Academy of Secrets

Game Master mathpro18


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Shadow Lodge

Proffered Character Details:

Name: Mordecai Shrykeson
Class: Orale of Bones 8/Agent of the Grave 5
Race: Human
Alignment: Lawful Evil

I'd like to not start setting out attributes and building a character sheet until its confirmed that i'm in the game if you don't mind.

Proffered Character Backstory:

Law exists to prevent anarchy. Anarchy is the source of all evil. The law must be upheld with all power and strength necessary to prevent chaos. These are the lessons Mordecai's youth taught him. He was raised as the son of the town magistrate, a kind man who never punished more than was fair and treated all as equals, rich or poor, criminal or not.

Then the Withering came.

The town was quarantined as a hideous diseases truck down its denizens. It spared young or old, strong or weak. Every day, more of the townspeople tried to steal from the village store and escape the city walls. To maintain the order necessary for the town to survive until help could come, Mordecai's father become harsher and harsher, hanging all who stole or tried to flee- the young, the pregnant and elderly all died at the order of his gavel.

Eventually, fear and anger overcame the town. They gathered together in an enormous mob, took the magistrate from his house and hanged him from the gallows where he had sent so many to die.

In a cold and emotionless fog, Mordecai silently timed the mob from his hiding place in his father's cellar. It took two minutes and thirty-two seconds for the mob to turn upon itself in an orgy of blood and pillaging and raping.

When the doctors came the next day, they found the city covered with the gore of fear-driven anger unchecked. None survived, save a pale youth found from the cellar of a burning house.

Mordecai.

Since that day, Mordecai has scoured the land for the power to stay the chaos of anarchy and enforce the law his father taught him. The glow of dark divine power he discovered in his mind came as unneeded confirmation of the rightness of his mission. He uses that power to animate the remains of servants of chaos with the power of his Law, and send them as his hands against his enemies.


Sky Captain Herry Klemp
Gnome Summoner 13L


Still working out some of his level stuff but heres the outline, I made him at 15th but will drop him two levels no worrys, went with 20 point buy in the end.

GSV "Yet more Gravitas"

Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well, stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew.

The Idea of Klemp:

The idea behind Klemp and the Ship of dolls, is that as a PC he flys around playing Captaion on a miniature ship, the body of the ship is his Eidolon, the Crew of the ship is himself and 6 Soul Stone dolls. The ship has a "hanger" which is an Intelligent Portable hole call "The Docks"
Yes you read that right an "Intelligent Portable hole" Most of the time the Captain eats lives and sleeps in "The Docks" he can do this as he has a amulet adaption. In side "bay is a Small home with all thats needed for the crew and him to fix and get on with life. Wile he sleeps of course the Eidolon gos back to its plain of being. But as thats just for 2 hours a day, Rung of Sustenance. Kelmp us happy for the down time. To make himself small so as to fit on his craft he as had reduce person perminetly cast on himself. making him 1'6" tall just as his dolls.
So how dos this PC fight, the big think in pathfinder, well he can cast spells and can his crew from deck, but also he has fitted 8 wands of magic missile on mounts for his Dolls to fire 4 on each side,
So in a fight he brings the Ship to bear and gives the bad guys a broadside if magic missiles. Sorry just loved that idea, As the ship flys along he can also spot things and help as best he can.
I know this may seem odd but I just had to make him.

Physical description:

Standing some 1'5" you could mistake him for a True Fay but the good
Sky-Captain Henry Klemp is a Gnome who has magicked himself that size.
As most know to ward off the Bleaching some Gnomes will just about do anything to keep life interesting. Klemp how ever dos not have that problem has he is Brilliant but also mad. This would make for a most interesting life for any one, but when your someone like Klemp, who has been around, seen may a fight and adventures. You can go full Eccentric.
He talks is "Bally good old chap way" and "Tooly pip lets get the Blighters what! what!" and likes to bellow to his crew of dolls when ever the mood takes him. Often to be seen on the fighting deck of his Sky-Ship Eidolon drilling his doll crew.

