Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Looks like CL 15.

The Morrowfall (Minor Artifact):

Aura strong evocation; CL 15th
Slot none; Weight 5 lbs.

So 8+15=23. It's SR is 23 so the attack hit.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Reading spoiler... Does Morrowfall constantly emit light, daylight, sunlight? Per spell. Awesome news, that's my girl... 50 damage!


Evil GM

RD 2: Nightshade

The beast bites at Daniel,

bite, plus grab, shaken: 1d20 + 22 - 2 ⇒ (3) + 22 - 2 = 23;damage, shaken: 1d8 + 11 - 2 ⇒ (4) + 11 - 2 = 13
CMB v CMD: 1d20 + 25 ⇒ (20) + 25 = 45

The beast then decides to play with the rogue behind it,

claw 1, shaken: 1d20 + 22 - 2 ⇒ (13) + 22 - 2 = 33;damage, shaken: 1d8 + 11 - 2 ⇒ (3) + 11 - 2 = 12

claw 2, shaken: 1d20 + 22 - 2 ⇒ (14) + 22 - 2 = 34;damage, shaken: 1d8 + 11 - 2 ⇒ (3) + 11 - 2 = 12


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Constant light. You need to use a innate power for Daylight


Evil GM
Gerard Nisroc wrote:
Reading spoiler... Does Morrowfall constantly emit light, daylight, sunlight? Per spell. Awesome news, that's my girl... 50 damage!

constant light spell. Daylight is spell it can cast.


Evil GM

RD 2:

nightshade - missed bite on Daniel, two claws hit Gerard 24 HP

Orsin
Gerard
Skeletons -
Andrea -

Euphemia -
Jarvis

Daniel

RD 2 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Current AC:29 vs Nightshade. Daniel knows it's and Outsider, and Andrea said undead. That was good enough for Daniel to assume evil as well. Please tell me it IS evil, right?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The rogue is caught off-guard, deep gashes drawing blood and the chill of the shadow-void.

Daniel!! Kitty's got claws...

The daylight dagger slips from Gerard's seemingly weakened hand. His mind and will, still strong. Deftly, he draws a mirhral blade.


Evil GM

yes it is evil.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I got your back, Gerard..or your leg..arm...what is that?


Evil GM

RD 2: Orsin DMPC

Orsin will begin his inspire courage +3 att/dam. (move action). He then attacks the skeleton in front of him,

longsword: 1d20 ⇒ 18;damage: 1d8 + 12 ⇒ (2) + 12 = 14

He hits and shatters the skeleton dropping it to the ground.


Evil GM

Updated RD 2 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sweet. Smite NUKE!
Daniel thanks his goddess as his armor turns aside the bite. He 5ft steps to D14, into Flank with Gerard, and 2 handed full attacks the monster before him with HEAVEN'S RAZOR.

Inspired,Smite, Flank, BANE, PA full Attack: 1d20 + 17 + 3 + 4 + 2 + 2 - 3 ⇒ (2) + 17 + 3 + 4 + 2 + 2 - 3 = 27
Damage: 1d8 + 1 + 6 + 3 + 22 + 2d6 + 2 + 9 ⇒ (5) + 1 + 6 + 3 + 22 + (1, 3) + 2 + 9 = 52

Smite, Flank, BANE, PA full Attack: 1d20 + 12 + 3 + 4 + 2 + 2 - 3 ⇒ (12) + 12 + 3 + 4 + 2 + 2 - 3 = 32
Damage: 1d8 + 1 + 6 + 3 + 11 + 2d6 + 2 + 9 ⇒ (8) + 1 + 6 + 3 + 11 + (4, 4) + 2 + 9 = 48

The paladins blade HUMS with holy power as both the enchant of it's favored enemy AND Imoedae's power are channeled through the blade.
YOU. WILL. FALL!

THE FIRST attack vs evil undead/dragon/outsider does double Smite. So if that AC27 hits on the first attack, he takes 100 damage. If the AC27 missed then the second iterative does 59 damage instead.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard steps into the enemy, taking advantage of the Paladin's position.

