
Rutter |

We should probably figure out what to do with the boots of striding and springing. IIRC, I don't think we've really run into many magic items that might be useful to us, so the question of distributing them hasn't really come up.
My tentative idea is that any item that we recover that someone might want goes into a party stash. They can buy it from the party stash for 50% of market value minus what the buyer's share would be if we sold the item. So if there's 4 party members, we'd each get 687.5 gp if we sold an item with a 5500 gp market value. If someone wanted to keep it, however, they could buy it for 2062.5 gp (explanation: market price 5500 sells for 50% = 2750 / 4 party members = 687.5 per person * 3 party members' share = 2062.5 gp to buy it from the other party members).
If they don't have the gold right now, it stays in the party stash, but they can use still it. Maybe they make payments on it when we get paid for jobs. Maybe the rule should be that if you owe anything, at least 60% of any new pay that we get goes towards paying off an item that you're keeping?
If someone just wants to use an item for a while, we can agree to keep it in the party stash, without requiring any downpayment. For example, Felgar likes axes, but we find a +1 greatsword that's better than what he's using now. He doesn't want to buy it, but he'll use it until he can afford a +1 greataxe. If it helps all of us for him to use it, and we don't need the money right now that we'd get from selling it, we'll leave it in the party stash.
boots of striding & springing market price 5500 gp (loaned to Rutter; paid 1250/2062.5 gp)
+1 greatsword market price 2350 gp (unclaimed; carried by Felgar)
magic dagger (unidentified) market price unknown (unclaimed; carried by Neva)
I can keep the party stash in Rutter's profile at the top, so all can see it. The purchase price would be calculated one time, based on the number of party members who were with the party when the item was found or when the item is claimed. Any payments made would be distributed evenly to the other current party members, for simplicity. So if there were 4 party members when we found the boots, the purchase price would be calculated accordingly. However, if Rutter made a payment of 100 gp on them a month from now, that payment would be split between Felgar, Neva, Vyshael, and Raliscar.
Back to the boots of striding and springing. I could see them being useful for Rutter or Felgar (20 ft speed), to get them closer to the bad guys quicker. But they're kind of expensive for something so situational. Rutter would rather sell them.

Vyshael Invisus |

I'm fine with that approach -- and while I do like moving faster, I agree that (at this point), the cost isn't necessarily worth the benefit.

Neva Vallastoi |

Neva is interested in the boots, but can't afford them right now. I'd like to have Felgar wear them until I can afford to buy them.
In character, perhaps Neva will scold Felgar into wearing the boots (which are too dainty for the dwarf's tastes) for the extra speed. Eventually he'll get sick of them and become more forceful with her? Just a thought.

Rutter |

Do you really want to wear a pair of boots that a dwarf guardsmen has been living in for 2 or 3 months? :)
I was going to suggest that if an item's on your wishlist for later, it's cheaper to buy/reserve it now at the 'found loot' price rather than repurchase it later at full market price (if the GM even allows them to be available).
I'm fine with holding off on selling them for now. Rutter didn't have an imminent plan for the proceeds.

Neva Vallastoi |

I'll roleplay Neva's disgust. :-)
Yeah, holding them for later is my plan, because the boots at 5500gp are always steep. But at the found loot price, they are very reasonable. And a cleric that can get to a downed ally is a better cleric.

Rutter |

Don't know if anyone has disguise skills or alter self, but that's a possibility for infiltrating the Hospice. Or invisibility.
Can even assassinate the nurse overnight and then show up the next morning as her, allowing the others through the curtain without hassle.

Neva Vallastoi |

Yeah, not sure about how to infiltrate. I kinda want to bash the door in, I'm so upset about the nurse. :-)
Maybe we can incapacitate the Grey Maidens? Or ask Kroft if she'd be too upset if we bruised a few? Maybe it's like the Three Musketeers, where the separate armed forces (King's and Cardinal's) fight a bit, and it only becomes a big deal if things get out of hand.

Rutter |

Oh, yeah. We've got this spellbook that we never sold (linked). We were renting it out to let students copy the spells. If Vyshael can use any, feel free to copy them.
Speaking of loot, did no one claim the ring of protection +1? Rutter will buy it from the party stash if no one is already carrying it.

