Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

DC 21


Evil GM

Two of shadows are destroyed from Andrea's channel.

The remaining shadow moves to K, 11 and tries to touch Andrea,

incorp TA: 1d20 + 4 ⇒ (18) + 4 = 22;str damage: 1d6 ⇒ 6

The remaining shadow near Daniel reaches for him,

incorp TA: 1d20 + 4 ⇒ (14) + 4 = 18;str damage: 1d6 ⇒ 5


Evil GM

RD 4

Initiative

Silana Vampire
Daniel
Gerard
Orsin
Euphemia
Andrea
Shadows

RD 4 Map


Evil GM

Daniel took 5 str damage.

Andrea I did not take any strenght damage, I forgot to mark off the fire damage from Orsin's earlier spell. Your channel destroyed all three shadows.


Evil GM

RD 4:

I need Andrea, Euphemia, and Frank to make reflex save (DC 20) as webbing spring up all around you. If you fail your grappled.

RD 4 Map with second Web

Web:

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.

Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Andrea bounces around in the webs. Euphemia! If you have another flame bead, drop it here. We are shielded from fire!

Resist Fire-Communal on everyone for 30 points


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Reflex Euph:1d20 + 7 ⇒ (20) + 7 = 27 Reflex Frank: 1d20 + 6 ⇒ (18) + 6 = 24
"It's nothing strong, but here goes!" With that, she rips more off the necklace and throws where Andrea directs.

FIRE IN THE HOLE! 3d6 ⇒ (1, 1, 4) = 6


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Conditions: 6 Str, Damage, Inspired, protect from fire.

Unable to reach his friends, Daniel turns to face the last shadow that was draining the strength from his very limbs!
His sword suddenly felt heavy. He barely had any power in his arms.

Current Str 12. Daniel can no longer use power attack
He swings away with weakened limbs
Full Attack, -6str,Inspired: 1d20 + 17 - 3 + 3 ⇒ (3) + 17 - 3 + 3 = 20
2 hand Damage: 1d8 + 1 + 1 + 3 ⇒ (3) + 1 + 1 + 3 = 8

Full Attack, -6str,Inspired: 1d20 + 12 - 3 + 3 ⇒ (19) + 12 - 3 + 3 = 31
2 hand Damage: 1d8 + 1 + 1 + 3 ⇒ (1) + 1 + 1 + 3 = 6

Crit?: 1d20 + 12 - 3 + 3 ⇒ (14) + 12 - 3 + 3 = 26
2 hand Damage: 1d8 + 1 + 1 + 3 ⇒ (1) + 1 + 1 + 3 = 6

I.WILL.STAND.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't worry, show where the bad shadow touched you and Andrea will kiss and make it better.


Evil GM

Daniel hits the shadow but doesn't do enough damage to destroy it.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Does Daniel's Shadow get +8 cover or just +4 with respect to Gerard (precise shot, if it matters)?

Gerard steps toward Orsin, MOVE!

Giving the bard a chance to move out of the way, Gerard unleashes what he hopes is a decisive volley of daggers.

atk1, dist dagger +2, wf, pbs, aff, inspired, rapid: 1d20 + 14 + 2 + 1 + 1 + 1 + 3 - 2 ⇒ (10) + 14 + 2 + 1 + 1 + 1 + 3 - 2 = 30
dmg1, dist dagger +2, pbs, aff, inspired: 1d4 + 2 + 1 + 1 + 3 ⇒ (3) + 2 + 1 + 1 + 3 = 10

atk2, mith dagger +1, wf, pbs, aff, inspired, rapid, range: 1d20 + 14 + 1 + 1 + 1 + 1 + 3 - 2 - 2 ⇒ (18) + 14 + 1 + 1 + 1 + 1 + 3 - 2 - 2 = 35
dmg2, mith dagger +1, pbs, aff, inspired: 1d4 + 1 + 1 + 1 + 3 ⇒ (4) + 1 + 1 + 1 + 3 = 10

atk3, mith dagger +1, wf, pbs, aff, inspired, rapid, range: 1d20 + 9 + 1 + 1 + 1 + 1 + 3 - 2 - 2 ⇒ (17) + 9 + 1 + 1 + 1 + 1 + 3 - 2 - 2 = 29
dmg3, mith dagger +1, pbs, aff, inspired: 1d4 + 1 + 1 + 1 + 3 ⇒ (1) + 1 + 1 + 1 + 3 = 7

Please apply appropriate cover bonus to Shadow's AC.


