Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
I'm on now, but it looks most everyone has gone to bed.
Baldwin, thank you for botting Orsin. I know it's something that you're reluctant to do, but I appreciate that my absence doesn't hold up the game when you're able to do so. :)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsin is a valuable member!
(I'm still an insomniac)
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Off to work for a few hours.
Evil GM
I ended up having a busy workday today.
Evil GM
Evil GM
I have limited access to my material right now. I'm typing on the my surface, so maptools.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
I'm going to spend some time with the family. Chat will continue tomorrow.
Evil GM
When I log off this afternoon it will be for several hours. I wont' be back on till about 10PM eastern.
Evil GM
I need to log off back later tonight.
Evil GM
I'm logging off for the night.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Just a listing of buffs for when we kick the hornet's nest on Thursday.
Truk:
Cast Extended Barkskin on himself as well as Magic Circle against Evil
Andrea:
Cast Magic Circle against Evil on Orsin
Grimm:
Divine Favor but that will need to be recast
Orsin:
Heroism
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Well, we could have waited for the detect undead first and all cast our buffs at once. Grimm would be cranky at having to sit while his buffs expire.
Grrr.
;)
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Let this be a lesson against randomly prebuffing with short duration buffs.

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Okay, let us go over what we know about Ilnerik(From the notes from the bearded devil in the Knot)
Quote: "Good...good. Ole Ilnerik journeyed towards Nidal and each day his flesh burned in the sunlight, unable to sleep at night and useless during the day. The same day he crossed into Nidal, he crawled into a hole and died. Ironic that was the same day Aroden died and Cheliax was thrown into chaos." His claws flex.
"Oh...don't worry, Ilnerik rose again the next moon. Since then he has learned to bend shadows to his will and he learned about the real power of the bat head relic - once a sacred treasure of a now-dead demon lord of the bats and shadows named Vyriavaxus." He spits when he mentions demon lord and then again at Vyriavaxus' name.
So while this is quite obvious to me, would our characters be knowledgable about what Ilnerik has become?
On checking Liriam's note from the Wavedoor, she pretty obviously says 'Vampire' so we will need lots of holy water and also do Knowledge rolls for other weaknesses.
So why the heck was he called back to provide 'security' with the result of Westcrown becoming a dump?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Off to work. If John places the candle and undead pop up, Andrea will channel for DC 17 4d6 damage. 3 channels left for the day.
Evil GM
I'm waiting on John's action.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Truk'tosh wrote: Let this be a lesson against randomly prebuffing with short duration buffs. Agreed. However I wouldn't call the toys basically saying " Our dead ghost boss is in his room and he is p!ssed" to be random.
Evil GM
I'm here but waiting on John's answer to Andrea. He did, previously, state he was going to light a grave candle but I will hold off for a bit before DMPC'ing the action.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Maybe it would have been better to let Andrea do it than wait all day for John.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
If John lights the candle, then Andrea will turn him invisible instead of herself in case it becomes ground zero for undead.
Evil GM
I would like to try to finish this level tonight if it's possible.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
So assuming we can get Bisby coherent, what should we ask him?
1.Where in Delvehaven is The Morrowfall?
2.What are the Morrowfall and the Totemrix's abilities?
3.Since Ilnerik is a vampire, what are the weaknesses of vampires?
4.Can he tell the dolls to let us 'borrow' the Morrowfall? Since they are a part of him and don't like thieves
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
I am available tonight. Hopefully John will post sooner than later.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
I've got Valentines plans after 9 pm, but I'll be checking in regularly til then. :)
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Ooohhh, does Orsin have a hot date? :)
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Orsin doesn't, but his player certainly does. :) I've got a double date with some friends at Benihana's. I'm gonna have me some Hibachi fried everything...!
Evil GM
orsin post your RD 2 and RD 3 actions if you can.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Baldwin, question. I know that to get Ressurected from being an undead, you need to slay the undead first. Would Shadows and Spectres/incorprals leave enough ectoplasm behind or would True Ress be the only resort?
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Does that mean you could all get lucky together? ;)
Evil GM
Andrea - There isn't anything left behind when the shadow dies. I'd have to look into the other part of your question though.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well that seems to leave just True Ress,Miracle,Wsh etc. Ressurection at least requires something left behind, even dust from a disintergrate spell.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
If we're going to finish this floor tonight we may need to be a bit more aggressive about DMPCing folks.
Evil GM
I'm not DMPC'ing John's action - sorry.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I can understand that, since he is ground zero for some serious effects. Plus he is able to post at least once a day.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I guess we can try to get through the floor tomorrow.
Evil GM
I would like to move forward and if John was in a secondary position, I would do so, but as Andrea mentioned he is at ground zero.
Evil GM
I'm going to call it night.
I won't be on tomorrow most the day, going to an amusement park with my daughter and some of her friends. Unless the it continues to rain, then there will be change of plans.
If the round concludes, I'll get something up tomorrow morning.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Laughs evily at the though of poor Baldwin having to follow a bunch of girls around and amusement park.
If it rains you should let them have a mani/pedi party and let them do your nails too. :)
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
If it rains...Chucky Cheese!!!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Well it seems we are looking at having to go back to the city for some restorations. Andrea can cast 1 Lesser Restore and pray for a Restoration. How many Lesser Restore potions do people have?
Since it is early in the day, we can go to Areal for some healing(Plus see if he has any more potions for us) but resting one day seems to be a good idea since we will have spent a goodly portion of our Restoration spells/Magic Circle/etc magic.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
So the discussion page didn't notify me that it had updated. Also a side note to Baldwin, John's Detect chaos is like a paladin's detect evil, where as a move action I can focus on one thing and get all the info that three rounds on concentration would give me.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Perhaps just add in your 2nd round actions so when Baldwin gets back on, he can update verythign quickly.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Well I will be back in 7 hours. Didn't post my round 2 cause I am pretty sure the undead are all dead (again)
Evil GM
The weather is clearing up now, so I will be attending the amusement park soon.
I would like to finish up this level and begin the next level, if possible, tonight.
I have table top game tomorrow night but it is feasible that we conclude Delvehaven Sunday evening.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Have a good time with your daughter!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Possible to finish Sunday but we shouldn't hold our breath. Whatever we have to deal with in the next room(s)could eat several evenings. *shrug* Plus we might need to retreat depending on how hard we get stomped.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Once we finish the scene in this room we should take stock on how we are.
Andrea is down to 3 Str after the shadow hit. I can pray for 15 minutes for a Restoration to completely heal myself.
John is down 7 Str but healed himself for 4 from his potion. I can cast a Lesser Restoration on him for 1d4.
So, is heading deeper feasible or should we consider holding off for a supply run?
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I think we're fine to move on.
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