He likes fine flyers outfits with lever cap and goggles, Fine Britches and coat. Tiny Spyglass in hand looking out and down at the worlds, and other planes. And many he has been to he has been to, mostly the Plane of Air where he has meny air experimentals friends.
Hes wee boots tapping he most often can be found in his Intelligent Portable hole "The Hanger" Fixing the flight shell, or reading books on flight and other technical things.


I would like to know if one of two of my char concepts is liked and approved before I go on to make an alias

Dark Archive

Quick question, hit points, rolled or average?


Im visiting family and may not have much time until next week to work on the crunch for Polgara.

She's a battle wizard from a long line of elven wizards. She took up battle magic as a way to differentiate herself from the many many wizards in her lineage. She's a wand smith with the "staff like wand" discovery. I've got a bunch of ideas in my head, but I'll get them on "paper" as soon as I can.

Am I really the only one who submitted a straight wizard? lol. That's funny.


Just posting as I update.
Currently bumping Varrel to 13th.
Backstory in profile.


ulgulanoth wrote:
Quick question, hit points, rolled or average?

Good point


here is Lotio, I'll finish him soon

The Exchange

Finishing up my monk, I'll take care of traps, I think. I picked up a level of Trapper Ranger and got trapfinding, and I've picked up Wisdom in the Flesh (Disable Device), so I've got a +27 total modifier, I think. I don't have it in front of me.

DM Mathpro, I'd like to ask about other belts for physical stats. Each additional stat costs 1.5 it's base cost, so could I, instead of say, a +6 belt for 36k, purchase a +4/+2/+2 belt for 28k? For that matter, can I also combine other magic items in the same fashion? Specifically, Eyes of the eagle with Goggles of Minute Seeing.

Magic item Creation

d20pfsrd, Magic Item Creation, Additional Abilities wrote:
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

Edit: Nevermind regarding the goggles. I've decided against them.


Here is my submission. Still working on stats and back story, but the basic idea (and most of the stats are done).

Basically he is a gnome oracle of Pharasma who is dedicated to investigation.

He covers a number of bases:

1) He excels at finding traps with a +37 perception to find traps and +29 to disable them.
2) He has a lot of healing resources (channeling, full oracle casting, quickened heals a couple times a day from a revelation).
3) He is a pretty decent summoner to give him something to do when finding traps and healing are not needed.
4) I gave him a good number of divination spells to help research (and because they bit the background.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Polgara wrote:

This is Tiny Coffee Golem.

Polgara will be my submission. It's a work in progress at this point. SHe will be an elven teleportation specalist until I hear feedback on the other ideas. ;-)

I sure hope she's a sorceress, at least, considering her name... : )


having a rethink, got an idea for some thing that will really help with this game outline


motteditor wrote:
Polgara wrote:

This is Tiny Coffee Golem.

Polgara will be my submission. It's a work in progress at this point. SHe will be an elven teleportation specalist until I hear feedback on the other ideas. ;-)

I sure hope she's a sorceress, at least, considering her name... : )

She'll be a wizard. The mythos of her name is from a different genre and if it had a gaming system it wouldn't be vatican casting. ;-)

Grand Lodge

Finished my character, spells and gear are up.

"Ready to go whenever you all are ready."
An elf stands in the corner, leaning on his rapier.


Just need word on hp and i'm done


Doing Skills and spells now.
Otherwise done. Will be ready to go.


GSV "Yet more Gravitas" here how do you feel about a PC that flys at 110mph per round, hehe. (I'm not joking she moves that fast)
Can hit you and be 80' away before you know it. O and she strong, nimble and has all kinds of magics and skills. She may just be what a team needs to live through this so meet.

Dame Nitallia Volonsky, A lady who would just like to fly into your lives , who loves gold and most of all doing the impossible.


I'm going to withdraw interest on this one. If anyone wants to make an Arcane Trickster, please feel free. Good gaming to all.


Was wondering if the ARG or Tian Xia Handbook since they are both paizo and up on PFSRD?


Phew. Finished Spells known and Prepped.

