Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Grimm and John need to make room for Orsin and Truk. Our big advantage is numbers and we're not using it right now.

Baldwin, can he be tripped off the wall?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Can't really make room if Grimm doesn't 5ft step to allow John to move in.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I'll move. DM is asleep now. See everyone in the morning.


Evil GM

Only John and Grimm are in the room to observe what is happening. Those in the hallway know there is conflict but don't know what is occurring or how injured anyone is. Anyone outside the room barely hears a thing. Those in the hallway and outside have no idea of the layout of room, or the numbers, or position within the room.

Lets try to avoid the metagaming.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I'll be back full time tomorrow evening. I work 14 hour days at the combine.


Evil GM

What do you do at the combine?


Evil GM

One other thing the religion checks have been pretty low, and little information has been revealed about the creatures. Some know these are undead, or probably undead, and you've seen one hang from the ceiling and bodies turn into gaseous mist.


Evil GM

I'm waiting on Truk's answer to my question before I move to the new round.


Evil GM

With DMPC'ing Faelyn here is a list of the spells used so far:

Upstairs statue room vs the bats: dancing lights, color spray, color spray with his pearl of power.

Summoning room: flaming sphere
Comprehend Lang scroll (it was in his hand, uncertain if he actually read it)

Cellar:
haste, Greater Invis., magic missile, magic missile.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
What do you do at the combine?

Medical testing-knees


Evil GM

When I read the background on this vampire in the book, I instantly thought about a cool variation. So I used a torturer creature's template on him, replacing his energy drain (SU) with a chastise (SU). No negative energy drain, or the risk of potential permanent level loss, but rather a creepy 6 rounds of on-going nonlethal damage (regardless of the save) and the circumstance penalty (if the save failed).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

And still make us go into a blind panic if the penalty racked up enough to equal Grimm's level. You evil person you.


Evil GM

Time for me to log off for the night.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay, update on the action for everyone.

We came down and fought two campire spawn and a special crossbow using vampire who had a pain-inflicting touch. Two spawn seem to have been driven off and the crossbow-user turned into mist and headed through the ruined doors tot he eat. Ziz saw another vampire looking out from the southern doors.

Right now most of us are in a room with three sarcophgi that might be their coffins, so blessing them with holy water and making them unusable is an option.

Regardless, time to regroup and start fighting them.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

You missed the party where he misted and ran away *after* he got tripped.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yep. Seems to have a weakness to tripping. So having Truk trip while Grimm and John bash on them seems a good tactic.

Edit: I remember that he IS damaged and if we left him go off somewhere he will heal up. So chasing him down and finishing him off is a good tactic.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Unless he is using gaseous form to safely bypass a ton of traps around his coffin. This IS baldwin after all.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe we are right near their coffins. The doorknobs were poisoned after all.


Evil GM

We are still in initiative, the primary reason being to prevent him from totally healing himself.

Based on your previous dice rolls, the group as a whole does not know much about vampires.


Evil GM
Grimm Sharpest wrote:
Unless he is using gaseous form to safely bypass a ton of traps around his coffin. This IS baldwin after all.

I'll take that as a compliment! Smirking evilly.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am here. Which way do we go? Which way do we go? /cartoon.

Heading East, IMO, seems a good tactical move since we can run down the wounded vampire. If we go after the one to the south, we have to deal with a 'funnel into the room' like we did last time and he can just flee as mist if hard pressed.


Evil GM

I'm waiting on a few posts to conclude RD5.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

1 hour from home. I've missed u guys. Will be back to posting soon!


Evil GM
Faelyn Sindrel wrote:
1 hour from home. I've missed u guys. Will be back to posting soon!

You owe us triple duty posting.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Faelyn Sindrel wrote:
1 hour from home. I've missed u guys. Will be back to posting soon!
You owe us triple duty posting.

Sir...Yes Sir! <Salutes> ;P


Evil GM

I'm here just waiting for some posting.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ditto. Just want to see what the group wants to do.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I am happy with the DMPC for rd 5. With the wife for next 3hrs so spotty till then but after that can post heaps.
If you need to dmpc me again: swift bane and fight with combat expertise.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Who are we waiting on?


