
DW Duck |

I'm pretty curious if he could even leave his sanctum...
If it the tunnel has any kind of root structure with even a bare minimum of foothold (perhaps by kicking in footholds as he goes) Dalkk can climb it on his worst day. If Dalkk can get up there then we're DC 5 climb checks for everyone else to make it up a rope.
Better question though, is this a way out? I'm not certain that this is a way out, or that even if it is that its easily accesable. Both Dalkk and my guts first instinct is this leads to the collapsed area on floor 1 which requires a week of excavation to get through.
I vote fall back to tunnels, wait half a moment to see if we're being pursued. If we are, make a break for the stairs. If you aren't, start exploring the tunnels. Alternatively, make camp for a few days to prepare for war.
Edit- My climbers kit has an unspecified amount of pitons in it, but I assume its enough pitons to scale at least one wall. This will guarantee me footholds, but it will likely take 10 to 20 minutes as each piton takes 1 minute to install. This is a viable option if we are not in combat. If for some reason I forget to specify later, Dalkk will replace his pitons and then some in towen later.

DW Duck |

Exactly how out of combat are we? We only very loosely defined the height of this wall, and I can't find any 'pitons per distance' type answers.
Assuming success, does Dalkk have time to scale upward before skelly arrives? And are the stairs still an option?

GM Choon |

Yes, the stairs are an option if you move fast. If you climb then everyone will need to use Dalkk's pitons as hand holds and someone will need to carry Emily. You will need to hold of your friend for a couple rounds that way. If you go the other way and slide downward I can guarantee that Saracek won't be a problem until you poke him again.

Maglin |

Happy holidays.
I suggest that we slide down. It's Rappan Athuk, so whatever's at the bottom is probably not going to be nice, but eventually we should be able to climb back up. I hope.

Simon Blue-Eye |

I really don't like that idea.
"Out of the frying pan, into the fire" anyone?
I would rather make a run for the stairs and pass the way we already cleared.
Certainly there are the gargoyles up top waiting, but I'd rather take them on again than Mr Bones here or whatever the hell lies beneath...

Marco Theseus Cain |

It's also likely that the gargoyles and the skeleton aren't allied
We could turn it into a 3 way brawl

Maglin |

I don't like the idea of running back. We'd be hoping the skeleton and gargoyles fight, which they might not. The gargoyles, after all, stopped attacking us after we went inside, they seem to be more inclined to attack us if we run, while the skeleton might just stay inside. The rat woman might also ambush us, and Samiek, being a minute or so behind us, wouldn't come until after we'd dealt with her.
I'd rather climb up, I think that's best.

Simon Blue-Eye |

Any more buffing we can drop on Cain in the meanwhile.
Choon told us that he will have to go for another couple of rounds with bbg while the others climb ahead...

DW Duck |
3 people marked this as a favorite. |

Paying for extra climbing gear, using skill points that coulda been spent elsewhere, establishing how rope is stored, sitting on it for nearly 5 months for the 1 day I can confer a DC0 check to the rest of the party? Yeah... That was worth it.

Marco Theseus Cain |

I already have a +4 shield bonusto my AC
All a shield extract would give me is the ability to 2h or TWF my mindblade which would actually be a halfway decent amount of damage increase
My damage would be going from mimimum 10, maximum 19 average of 14.5 to minimum 13, max 24 average of 19
But I don't know if it's worth the buff you could give someone else of +20% not to get hit

DW Duck |

The only other one I had prepared is True Strike. I'm sure Cain would of pointed that the shield is useless to him and Dalkk would of offered that. Swallow it and your next attack is +20 to hit
Edit- for that matter, take both. It may not be needed at the moment if there is time. It might be worth it to try and disarm him after the true strike as well. Making a note for inevitable fight 2

Marco Theseus Cain |

Oh yeah disarm with true strike
Good idea
Someone else could have a readied action to grab the sword and run to keep It away from him or to aid another my check whichever seems more aproptiate

Maglin |

Maglin is good at grabbing weapons because he can shift as a swift action (move forward, grab weapon, normally be out of movement but shift instead). Someone who's already adjacent would do better, if that's an option.
Actually, disarming sounds real good, because we can keep his sword. Hehehe, hope it's not cursed.

Simon Blue-Eye |

If we actually can disarm him (wish it would be literal), we night actually stand a chance.
Sure his touch attack is ugly and hard to save against the debiliating second effect, but not as bad as iterative attacks from his huge pain stick.
I can give Emily an acid attack that delivers d4 acid damage for 5 rounds, refreshed upon each bite.
Should neatly circumvent DR I guess, and with shield up I might be able to help Cain with more setup-attacks.
Problem: I have a 50% to just stand around swatting away imaginary faces, so don't rely on me too much :-/

Simon Blue-Eye |

Ah neat, invisible sword stealing ^^
I was about to suggest a readied cast of create pit under the sword, so it will fall down quite deep, unable to be reached for him ^^

DW Duck |

Megadwarf has best CMB for disarm, but that means no bolts.
I think our biggest challenge is fear. DC 19 is a hell of a thing. Lvl 1 Remove fear (potion or wand) gives +4, and more importantly can be taken after a failed check for a recheck.
I was thinking Simon might hand back and help reload Dalkk's Crossbow in between throwing vials of holy water.
PreRound - Haste, bless, protection from evil, barskin, other buffs. Shield on Cain for sure
Round 1
Cain - 2x 2h Weapon
Dalkk - 3x bolts
Simon - Holy Water or Healing
Maglin - Magic stuff or Holy Water w/boosted intelligence for added dmg
Vuzi - Ear piercing scream/healing/magic stuff
Round 2
Cain - Same
Dalkk - 2x bolts
Simon - Reloads empty xbow with full round action
Maglin - same
Vuzi - same
The difference is over 6 rounds either 10 or 15 bolts. If Emily makes the fear check, Simon could hit with a Pheromone bolt to boost Emily as well, to give Cain a flanking partner. To be honest though I fear putting either feline in their is going to result in the same outcome which requires us to retreat

DW Duck |

Oh wait, are we doing this round 2 stuff now? When he's fully healed? I thought these were notes and ideas for when we come back

Marco Theseus Cain |

I attacked once because that attack is a standard action and I can still run and attack

Maglin |

Sortof both, I think. We're running, not fighting, because if we fight now we'll die.
But a true strike disarm followed by invisible stealing his sword is viable now, I think. And uh...then we get to sell his sword when we surface. We do have an infusion of true strike around, right?

