Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Evil GM
Andrea1 wrote: Surprisingly quiet today. I had family commitment today and I'm about to go see Lincoln. I won't be back till later.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
I could post heaps but am waiting for rd 3.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
I don't suppose there is a way to re-size the flails?
Isn't there a feat to let you use a size larger weapon?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Monkey-grip was a 3.5 feat I think. Let you use a larger than normal weapon without huge penalties.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I'm still driving. Baldwin please roll perception check for me.
Evil GM
I had swapped out creatures that were in that last encounter. The AP had a will-o-wisp, I replaced it with the two advanced phantom armor.
I figured if you picked up the magical plate mail from the armored knight on the horse first, you wouldn't think much of two sets of armor in the meeting room. On the other had you gotten to this room before the magical plate mail you would have been especially careful looking at the knight.
Evil GM
Truk'tosh wrote: I'm still driving. Baldwin please roll perception check for me. I decided not to run you through exploring each room upstairs, didn't want folks getting bored.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I dread what end-boss lurks at the end of the AP. Perhaps that is where you will break out the Mythic rules. ;)
Evil GM
I've added a significant second in command to the campaign.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
I will say that I appreciate having hero lab and their community forum creations. The community created files for each of the APs - NPCs and creatures, so it's a snap to add templates, HD or levels. That helps out with time management since there are 8 characters, and you are a level ahead of the AP. It makes scaling the encounters easy.
Evil GM
I'm logging off for the night. I should be around most of tomorrow.
You've completed the upper and ground levels. Tomorrow, perhaps, you can get down the stairs... "Don't go down the stairs." Evil awaits.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Ow. Stepped on a pocket dragon, now my foot hurts. Like stepping on an adorable caltrop.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Stepped on stuff like that before, give the kids a penny if they pick up their dinos.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Well, actually the pocket dragon is mine. They just took it off the shelf in my bedroom.
Here is a pic of what I stepped on.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Evil GM
I'm basically waiting for Lucrezia with the steps.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
I'm at my every-other-weekend FR game.
I'll check in later tonight. :)
Evil GM
Orsino 'Orsin' Bessatte wrote: I'm at my every-other-weekend FR game.
I'll check in later tonight. :)
Bestow curse - Laryngitis
Evil GM
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Kids wanted to stay outside a lot today and had to go grocery shopping after that. Plus Gregory keeps stealing my computer. He can have this one to keep though as soon as I get a new one. :)
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
I can post heaps now. Had to take the kids to school.
Evil GM
None of this incredibly complex stair trap appears in the AP but it is a product of my evilness. Something to test the trap-finders, it naturally fit with all the wards placed on Delvenhaven.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
It certainly reeks of evilness.
The only thing that sucks is that we're essentially spending a whole day (where quite a few of us are available to post) watching you and Lucrezia back and forth.
Evil GM
That is understandable but not everything's melee oriented. Others need to have the chance to sport their talents too.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
You may severally impacting Lucrezia's ability to give Truk-Tosh hand jobs...
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote: That is understandable but not everything's melee oriented. Others need to have the chance to sport their talents too. Yeah, I understand.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Lucrezia Villanova wrote: You may severally impacting Lucrezia's ability to give Truk-Tosh hand jobs... That's serious business!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia Villanova wrote: You may severally impacting Lucrezia's ability to give Truk-Tosh hand jobs... Hello NC-17 rating!
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I think we crossed that threshold a long time ago.
Evil GM
This seems like a good place for me to call it a night. Tell me where the group is going next and I will put up the details tomorrow morning.
I have a pretty busy afternoon tomorrow and early evening, so I may be spotty for a period.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Probably head through the north door?
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Yeah, after we finish searching the ghost bug room for loot and/or useful information.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
baldwin the merciful wrote: Orsino 'Orsin' Bessatte wrote: I'm at my every-other-weekend FR game.
I'll check in later tonight. :) Bestow curse - Laryngitis I cut my hours at work for this game and this is the thanks I get? Mutiny, I say!
Evil GM
i need to log off for awhile busy afternoon and early evening.
Evil GM
I need to log off soon for couple hours. I have have something at my daughter's school this evening.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
John hasn't been round much lately. Duncan will use a standard action to change his Shield wall feat for SHAKE IT OFF!
THEN he'll stick beside someone for better saves. Truk and I seem to be front lines most
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Nevermind. Truk is carrying a buckler. Stand next to him
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
So Andrea and John got low rolls, so we will no doubt start drowning or something if the past room is any indication.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Oh geez, what a time to crit. :/
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
This could have been a TPK if enough of us failed the roll.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea-Has you hair grown back? I miss the old avatar.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Still fuzzy under the wig. Will probably be a few weeks.
Evil GM
Lucrezia Villanova wrote: Oh geez, what a time to crit. :/ Truk probably likes it a bit rough with you but to crit him may be over the top. Nails...teeth...whips are one thing but you've gone wee bit too much.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote: Truk probably likes it a bit rough with you but to crit him may be over the top. Nails...teeth...whips are one thing but you've gone wee bit too much. Drawing blood is all part of good orcish foreplay but a crit with a bastard sword is too much.
Evil GM
Time for bed. I assumed Lucrezia would eventually roll high enough on her perception check. So I placed the next map and set-up description.
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