Took 11000gp to buy all the spells I wanted for my spellbook.

Varrel is pretty much done. Just have 5100gp left to spend and flesh out my familiar.

[b]Also an answer on whether Advanced Race guide is allowed?[/b


Dropping out GM sorry, have to similar a PC in another game now.

Have fun one and all


Varrel Thrunebane wrote:

Phew. Finished Spells known and Prepped.

Took 11000gp to buy all the spells I wanted for my spellbook.

Varrel is pretty much done. Just have 5100gp left to spend and flesh out my familiar.

[b]Also an answer on whether Advanced Race guide is allowed?[/b

I recently realized that it's a lot cheaper to pay the cost to copy spells from another wizard's spellbook than it is to transcribe them from scrolls (only half again what it costs to scribe into your spellbook. That should free up some gold for you.


I may have missed this, but how do item creation feats and starting gold interact?

If I can make something is it half price for purposes of starting gold? I ask because I'm making Polgara as a wandsmith. Having them be at half price is both themantic and incredibly helpful. I can work with either. Just let me know. Thank you.

Edit: same question for bonded items.


Sorry I haven't gotten back to you sooner everyone...been a busy weekend...dealing with a pregnancy is so much fun...

Lumped all the questions I found into one post just to make it a little cleaner and not drive up the post count. If I missed anyones question I'm sorry.

I'll start looking over characters tomorrow...need to catch up on my other games from this weekend.

Dreaming Warforged wrote:


Why would you say the other games died?

A combination of lack of posting on my part and then the players parts. Thankfully my last attempt at running this got a lot further than my first attempt which gives me hope that we’ll be able to finish it with this third attempt.

Tiny Coffee Golem wrote:

I have a lot of ideas for arcane characters. Let me think about it and i'll submit an idea soon.

Edit: Quick question. WIll this be a one shot or will these characters eventually level up and turn into a full campaign?

This will be a one-shot. There is no need to track xp because the character will never level up. While I want my players to play characters there interested in don’t build something you want to see grow because it won't happen…unless the game play is so awesome with the group that I decide to do a spin off…but I doubt it.

Belle Mythix wrote:


Does it have to be a spellcaster? if yes, does it have to be Arcane?

No it doesn’t have to be a spell caster and if it is divine casters are fine. The way the game starts is your all adventurers out doing the adventuring thing when you’re summened to the academe for a festival.

NeoSeraphi wrote:

Oooh! This sounds like the perfect opportunity to actually play a Spellbreaker barbarian! Mathpro, let me know if we are all required to play arcane casters. I'd rather play a templar-style character (If you've played Dragon Age, you know what I'm talking about), someone who is suspicious of arcane magic and therefore got a job as a security guard at the Acadamae. Will be rolling a dwarf.

This sounds perfect. As I mentioned above you don’t need to be a spell caster and I think this would be very very interesting to see this play out…especially with all the fun stuff that’s going on. Would you build him like Alastair(the country bumpkin type)?

GSV "Yet more Gravitas" wrote:


If you let me have the second set, Im thinking Hell Knight, or Monk/Shadow-dancer/Synthesist.

I wasn’t going to let people reroll but you’re roll was so poor that I’m going to bend just this once and let you use the second set.

NeoSeraphi wrote:


Well, Mathpro, would you be willing to let me use the Earth Breaker from Inner World Sea Guide as my weapon?

Thanks for reminding me…forgot so say that pretty much any book put out by Paizo is legal so if you want to flavor your characters with some of the other books that’s more than fine. I’m even allowing flavor material out of the ARG just not the race building rules. If you want to take race traits, archetypes, feats, or magic items out of the ARG though go right ahead.

Black Thom wrote:


Item: Gloves of Sensitivity (+10 Disable Device) for 10,000 gp?

Divine: Liberation Domain, Exploration Sub Domain

Arcane: Teleportation School, Shadow School

What book is that magic item from?

ulgulanoth wrote:
Quick question, hit points, rolled or average?

Going to go ahead and do average + 1.

