Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


10,401 to 10,450 of 12,180 << first < prev | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | next > last >>

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps sometime that can help speed things along is a 'Caller' or leader. Either have Daniel or Gerard lead the party through the dungeon so there is less time spent debating on where to go. Perhaps have Baldwin roll out perception rolls instead of asking a player to roll.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay I feel better and am ready to continue. I don't know why this keeps happenign to me.


Female :D Check out my fetching opercles!

Car broke down on us outside of town. Bad luck. We were at the shop for hours, but at least my love and I got to spend them together.
He just got me a ring.
It's pretty and goes on my left ring finger.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yay!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sweet. Conrgrats!

As for Andrea I have no issue with leading (though everyone knows I am a kick in the door type player), I was gonna JUMP into the whole.

Will defer to Gerard if he has any issues following. Daniel is a pretty sweet combat char (and combat is my favorite part) but this group is a bit soiled for the paladin.

Don't worry Andrea, Duncan WILL return!!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea just wants to welcome you into a happy, healthy threesome! ;)

Perhaps have Gerard examine doors with you and roll the perception/disable skills in case of nastiness.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Awesome! Congratulations, Mrs. Trout-Surname!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Whatever it takes.

@Trout - congrats!


Evil GM

Congrats!


Evil GM

Time to workout. I'll be offline for a couple hours.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Just got home...


Female :D Check out my fetching opercles!

What was the command phrase again?


Evil GM
The Elusive Trout wrote:
What was the command phrase again?

Look at the Campaign Info Tab. There is spoiler there labeled Morrowfall with all the details.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Bit of a loop we are caught in here.

Euphemia-Daylight
Creature-Deeper Darkness

If we can adjust ourselves to keep them in light for one round at least, we can start fighting effectively.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I wish I could summon something in particular....
But it would require a Planar Ally spell.
I introduced them as helpful npcs in my other game, but yamah azata are awesome.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I can Blindfight in Gerard's place maybe?

The thing has used a standard action for the SLA so no attack this round.


Evil GM

I'm logging off for the night.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Does Deeper Darkness stack with Deeper Darkness?

Daylight should counter both for the duration, no?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Actually, they cancel eachother with every casting.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I don't think Darkness stacks with each other

Been reading through the Mythic Adventure book and the passive abilities(Like some extra HP)are nice. The surge and amazing initiative are like hero points.

What do other people think? Perhaps we can go Mythic! :)

^^^Exactly as Euphemia said. It comes down to who has more uses of the special ability, so we need to work together to attack them while we have light. For example..

Azreal uses Continual Flame to dispel Deeper Darkness
Euphemia readies Morrowfall to cast Daylight when critter uses Deeper Darkness again

This should help Gerard and Daniel fight.

Or we can hurl a spell in there.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Euphemia di Nereis wrote:
Actually, they cancel eachother with every casting.

Why do you say that?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Deeper Darkness

This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.

This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So if we bring a Daylight spell into a Deeper Darkness spell negates everything to normal light.

I think that if a Daylight/Deeper Darkness is cast on an existing spell of the opposite kind, that spell takes precedence.(Hence the Deeper Darkness spell making things dark again.)


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Countering usually applies to when spells are cast... Dispel when they are cast on the same target?

These seem to be effects with different targets that overlap. I'm just thinking out loud.

Almost impossible to discern the target of the spell/effect in these tight quarters.


It's confusing, to be sure, and you can always take it up in the appropriate subforum.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So how about this.

Orsin,Andrea and Azreal combine their efforts with Dispel Magic/Continual Light to keep things lit and this allows Gerard and Daniel to go in and concentrate on whatever is casting Deeper Darkness.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Also note...

SLA do not counter (counterspell, readied action) nor can they be countered.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm.. Well if Azreal uses Continual Flame, Euphemia could toss a spell in to disrupt them such as Web, but right now they have the advantage since they can freely stab us in the dark.

