Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

The wasps here are blue. Well, some, at least.


Evil GM

Question: Do you need to move 5 or 10 feet to initiate a bull rush. I thought you had to but in reading the rule, it does not state movement is necessary.

PRD Bull Rush:

Bull Rush

You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You can only bull rush an opponent who is no more than one size category larger than you. A bull rush attempts to push an opponent straight back without doing any harm. If you do not have the Improved Bull Rush feat, or a similar ability, initiating a bull rush provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.

An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your bull rush, you must immediately make a combat maneuver check to bull rush that creature. You take a –4 penalty on this check for each creature being pushed beyond the first. If you are successful, you can continue to push the creatures a distance equal to the lesser result. For example, if a fighter bull rushes a goblin for a total of 15 feet, but there is another goblin 5 feet behind the first, he must make another combat maneuver check against the second goblin after having pushed the first 5 feet. If his check reveals that he can push the second goblin a total of 20 feet, he can continue to push both goblins another 10 feet (since the first goblin will have moved a total of 15 feet).


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

You make a bullrush INSTEAD of a charge. A charge requires 10ft movt.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Question, after finishing a summoning spell, is that it for my round or can I take another action?


Evil GM

You can take another next round. the summoning takes the entire action to complete (move and std)


Evil GM

Daniel any news regarding the job?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Frank se murió. ):
He died with that one.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

NAOOOOOOOOOOO!!!!!!

We need to get you a familiar bag or whatever that item is that keeps them safe.

Do people want me to heal or launch an attack spell?


Evil GM

I have a few things to take care of, I should be on this evening.


Evil GM
Euphemia di Nereis wrote:

Frank se murió. ):

He died with that one.

How is that going to effect your character's stats and spells. Don't you have an expensive ritual to perform for a replacement?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yup. I can keep the spells I prepared today, but I can't prepare new ones til I go through with the ritual. She loses a +2 bonus to will saves and has to restart with less spells known because she bought some...
Erm. It wouldn't be possible to ress him, would it?


Evil GM

I'd have to look a the familiar rules to see if you can resurrect.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No more ressurect scroll and 10k for the spell


Evil GM

Resurrection scroll $2,275 GP
Diamond $10,000 GP
Frank priceless.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

IMO surrender is not an option here. This is ground zero for the Council of Thieves and we are right in Ilnerik's lair. Surrender would mean the next and last thing that we see is Ilnerik strolling in through the door while tossing the Morrowfall into a lead box for handy disposal, so run or continue fighting.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Why is he dead? Mechanic wise? 6 Con. Got it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Cone of COld finished him off. Failed his reflex roll so no evasion.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I think Phem should have 62hp, so Frank has 31hp and is at Death's door.

You joined at levl 9, so guessing... 6 (max), 4, 4, 4, 4, 4, 4, 4, 4 for 38, plus Con and Fave Class = 56hp.

Leveled up and rolled 1d6, got a 4+2=6. For 62 total HP.

With DM approval of course.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Opinions? Heal us or try offense. I want to cast Boneshatter and have no idea if it will hurt him or bounce off his protections.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If Frank is alive, per DM ... HEAL! Otherwise, toss up.


Evil GM

Gerard, I'm not following why you want to reroll HP's? We roll for HP, not half plus 1.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I don't want to reroll.

Just saying looks like that method was used when the character was generated, like when I joined. Subsequently, we've rolled to level up.

Just trying to keep Frank alive by any legit means possible. Since familiar HP is based on Caster HP, I reviewed HP.

Trying to help... I'll shut up now.


Evil GM

Oops you were suppose to roll your HPs, max level 1 and rerolling 1's. Don't worry about it now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Something to add to campaign tab?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Azreal could have cast Aid on Frank! Instead of Gerard... HUGE retcon. :)


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Excuse me for helping the rogue!!!

I wouldn't have bothered if you were a Fighter/Duelist *evil grin*


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well let us start running. As I said, surrendering to the CoT is as good as death (if we are lucky.) we need to get the Morrowfall out at least.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I don't think he can win a hp race with us!! (Or me at least ;)

If we go down, I am all for pimping the sh!t out of the next party.
I'm talking MEGA saves, hp and DPR through the roof.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We lose the Morrowfall. Ilnerik will be tossing it into the deep blue sea thus the curse of shadows goes on forever.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Thought we already had that, boss!


Male Human Ranger 1

nah, we lose the morrowfall, to end the curse we dump HIS half in the sea!


Male Human Ranger 1

might have to leave now. Andrea bot me if I can't return (i do have SLOW prepped)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rant deleted, sigh


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
STR Ranger wrote:
might have to leave now. Andrea bot me if I can't return (i do have SLOW prepped)

Slow? Wizard reflexts spells. Just what is your attack macro?


