
Rutter |

twenty-two daggers: 22 gp, 22 lbs
twelve short swords: 60 gp, 24 lbs
three light crossbows: 52.5 gp, 12 lbs
sixty black metal bolts: 3 gp, 6 lbs
four chain shirts: 200 gp, 100 lbs
twelve flasks of alchemist’s fire: 120 gp, 12 lbs
a longsword: 7.5 gp, 4 lbs
a suit of chainmail: 75 gp, 40 lbs
four potion bottles: ???, 0 lb
a silver dagger: 11 gp, 1 lb
a small brass urn with a lead stopper bearing odd symbols: ???, ???
Sales price and weights of items found in nests. Some things we probably ought to keep, like the alchemist's fire and the bolts. (If it's all mundane, there's no charge if anything else here would help your character.)

Vyshael Invisus |

Unless anyone objects, for the immediate future (eg - until we leave), Vyshael will hold on to the silver dagger -- these tunnels haven't gone well with his original plan for archery. :)

Rutter |

Looking the stuff over with a discerning eye, Rutter can tell that the longsword, chainmail, and silver dagger are of exquisite craftsmanship, but alas the bolts are just simply black.
Vyshael did detect magic on these items from the crawlspace. Were these all just masterwork? And did the brass urn detect as magic?
From the rat henchmen
7x MW studded leather (medium) 62.5 gp each
7x short sword 5 gp each
7x light crossbows 17.5 each
140 bolts (keep)
On Girrigz
+1 mithral rapier 1510 gp
+1 breastplate 675 gp (claimed by Felgar for 540 gp)
30 gp
From the room with the fire
complete set of carpenter’s masterwork artisan’s tools 27.5 gp (investigate?)
bent copper trumpet bearing a pennant with the city’s coat of arms (investigate?)
3 smokesticks (keep)
tanglefoot bag (keep)
20 tindertwigs (keep)
From the crawlspace room
twenty-two daggers: 22 gp, 22 lbs
twelve short swords: 60 gp, 24 lbs
three light crossbows: 52.5 gp, 12 lbs
four chain shirts: 200 gp, 100 lbs
a longsword (id?)
a suit of chainmail (id?)
a silver dagger: 11 gp, 1 lb (id?)
four potion bottles: ???, 0 lb (id?)
a small brass urn with a lead stopper bearing odd symbols: ???, ??? (id?)
sixty black metal bolts: 3 gp, 6 lbs (keep)
twelve flasks of alchemist’s fire: 120 gp, 12 lbs (keep)
Everything labelled '(keep)' is for the party stash. If anyone wants to carry any of it (or replenish your stock later), just let me know, and I'll deduct it from the stash. No expense on any of it.
Can anyone id the potions? I don't think we've tried yet.
If anyone wants anything else above, let me know. Once we identify some of the items still in question, I'll total everything we're selling.
Any interest in pursuing the items labelled '(investigate?)'? It seems like we could probably track down their owners.

Vyshael Invisus |

I only tried to ID Grigzz's items, so I can certainly Detect Magic the lot ... Taking 10 gives me 24 on Spellcraft, which should be more than enough for any potion.
In terms of planning out naval assault, do we have any idea what we may be facing or a plan (it'll influence my spell selection)? I'm no good for illusions, but can always alter self.
Also: we might look at a water walk for folk in heaviet armour to avoid drowning if anyone gets knocked overboard.

Rutter |

I thought I remembered looking up some spells that might help us explore underwater.
It was in the harbor, so I'd guess it's not too far away from shore.
Edit: I see we had water breathing in that spellbook. Can Vyshael cast 3rd level spells?

Aardvark DM |

If it helps, I did want you guys to wait a level until Neva could cast both Water walk or Water-breathing at 5th (though the ship sank, so walking may not help).
Some of the things that need ID need an appraise (as they don't detect as magic), the potions are all CMW.
The urn is an eversmoking bottle.

Rutter |

I pretty much figured expendables like potions or scrolls that we find would required no purchase from the stash. I guess maybe if it was an expensive scroll? I'm only going to keep track of the bolts and alchemical goods so we know what we still have - effectively, though, they'll just be sitting on a shelf for anyone to pull from.

Rutter |

Does anyone else have appraise? If not, aid anothers would be welcome.
Appraise (longsword): 1d20 + 5 ⇒ (15) + 5 = 20
Appraise (chainmail): 1d20 + 5 ⇒ (18) + 5 = 23
Appraise (silver dagger): 1d20 + 5 ⇒ (11) + 5 = 16
Eversmoking bottle sounds cool, but it'll blind us, too. So, it'd only be good as a screen, but it's kind of an obvious screen. "Hey, what's all that smoke over there? Let's go check it out!"
I guess it'd be good if we wanted to simulate a fire...
Let's see how much we get for everything else. I'm thinking hold the bottle in party stash for now. We can sell it later if we don't find a use for it.

