Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


Evil GM

Gerard you hear high pitched fluttering and squeaking approaching from the north and south. You buddy Jarvis' head looks like it's on a swivel as he braces for impact. "Shy.....te, BATS...lots of 'em.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

BAT SWARM!!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Get in here and shut the doors!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:

RD - 6

Initiative

Silana Vampire - attempted to hit Orsin
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.

The first hit was 17 (I only added 11 waiting your ruling. Since you allowed the +2 per level on the first strike it would have been 28. Also the second swing was a critical threat (hit AC31) for 19 more damage, you said it did not confirm but assuming her AC is 31 there regular hit for 19 should be okay?

Total damage was 47


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Jarvis, go! Move! Inside...


Evil GM

The swarms converge far too quickly for Jarvis to move out of the way.


Evil GM

RD - 6

Initiative

Silana Vampire - attempted to hit Orsin
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.
Gerard -
Orsin
Euphemia -
Andrea -
Shadows - destroyed
Bats -
Jarvis -


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Know Religon on vampires: 1d20 + 14 ⇒ (16) + 14 = 30

Andrea thinks on vampire abilities and if killing the vampire will disperse the swarms

Andrea moves to L-12 then L-13 then K-13 and attacks.

Longsword+2: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 24 ⇒ (6) + 24 = 30


Evil GM

Andrea Only:

You've read that vampires can call forth bat swarms, rats swarms and wolves as they are like children who will obey for a limited time...an hour. They serve the vampire, if the vampire is destroyed, they will eventually disperse but it may not be immediate.

Your attack misses.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

After recovering from his saving finale (Thank you for that! ^_^), Orsin restarts his inspiring aria, calling he and his brothers to victory before acting the vampire, infused with the power of Daniel's goddess. Move action inspire, standard single attack.

Power Attack (inspired, heroic)!: 1d20 + 12 + 2 + 2 ⇒ (19) + 12 + 2 + 2 = 35

Confirm Critical Hit: 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29

Damage: 1d8 + 18 + 2 + 22 ⇒ (3) + 18 + 2 + 22 = 45

Critical Hit Damage, if applicable: 1d8 + 18 + 2 + 22 ⇒ (4) + 18 + 2 + 22 = 46


Evil GM

Orsin's fury drops the vampiress.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You manly man you.

Editwe need to find the coffin after we deal with the bats! The spawn might be in the coffins in this room!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"We need an area spell and we need it fast!" Orsin cries to the others, the vampiress turning to fog before him.

Thank Daniel, it was his class feature that gave me butt-tons of damage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I don't have anything unfortunately.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Orsin the longsword I gave you is a +3 sword, not 2


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Daniel Arrisen wrote:
Orsin the longsword I gave you is a +3 sword, not 2

I know, that stat's already factored into Orsin's +12 attack modifier (BAB +7, Str +4, Enhancement +3 = 14 -2 from Power Attack = +12). Thanks for looking out for me though. :)


Evil GM

RD - 6 summary

Initiative

Silana Vampire - attempted to hit Orsin, went down
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.
Gerard -
Orsin - went after Andrea and hit Vampire dropping her
Euphemia -
Andrea - moved to K, 13 missed
Shadows - destroyed
Bats -
Jarvis -

-----
Remaining actions:

Gerard
Euphemia
Bats
Jarvis


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard waits for Jarvis...


Evil GM

I'll wait a bit for Phem to act, if she hasn't checked in my 2 I'll DMPC her.


Evil GM

I really don't know what Phem would do here, so I'm not going to take an action.

RD 6: Bat Swarm

The bats surge and cover Jarvis,

damage: 1d6 ⇒ 3
plus distraction DC 11
plus wounding - 1 bleed until DC 10 Heal

Distraction (Ex):

A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.

Jarvis Fort save:
1d20 + 6 ⇒ (17) + 6 = 23

He makes the save


Evil GM

Jarvis scramble inside the hallway following Gerard's voice. Swatting at bats as he goes, trying to get the blood suckers off his body.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Vomit Swarm?


Evil GM

Problems with vomit swarm - it begins adjacent and attacks everyone there so that would cover Gerard. second I don't thing two swarms can be in the same hex, if that was the case there would have been 4 bat swarms in the same area..


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

They can't be. Even I was trying to think of an action on my end... and then... my fiance pet my head and I fell asleep. Sorry bout' that. There's one 2d6 bead left on the necklace of fireballs but that's it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

He cast sleep!


Evil GM

Gerard are you going to take your action? Otherwise, I'll move on to the next round.


Evil GM

RD - 7

Initiative

Silana Vampire - turns gaseous
Daniel -
Gerard -
Orsin
Euphemia -
Andrea -
Shadows - destroyed
Bats -
Jarvis -

The vampiress turns gaseous and floats up 20 feet toward the ceiling.

