| Daniel Arrisen |
RD - 6
Initiative
Silana Vampire - attempted to hit Orsin
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.
The first hit was 17 (I only added 11 waiting your ruling. Since you allowed the +2 per level on the first strike it would have been 28. Also the second swing was a critical threat (hit AC31) for 19 more damage, you said it did not confirm but assuming her AC is 31 there regular hit for 19 should be okay?
Total damage was 47| Andrea1 |
Know Religon on vampires: 1d20 + 14 ⇒ (16) + 14 = 30
Andrea thinks on vampire abilities and if killing the vampire will disperse the swarms
Andrea moves to L-12 then L-13 then K-13 and attacks.
Longsword+2: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 24 ⇒ (6) + 24 = 30
| Orsino 'Orsin' Bessatte |
After recovering from his saving finale (Thank you for that! ^_^), Orsin restarts his inspiring aria, calling he and his brothers to victory before acting the vampire, infused with the power of Daniel's goddess. Move action inspire, standard single attack.
Power Attack (inspired, heroic)!: 1d20 + 12 + 2 + 2 ⇒ (19) + 12 + 2 + 2 = 35
Confirm Critical Hit: 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
Damage: 1d8 + 18 + 2 + 22 ⇒ (3) + 18 + 2 + 22 = 45
Critical Hit Damage, if applicable: 1d8 + 18 + 2 + 22 ⇒ (4) + 18 + 2 + 22 = 46
| Orsino 'Orsin' Bessatte |
"We need an area spell and we need it fast!" Orsin cries to the others, the vampiress turning to fog before him.
Thank Daniel, it was his class feature that gave me butt-tons of damage.
| Orsino 'Orsin' Bessatte |
Orsin the longsword I gave you is a +3 sword, not 2
I know, that stat's already factored into Orsin's +12 attack modifier (BAB +7, Str +4, Enhancement +3 = 14 -2 from Power Attack = +12). Thanks for looking out for me though. :)
| baldwin the merciful |
RD - 6 summary
Initiative
Silana Vampire - attempted to hit Orsin, went down
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.
Gerard -
Orsin - went after Andrea and hit Vampire dropping her
Euphemia -
Andrea - moved to K, 13 missed
Shadows - destroyed
Bats -
Jarvis -
-----
Remaining actions:
Gerard
Euphemia
Bats
Jarvis
| baldwin the merciful |
I really don't know what Phem would do here, so I'm not going to take an action.
RD 6: Bat Swarm
The bats surge and cover Jarvis,
damage: 1d6 ⇒ 3
plus distraction DC 11
plus wounding - 1 bleed until DC 10 Heal
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.
Jarvis Fort save:
1d20 + 6 ⇒ (17) + 6 = 23
He makes the save
| baldwin the merciful |
| Daniel Arrisen |
Daniel takes a 5th step to place himself beneath the vampires Gaseous for. Get in here and I'll Shut the door! once Gerard and Em are inside he will close the door.
| Gerard Nisroc |
Gerard waits to be last, after Jarvis and Phem/Frank.
With no hold action/ contingency rules, waiting the round. If you think it's OK story-wise, please DMPC him as needed. He's not a dolt, I'm (the player) trying not to disrupt the flow.
| baldwin the merciful |
Gerard I figure you were waiting for Jarvis to run into the hallway away from the bats and that you were going to close the door. I've always permitted holding action to let other go and for strategy, what I don't do is shuffle up the initiative order thereafter. So if you hold (currently #3) for Jarvis to get through the door, then you can close the door. The next round your initiative order remains the same #3)
Unless you want to fight four swarms of bat I'll assume you closed the door after Jarvis.
| baldwin the merciful |
Andrea posted this list under the discussion, so I'll use it as a basic framework. Things we should do.
1.Dispose of Batswarms
2.Have some of us search the coffins for vampire spawn and destroy them.(Andrea,Daniel,Jarvis)
3.Have the others use the ashes to find the door to where we need to go. Also use wand of detect secret doors?(Orsin,Gerard,Euphemia)
With Gerard shutting the door, the bat swarm is effectively neutralized for now and they poise no immediate threat.
The vampire is floating twenty feet high, Gerard, Orsin and Phem can make perception checks as they focus their attention on the gaseous form.
While Andrea, Daniel and Jarvis take inventory of coffins and their material before opening coffins. Andrea would know you need stakes, and probably mallets/hammers to strike the stake, and they they need to pierce the vampire spawns chest in order to truly destroy the creatures.
| Andrea1 |
Stakes, hammers to destroy spawn that are in their coffins. Since this is a workroom we should be able to find tools or use our weapons to hammer them in. At the very least, we can destroy the coffins and sprinkle holy water over the dirt and wood to prevent another return.
Andre pulls out the Wand of Restoration and heals Daniel with a charge before starting to examine the coffins and room.
Perception: 1d20 + 16 ⇒ (2) + 16 = 18
Perhaps using crossbow bolts or breaking chair and table legs
| Daniel Arrisen |
Daniel works his arms as he feels his strength return.
Thank you Andrea, I feel whole again.
He pulls his War hammer and shethes his sword.
He holds off touching anything until the others are ready to start staking.
He DETECTS EVIL on the coffins.
Em, Can you detect for magic on the coffins.
| Andrea1 |
Even though we are fire-proof right now, there is no place for the smoke to go unless we open the door that has all those bats behind it. So until they go away let us see if there are any vampires in these coffins and start staking and holy watering.
We can't go out the door, it is bat country!
| Andrea1 |
Daniel,Jarvis and I will check these coffins for vampire spawn. Remember how I channeled and turns some to mist before we fought the shadow monsters?" If we don't stake them, they will heal in an hour so we should check these coffins.
We might as well start searching for the way to the treasury in this room and move outside if it isn't here. Andrea keeps examing the coffins.
| baldwin the merciful |
Andrea, Jarvis and Daniel find that nearly every coffin is filled with vampire spawn is healing. They successfully stake the chest and leave the stakes them to prevent them from continuing their terror.
Phem sees the table and notices....an old original copy of “The Six Trials of Larazod" laying open as if it was being read.
| Gerard Nisroc |
She was here...
Perception, any bonus?: 1d20 + 15 ⇒ (9) + 15 = 24
While the others work, Gerard keeps searching...
Perception, any bonus?: 1d20 + 15 ⇒ (19) + 15 = 34
Perception, any bonus?: 1d20 + 15 ⇒ (6) + 15 = 21
Perception, any bonus?: 1d20 + 15 ⇒ (9) + 15 = 24