Edgar Lamoureux wrote:


DM Mathpro, I'd like to ask about other belts for physical stats. Each additional stat costs 1.5 it's base cost, so could I, instead of say, a +6 belt for 36k, purchase a +4/+2/+2 belt for 28k? For that matter, can I also combine other magic items in the same fashion? Specifically, Eyes of the eagle with Goggles of Minute Seeing.

I don’t have the prices in front of me right now but if your math is correct then go ahead.


Lotio is finished


Gonna roll for HP now.
8 = 8for 1st level
1d8 ⇒ 6
1d8 ⇒ 3
1d8 ⇒ 7
1d8 ⇒ 6
1d8 ⇒ 4
1d8 ⇒ 8
1d8 ⇒ 4
1d8 ⇒ 5
1d8 ⇒ 8
1d8 ⇒ 7
1d8 ⇒ 6
1d8 ⇒ 4

76HP plus CON mod.


Question:
For HP you said average +1. So if I have D6's I get 4 HP +Con per level or in this case (13X4)+con = 52+con. Is that right?


Would this Oracle curse be too much?

Mute curse:
(x)'s oracle curse renders him/her mute --- s/he can't speak or use verbal spell components. This same curse, though, grants him/her the ability to cast all spells as if using the Silent Spell metamagic feat without modifying that spell's actual level. In addition, (x) can communicate telepathically with any creature s/he is in physical contact with. S/He can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link his/her mind to that creature during telepathic communication.

It comes from Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6) (PFRPG) , Zaiobe

James Jacobs admited it is more suited for NPCs than PCs


still waiting to hear back about the concepts


Here is my submission with more complete backstory and stats. Description is forthcoming.


Polgara wrote:

Question:

For HP you said average +1. So if I have D6's I get 4 HP +Con per level or in this case (13X4)+con = 52+con. Is that right?

Sorry I didn't make it clear. Still doing Max+Con at first level so give your self 54+con hit points.


DM Mathpro wrote:
Polgara wrote:

Question:

For HP you said average +1. So if I have D6's I get 4 HP +Con per level or in this case (13X4)+con = 52+con. Is that right?
Sorry I didn't make it clear. Still doing Max+Con at first level so give your self 54+con hit points.

Good to know. Thank you.

I'm at a bit of an impass finishing my character until this question gets answered:

Polgara wrote:

I may have missed this, but how do item creation feats and starting gold interact?

If I can make something is it half price for purposes of starting gold? I ask because I'm making Polgara as a wandsmith. Having them be at half price is both themantic and incredibly helpful. I can work with either. Just let me know. Thank you.

Edit: same question for bonded items.


Polgara wrote:
DM Mathpro wrote:
Polgara wrote:

Question:

For HP you said average +1. So if I have D6's I get 4 HP +Con per level or in this case (13X4)+con = 52+con. Is that right?
Sorry I didn't make it clear. Still doing Max+Con at first level so give your self 54+con hit points.

Good to know. Thank you.

I'm at a bit of an impass finishing my character until this question gets answered:

Polgara wrote:

I may have missed this, but how do item creation feats and starting gold interact?

If I can make something is it half price for purposes of starting gold? I ask because I'm making Polgara as a wandsmith. Having them be at half price is both themantic and incredibly helpful. I can work with either. Just let me know. Thank you.

Edit: same question for bonded items.

Not sure about bonded items but crafting is going to be half price in terms of starting gold. I think I'm going to put a cap on the amount you can spend on wands though. I'll be generous since you are a wandsmith and say no more than 100k can be spent on wands.


DM Mathpro wrote:


Not sure about bonded items but crafting is going to be half price in terms of starting gold. I think I'm going to put a cap on the amount you can spend on wands though. I'll be generous since you are a wandsmith and say no more than 100k can be spent on wands.

That's what I was hoping you would say.

Re spending cap: Well crap. I wasn't planning on spending quite That much. lol.


I'm interested, I would like to take a look at some prestige classes. They get good about that level. I'll be back in a few hours with some ideas.