Male Human Ranger 1

New roster:

Daniel lives to fight another day and assembles a super team.

Duncan is captain
A MOMS 1/Lore Warden/Duelist to be Gerard 2.0
A Scarred Witchdoctor (CON BASED CASTING) for em 2.0
Healer McHealy/HV on steroids. for andrea
Order of the Dragon Cavalier/Bard/Prc for Orsin


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There I go melting down again. I just need a break, I'm taking all of this to seriously.


Evil GM
Andrea1 wrote:
Rant deleted, sigh

Andrea if your not enjoying the game step back and away. It's only a game. I mentioned before beginning this section that this part of the book is long and deadly with very little RP. Sandor is a difficult NPC/enemy.

The book has it written that he asks for your surrender once...if you do, certain things happen, if you don't he fights.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Something I would have liked is a reminder that Summoning doesn't work in the building. You did tell us this when we were outside but in real time it has been a while and so I forgot while it has been a short time for the PCs and so a 'Rememember summoning doesn't work' would have saved me some stress.

I am sorry for my outburst.


Male Human Ranger 1

I didn't get the job. Pretty destroyed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Condolences. Sorry to be such a wet blanket.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP rolls 14 con +1 HP favored class bonus
HPlvl2: 1d8 ⇒ 4
HPlvl3: 1d8 ⇒ 6
HPlvl4: 1d8 ⇒ 4
HPlvl5: 1d8 ⇒ 4
HPlvl6: 1d8 ⇒ 2
HPlvl7: 1d8 ⇒ 6
HPlvl8: 1d8 ⇒ 8
HPlvl9: 1d8 ⇒ 5
HPlvl10: 1d8 ⇒ 3

42+18(Con)+9(Favored)=69


Human Investigator13|HP 96/96|AC26T17FF21|F10R14W12|Per16 Insp9/11 Hero pt 2/3 Init +9

Greetings Daniel. Hard luck it has been in Westcrown. I'm about to examine the weapon stores of our vaults, any suggestions?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm OK with all of it, except that turning a spell back stuff... Sounds iffy and egregious.

But he is taking it easy on us, with Greater Invisibility... He could stay unseen the whole time, even while attacking.

We knew about invisibility, we never prepped for it. We need fireball! Oldie, but a goody... Didn't someone get necklace of fireball?

Could Gerard Quickdraw the spheres and rapid shot them, causing multiple explosions?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Spell Turning is a wizard spell I believe.

But as I said, a reminder about the summoning situation would have been nice. There were 2 times when a 'Remember there is no summoning in the building' reminder could have been given before I finished the spell(When I started casting and when I asked about actions after finishing.) If I was determined to push my luck and try to 'beat' the dimensional lock, I would then have no complaints.

Euphemia has the necklace of fireballs I believe. Plus it all depends on what Sandor decides to use on us.


Evil GM

Andrea the extradimensional traveling was discussed several times. You even discussed it recently, Here. If your not paying attention to the game thread that's on you, not me.

I previously mentioned this section was a long complicated dungeon crawl that offered little RP'ing opportunity. That was partially why I let Andrea get her RP'ing time in before entering. This section of the book is difficult, at points unfair, it has some nasty NPC/Foes and devious traps and as I forewarned death could occur. This is a hard gritty game, that has the heroes fighting for every room, there are no rainbows and unicorns to make you feel good. If you come across a challenging enemy or room you could try to bypass it or even circle back to it later (maybe you'll find something that could help you). It's not like I didn't warn you. However, if you choose to enter or engage in combat, there is a chance for success and a chance for death.

The tantums and whining really need to stop, it's a game. If the game does not meet your expectations move on to one that fulfills your gaming needs.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Let's do this thing!


Female :D Check out my fetching opercles!

I am used to losing and dying hoooorribly, This will just be another tally to add. Besides, I am typing on a ds in a hammock. Things are weird, but awesome.
I can't make another char on my ds by myself, though. Can I count on help, if I die in making another, even if it be pregen?
As for spell reversal, no one can use it all the time. Greater spell turning is a magic item property.
I say we help Daniel with all we got and, you know, try not to go down in flames.


Male Human Ranger 1

Heading to class.

I bypass dr on evil stuff, get the pally to the bad guy!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wizard room

model worth 2000 GP,
Varisian Harrow deck of elaborately enameled wooden plaques worth 150 gp, a silver mirror worth 1,000 gp,
brass orrery worth 50 gp.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I just remembered Frank might have had Greater Evasion. I need to check. By the way, good morning.

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