Vyshael Invisus |

It's int based. I'm not too terrible .. And trained!
Appraise: 1d20 + 8 ⇒ (16) + 8 = 24
Appraise: 1d20 + 8 ⇒ (19) + 8 = 27
Appraise: 1d20 + 8 ⇒ (5) + 8 = 13
Vyshael studies the objects, seeing if his own assessment matches Rutter's.

Aardvark DM |

All three items are Masterwork.

Felgar Stoutaxe |

Yep, and I took the sale of my MW breastplate at 1/2 list price into account as well. So, there should be 590GP in the kitty for you folks to distribute accordingly for my purchase of the +1 Breastplate and MW Studded Leather. I have also added one of the Potions of CMW at no cost.

Rutter |

6x MW studded leather (medium) 62.5 gp each = 312.5 gp total
7x short sword 5 gp each = 35 gp
7x light crossbows 17.5 each = 122.5 gp
140 bolts (keep)
On Girrigz
+1 mithral rapier 1510 gp
+1 breastplate 675 gp (claimed by Felgar for 540 gp)
30 gp
From the room with the fire
complete set of carpenter’s masterwork artisan’s tools 27.5 gp (investigate?) (selling)
bent copper trumpet bearing a pennant with the city’s coat of arms (investigate?) (keeping)
3 smokesticks (keep)
tanglefoot bag (keep)
20 tindertwigs (keep)
From the crawlspace room
twenty-two daggers: 22 gp, 22 lbs
twelve short swords: 60 gp, 24 lbs
three light crossbows: 52.5 gp, 12 lbs
four chain shirts: 200 gp, 100 lbs
MW longsword 157.5 gp
MW suit of chainmail 150 gp
MW silver dagger: 161 gp
potions CMW (4) 0 lb
eversmoking bottle 2700 gp (keep for now)
sixty black metal bolts: 3 gp, 6 lbs (keep)
twelve flasks of alchemist’s fire: 120 gp, 12 lbs (keep)
total sales 2810.5 gp / 5 = 562.1 gp
Everyone gets 562 gp, 1 sp
Everyone but Felgar gets an additional 118 gp from his purchases
Everyone but Rutter gets an additional 100 gp as Rutter will pay off what he owed on the ring of protection

Neva Vallastoi |

562+118+125-805 to Neva, then. She'll give her potion of CMW to Felgar. (if I'm alive enough to drink a potion, then I'm alive enough to use a wand or spell or channel.)
Thanks for doing the math, Rutter. I hate divvying up treasure.
Neva would like to start working on buying the boots of striding a springing that, I believe, are currently worn by Felgar. (If I remember correctly, he didn't really want to buy them...correct me if I'm wrong.)
So, I can put in 500gp towards those if that's ok. They'd normally be 5,500gp to purchase at the store, so she should be able to buy them from the party for 2,750gp. If I can put in the 500gp now, I'll still have 2,250gp to go.
What say ye all?

Vyshael Invisus |

Well now, suddenly I have a pile of coins, a day to work, a bonded weapon and CL5.
It may be time to lay down some enchantment on me blade... especially if we have some down time.
Also, I'll copy Water Breathing into my spellbook as we may have a need for it.

Neva Vallastoi |

Forgot to mention that. I've memorized Water Breathing, and at CL 5 it'll give us each 10 minutes. I can memorize another one, just in case. I'll use the same build out tomorrow, or I can scribe one if we wait another day.

Rutter |

Neva's payment has been recorded in party stash. (Also, Felgar's and Rutter's completed purchases.)
I had the boots costing Neva 2062.5 gp. Since there's been some flux in the party, I'd proposed that the price be calculated based on the party size when they were claimed (even if not paid for). Logic being, that's the price that would've been written on the 'IOU' for the other party members when someone decided they didn't want us to sell the item.
(But for simplicity's sake, instead of tracking whose names would've been the 'U' part of the 'IOU', any payments just get distributed evenly to all the other party members.)
Oh yeah, we should see if we can find a wand of CLW.

Aardvark DM |

This is just a heads up. I will have limited accessibility due to travel from 25 Jul until 9 Aug. I will have my computer, but will only be able to post as the wife and available internet access allow.

Rutter |

Do the water breathing scrolls need to be at caster level 5? I doubt we need 10 hours to explore the shipwreck.
Assume the scroll spell's caster level is always the minimum level required to cast the spell for the character who scribed the scroll, unless the scriber specifically desired otherwise.
This bit sounds like the caster level can be set at a lower caster level than it takes for a cleric to cast a 3rd level spell. It could save us some money if we make the scrolls for a lower caster level.

Rutter |

Nevermind. Found my answer.
For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level.
I did notice, though, that the duration can be divided among the targets. In that case, we probably don't need a scroll. If Neva casts from memory, that's 10 hours, enough for all of us to go underwater for 2 hours.