Oterisk wrote:
I'm interested, I would like to take a look at some prestige classes. They get good about that level. I'll be back in a few hours with some ideas.

I can vouch for Oterisk. We've played well together in a few games.

TCG
AKA: Polgara


Polgara wrote:
DM Mathpro wrote:


Not sure about bonded items but crafting is going to be half price in terms of starting gold. I think I'm going to put a cap on the amount you can spend on wands though. I'll be generous since you are a wandsmith and say no more than 100k can be spent on wands.

That's what I was hoping you would say.

Re spending cap: Well crap. I wasn't planning on spending quite That much. lol.

Well its a cap...you can spend less than that obviously.


DM Mathpro wrote:
Polgara wrote:
DM Mathpro wrote:


Not sure about bonded items but crafting is going to be half price in terms of starting gold. I think I'm going to put a cap on the amount you can spend on wands though. I'll be generous since you are a wandsmith and say no more than 100k can be spent on wands.

That's what I was hoping you would say.

Re spending cap: Well crap. I wasn't planning on spending quite That much. lol.

Well its a cap...you can spend less than that obviously.

I just found it funny. That's all. I'm a litte off sometimes. ;-)


Belle Mythix wrote:

Would this Oracle curse be too much?

** spoiler omitted **

It comes from Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6) (PFRPG) , Zaiobe

James Jacobs admited it is more suited for NPCs than PCs

Sorry I didn't see this earlier...I think I will allow it


So to keep things a little more organized for me I went through and made a list of who's playing what. If I missed your character or have the wrong class listed let me know.

Completed Characters:
Varrel-Hexcrafter Magus
Litio Castovel- Cleric
Elrod Véneanár- Magus
Grant Spellbreaker-Spellbreaker Barbarian

Incomplete/Unsure Characters:
Polgara-Wizard
Ghanis Inahe-Elf Wizard?
Deevor- Bard or Druid?
The Foxrat-Gunslinger/Rogue?
Harren Whisperwood-Oracle
Edgar Lormoureux- Palidan/Monk
Mordecai Shrykeson- Oracle of bones
Dreaming Warforged- Barbarian/Alechemist/Pathfinder delver
Joriandrake-Archaeologist/witch

No class specified:
Black Thom
Reckn'Ball
Joshua Hurtz
Jman72
Belle Mythix


joriandrake wrote:
still waiting to hear back about the concepts

Your archeoligoist/witch idea is fine with me.

Liberty's Edge RPG Superstar 2011 Top 32

Mine is effectively complete. I may make some tweaks, but done for the most part.


2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11

Would you consider age modifiers, or would you rather not?


Lets try again:

2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18

2

2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11

3

2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18

Can I take the 3rd one?


Or their equivalent in point buy?

(The first one is 28, the second one is 29, the third one is 40)


This character is complete. I finalized gear, spells, and feats.

Shadow Lodge

Just to check, GM- will you only be accepting players who have made up a character sheet into your game, or are you okay with us just submitting name, backstory and class/party role outline?

Asking because I would very much like to play and while I would rather not have to put together a whole new character sheet until I know i'm in, in, if not doing so means I definitely won't get in I will start work on the sheet.

Shadow Lodge

Nevermind, got bored and did my character sheet anyway :)

I took a 20-point buy and did 5 HP per level (D8 hit dice), hope that's okay.

Mordecai Shrykeson:
Character Sheet

PC Name : Mordecai Shrykeson Gender : M HD : 1d8
Player Name : Height :
Race : Human Weight : HP : 11/11
Class : Oracle 8, Agent of the Grave 5 Age : 39 Current/Normal
Level : 13 Hair : Grey
Align : LE Eyes : XP:
Deity: Unknown Speed: 30t Needed for
Size : Med Next Level :
SHEET UPDATED :
Perception : 13 Sense Motive : 0
--------------------------------------------------------------------------- -----
ABILITIES
Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score

STR : 07 -- -- -- 07 / -2
DEX : 14 -- -- -- 14 / +2
CON : 10 -- -- -- 10 / +0
INT : 12 -- -- -- 12 / +1
WIS : 10 -- -- -- 10 / +0
CHA : 18 +2 +4 +3 27 / +8