Male Human Ranger 1

Dmpc my attack


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Got it


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

All set here, was out to dinner.

Edit: Just wondering. Can vampires go from solid to gaseous form as a standard action? The crossbow vampire went gas form and flew away with I think a double move.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

To be honest I am getting rather burned out here. I am just exhusted and am feeling irritable. I'll give this one week to get wrapped up and then I must regretfully bow out.

Also, something that is just wearing me down is that there are just so many plots and things that I am getting worn down tyring to keep track and try to deal with everything. I'm stretching myself and my character so thin that I feel my enjoyment ebbing away instead of really liking a fast-paced adventure where we can blow through things in mere months In the first 2 books, we zoomed through them quickly but book 3 is becoming a drag. I was excited about having Andrea try to start up a brothel to help her friends but now that the whole thing exploded into a free Orn/Council/What is in the basment plot/fight Alphonse's guards that I no longer have any interest in it because it is just too much trouble.

*sigh*


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ok,

Sounds like you are more interested in following the app and less sandbox?

Shame to lose one of the few originals of the game.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That is just it, I'm drowning in sand. I have enjoyed the little plots and role playing but things have gotten so unweildy with things like party size, plotlines and combats that take so long because we have to wait on so many people.

I just want to get this done when the goal is right in front of us instead of chasing vampires up and down the halls. The way things have gone is that we hit them a few times and then they mist form and fly down the hall to heal and then we have to repeat the whole procress.

I don't WANT to leave but it is getting harder to convince myself to stay.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Sorry to hear you're so frustrated.

Perhaps with Shadow/Fluer leaving we'll have less waiting on people.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This place is no place for a rant. Sorry for any difficulties.


Evil GM

Sorry to hear you are leaving Andrea but gaming fatigue happens. If your frustrated with how book three is playing out book four will put you over the edge, it's one large dungeon crawl. It's back to the mayor's mansion where you tackle the basement. The side stories permit rp and they break up the monotony.


Evil GM
Andrea1 wrote:

All set here, was out to dinner.

Edit: Just wondering. Can vampires go from solid to gaseous form as a standard action? The crossbow vampire went gas form and flew away with I think a double move.

Yep, it's a standard action to turn into gaseous form.

You guys aren't the only one's hasted, that is how the extra movement occurred. In my original description, I think I even hinted that it moved farther then you would expect.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I feel better after some sleep, let's just see how things go.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yay! Hit! Suck it vamp!

Was that -3 torture penalty negated when I got healed?


Evil GM

After you get healed the negative penalty is negated.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ok

Add 3 to my attack rolled. 33 and23 to confirm.


Evil GM

The Delvenhaven adventure actually has one more significant conflict along with a minor one, I don't want this to drag on the group so if you want we can skip it. I could rework the significant conflict later in the adventure.

Let me know what you all want to do.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well I was getting testy earlier since I was having a bad day and thus unwisely went on about it here. So now that I've cooled off I have no objections.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I have a migrane and shouldn't make decisions right now


Evil GM

I'm not feeling well, so I'm going to log off for the night.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ok. Bye all.

I am cool with whatever.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Current Buffs going after 9 rounds.

Spells in Effect; Magic Circle against Evil on Orsin(+2 AC/Saves,Protect against mental effects 70 minutes)
Resist Fire (20 points, 70 minutes. on Andrea and Shadow)
Remove Fear (+4 saves vs. fear, 7 1/2 minutes) Lucrezia, Orsin
Bless (+1 BaB/Saves vs. Fear 5 1/2 minutes)
Magic weapon on shadow's lt.xbow bolts(5 1/2 minutes)
Eagle's Splender +4 CHA 5 1/2 Minutes
Death Ward on Faelyn (6 minutes)


Evil GM

If everyone can post where they are in the currently location great. I know Lucrezia, Ziz and Faelyn are invisible but I still need to know where you are on the map.

See you tomorrow.

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