RD 7 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel takes a 5th step to place himself beneath the vampires Gaseous for. Get in here and I'll Shut the door! once Gerard and Em are inside he will close the door.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard waits to be last, after Jarvis and Phem/Frank.

With no hold action/ contingency rules, waiting the round. If you think it's OK story-wise, please DMPC him as needed. He's not a dolt, I'm (the player) trying not to disrupt the flow.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia enters and grimaces, as there isn't much she can do at this point.


Evil GM

Gerard I figure you were waiting for Jarvis to run into the hallway away from the bats and that you were going to close the door. I've always permitted holding action to let other go and for strategy, what I don't do is shuffle up the initiative order thereafter. So if you hold (currently #3) for Jarvis to get through the door, then you can close the door. The next round your initiative order remains the same #3)

Unless you want to fight four swarms of bat I'll assume you closed the door after Jarvis.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Thanks!


Evil GM

Andrea posted this list under the discussion, so I'll use it as a basic framework. Things we should do.

1.Dispose of Batswarms
2.Have some of us search the coffins for vampire spawn and destroy them.(Andrea,Daniel,Jarvis)
3.Have the others use the ashes to find the door to where we need to go. Also use wand of detect secret doors?(Orsin,Gerard,Euphemia)

With Gerard shutting the door, the bat swarm is effectively neutralized for now and they poise no immediate threat.

The vampire is floating twenty feet high, Gerard, Orsin and Phem can make perception checks as they focus their attention on the gaseous form.

While Andrea, Daniel and Jarvis take inventory of coffins and their material before opening coffins. Andrea would know you need stakes, and probably mallets/hammers to strike the stake, and they they need to pierce the vampire spawns chest in order to truly destroy the creatures.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Stakes, hammers to destroy spawn that are in their coffins. Since this is a workroom we should be able to find tools or use our weapons to hammer them in. At the very least, we can destroy the coffins and sprinkle holy water over the dirt and wood to prevent another return.

Andre pulls out the Wand of Restoration and heals Daniel with a charge before starting to examine the coffins and room.

Perception: 1d20 + 16 ⇒ (2) + 16 = 18

Perhaps using crossbow bolts or breaking chair and table legs


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel works his arms as he feels his strength return.
Thank you Andrea, I feel whole again.

He pulls his War hammer and shethes his sword.
He holds off touching anything until the others are ready to start staking.
He DETECTS EVIL on the coffins.
Em, Can you detect for magic on the coffins.


Evil GM

Andrea I'll assume that the group brought with then some stakes and mallets, you knew there would probably be a vampire and you fought vampire before and spawn.

stakes brought: 3d20 ⇒ (13, 7, 19) = 39


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Thank you thank you. I assume they are T-Bone?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Destroying the coffins destroys the vampires, right? Fire...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Even though we are fire-proof right now, there is no place for the smoke to go unless we open the door that has all those bats behind it. So until they go away let us see if there are any vampires in these coffins and start staking and holy watering.

We can't go out the door, it is bat country!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception, secret doors: 1d20 + 15 ⇒ (10) + 15 = 25


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't forget the ashes on your eyelids


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

How do we know they are for here and now? I'm just trying to get away from those flying rats.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Daniel,Jarvis and I will check these coffins for vampire spawn. Remember how I channeled and turns some to mist before we fought the shadow monsters?" If we don't stake them, they will heal in an hour so we should check these coffins.

We might as well start searching for the way to the treasury in this room and move outside if it isn't here. Andrea keeps examing the coffins.


Evil GM

Gerard Only:
You notice the gaseous form hovers in the hallway on the west wall before it seeps away.


Evil GM

Andrea, Jarvis and Daniel find that nearly every coffin is filled with vampire spawn is healing. They successfully stake the chest and leave the stakes them to prevent them from continuing their terror.

Phem sees the table and notices....an old original copy of “The Six Trials of Larazod" laying open as if it was being read.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sprinkles holy water over the empty coffins to spoil any future attempts at healingSpend one vial

Done. If there are any other spawn, they will find no respite here.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

She was here...

Perception, any bonus?: 1d20 + 15 ⇒ (9) + 15 = 24

While the others work, Gerard keeps searching...

Perception, any bonus?: 1d20 + 15 ⇒ (19) + 15 = 34
Perception, any bonus?: 1d20 + 15 ⇒ (6) + 15 = 21
Perception, any bonus?: 1d20 + 15 ⇒ (9) + 15 = 24


Evil GM

Gerard swears she was there but for the life of him he can't find any trace of exit, vent, crack or door on the wall.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Find anything Gerard?

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