
baldwin the merciful |

baldwin the merciful |

baldwin the merciful |

RD 2: Calikang
The guardian looking at the thief near him releases a sonic energy blast directly at Andrea. (breath weapon, 60 foot line, just missed Phem and Frank in that line effect since they are flying slightly over his head)
Sonic Damage, DC 22 Reflex half damage: 14d6 ⇒ (2, 5, 4, 2, 4, 6, 3, 3, 3, 2, 1, 4, 4, 2) = 45

Daniel Arrisen |

letting go of the rope is a free action. Daniel's boots mean he lands on his feet and takes only 1's for every d6 damage from falling. Is that 1d6 per 10 feet? When he lands and sees what is going on he'll move action detect evil and standard cast RIGHTEOUS VIGOR. DM call on how long it takes to fall 40ft.

baldwin the merciful |

Daniel this thing is definitely not evil.
Free aciton to let go, it'll be your move action to fall 40 feet, you take 4 HP of damage from the fall, std action detect evil (I know you can DE with a move action but the fall constitutes your MA.)
But your fall takes your right through threatened areas so there is an AOO.
Att 1:
longsword 1, TWF, imp crit: 1d20 + 18 ⇒ (5) + 18 = 23;dam: 2d6 + 8 ⇒ (6, 3) + 8 = 17
conf Crit, crit focus, staggering crit: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36;dam: 2d6 + 8 ⇒ (4, 2) + 8 = 14
If confirmed staggered for rds: 1d4 + 1 ⇒ (1) + 1 = 2
Fort DC 25
Remember I created a template for this creatures attack so disregard any roll for possible critical if it doesn't apply.

baldwin the merciful |

RD 2: Orsin DMPC
Orsin took a few second's to gather his wits then Daniel came dropping from above uisng that brief distraction he moves to he risks drawing the attack and moves to R 18/19 to give Gerard a better opportunity.
To Orsin's surprise the creature does not swing at him. Orisin is quick to attack.
longsword, PA: 1d20 + 12 ⇒ (20) + 12 = 32;damage, PA: 1d8 + 18 ⇒ (5) + 18 = 23
The bard connects solidly with his attack.
confirm Crit:
longsword, PA: 1d20 + 12 ⇒ (7) + 12 = 19;damage, PA: 1d8 + 18 ⇒ (7) + 18 = 25
But does not confirm.

Andrea1 |

HP 18/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 80 minutes),Resist Energy-Lightning on Euphemia/Frank(30 points 80 minutes),Imbue with Spell ability/True Strike(Euphemia),Blessing of Fervor(11 rounds)
Channels 1/6
Bit of Luck 6/8
Andrea uses the Withdraw action to move to S-20

baldwin the merciful |

the thing is 14 feet high and roughly 4000 pounds. Phem you are flying near the domed ceiling which is approximately 20 feet high. so yes you are in reach.
I posted the room description before but here it is again...
This chamber’s ceiling is a dome of mortared stone rising to a height of twenty feet. In the exact center of the dome is an open shaft. Archways open off of three sides of the chamber, while the chamber itself is a literal treasure house filled with sacks and chests of coins, assorted pieces of elegant or antique furniture—much of it gilded—luxuriant art objects, pedestals displaying fantastic gemstones, and more than a few magical-looking objects.

Euphemia di Nereis |

Euphemia screws up her face and watches the damn thing's swordarms like a hawk whilst chanting.
Casting Ray of Enfeeblement Defensively. Concentration:1d20 + 17 ⇒ (2) + 17 = 19 vs. Spell Resistance: 1d20 + 13 ⇒ (14) + 13 = 27 (Thank you, feat!)
To hit (Touch): (True Strike)1d20 + 26 ⇒ (19) + 26 = 45 Str Dam:1d6 + 5 ⇒ (5) + 5 = 10

