About Sky-Captain Henry Klemp
Sky Captain Herry Klemp
Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well, stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew.
The Idea of Klemp:
The idea behind Klemp and the Ship of dolls that as a PC he flys around playing Captaion on a miniature ship, the body of the ship is his Eidolon, the Crew of the ship is himself and 8 Soul Stone dolls. The ship has a "hanger" which is an Intelligent Portable hole call "The Docks"
Yes you read that right an "Intelligent Portable hole" Most of the time the Captain eats lives and sleeps in "The Docks" he can do this as he has a amulet adaption. In side "bay is a Small home with all thats needed for the crew and him to fix and get on with life. Wile he sleeps of course the Eidolon gos back to its plain of being. But as thats just for 2 hours a day, Rung of Sustenance. Kelmp us happy for the down time. To make himself small so as to fit on his craft he as had reduce person perminetly cast on himself. making him 1'6" tall just as his dolls.
So how dos this PC fight, the big think in pathfinder, well he can cast spells and can his crew from deck, but also he has fitted 8 wands of magic missile on mounts for his Dolls to fire 4 on each side,
So in a fight he brings the Ship to bear and gives the bad guys a broadside if magic missiles. Sorry just loved that idea, As the ship flys along he can also spot things and help as best he can.
I know this may seem odd but I just had to make him.
Standing some 1'5" you could mistake him for a True Fay but the good
Sky-Captain Henry Klemp is a Gnome who has magicked himself that size.
As most know to ward off the Bleaching some Gnomes will just about do anything to keep life interesting. Klemp how ever dos not have that problem has he is Brilliant but also mad. This would make for a most interesting life for any one, but when your someone like Klemp, who has been around, seen may a fight and adventures. You can go full Eccentric.
He talks is "Bally good old chap way" and "Tooly pip lets get the Blighters what! what!" and likes to bellow to his crew of dolls when ever the mood takes him. Often to be seen on the fighting deck of his Sky-Ship Eidolon drilling his doll crew.
He likes fine flyers outfits with lever cap and goggles, Fine Britches and coat. Tiny Spyglass in hand looking out and down at the worlds, and other planes. And many he has been to he has been to, mostly the Plane of Air where he has meny air experimentals friends.
Str 21 +5 (0 points -2race -2Size) (+5Books)(+6Item)(+4Advanced)
Dex 29 +9 (2 points 2size) (+5Books)(+6Item) (+4Advanced)
Con 29 +9 (2 points 2racial)(+5Books)(+6Item) (+4Advanced)
Int 41 +10 (11 points) (+8feat)(+5Books)(+6Item) (+4Advanced)
Wis 36 +8 (2 points) (+8feat)(+5Books)(+6Item) (+4Advanced)
Cha 43 +11 (7 points 2racial 3levels) (+8feat)(+5Books)(+6Item) (+4Advanced)
Fort = +26 12+9 (+5Item)
REF = +26 12+9 (+5Item)
Will = +25 12+8 (+5Item)
HP dice 1d8X20(100) + Con 180 = HP's ( 280HP )
AC Base 14 14Tuch/12Fi
Initi +9 speed 20f/30f
Space 2 1/2'
Weapon and Armor Proficiency: Summoners are proficient with all simple weapons. Summoners are also proficient with light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass summoner still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Feats & Traits:
Feats 10 -
Traits 2 -
Benefit: When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. Your GM may rule that some things are just not suitable for use in certain ways; for example, gluing a dead orc’s face to your own face won’t help you disguise yourself as an orc.
Class Skills <
+17 Acrobatics(+2dex, 0rank +15Headband)
0Level = 6 any
1Level = 6 8/day
2Level = 6 7/day
3Level = 5 7/day
4Level = 4
5Level = 4
To spend 140,000gp
Head Band of vast Int +6 (+15 3 skills) 36,000gp
Captain klemp's Soulbound Doll Crew:
Small mechanical looking dolls made from Adamantium and Jade.
they move around inside the Captains living craft, when not in use then go into his portable hole.
N (see below) Tiny construct
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Speed 20 ft.
3/day—light, mage hand, open/close, prestidigitation
Str 7, Dex 14, Con --, Int 11, Wis 10, Cha 9
Alignment Variation (Ex)
The weakened conviction of a soulbound doll’s soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.
Soul Focus (Su)
The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Intelligent Portable hole - The Hanger:
Is an Intelligent Portable hole used by Sky-Captain Henry Klemp
as his base of operations and where he can repair them inner core of his sky ship. He has placed with in it a docking device that means he can hook up the Sky-Ships living core and then dismiss it, wile he works on the core. He carry's "The Hanger" it in his hip pocket and when needed it teleports itself ahead or under the ship, opens its self up and lets the ship or core only in then closes again.Its that simple, once inside the good Captain and his crew can rest and enjoy life.
special abilities -
Slot —; Price 20,000 gp; Weight —
The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 10 minutes. The cloth does not accumulate weight even if its hole is filled. Each portable hole opens on its own particular nondimensional space. If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.
Editor's Note: Portable hole uses the terms "nondimensional" and "extradimensional" interchangeably which suggests they are just different terms for the same concept.
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial Traits.
"Sky-Ship" is a large snake like craft, self-aware and capable of independent thought, its from is steam-punk in nature, half mechanical half magical being. With in its form a tiny crew can live and operate,
Inside a construction called "the core" in which the crew move around to the Fighting decks (where magic weaponry are located), living and storage spaces. When Summoned it forms around a this cylindrical interlinked hollow Adamantium cartage that form a kind of back bone.
One may think some one had taken some suits of Adamantium plate and reworked them into a finely crafted set in linked and universal jointed compartments, Which was just what the sky captain did. The Sky ship then forms around this (not inside it) making a living magical outer shell that can fly and carry the core. The Edalone has a reflective blueish chrome mirror finish, like some thing made of liquid iridescent brilanteen blue and Silver steel. It seems to reflect its surroundings as it swims passed in the air. When in "The Hanger" it is held in place by a docking mechanics.
HD 12 = 10+66=76HP
Max Attacks 6
Then Evolution Pool 20 Points - (4left)
Mount (Ex) 1EP
Improved Natural Armor (Ex)x3 +6AC 3EP
Flight (supernatural ability) 7EP
Skilled - Fly +8 1EP
Large (Ex) 4EP
+5 Acrobatics(+5dex, 0rank)<