
| baldwin the merciful | 
 
	
 
                
                
              
            
            COT Will Saves with Daniel's aura of courage:
Phem: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
Frank: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
Gerard: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Orsin: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15
jarvis: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Everyone but Orsin made their save.
EDIT:
Only orsin IS NOT Frightened he was barely outside the cone effect.

| baldwin the merciful | 
 
	
 
                
                
              
            
            You know this is undead, you do not know it's extraplanar.
It significantly reduces damage unless it is good and silver; Immune cold, undead traits; and it resists spells
It has light aversion as a weakeness but can cast deeper darkness at will. It animates skeletons at will and can cause unholy blight at will. It's roar causes fear but it has the deadly ability to channel negative energy, rake and pounce with it's massive paws.
It can fast heal when others are fearful of it.
These creatures are often nightstalker's lieutenant's.

| Andrea1 | 
 
	
 
                
                
              
            
            Loin? We are fighting a cut of meat! Weak against garlic and herbs de providance ;)
Undead! Blessed silver needed to harm fully! Resists magic! Averse to light! Morrowfall! Channel negative power! Unholy blight at will!
Will save: 1d20 + 15 ⇒ (10) + 15 = 25

| Daniel Arrisen | 
 
	
 
                
                
              
            
            Undead? Then I can smite it!
Will save: 1d20 + 13 ⇒ (20) + 13 = 33
Planes: 1d20 + 3 ⇒ (13) + 3 = 16

| Daniel Arrisen | 
 
	
 
                
                
              
            
            Daniel don't forget your Will save from it's channel. DC 26 for 1/2 damage.
** spoiler omitted **
I did do the will save. Nat 20. Took 12 hp off my total.
Everybody behind me! It's large make it fight us in the hallway, if we enter the room we can be surrounded.

| Daniel Arrisen | 
 
	
 
                
                
              
            
            Undead? Then I can smite it!
[dice=Will save] 1d20+13
[dice=Planes] 1d20+3
It's 5 posts up from this one. I didn't bother to post a save vs the roar cause I am immune to fear

| baldwin the merciful | 
 
	
 
                
                
              
            
            Now I see it, I read that as your knowledge religion roll. Seeing that you don't have Know Religion you don't any thing about this creature other than what is under this spoiler.
its extraplanar and lives in the negative energy planes like the shadow plane. often serving as key commanders. Being it is a lion like creature you know it has the pounce, rake and grab ability. You know it has a desecrating aura.

| Andrea1 | 
 
	
 
                
                
              
            
            HP 58/81 
Current Saves: F12R5W115 
AC: 24/T12/FF24 
In hands: Wooden shield+2,
Current BaB: +9/+4 
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 15 minutes) 
Channels 3/6 
Bit of Luck 7/8
Andrea draws the wand of Daylight and casts Daylight into the room where the Nightlion lurks. She then 5' steps back to C-8

| Andrea1 | 
 
	
 
                
                
              
            
            Edit: I realized that we already have multiple sources of light going, in fact Gerard still has his Daylight imbued dagger out So a change of action.
Editx2. I just remembered that Gerard and Orsin go before me so I don't know if they would be in the same place so I will hold off until I see how they move.

| Euphemia di Nereis | 
 
	
 
                
                
              
            
            Phem Will Save:1d20 + 11 ⇒ (10) + 11 = 21 Frank:1d20 + 7 ⇒ (6) + 7 = 13 So, 12 to Frank and all 23 to Phem.
"Frank, go back!" Euphemia shouts hoarsely. She looks to Daniel, eyes narrow.
"What Andrea said!"
She unsheathes the sword of light she's been entrusted with and holds it aloft.
Searing light. Argh. I suck. I've forgotten this sword's CL...

| Andrea1 | 
 
	
 
                
                
              
            
            Both of you should be safe from the Channel since in the discussion thread, I asked about how channel effects people and others replied that you,Orsin and Jarvis would not be effected
As for Searing Light, I believe you will do 10d8 since that thing is light vilnerable

| Daniel Arrisen | 
 
	
 
                
                
              
            
            Gerard, with Orsin either side of this door. See if It wants to eat Paladin!
Or sin stay D9, Gerard to D11

| Daniel Arrisen | 
 
	
 
                
                
              
            
            I figure I be bait and see if they pursue. The room is a dead end so we either smoke them out or block the door. If they follow me to E10 we can dog pile one at a time

| baldwin the merciful | 
 
	
 
                
                
              
            