Neva Vallastoi |

I don't have or need the ring of protection, unless all the front-liners already have one (which I don't think they do).
I don't need the spellbook either, obviously.
Felgar, are you ok wearing the boots of striding and springing until I can afford to buy them? We can role-play that out. Or, if you don't want them, I'll wear them and still put an IOU in the party stash.
Finally, I think there was only one way in, so we need to either talk or force our way in there. I'm happy to prep for a diplomatic overture, but I think we'll, at best, have a 50/50 shot at getting a 25 or better. But Neva would prefer that.
She's going to go talk to Kroft.

Vyshael Invisus |

Wow, that's quite the find -- assuming nobody minds (and I don't run out of magical inks or the money to buy such), I'd like to hold on to that and copy the spells from it into my own book -- I have no 3rds yet, and the books seems to be from a necromancer who also went without enchantment and illusion, so I can use all of the spells (that I don't already have).
Based on the current pace and downtime, I imagine I can find more than a few hours each day to do the spell copying thing.
Also, as someone who's often in the frontline, I'll never say no to a ring of protection -- although if I have time to cast shield, I'm better off than Felgar (at the moment).

Rutter |

I didn't really think too much about what happens is more than one person wants an item. Some ideas on tiebreakers:
1) Roll for it But then someone rolling hot could be all decked out. You might think, 'easy enough: the winner should sit out the next one', but this is pbp - we'll forget (heck, we forgot we had this ring and the spellbook).
2) State your case, see if we can agree that some case has more merit.
3) It goes to whoever can afford to put down the most right now.
4) Secret bids of extra gold. Adjucated in PM with an uninvolved party member, each person puts in a bid for what they'd pay extra for the item. So if the price to buy it from the party stash is 800 gp, player A lets player C know that they'd pay another 20 gp, and player B lets player C know that they'd pay another 30 gp, then player C lets everyone know that player B is buying it for 830 gp.
Personally, I think option 2 or 3 makes the most sense.

Rutter |

As for what to do now, I think Kroft has already told us that she doesn't like what's going on, but there's nothing she can do. So telling her what we want to do puts her in the middle of it, and limits what we can do (if the nurse turns up dead, Kroft will know we had something to do with it).
There was still the ship that we could explore with a couple scrolls.
But I think that the adventure really just expects us to twiddle our thumbs for a few days until something comes up. I think we're trying to grab onto clues that were just meant to foreshadow future events.

Aardvark DM |

Sadly, the adventure kind of assumes a little downtime between events, but doesn't seem to take into account PC's not wanting the downtime. Last time you were at the ship, I had to steer you away to the next event because you all were, reasonably, eager to find out what was going on before the event would have come up itself. Even worse some of these are set up to be level equivalent, and to avoid a TPK I need to put down rails more than I would like to direct you to the next one.

Neva Vallastoi |

So, I'm totally ok with a bit of railroading in this case: AP PbP. There is much less exposition memory in PbP because it takes weeks or months to clear out the consequences of the last plot point. That means hooks need to be re-dangled more often and jiggled more forecfully.
There's less freedom of choice, sure, but that's the trade-off of being able to play a little every day.
So, tell us of our characters' sense of relative urgency: rest, ship, Dr., something else. That's not breaking the rules, in my book at least.

Vyshael Invisus |

As the guy who's got some scribing to do, I don't mind the downtime at all -- gives me time to make scrolls, too, once I'm done copying things into my spellbook. :)
But yes, I know how some adventures are much more fast-paced, go here, sort of things.
In my table-top game, I'm having the opposite problem. Two of the party have the attention span (in terms of remembering the important questy bits) of the dogs from Up. So when they see any sign of anything, they want to immediately rush into that -- even though the thing they were in the middle of is now not getting donw.

