About PolgaraPolgara 30th
Female elf druid 10/storm kindler 10 Gestalt 20 Conjur Wizard + Archmage 10 CN Medium humanoid (aquatic, elf)
Race points:
21 Total Standard Elf: 10 RP Spell Resistance Greater 11+ Character Level (3 RP) Focused Study (4 RP) Skill focus X3 See in Darkness (4 RP) Defense
AC 31, touch 18, flat-footed 23 (+13 armor(M), +8 dexterity)
Fort +19, Ref +14, Will +22 (+8 vs Mind affecting) Situational Modifiers:
Defensive Abilities echoing thunder, hard to kill, mythic saving throws, unstoppable; Immune sleep, deafened; Resist electricity 20, sonic 20, Spell resistance 31, Immune to Divination (mind Blank) Mythic Contingencies (6 or lower)-
Spells:
Wizard Spells s School spell; (Conjuration/Teleport) Shift 50’ 3+Int 14/D Dimensional Steps 600’/D Summoners Charm
M mythic spell
Domain Spell-Like Abilities (CL 17th; concentration +27)
Mythic Spells available:
20 Total d-Barkskin d-Wall of thorns d-Fog cloud d-Call lightning d-Stone Shape d-Wall of Thorns d-Wall of Stone d-Storm of vengence d-Levitate d- Whirldwind (tentative) d- Baleful Polymorph d- Sunbeam d- Disinegrate d- Contingency d- Telekinesis d-Mages Disjunction d- Feather Fall d- Endure elements d- True Strike d- Deathless -------------------- Feats:
Breadth Of Experience[APG]
Traits bandit (river kingdoms), beast of the society (med/Small 2 hr/lvl), suspicious, warrior of old Skills:
Acrobatics +28 Climb +19 Craft (alchemy) +37 Diplomacy +26 (+24 vs. Creatures that threaten, accuse, or challenge you and haven't apologized) Disguise +26 Escape Artist +28 Fly +24 Handle Animal +19 Heal +33 Knowledge (arcana) +39 Knowledge (dungeoneering) +29 Knowledge (engineering) +29 Knowledge (geography) +29 Knowledge (history) +29 Knowledge (local) +20 Knowledge (nature) +31 Knowledge (nobility) +20 Knowledge (planes) +29 Knowledge (religion) +28 Linguistics +37 Perception +41 Ride +12 Sense Motive +30 (+28 vs. Creatures that threaten, accuse, or challenge you and haven't apologized) Spellcraft +37 (+39 to identify magic item properties) Stealth +38 Survival +35 Swim +34 Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties The Knowledge Gauntlet: Knowledge (arcana) [dice]1d20+39[/dice]
Languages:
Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Drow Sign Language, Druidic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Grippli, Halfling, Ignan, Infernal, Necril, Strix, Sylvan, Tengu, Terran, Thassilonian, Treant, Undercommon, Worg Gear:
Other Gear belt of physical perfection +6, headband of mental superiority +6, tattoo holy symbol (Gozreh) Owen (intelligent Staff of Wish) – Details TBD
-------------------- Tracked Resources:
-------------------- Amazing Initiative (1/round) (Ex) - 0/1 Cheat Death (1/day) (Ex) - 0/1 Lightning Lord (10/day) (Sp) - 0/10 Mythic Power (23/day, Surge +1d12) - 0/23 Storm Burst 1d6+5 nonlethal (13/day) (Sp) - 0/13 Wild Shape (3/day) (Su) - 0/3 Special abilities short:
SQ amazing initiative, amphibious, cheat death, elven magic, eye of the storm, fickle winds, force of will, hero points, immortal, legendary hero, many lives, mysterious stranger, nature bond (weather domain), nature sense, oceanic spirit, paranoid, pride, recuperation, resist death's touch, storm mastery, storm shape, trackless step, true archmage, wave breaker, wild empathy +16 Special Abilities Explained:
-------------------- Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Amphibious (Ex) You can survive indefinitely on land. Aura of Calm (20 ft.) (Su) You and allies count as two sizes larger for wind effects, and +4 vs air or water effects. Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you. Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level. Cheat Death (1/day) (Ex) Reroll save vs death, energy drain, or necromancy effect. Must take 2nd result. Component Freedom (1 components) (Ex) Ignore focus, material, somatic, or verbal components when casting spells (up to max listed). Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below. Echoing Thunder (DC 30) (Su) Effects resisted due to oceanic spirit ability can be redirected to another creature in 30 ft. Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Enduring Armor +13 (Su) Armor of force grants armor bonus equal to 3 + your tier. Enduring Blessing (1+ minutes) (Su) Single-target spells with duration 1+ minutes cast on willing creatures last 24 hours. Energy Conversion (Su) Spend 1 power to change energy type of a spell. Energy Resistance, Electricity (20) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Sonic (20) You have the specified Energy Resistance against Sonic attacks. Eye of the Storm (Su) Immune to damage and detrimental effects from nonmagical wind and waves. False Focus You can use a divine focus to cast arcane spells. Fickle Winds (10 rounds/day) (Su) Protect yourself with fickle winds. Flight (60 feet, Average) You can fly! Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Hellcat Stealth You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Immortal (Su) Ressurrect next day, unless killed by an artifact's crit. Infectious Spell (Su) Your spells can spread to additonal targets. Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized. Legendary Hero (Su) One use of mythic power is regained each hr. Lightning Lord (10/day) (Sp) As a standard action, call lightning on any number of foes, no two of which are more than 30 ft apart. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Many Lives (Ex) When killed cannot be raised/resurrected, but auto reincarnate in 1 day. Mysterious Stranger +5 (Ex) Add to the DC of Diplomacy, Knowledge, and Sense Motive to learn about you. Mythic Power (23/day, Surge +1d12) Use this power to perform your mythic abilities. Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source. Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier. Natural Spell You can cast spells while in Wild Shape. Oceanic Spirit (Su) You do not need to make concentration checks due to natural weather, Paranoid Aid Another DC 15 for attempts to help you. Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize Quicken Spell Cast a spell as a swift action. +4 Levels. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities. Resist Death's Touch (Ex) +4 to saves vs death, energy drain, and necromancy effects. Seasight (Su) See through fog, smoke, obscuring vapors, silt, etc. as if they didn't exist. Speedy Summons (Su) Summon spells are standard actions. Use 1 power for swift or to summon eidolon as full-rd. Storm Burst 1d6+5 nonlethal (13/day) (Sp) As a standard action, ranged touch attack deals 1d6+5 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd. Storm Mastery You do not take attack or damage penalties when fighting underwater. Storm Shape (60 ft., Huge, At will, DC 26) (Su) Transform into a whirlwind or vortex, doing unarmed damage to creatures and throwing them Storm-Lashed Ignore many of the effects of bad weather Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount. Sustained by Faith (Su) You require no food, water, or sleep. Spend 1 power to not need to breathe for 24 hours. Swimming (60 feet) You have a Swim speed. Thunderstruck (Su) At 5th level, a Storm Kindler becomes immune to the deafened condition. Trackless Step (Ex) You do not leave a trail as you move through natural surroundings. True Archmage (SR 15 vs. Arcane spells) (Ex) Non-mythic foes save vs your spells twice. Gain SR, if it blocks a spell, regain 1 power. Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself. Wave Breaker (10 hours/day) (Su) You can breathe water Weather's Fury +5d6 elec./cold dmg. (Su) Extra damage while using storm shape. Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem). Wild Empathy +16 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Shape (3/day) (Su) Shapeshift into a different creature one or more times per day. Leadership:
Score = 28 Level 20+Charisma +6+Renown+2+Fair +1+Special Power +1+Aloof -1+Moves around Alot-1 Cohort level 17
Floating fortress:
Impermeable to incorporeal (mythic wall of stone)
Truename Creature:
TBD Spoiler:
[spoiler=Demiplane]
[spoiler=Backstory]
Tactics/Tricks/notes:
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