            Edit: I realized that we already have multiple sources of light going, in fact Gerard still has his Daylight imbued dagger out So a change of action.
Editx2. I just remembered that Gerard and Orsin go before me so I don't know if they would be in the same place so I will hold off until I see how they move.
Gerard's dagger with daylight. Gerard has a blinkback belt so immediately after the tosses his dagger it re-sheaths itself and that blocks the daylight at the end of his attack.

| baldwin the merciful | 
 
	
 
                
                
              
            
            Okay, but I need to know if I can move to aim, if I am safe. If she can move and unsheath, she will. Then, to hit:1d20+8, and 10d8 Morrowfall damage.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
Since you have a BAB of +1 or higher you can draw as a free action combined with a regular move. A regular move action is not a 5 ft step. So which hex are you moving into since you have no LOS? C,9 is free once Andrea steps back. As far as being safe that is another matter.

| baldwin the merciful | 
 
	
 
                
                
              
            
            I'm moving the action forward.
Two skeletons take 5 ft steps closer to the door, while the last one moves 10 feet to block the doorway.
All three poke Gerard with short swords,
skel 1: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d6 + 3 ⇒ (4) + 3 = 7
skel 2: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d6 + 3 ⇒ (5) + 3 = 8
skel 3: 1d20 + 5 ⇒ (20) + 5 = 25;damage: 1d6 + 3 ⇒ (5) + 3 = 8
confirm crit:
skel 3: 1d20 + 5 ⇒ (14) + 5 = 19;damage: 1d6 + 3 ⇒ (2) + 3 = 5
EDIT: Add +2 on the damage.
I need a fort save DC 18 for each hit. 
dex dam: 1d2 ⇒ 1
Giant Wasp Poison
Type poison (injury); Save Fortitude DC 18
Frequency 1/round for 6 rounds
Effect 1d2 Dex damage; Cure 1 save

| baldwin the merciful | 
 
	
 
                
                
              
            
            Phem are you leaving frank behind when you move into the hallway? Where is he going?
jarvis moves into the lower hallway to make room (G 10)
RD 1 update:
nightshade - channeled neg energy 23 HP of damage, half with DC 26 Will save.
Orsin
Gerard
Skeletons - step up and attack Gerard
Andrea - steps back draws daylight wand, cast spell (where at or what is it on?)
Euphemia - moves to C 9, uses searing light
Jarvis moves back to G 10 to make room
Daniel

| Gerard Nisroc | 
 
	
 
                
                
              
            
            Sorry, was waiting on Orsin. Init Order. Anyway Gerard could have tumbled past to (B,17) with an Acrobatics Check? Before the clogged up the path?
Gerard draws his dagger for additional light and fights to gain the north-east corner. Praying the Paladin can flank the night-fiend.
Acrobatics, tumble to (B,17), daredevil boots +5: 1d20 + 25 + 5 ⇒ (20) + 25 + 5 = 50
Fortitude, poison if needed: 1d20 + 7 ⇒ (1) + 7 = 8

| Daniel Arrisen | 
 
	
 
                
                
              
            
            B17? No! I can't tumble through squares. Why would you go into a room with 4 other enemies? We could have taken them one at a time!
The paladins' eyes widen in concern as the rogue, for Gods know what reason, tumbles past the enemy line into a room with an undead LION and no allies to support him.
Gerard! No! Andrea, going in!
The paladin calls upon Imoedae to grant him aid in his next Manuevere. (Improved Overrun-Weapon Master)
Imp Overrun: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Knocking the skeleton flat and ending up in C14, adjacent to a LION! He activates SMITE!
Andrea, Morrowfall! 

| baldwin the merciful | 
 
	
 
                
                
              
            
            RD 1 summary
nightshade - channeled neg energy 23 HP of damage, half with DC 26 Will save.
Orsin - moves to C 11 and misfires a searing light spell
Gerard - took hit form skeleton, tumbled to B 17
Skeletons - step up and attack Gerard
Andrea - steps back draws daylight wand, cast spell C, 12
Euphemia - moves to C 9, uses searing light
Jarvis moves back to G 10 to make room
Daniel - overrun skeleton and moved to C 14, took AOO from Lion

| baldwin the merciful | 
 
	
 
                
                
              
            
            It's not a lion. it takes up 10 feet and has 10 feet reach.
I forgot Phem and Orsin (Orsin's attack failed though) needs to make a caster level check to get past it's spell resistance.
CL: 1d20 + 10 ⇒ (8) + 10 = 18
Phem's searing light actually failed to get beyond it's spell resistance.
Edit: Phem's an 11th level caster but the roll still failed.
 
	
 
     
    