Aardvark DM |

I don't know if I've mentioned it here before, but I don't think I have. This is not based on any event that came up in this game, I just want to make sure there is an understanding on where I'm coming from as a GM. So there are no incorrect assumptions due to my lack of clarity.
When I play, I consider the game to be one about taking actions, and you can't assume an action that has in game consequences is taken unless declared. If there are rules for it, then it should be accounted for. If it is assumed you ate, then you should mark off a ration.
If you didn't say you used Survival to find food, then you didn't do so.
If you didn't say you were moving stealthily, you didn't do so.
If you didn't say you prepared different spells than the ones the day before, you must have kept the same ones.
If you didn't say you slept, you are fatigued or exhausted (these I'm not certain of, I can't seem to find sleep rules for anyone other than prepared casters).
If you didn't set up a watch rotation while you slept, then you all get the -10 to your perception checks for being asleep.
If you didn't say you when and where you mapped, you don't have a map.
If you didn't search for something hidden, you won't find it.*
And if you didn't say you told the party what you saw/learned/know, they don't know.
From the other perspective, there are no rules for bathroom functions, so no declared action required. No rules for breathing, unless there ISN'T air to breathe, no declared action required. No rules for sharpening your weapon (There are whetstones in the CRB, but they do nothing, and there are no rules for a blade dulling), so no declared action required.

Vyshael Invisus |

While they're out gathering information, Vyshael spends 8 hours copying 3 spells...
Spellcraft (Copy Fly, DC 18): 1d20 + 14 ⇒ (4) + 14 = 18
Spellcraft (Copy Vampiric Touch, DC 18): 1d20 + 14 ⇒ (4) + 14 = 18
Spellcraft (Copy Blindness/Deafness, DC 17): 1d20 + 14 ⇒ (5) + 14 = 19
Cost: 220gp -> Deducted 60gp, 13pp, 3 hematites (10gp)

Vyshael Invisus |

It occurs to me that considering the target numbers for such checks and the dice roller's attempt to spank me, I might be taking 10 on those for a bit. (I mean, at +14, the 24 is enough to learn a level 9 spell -- as long as I read magic the source).

Vyshael Invisus |

I saw the -10/+10 for natural 1 and natural 20 in the recruitment thread -- but I didn't see anything about not taking 10.
It's not like taking 20 where you're basically getting one of each result -- taking 10 is just meaning you've got the time and are able to put in a perfectly average performance.
However, if that's a house rule, I'll abide by it -- just didn't know about it.

Neva Vallastoi |

Sorry if I came across as short...I was rushing to work.
Yeah, I see now that it isn't listed on the campaign page. It was on the Shattered Star campaign I'm playing with Aard. Here's the House Rules from there, which I think are the same:
Houserules:
1) A nat 1 on a skill check gives an additional -10 to the roll.
2) A nat 20 on a skill check gives an additional +10 to the roll.
3) The take 10/20 mechanic has been removed.
4) Weapon Finesse is a free feat for all (treat it as a quality of a finesse weapon).
5) All PC's get an extra skill point at 1st level in either a craft, perform, or profession.
6) Group stealth, when sneaking as a group, the stealth total is the average of all those sneaking.
7) Aiding the best, when aiding another on skills or ability checks the highest roll is the base, all others are aiding.
8) All magic items have a chance of being either Cursed or Intelligent

Aardvark DM |

Just real quick, I don't think they are all the same, as we have discussed way more house rules in the Shattered Star campaign. In fact, the only one I'm pretty certain on for this campaign is the nat 1/nat 20 rule. Most of the rest, I don't think so.

Vyshael Invisus |

In terms of marching order, with light from a light spell, Vyshael's low-light gives him full vision to 40' and dim to 80' -- which is better than the 60' darkvision (though it does allow for shadows to hide in) -- also I'm not sure about where to put Rutter, if he's going to do any scouting.
However, the Rutter issue notwithstanding, I'm thinking an order like: Felgar - Vyshael - Neva - Rutter - Raliscar would be good?

Rutter |

Rutter's usually up first, though he can take second or third due to the lighting. Remember, we should try to negotiate first, and since Felgar's not the most diplomatic one, someone should be close behind him to start the conversation.

Aardvark DM |

So, are we looking at Felgar, Rutter, Vyshael, Neva, Raliscar? Also, Vyshael mentioned the light spell, what would it be cast on, and who will be the one bearing it?

Vyshael Invisus |

Unless someone asked for it (presumably on a shield or weapon), then Vyshael would cast it on his mother's signet. Easy enough to cover, if need be.

Aardvark DM |

My Skull & Shackles game died, and I have decided to scrap it and start over with Mummy's Mask. As such I have started an invite only recruitment thread, and everyone here is encouraged to apply to the game. I still have a few players from the previous game, so am only looking for 2 players. I may possibly need up to 4, based on whether all my S&S players are staying or not, in order to get a 6 person team.
Link to the recruitment