Marco Theseus Cain |

Heheheh this is a hilarious plan

Maglin |

He should've run when he had the chance, now he's going to get robbed.

DW Duck |

Cain is currently holding the infusion of true strike. In game I specified shield, in ooc moments after my post I told him to take both.

Marco Theseus Cain |

Cain is already under protection from evil

Vuzi Ognok |

Oh who else could use it then?

Marco Theseus Cain |

Anybody could use it
Not sure who could use It the most

DW Duck |

Put it on Maglin. The second he attempts the disarm (if that's still the plan... Somehow) he will turn visible. Succeed or failure even with this dimensional shift will put him in a lot of danger. If nothing else because of the AoO that exists for performing the disarm without the improved feat. As I understand it, that goes off before the sword is out of hand. Maglin is either facing sword to face or big bad I-Need-An-Adult touch attack with curse.

Simon Blue-Eye |

Ahh, I though Cain would drink true strike & disarm then maglin-invisible takes up and run with the sword?
Helping reloading sounds plausible.
Do we really need to reroll the fear once he gets near again? If so, full retreat sounds good to the felines ... ^^

DW Duck |

I think there's a lot of confusion as we seem to be talking about 2 plans at once. I think Cain is waiting to be the last one out. I do know that harnessing up Emily may take a moment, and that our resident felines are super squishy at the moment. I strongly encourage you to start up the ropes and start scouting better than Dalkk can a path out.
Also... Vuzi's zombie creation may have solved the flanking problem for Cain when we return.

Marco Theseus Cain |

I can true strike disarm him next round?

Maglin |

Yeah, I'm a bit confused. It sounds like Dalkk has the true strike infusion, but I'd think he'd've given it to Cain during the minute long break.

Marco Theseus Cain |

I just realized I misread who cast the web
All three bone bolts should be going to hit the skeleton

DW Duck |

Yeah, I'm a bit confused. It sounds like Dalkk has the true strike infusion, but I'd think he'd've given it to Cain during the minute long break.
Correct. I specified in the ooc moments after IC that Dalkk would of given Cain both the Shield and True Strike extract.
I'd also like to point out that Dalkk Simon and Emily appear to be out of this, Cain's PP is well under 50%, Maglin's spells seem to be on the same side of things, the GM stalled the big bad who is now at full health, and you are mere move actions of away from the safety of a secure rope dangling behind you.
PS
Vuzi I did not forget you, but all things considered your the closest to 100% for this fight and I had nothing to say.
PPS
Also is Vance coming?

Vuzi Ognok |

I hope Vance makes it out. I'll leave the zombie to slow him down. One hit from the enemy but may be enough to take her out.

Marco Theseus Cain |

He might have expended all his touches of curruptuon on the way over here, or if not he's at just moderate HP
While running is still Plan A
If we can disarm him and he runs out of TOC it'd might let us finish him off

Vuzi Ognok |

I have a brand new spell called Boneshaker. For our undead friend, if he fails a fort save DC17, I can force him to move his speed. I can try to force him to fall into Mag's pit. Does that sound helpful?
All my stuff requires saves to be failed or buffs for the party.

DW Duck |

Boneshaker is one of my absolute favorite spells. Terrifying fluff. I'm a little confused though because undead traits suggest auto success on Fort saves? Am I understanding that right?
The goat bleats...

Maglin |

Regardless of if it auto succeeds, I'd assume it has a high chance of success. Paladins.

DW Duck |

Sooo... Maglin needs to make a save to end Skellys turn, party up?

DW Duck |

Doing some housekeeping before we get to town.
Vuzi, did you want to keep the Auto-Broom or is that in the sell pile?
The loot from the ogre room has been calculated. Potion was set aside. Everything else was chalked up to loot. Bearskin Rug, Sword no one wanted. Roughly 500 Gold after converting to sell prices.
Vuzi, Cain, do you have any opinions on how we split gold? Whether we want to divide off some gold for general party expenses, or even just keep it in one big pile.
Either way, regardless of answers to any of these questions, we're looking at a minimum of 2,000 gold each if everyone wants an idea for their shopping lists budget.

Maglin |

Just remembered that I'm still invisible, and as such my description of Maglin is uh...purely for science I guess.

DW Duck |

Dalkk takes pity on his companion and reaches across the table to give Maglin a new 20 sided.

Marco Theseus Cain |

... Can I have one too
I rolled a 2 when true striking...

Maglin |

Lol.
Hey, it's only fair, considering the number and placement of crits throughout the fight. Plus, I've always wanted to be able to say I failed a DC 0 check. It makes me very certain that I'm playing a proper wizard.

DW Duck |

You know there really is something beautiful about rolling a 2 and getting 35, but yes, d20s for all

DW Duck |

You know there really is something beautiful about rolling a 2 and getting 35, but yes, d20s for all
Also, please survive the incoming AoO

Marco Theseus Cain |

It's 37 not 35 I'm currently at full HP thanks to our feline friend's wand and I have 10 power points and DR 6/- so I will survive the AOO.... whether I survive his own attack is more uncertain