...but, so do I!

atk1, mith dagger +1, wf, aff, flank, courage: 1d20 + 14 + 1 + 1 + 1 + 2 + 3 ⇒ (18) + 14 + 1 + 1 + 1 + 2 + 3 = 40
dmg1, mith dagger +1, aff, sneak, courage: 1d4 + 1 + 1 + 6d8 + 3 ⇒ (2) + 1 + 1 + (4, 5, 2, 7, 1, 8) + 3 = 34

atk2, mith dagger +1, wf, aff, flank, courage: 1d20 + 9 + 1 + 1 + 1 + 2 + 3 ⇒ (12) + 9 + 1 + 1 + 1 + 2 + 3 = 29
dmg2, mith dagger +1, aff, sneak, courage: 1d4 + 1 + 1 + 6d8 + 3 ⇒ (2) + 1 + 1 + (2, 4, 6, 7, 8, 6) + 3 = 40

Mithral counts as Silver, bypasses DR?


Evil GM

I note your attack Daniel. Everyone else goes before Daniel.


Evil GM

Gerald - C,17 has barrels in it. Where are you moving to for your flanking?

correct mithral bypasses DR


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Guess... Nowhere. Never mind. Full defense. Why do I bother...


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I 5ft stepped to D14. Gerard has flanking right where he is! Rule is if you can trace a line through any of the friendly corners to bisect the enemy you have flanking. Will go find reference. ..

TA DA!:
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

So all good. Draw a line through center of D14 to B17. That line crosses two opposite borders )one in the middle on my side and the corner of the border on Gerard side


Evil GM
Gerard Nisroc wrote:
Guess... Nowhere. Never mind. Full defense. Why do I bother...

What does full defense to to your attack and damage rolls?


Evil GM
Daniel Arrisen wrote:
I 5ft stepped to D14. Gerard has flanking right where he is! Rule is if you can trace a line through any of the friendly corners to bisect the enemy you have flanking. Will go find reference. ..

Your currently in C,14, your step is at the end of the round.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just need to see how skellies react before I act. Gerard, you might be able to leapup on the barrels with acrobatics.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:
Daniel Arrisen wrote:
I 5ft stepped to D14. Gerard has flanking right where he is! Rule is if you can trace a line through any of the friendly corners to bisect the enemy you have flanking. Will go find reference. ..
Your currently in C,14, your step is at the end of the round.

Crap. Okay. .Gerard could DELAY his action till I move?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Or he could Acro check to leap atop the barrels and attack? He would even get +1 to hit from high ground ;)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Can I swicth places with Orsin? If I am in the square behind him, I am just a weee bit short to channel heal Gerard if he hops up onto the barrel


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Guess he could acro/tumble (move through threatened square) onto the barrels, draw an AoO and get 1 attack.

Acrobatics/tumble, boots: 1d20 + 25 + 5 ⇒ (8) + 25 + 5 = 38

Did I beat its CMD? I should also take -1 to hit (poison), but boots offer +2 if successful tumble... 41 to Hit.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

42. You get +1 for high ground


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia grimaces, but decides to chance the skeletons. She moves to D12, her eyes ablaze, and wills misfortune on the undead lion with all of her might.

Misfortune hex. DC 20 Will Save or(srd): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Sorry guys, I'm super sick (the second or third time this winter, ugh) and I slept through much of the day. Please DMPC me until I check back in again. Hopefully, I be well again tomorrow, since this has been day 2 of the chest cold during which time I've powered down Airborne, zinc, and oil of oregano. :/


Evil GM
Gerard Nisroc wrote:

Guess he could acro/tumble (move through threatened square) onto the barrels, draw an AoO and get 1 attack.

[Dice=Acrobatics/tumble, boots]1d20+25+5

Did I beat its CMD? I should also take -1 to hit (poison), but boots offer +2 if successful tumble... 41 to Hit.

Gerard just barely pulls his body outside of the pierce kitty's paw. he lands onto of barrel. He hits with his attack, the mithral bypassing the resistance. (34HP)


Evil GM
Andrea1 wrote:
Can I swicth places with Orsin? If I am in the square behind him, I am just a weee bit short to channel heal Gerard if he hops up onto the barrel

Not unless you have the feat that lets you switch places- Friendly Switch.


Evil GM

RD 2: Update

nightshade - missed bite on Daniel, two claws hit Gerard 24 HP

Orsin - hit one skeleton, Inspire courage +3
Gerard - tumbled to barrels for flanking, hit for 34 HP
Skeletons -
Andrea -

Euphemia -
Jarvis

Daniel

I'll take the skeleton's actions, then apply Phem's roll and Daniel's.