4th:CHA 8th:CHA 12th:CHA 16th: 20th:
--------------------------------------------------------------------------- -----
COMBAT STATISTICS

ARMOR CLASS BASE ATTACK BONUS:
AC Total : 16 MELEE RANGED
AC when Flat-Footed 12 Total: -2 Total: 10
AC vs Touch Attack 14 Base: 08 Base: 08
Base: 10 STR: -2 DEX: +2
Armor: 04 Misc: -- Misc: --
Shield: 00
Dexterity: 02 INITIATIVE
Size: -- Total: 06
Magic: -- DEX: 02
Misc.: -- Misc.: 04
Dodge : --
Deflection : -- CMB : 6
Natural : -- CMDB: 18
Competance : --
Luck : --

--------------------------------------------------------------------------- -----
SAVING THROWS
evasion: no uncanny dodge: no

Total Base Ability Misc Magic
Fortitude : +8 = 5 + 0 + 0 + 3
Reflex : +9 = 4 + 2 + 0 + 3
Will : +12 = 9 + 0 + 0 + 3

Resistances:
Acid: Cold: Elec: Fire: Sonic: Poison: Spell:
General:
--------------------------------------------------------------------------- -----
RACIAL TRAITS
Sacred Conduit
Magical Lineage
--------------------------------------------------------------------------- -----
LANGUAGES SPOKEN
Common
Necril
--------------------------------------------------------------------------- -----
FEATS Indicate for level, class, race, etc.
1- Spell Focus (Necromancy)
1- Improved Channel
3- Undead Mastery
5- Extend Spell
7- Improved Initiative
9- Spell Specialization (Animate Dead)
11- Extra Channel
13- Quicken Spell

--------------------------------------------------------------------------- -----
CLASS ABILITIES
Tongues- Infernal
Raise the Dead
Undead Servitude
Death's Touch
Command Undead
--------------------------------------------------------------------------- -----
PRESTIGE CLASS ABILITIES
Inspired Necromancy
Lich's Touch
Unholy Fortitude
Undead Manipulator
Negative Energy Conduit
Death's Shroud
Negative Energy Affinity
--------------------------------------------------------------------------- -----
SKILLS

Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+6 = 8 +8 +0 | Bluff (CHA) Yes
+6 = 3 +8 +3 | Diplomacy (CHA) Yes
+? = 5 +1 +0 | *Knowledge: Religion (INT) No
+? = 5 +1 +0 | *Knowledge: Planes (INT) No
+2 = 13 +0 +0 | Perception (WIS) Yes
+5 = 5 +1 +3 | Spellcraft (INT) No

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------- -----
WEAPONS
Monks should also list bare-handed attacks here.

NAME : Light Crossbow NAME : NAME :
ATT : 2+BAB ATT : ATT :
DMG : 1d8+2 DMG : DMG :
CRIT : 19-20x2 CRIT : CRIT :
RNG : 80ft RNG : RNG :
WGHT : 4 WGHT : WGHT :
TYPE : P TYPE : TYPE :
SIZE : SIZE : SIZE :
COST : COST : COST :

COMBAT MANEUVER BONUS: BAB 00 + STR -2 + SIZE 00 = -2
COMBAT MANEUVER DEFENSE BONUS: 10 + BAB 00 + STR -2 + DEX +2 + SIZE -- = 10
--------------------------------------------------------------------------- -----
PROTECTION

ARMOR SHIELD
NAME : Mithral Chain Shirt NAME :
TYPE : Light TYPE :
AC BONUS : 4 AC BONUS :
MAX DEX : 6 CHECK PENALTY :
CHECK PENALTY : 0 SPELL FAILURE :
SPELL FAILURE : 0 WGHT : 15
SPEED: 30ft PROPERTIES:
WGHT : 12 COST:
PROPERTIES:
COST:

--------------------------------------------------------------------------- -----
EQUIPMENT
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.

