crackling blueish white lightning and strikes Daniel first then it arcs out in 12 bolts. Gerard, Andrea, Phem, Frank, Orsin and his 6 mirror images, and jarvis.

Daniel's Refelx save is 19 for half damage, everyone else has a reflex save of 17. Orsin's mirror images are destroyed.

damage, chain lightning: 14d6 ⇒ (5, 4, 4, 1, 4, 6, 1, 4, 5, 1, 1, 4, 3, 4) = 47


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Reflex Save: 1d20 + 10 ⇒ (7) + 10 = 17
The paladin takes the full force of the blast and feels his hands go weak for a moment but growls away the shock.

He takes a moment to study the size and apparent strength of his opponent (noting it is not evil) and the possibility it could actually be MADE of stone.

This fight required he be able to stand and take a beating.
Calling up an angry prayer, he says the words to his most powerful self empowering spell.
Cast Defensive DC 19: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24

He manages to get the words out and Imoedae's power fills him
Cast Righteous Vigor
Swift LOH: 5d6 + 10 ⇒ (2, 6, 3, 3, 6) + 10 = 30


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I had not added Orsin's buff, correct. Thanks!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Using Good Fortune as an immediate Action
Good Fortune: 1d20 + 5 ⇒ (9) + 5 = 14

Andrea dies


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fio..os..aa..Emil..y....Or..Sin..


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Ref:1d20 + 7 ⇒ (10) + 7 = 17 F Ref:1d20 + 6 ⇒ (6) + 6 = 12
Both Frank and Euphemia are relatively fried, losing almost all their protection from the cleric, but that's not where their attention is.
Falling Andrea is both way more alarming and interesting to look at with unadulterated horror.


Evil GM
Andrea1 wrote:
Fio..os..aa..Emil..y....Or..Sin..

How dead are you? I'm getting ready to run but get to this later.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

18-47= -29. My Con is 14 so instant dead. Ran when I should have healed *Shrug*


Evil GM

Can Phem reincarnate you? That'll add some spice to Fiosa's life? At this level dead's not really dead there is always a resurrection. Taht is assuming folks survive. Certianly there is enough loot here to pay those fees.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As long as there are remains I can be Reincarnated


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The Reflex, lightning: 1d20 + 15 ⇒ (17) + 15 = 32


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

go for the liver!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin uses saving finale as an immediate action to end his inspire courage and give Andrea one more shot at that reflex save.

Reflex: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Orsin takes 23 damage. Hopefully Andrea makes it...!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

you certain? If I make it I am still in no condition to do anything. Might be better to try to finish it off in case it does that again


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

No skin off my back, it's an immediate action, after all.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16 Using Fervor's +2 saves option

Nope. Oh wells

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