Evil GM

Gerard you're throwing a dagger through dense sticky webbing in H,10. Let me see if there's a rule set for doing that.


Evil GM

Gerard's three attacks hit and destroy the remaining shadow.

Euphemia drops the fire-bead at Andrea's feet and the web burns away Andrea's square.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Vampiress... I demand a kiss as I look into your eyes!


Evil GM

You have no idea where the vampiress is located.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I know, taunting her to show herself. Ask Phem, G is irresistible.

Bluff: 1d20 + 9 ⇒ (1) + 9 = 10


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 15 minutes) Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 110 minutes),Resist Energy-Lightning on Euphemia/Frank(30 points 110 minutes),Deathward(Euphemia) 11 minutes
Channels 1/6
Bit of Luck 6/8

Andrea uses a scroll of Dispel Magic to attempt to remove the webbing

Caster check: 1d20 + 11 ⇒ (13) + 11 = 24


Evil GM

RD 4 mid round summary

Initiative

Silana Vampire - web
Daniel - attacks last shadow
Gerard - kills last shadow
Orsin
Euphemia - dropped fire-bead near andrea
Andrea - dispel magic - web
Shadows -destroyed.

Orsin has an action remaining


Evil GM

DMPC Orsin he continues his inspiring song and moves to K,12 wiht his long swrhd in hand.

RD - 5

Initiative

Silana Vampire -
Daniel -
Gerard -
Orsin
Euphemia -
Andrea -
Shadows - destroyed

RD 5 Map


Evil GM

RD 5: Vampire

Andrea you feel a cool draining rush through your flesh (melee touch attack),

vampiric touch: 1d20 + 8 ⇒ (11) + 8 = 19;damage: 4d6 ⇒ (6, 1, 1, 4) = 12


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hrgh...Oh you are just delaying the inevitable sweetie. We're going to send you squealing back to Ilnerik where you'll find out how he treats dogs who fail him.

Time for a little flour(bomb) power!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel activates DETECT EVIL as a move action and uses his other to move to J12, next to Andrea.
I can see your Evil Soul. You will fall, Vampire.


Evil GM
Daniel Arrisen wrote:

Daniel activates DETECT EVIL as a move action and uses his other to move to J12, next to Andrea.

I can see your Evil Soul. You will fall, Vampire.

Daniel Only:

When you move into the room, you don't have a free space to your left (J,12) it is occupied by an evil aura. The only place available to go that is not occupied is K,11. [/ooc]You do take an AOO for moving out of a threatened square (J,11)

slam: 1d20 + 8 ⇒ (9) + 8 = 17;damage, plus energy drain: 1d4 + 4 ⇒ (1) + 4 = 5
*Energy drain is negative 2 levels.

Update Rd 5 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel points to J12 as he feels the life suck from him (free action)
There!


Evil GM

RD 5 Actions remaining:

Gerard -
Orsin
Euphemia -
Andrea -


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard fills in behind Phem. I don't see anything... Move in!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea use the withdraw action to L-11


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Close your eyes!" Euphemia warns, pulling a little bit of ground stone out of her spell component pouch.

Casting Glitterdust at K12, unless someone wants it further away?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

J-12 please, Orsin is at K12 unless he moves.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin will full-attack the vampiress once Phem's glitterdust makes her visible.


Evil GM

Gitterdust has a 10 foot radius spread so Daniel, Orsin, Andrea will need to have the Will save to avoid blinded effect and they will be outlined regardless. Phem is the Will Save a DC 17 10+2+5?

vampiress: 1d20 + 12 ⇒ (19) + 12 = 31

The vampiress is outlined in gold, as is Andrea, Orsin,and Daniel.

Update RD 5 Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Will save: 1d20 + 15 ⇒ (11) + 15 = 26


Evil GM

The Vampire, with combat reflexes, should have had an AOO on Phem while she was casting but I won't take it.

Amended RD 5 Map

Based on Andrea's comment of putting the spell a bit further away K,12/13 here is the map, it still catches Orsin, Andrea and Daneil but does not catch Frank and Euphemia in the template.