Andrea can throw in a Sound burst or Confusion to effect them.

Euphemia could send in a Vomit Swarm or Rain of Frogs.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Going to admit, I want to use frog rain.
:)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ribbit! Ribbit! Have them hop all over those nasties!


Evil GM

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level. Daylight is an equal level spell third as Deeper Darkness so it counters or dispels the deeper darkness.

Likewise, the second Deeper Darkness negates the daylight. The next Daylight spell will negate the Deeper Darkness and so on.

The Daylight and the Deeper Darkness are not being used as "Counterspells" under those specific ruleset. IMHO the Counterspell ruleset is extremely limited and rarely used.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

You're ruling they actually dispel the other?

And not the overlapping?


Evil GM

As the spell language reads: Daylight counters or dispels any darkness spell of equal or lower level. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.

The daylight spell dispels the deeper darkness bringing the light condition back to its normal light source.

Likewise if Daylight was in effect, then deeper darkness would dispel daylight bringing the area back to its normal light source.


Evil GM

Light status:

Gerard opens door there was already deeper darkness in effect.

Euphemia casts daylight with the Morrowfell which dispels the deeper darkness bringing the light condition to normal 20 foot radius, which was the light spell on Daniel's shield.

A second deeper darkness takes the area back to deeper darkness.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So if say another Light spell of equal level is cast we are back to normal?

I kind of visualize it as two people constantly flicking a light switch up and down.

"light!"
"dark!"
"light!"
"dark!"
'Stop that!"

Anyway, ready to play all day.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I believe that Andrea is right IF (big if) they are being cast on the same "target".

Assuming baddies are targeting themselves or a point in space, creating a circle/sphere of deeper darkness.

Euphemia would have targeted (guessing) the Morrowfall itself, herself or Frank creating a circle/sphere of daylight. She couldn't see, so point in space is unlikely.

These two effects would not dispel one another, but rather overlap creating "normal" areas where the effects neutralize each other.

The second deeper darkness would not stack, but would create its own circle/sphere of dark. Able to move independently. In closed quarters, its not a big deal... In open space, a cool effect.

If the second baddie could discern the target of the daylight spell... It could cast on the same target, dispelling it as the spells are equal levels.

My two cents... I'm all for GM ruling as is, however.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just play it safe and cover them in poison frogs. :)


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Forget the frogs. I got this!
(Inpsire courage would be sweet)


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

If you got this, Imma start an after school hexer. (Sorry I'm late, by the way. The downside of being a friend to many is the kidnappings when you're trying to be an rp hermit).


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yeah, too small mooks.
Save the gun spells fer later.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sleep. Will be sporadic in the after noon but will check in the morning and be available all night. let us get these buggers bagged and tagged.


Evil GM

I won't be on much today or tomorrow.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok. I am abo I t for a bit. Wait to see others actions but I am probably gonna use BLINDFIGHT and full attack that prone sucka.

Also, I stated last round I took a 5ft step nth.

Cheers.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will pretty much be guarding the door way since she can't cram in there until others move up at least. :) So have Daniel,Gerard and Orsin lay it on them.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Daniel Arrisen wrote:

Ok. I am abo I t for a bit. Wait to see others actions but I am probably gonna use BLINDFIGHT and full attack that prone sucka.

Also, I stated last round I took a 5ft step nth.

Cheers.

So you should be at E-13?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmmm.I would hate to have Orsin have to use his Gust of Wind scroll to get rid of the Fog Cloud, but it is hampering our attacks. I could summon a small air elemental and have it blow away the fog.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

It's not hampering our attacks, he just missed.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep. My miss chance was fine. I just rolled crap.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I know you hate character concepts that "force" others to play a certain way... But, if you could move into a flanking-friendly position...

Luv ya!

10,401 to 10,450 of 12,180 << first < prev | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Baldwin the Merciful's, CoT Campaign All Messageboards

Want to post a reply? Sign in.