Academy of Secrets

Game Master mathpro18


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Seeing how my second attempt at this game died I figure I would try running it again. Third times a charm or so they say.

Character Creation guidelines:
Characters are level 13
Standard wealth by level(140,000)
Classes from Core, APG, UM, and UC are acceptable
NO third party publishing sources allowed
Core races only.
2 traits
Stat generation will be 2d6+6 or 20 point buy which ever is higher.

I'm looking for about 4-6 players ultimately. I will keep this open for a week or until I get 4-6 strong player concepts which ever comes first.

Any other questions can be posted here.

Spoiler:
Background:

Every year the Acadamae—Korvosa’s prestigious school of the arcane arts—opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing their luck against the university’s strongest defenses, the competitors pull out all the stops as they vie for a chance at a fortune in gold and magical treasure. This year, the school’s headmaster has invited the heroes to participate, against the contest’s longstanding traditions. While the Breaching Festival has not seen a champion in over a century and a half, this year’s festival promises to be the deadliest trial the school has ever known. Should the heroes reign victorious, the secrets they may uncover promise more than gold and glory—they may rock the very foundation of the Acadamae, and even the entire city!

Just so you know I'm not sure how often I'm going to be able to get online this weekend to check this thread but figured I'd see if I could get any bites.


Definitely interested.

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 4) + 6 = 13

Edit: 20 point buy it is.


I have a lot of ideas for arcane characters. Let me think about it and i'll submit an idea soon.

Edit: Quick question. WIll this be a one shot or will these characters eventually level up and turn into a full campaign?


Just rolling the bones:

2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 3) + 6 = 12

Arcane shouldn't be an issue... This 10pt buy-roll might be!


Rolls:

2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (4, 5) + 6 = 15

Could go with a Barbarian/Alchemist/Pathfinder Delver...

Why would you say the other games died?

Dark Archive

I'll try my hand at this
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (1, 1) + 6 = 8


Dotting. Cmon dice, daddy needs some high stats!

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (4, 6) + 6 = 16


Wow exactly in line with a 20 pt buy...

Dark Archive

hmmm maybe a cleric...


I'm thinking Conjuration teleportation specalist wizard (my favorite), Master summoner (havent played much) or Synthesist (never played one).

DM, any feelings on those concepts either good or ill?

Edit: Or a lazy halfling wizard who has in improved familiar elemental in the shape of an easy chair that he rides around all the time. ;-)


Im thinking Vanilla Magus for this one, will have crunch here soon


Going to throw my hat into the ring on this one. I'm thinking Arcane Trickster. Ninja sorcerer, probably, but if that's a problem, let me know and I'll make a wizard thief.

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (1, 5) + 6 = 12

That'll do!


psychicmachinery wrote:

Going to throw my hat into the ring on this one. I'm thinking Arcane Trickster. Ninja sorcerer, probably, but if that's a problem, let me know and I'll make a wizard thief.

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

That'll do!

Well, I'm jealous.


2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15

Not too bad, thinking I just need to up the stats on this character.

The Exchange

HMMMMMMmmmmmm. Level 13? The possibilities...
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10


This is Tiny Coffee Golem.

Polgara will be my submission. It's a work in progress at this point. SHe will be an elven teleportation specalist until I hear feedback on the other ideas. ;-)


Pathfinder Adventure, Adventure Path Subscriber

OK, rolling just in case I feel like getting into it.
Could try a hmmm ... a bard or something ... or Druid ... ???
But really wanted to say DM Mathpro is a good DM, I'm enjoying one of his other games, its a lot of fun.
There you go, endorsing the DM ... :)

2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11


2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 4) + 6 = 16

OK, will use 20 PB.

Does it have to be a spellcaster? if yes, does it have to be Arcane?


I have an idea for a Gunslinger/Rogue character... I don't know how to roll on the forums though


How many times can we roll? LOL


TheFoxRat wrote:
I have an idea for a Gunslinger/Rogue character... I don't know how to roll on the forums though

Below the text entry box, there is a "How to format your text" thing.

Grand Lodge

Here is Aroach1188's Magus/Duelist. Fits kinda well with the fluff of the magus. Will be finished here soon, just need spell selection and arcana stuff finished up

Liberty's Edge

Oooh! This sounds like the perfect opportunity to actually play a Spellbreaker barbarian! Mathpro, let me know if we are all required to play arcane casters. I'd rather play a templar-style character (If you've played Dragon Age, you know what I'm talking about), someone who is suspicious of arcane magic and therefore got a job as a security guard at the Acadamae. Will be rolling a dwarf.

Full backstory soon. Here is my stat generation:

2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13

Edit: Huh...exactly 20 point buy? Well, if it's all the same to everyone else, I'd rather just make my own 20 point buy then. Get rid of all those odd numbers.


Thinking halfling Combat dentist or sum such

2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10

wow look at that no roll above three, I told every one the RNG hates me.

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10

thats better, GM can I take the second set

If you let me have the second set, Im thinking Hell Knight, or Monk/Shadow-dancer/Synthesist.


I think you managed a 1pt buy, sweet.


yep, make a good begger

Liberty's Edge

...There are no martial weapons with the Sunder quality? In fact, I can only find two exotic weapons with it, the swordbreaker and the flambard...weird.

Well, Mathpro, would you be willing to let me use the Earth Breaker from Inner World Sea Guide as my weapon?