Evil GM

DMPC Will saves:

Orsin: 1d20 + 8 ⇒ (5) + 8 = 13

Orsin is blinded for the duration of the spell and glittering gold

Daniel: 1d20 + 13 ⇒ (12) + 13 = 25

The paladin shrugs off the blinding effect but is glittering gold.

Andrea brushes off the blinding effect but is glittering gold.

Blinded:

Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yes. This spell prevents invisibility, though.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

At work. Daniel will use POWERFUL JUSTICE on his turn to grant all allies within 10ft his bonus to Smite damage- includes Daniel. He will FULL ATTACK. DMPC please.

Powerful Justice:

At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR. This ability replaces aura of justice.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Crap, woulda used saving finale for a second shot a the Will save...

C'est la vie. :)


Evil GM

Orsin go ahead and take your saving finale reroll.


Evil GM

DMPC orsin's Saving Finale:

Will Save: 1d20 + 8 ⇒ (17) + 8 = 25

He shakes off the darkness that momentarily covered his vision.


Evil GM

RD 5: DMPC Orsin's full attack:

The bard gracefully slashes at the vampiress with his longsword,

longsword using Power Attack: 1d20 + 12 ⇒ (1) + 12 = 13;damage, PA: 1d8 + 18 ⇒ (1) + 18 = 19

longsword using Power Attack: 1d20 + 7 ⇒ (4) + 7 = 11;damage, PA: 1d8 + 18 ⇒ (3) + 18 = 21

dex check on Nat 1: 1d20 + 0 ⇒ (12) + 0 = 12

he manages to retain his grip on the weapon but his sword work was sloppy.


Evil GM

RD - 6

Initiative

Silana Vampire -
Daniel -
Gerard - Powerful Justice on his trun
Orsin
Euphemia -
Andrea -
Shadows - destroyed

RD 6 Map


Evil GM

RD 6:

The Vampiress lashes out at Andrea

slam: 1d20 + 8 ⇒ (2) + 8 = 10;damage, plus energy drain: 1d4 + 4 ⇒ (3) + 4 = 7
*Energy drain is negative 2 levels

But misses miserably.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

What are that chances of DMPCing a 5ft Step for Orsin, NE. Also, thought Andrea withdrew southward.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel shakes off the effects of his friends spell with ease and activates his POWERFUL JUSTICE, Imoedae strengthen our blows!

Everybody add 11 bonus damage to your strikes!

He full attacks the illuminated vampire, focusing on accuracy since his strength had left his limbs.
Full Attack, Inspired, -6Str: 1d20 + 17 + 2 - 3 ⇒ (18) + 17 + 2 - 3 = 34
Damage: 1d8 + 1 + 1 + 2 + 11 ⇒ (2) + 1 + 1 + 2 + 11 = 17

Full Attack, Inspired, -6Str: 1d20 + 12 + 2 - 3 ⇒ (20) + 12 + 2 - 3 = 31
Damage: 1d8 + 1 + 1 + 2 + 11 ⇒ (4) + 1 + 1 + 2 + 11 = 19

Confirm Crit?: 1d20 + 12 + 2 - 3 ⇒ (16) + 12 + 2 - 3 = 27
Damage: 1d8 + 1 + 1 + 2 + 11 ⇒ (4) + 1 + 1 + 2 + 11 = 19

Sweet Rolls! Yay! Also I am not sure if POWERFUL JUSTICE is like smite where the first hit does double damage


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea withdraws to L-11


Evil GM

I missed Andrea's withdraw. The attack would have been on Orsin. Orsin did not know to move from his position and I don't think Gerard really has a LOS inside much of the room.

Map RD 6


Evil GM

Regarding Powerful Justice it states:

Powerful Justice (Su)

At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin’s bonus to damage, not her smite’s attack bonus or ability to bypass DR.

Smite:

If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses.

Since the bonus is to damage, I'll permit the +2 per level.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard waits for space and line of sight.


Evil GM

RD - 6

Initiative

Silana Vampire - attempted to hit Orsin
Daniel - Powerful Justice on his turn. 36 damage, crit did not confirm.
Gerard -
Orsin
Euphemia -
Andrea -
Shadows - destroyed


Evil GM

Gerard make a perception check.

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