Gerard Nisroc |

Statues... are not supposed to... move.
AoO, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (5) + 14 + 2 + 1 + 1 + 2 = 25
dmg, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (2) + 2 + 1 + (4, 5, 7, 2, 4, 4) = 31
atk1, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (15) + 14 + 2 + 1 + 1 + 2 = 35
dmg1, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (3) + 2 + 1 + (7, 6, 1, 4, 7, 3) = 34
atk2 dist dagger +2, wf, aff, flank: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (14) + 9 + 2 + 1 + 1 + 2 = 29
dmg2, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (1) + 2 + 1 + (6, 7, 4, 3, 4, 8) = 36
fervor, dist dagger +2, wf, aff, flank: 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (8) + 14 + 2 + 1 + 1 + 2 = 28
dmg, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 6d8 ⇒ (1) + 2 + 1 + (5, 6, 7, 7, 8, 2) = 39
The rogue is pleased and watches calmly to see if what he's done is enough.

Orsino 'Orsin' Bessatte |

In round 3, Orsin capitalizes on Andrea's blessing of fervor, calling on the swiftness of Calistria's vengeance to guide his sword arm. His many mirror images shadow his form as he lashes out at the creature.
Power Attack 1 (inspired, heroic, flanking): 1d20 + 12 + 2 + 2 + 2 ⇒ (17) + 12 + 2 + 2 + 2 = 35
Keen property critical hit confirmation roll: 1d20 + 12 + 2 + 2 + 2 ⇒ (8) + 12 + 2 + 2 + 2 = 26
Aww, that's a shame.
Power Attack 1 Damage: 1d8 + 18 + 2 ⇒ (8) + 18 + 2 = 28
Blessing of Fervor Attack (inspired, heroic, flanking): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
Power Attack 2 (inspired, heroic, flanking): 1d20 + 7 + 2 + 2 + 2 ⇒ (17) + 7 + 2 + 2 + 2 = 30
Keen property critical hit confirmation: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
Power Attack 2 Damage (if applicable): 1d8 + 18 + 2 ⇒ (7) + 18 + 2 = 27
Critical Hit Damage (if applicable): 1d8 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Thanks for the blessing and oil, Andrea!

baldwin the merciful |

baldwin the merciful |

RD 3: Calikang
The battered guardian focuses his concentration casting defensively,
cast defensively: 1d20 + 15 ⇒ (20) + 15 = 35
He brings forth crackling blueish white lightning and strikes Daniel first then it arcs out in 12 bolts. Gerard, Andrea, Phem, Frank, Orsin and his 6 mirror images, and jarvis.
Daniel's Refelx save is 19 for half damage, everyone else has a reflex save of 17. Orsin's mirror images are destroyed.
damage, chain lightning: 14d6 ⇒ (5, 4, 4, 1, 4, 6, 1, 4, 5, 1, 1, 4, 3, 4) = 47

Daniel Arrisen |

Reflex Save: 1d20 + 10 ⇒ (7) + 10 = 17
The paladin takes the full force of the blast and feels his hands go weak for a moment but growls away the shock.
He takes a moment to study the size and apparent strength of his opponent (noting it is not evil) and the possibility it could actually be MADE of stone.
This fight required he be able to stand and take a beating.
Calling up an angry prayer, he says the words to his most powerful self empowering spell.
Cast Defensive DC 19: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
He manages to get the words out and Imoedae's power fills him
Cast Righteous Vigor
Swift LOH: 5d6 + 10 ⇒ (2, 6, 3, 3, 6) + 10 = 30

Euphemia di Nereis |

Ref:1d20 + 7 ⇒ (10) + 7 = 17 F Ref:1d20 + 6 ⇒ (6) + 6 = 12
Both Frank and Euphemia are relatively fried, losing almost all their protection from the cleric, but that's not where their attention is.
Falling Andrea is both way more alarming and interesting to look at with unadulterated horror.

Orsino 'Orsin' Bessatte |

Orsin uses saving finale as an immediate action to end his inspire courage and give Andrea one more shot at that reflex save.
Reflex: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Orsin takes 23 damage. Hopefully Andrea makes it...!