Liberty's Edge RPG Superstar 2011 Top 32

I am thinking cleric or oracle, leaning towards Oracle. I can definitely cover healing.

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15


Time to roll the bones in curiosity and perhaps even a character submission later on...

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14

And may the bones be rolled...

Edit: And a peasant was rolled.


Here is Grant Spellbreaker, the Dwarven Templar of Justice. And before anyone asks, no he's not an inquisitor. He's a barbarian with max ranks in Spellcraft and Knowledge (Arcana). An inquisitor would just be silly.

Anyway, working on his crunch now. Will work on his fluff after the concept is approved by the DM.


2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15

Just for fun. I'll see what happens.

The Exchange

2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 3) + 6 = 13

Hot damn. I'll try making something with those. I have absolutely no clue what I'll be making, but I should have an idea sometime soon. And now, I'm gonna go mess around with stats.

Edit: I think I'm going to adapt and progress another character of mine to 13th level. Are racial archetypes from the ARG allowed? I've got fairly regular access to my friend's copy, and I like the forgemaster cleric for this character. Dwarven Berzerker Priest. :D


Edgar Lamoureux wrote:

2d6+6

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

Hot damn. I'll try making something with those. I have absolutely no clue what I'll be making, but I should have an idea sometime soon. And now, I'm gonna go mess around with stats.

Edit: I think I'm going to adapt and progress another character of mine to 13th level. Are racial archetypes from the ARG allowed? I've got fairly regular access to my friend's copy, and I like the forgemaster cleric for this character. Dwarven Berzerker Priest. :D

Those rolls aren even fair


Now, now... let's not begrudge a 51pt buy.

The Exchange

I have successfully singled myself out, methinks. I've only gotten better rolls once or twice, and those were for IRL games with 4d6 drop lowest, with 2 18, a 16, two 15s and a 13.


Dude, multi-class... that bad boy! Paladin/Monk, Wizard/Rogue...

The Exchange

Barbarian/Cleric, I'm thinking. Although if ARG archetypes aren't allowed, I'll probably do something else. I can almost certainly assure you I'll be multiclassing. Or maybe a monk? I dunno. Whatever the case, it'll be pretty good, I'm sure.

Edit: I was actually considering a Pally/Monk. :D


Go Pally Sorcerer or Oracle, for great justice!

The Exchange

I will make.....

Something.


Go Pally/Monk/Fighter. 2 pally levels for cha to saves, 2 monk for wis to ac 2 bonus feats and evasion, then max out on fighter. You have the stats to make that work too.

Scarab Sages

doting for interest


Regardless of stats... we're supposed to be the best "infiltrators". Bypass/survive traps, solve riddles, walk through walls, etc...

Item: Gloves of Sensitivity (+10 Disable Device) for 10,000 gp?

Divine: Liberation Domain, Exploration Sub Domain

Arcane: Teleportation School, Shadow School


I'll Have a go. I am thinking Hexcrafter Magus or Maybe a Kensai.

2d6 + 6 ⇒ (5, 2) + 6 = 13

2d6 + 6 ⇒ (6, 6) + 6 = 18

2d6 + 6 ⇒ (2, 6) + 6 = 14

2d6 + 6 ⇒ (5, 4) + 6 = 15

2d6 + 6 ⇒ (1, 1) + 6 = 8

2d6 + 6 ⇒ (4, 5) + 6 = 15

Yep I can work with that


Elf

Str 18
Dex 14+2
Con 15-2
Int 15 +2
Wis 13
Cha 8

Advanced to 13. 2 stat points to INT, 1 to Con

Str 18
Dex 16
Con 14
Int 19
Wis 13
Cha 8

Sweet. Hexcrafter or Kensai it is.

Grand Lodge

"Hold on there, there is only enough room here for one Elven Magus, and I was here first."


Elrond Véneanár wrote:
"Hold on there, there is only enough room here for one Elven Magus, and I was here first."

Yeah, I am way more EMO than you.

;)

Varrel is reposted from my Crimson throne game. I need to redo him to 13th level for yours.

Grand Lodge

STR Ranger wrote:
Elrond Véneanár wrote:
"Hold on there, there is only enough room here for one Elven Magus, and I was here first."

Yeah, But my magus will be more way more EMO than yours.

;)

"I fail to see how that make one a skilled Magus."

Shadow Lodge

I would like to offer a Human Oracle of Bones named Mordecai Shrykeson.

I am making this brand-new character for this game, so give me an hour or so to come up with a backstory.


2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 3) + 6 = 14

A young, magically talented 11 year old girl who was denied to study at the Acadamae a year ago due to her young age. She since then traveled across the continent and had adventures with other people, surviving dungeons, shipwrecks, and the stink of a dozen orcs feet.

Merlaine, human girl, always wishing to be a proper Wizard but never had education, she does however have talent in her blood due to fey and dragon ancestry. She plans to take the test here not for fame or gold, but to get finally accepted and study here.

Name: Merlaine
Race: Human
Age: 11
Classes: Archaeologist/Dragon Disciple

Hmm, might drop the DD idea and take instead Arcane Trickster, but I think there is already one such concept. An interesting twist could be to drop the prestige class idea and multiclass into Witch instead

I may also instead use a concept for a barbarian/rogue/fighter character if the above concept is not to the GM-s liking

Liberty's Edge RPG Superstar 2011 Top 32

Decided on a Paladin/Weapon Master. Mostly a defensive healing build, but also puts out pretty decent damage.

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