Evil GM

RD 2: Skeletons

The two remaining skeletons step back five feet each to converge on Daniel,

skel 1, flanking: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20;damage: 1d6 + 5 ⇒ (3) + 5 = 8

skel 3: 1d20 + 5 ⇒ (12) + 5 = 17;damage: 1d6 + 5 ⇒ (2) + 5 = 7

DC 18 Fort save if either hits.

dex damage for 6 RD: 1d2 ⇒ 1

Updated RD 2 Map


Evil GM

Andrea is up.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Even without my shield, my normal AC is 25. Both skellies miss


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Opportunist Talent - As soon as Daniel lands an attack, Gerard gets an AoO (interrupting flow of action) against the Nightshade. Then Daniel gets his second attack. Weird, but I think that's how it would work.

AoO, mith dagger +1, wf, aff, flank, courage: 1d20 + 13 + 1 + 1 + 1 + 2 + 3 ⇒ (9) + 13 + 1 + 1 + 1 + 2 + 3 = 30
dmg, mith dagger +1, aff, sneak, courage: 1d4 + 1 + 1 + 6d8 + 3 ⇒ (1) + 1 + 1 + (1, 2, 1, 4, 8, 2) + 3 = 24
Fortitude, Rd 2 vs. Poison: 1d20 + 7 ⇒ (12) + 7 = 19

Opportunist:
Benefit: Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can't use the opportunist ability more than once per round.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 58/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Wand of Daylight
Current BaB: +9/+4
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 15 minutes),Bard Song
Channels 3/6
Bit of Luck 6/8

Andrea rushes into C-12, willingly drawing AoO as needed so she can channel heal everyone.

Heal: 8d6 ⇒ (6, 2, 5, 5, 4, 3, 3, 6) = 34

Get better soon, Orsin.


Evil GM

Andrea moves in and sends for the healing surge. No AOO you did not move out of a threatened square.

Phem the creature is undead it is immune to mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns) does your Misfortune hex fall in that category?

Jarvis gathers up Frank.

Daniel hits the creature and 100 HP puts it down, then Gerard jumps on, followed by Daniel plunging his sword again.


Evil GM

The remaining two skeletons will be destroyed promptly. No need to go through the attacks.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Considering how much shadow is in this place, we might be better cracking the ground open and letting the sun shine in. Andrea looks around the corpse strewn room. I guess this is where they got cheap fodder for undead.

Misfortune hex didn't say anything particular, I will post the link.
Link


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

No. Evil Eye is, but Misfortune is not.


Evil GM

You figure that the dead bodies are other former council members and rivals similar to what you found in the cells. there a few scattered piles of bones within the room which have been clearly gnawed.

The three short swords are masterwork quality.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we still need to find that door to Ilnerik that we were told of. Just the southern door left it seems. H-11 [b]Best get moving.


Evil GM
Euphemia di Nereis wrote:
No. Evil Eye is, but Misfortune is not.

Thanks...I knew there was hex that was mind-affecting, just forgot which one.


Frank grunts inwardly, but nuzzles into Jarvis.
I fear I must keep this one's spirits up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is jealous of Jarvis's hedgehog attentions.


Evil GM

Jarvis instinctively holds Frank tightly. He sighs.


Evil GM

What are doing next.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

To the south door going east at H-11


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel quickly bows his head in reverence, then looks up, at the rogue.

Your change in tactic surprises and concerns me Gerard. That was reckless. Skeletons I know are not much of a threat but this....thing, could have torn you apart. You are normally much more conservative. Be aware my Goddesses gifts are finite. This battle could have gone very bad had I not been able to reach you or were out of smites. We put ourselves at tactical disadvantage here, something that will cost us dearly against greater opponents

The paladin keeps his voice even, not wanting to start a confrontation now. And in truth he was more surprised that angry. Surly the rogue had his reasons...


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

The rogue smiles reassuringly and meets Daniel's eyes. If I've been using a singular tactic, Daniel... I apologize.

This threat was great, agreed. Our action needed to be decisive. We would have lost a battle of attrition. The team was up to it. I had faith.

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