Item # Cost Weight Location Notes
Light Crossbow
Mithral Chain Shirt
Onyx Dust 6000gp worth
100ft Silk Rope
Hammock
Chalk x5
Signal Whistle
Waterproof Bag
Ink Vial
Ink Pen
Parchment x5
Flint and Steel
Waterskin
Elephant Skeleton x3
Stirge Skeleton x5
Hippogriff Skeleton
Heavy Horse Skeleton
Hawk Skeleton x5

Total weight carried: 21lb
Light Load: 23lb Medium Load: Heavy Load:
Lift over head: Lift off ground: Push or Drag:

--------------------------------------------------------------------------- -----
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
Death's Head Talisman (24HD)
Headband of Charisma +4
Cloak of Resistance +3
Ring of Blinking
Ring of Invisibility
Bag of Holding VI x5
Handy Haversack
Wand of Cure Light Wounds,

--------------------------------------------------------------------------- -----
TREASURE

PP:
GP: 180
SP:
CP:

MISC.:

GEMS:

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SPELLS/COMBAT RITUALS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and divine spells,
cut and paste tables as needed.

Base Ability
Lvl DC Spell/Day Bonus Spell Per Day
0 17 ? + 0 = Inf
1 18 5 + 1 = 6
2 19 5 + 1 = 6
3 20 5 + 1 = 6
4 21 5 + 1 = 6
5 22 4 + 1 = 5
6 23 2 + 1 = 3
7 ? ? + ? = ?
8 ? ? + ? = ?
9 ? ? + ? = ?
10 ? ? + ? = ?

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bleed
Create Water
Detect Magic
Detect Poison
Guidance
light
Purifiy Food and Drink
Read Magic
Stabilize

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Detect Good
Restore Corpse
Comprehend Languages
Sanctuary
Murderous Command
Cause Fear
Inflict Light Wounds

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cure Moderate Wounds
Eagle's Splendor
Protection from Good
Lesser Restoration
Bull's Strength
False Life
Inflict Moderate Wounds

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Agonize
Cure Serious Wounds
Magic Circle versus Good
Bestow Curse
Animate Dead
Inflict Serious Wounds

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dimensional Anchor
Lesser Planar Ally
Summon Monster VI
Fear
Inflict Serious Wounds
Dismissal

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Summon Monster V
Raise Dead
Slay Living
Mass Inflict Light Wounds

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Planar Ally
Circle of Death
Inflict Moderate Wounds, Mass

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Waves of Exhaustion

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

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HISTORY / BACKGROUND
Law exists to prevent anarchy. Anarchy is the source of all evil. The law must be upheld with all power and strength necessary to prevent chaos. These are the lessons Mordecai's youth taught him. He was raised as the son of the town magistrate, a kind man who never punished more than was fair and treated all as equals, rich or poor, criminal or not.

Then the Withering came.

The town was quarantined as a hideous diseases truck down its denizens. It spared young or old, strong or weak. Every day, more of the townspeople tried to steal from the village store and escape the city walls. To maintain the order necessary for the town to survive until help could come, Mordecai's father become harsher and harsher, hanging all who stole or tried to flee- the young, the pregnant and elderly all died at the order of his gavel.

Eventually, fear and anger overcame the town. They gathered together in an enormous mob, took the magistrate from his house and hanged him from the gallows where he had sent so many to die.

In a cold and emotionless fog, Mordecai silently timed the mob from his hiding place in his father's cellar. It took two minutes and thirty-two seconds for the mob to turn upon itself in an orgy of blood and pillaging and raping.

When the doctors came the next day, they found the city covered with the gore of fear-driven anger unchecked. None survived, save a pale youth found from the cellar of a burning house.

Mordecai.

Since that day, Mordecai has scoured the land for the power to stay the chaos of anarchy and enforce the law his father taught him. The glow of dark divine power he discovered in his mind came as unneeded confirmation of the rightness of his mission. He uses that power to animate the remains of servants of chaos with the power of his Law, and send them as his hands against his enemies.


Almost wrapped everything up on paper. WIll translate it to digital soon.

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