Aardvark's "What a Royal Pain" CotCT Campaign (Inactive)

Game Master Troy Malovich

The second Pathfinder AP, set in the city of Korvosa. The city is in turmoil after the death of the king.

Loot List

Harrow Points (Don't forget about those):
Harrow Points:The following are the ways you can spend your Harrow Points.

Feldivarxon: 3 (No card)
Neva: 4 (The Trumpet)
Raliscar: 0 (The Tangled Briar)
Rutter: 3 (The Sickness)
Vyshael: 3 (The Mountain Man)

Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude save, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Haroow Points remaining, you can use them to attempt additional rerolls).

Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals - you heal a number of HP equal to your class level and 1 ability point of damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.

Damage Reduction: Spend a Harrow Point to gain DR 3/-. This DR persists for the duration of the encounter in which you spent the Harrow Point.


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Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Sorry, had a bit of a busy week. I'll get a post up shortly.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

NP, Prav, I was a little busy as well which is why I didn't say anything until my normal Sun catch-up day.

Also, a trend I've seen more of lately, and like, is stats in the name line. Could each of you put them right after your class in the small box provided, in the following format (you can adjust the gaps based on character limits):

(AC: 13 [T: 9 FF: 13] | HP: 10/10 | F+3, R-1, W+2 | Init: +2 |Perc: +0)

Remember, your saves should be your total +11 as a defense, so in the example above they would read as | F 14, R 10, W 13|

If you have anything like Trapfinding, or special saves, add them in ( ) after what they modify e.g. W 13 (15 vs Enchant) or Perc: +0 (+2 with Familiar)


Serpetine Eidolon 3 HD (AC: 15 [T: 11 FF: 14] | CMD: 17 | HP: 25/25 | F+2, R+6, W+3 | Init: + 3 |Perc: +6)

Went ahead and created a separate alias for Rex so his stats could be spotted easier as well.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy
Aardvark DM wrote:

Remember, your saves should be your total +11 as a defense, so in the example above they would read as | F 14, R 10, W 13|

Finally had a chance to fix ability damage on Rutter. Why +11?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Oh, sorry, I meant to change that from what I posted in my S&S campaign. On there I'm using saves as a defense and DC's as an attack.

So, Neva's Hold Person would, for example attack, with a +5 vs Rutter's Will of 13. Vice the DC of 15 and a Will save roll of +2 (it has to be 11, because with saves reaching the DC of 15 works, tie goes to defender, but with attacks the tie would go to the attacker.)

I see it as easier in PbP to just allow me to roll attacks over describe the scene, then wait for your save, then continue.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

This right?

So you know, the 20 AC is only when I have both Mage Armor and Shield up. I dont know how youd want me to note that in there, as that would take up a lot of room.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

I have no idea where to put the information so that it appears on my Post tagline. I tried various ways, and it will not work for me. It may have something to do with the fact that I imported the PC from Hero Lab?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

When you open your profile, and then select edit the profile, you can just type it in the bar labeled Class.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Thanks - good to go!


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

So, you don't want saves as defense, right? I'm fine for you rolling saves for Neva to speed things up.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I prefer them as defenses, and if everyone is up for it I have no problem switching. I know a lot of people had issues with it when 4E did it, by taking the control away from them.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

My problem with it is that I dont think the saving throw bonus + 11 gives an equal chance of success/fail rate as just using the regular saving throw vs DC system.

+5 to save vs DC 18= 40% successful
+8 vs 16 defense= 65% successful

So keeping mind that the successes in these cases arent for the same person (for the target in the first one and the caster in the second), there is a 5% difference, which can drastically effect a combat situation.

+6 to save vs 20= 35% successful
+10 vs 17 defense= 70% success

Again 5% off.

I think if it was saving throw + 12 that might balance it out, but I really dont want to try tons of different options there to see if they balance, lol.

If it did, though, I would have no complaints, as long as a failure on the part of the caster still did the 'partial' effects, even on the roll of a 1. :P


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

You're right, I know we looked at the math, but talking through it, and I don't think we wrote it down. I looked at the numbers, tried a few out, and found where we went wrong.

It is add and subtract 11. Which is odd, since you'd think 10/10 would be halfway. +11/-11 counts for the switch in direction of the tie.

So we weren't too far off, just needed both values to be 11.

Using the attack method, would mean that a nat 20 would be an auto success (like the old auto fail, where gear is affected). A nat 1 would be the same as the defender rolling a nat 20 save. Even on nat 20 saves, if it has a save partial, they take the partial don't they?

Copper, also for the Mage Armor/Shield you can put in the AC part of the box (+4 Mage Armor/+4 Shield). The box itself has a fairly high character limit. Or abbr it to (+4 MA/+4 Sh)


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Wow...way too much math for me. :-)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

It is something that needs to be started at the beginning when everything is simple. That's why I started it at the beginning of my S&S campaign, and didn't bother asking for this one. If everyone would like to try it, we can (just add 11 to your save bonuses so they act like save AC's, and subtract 11 from spell/ability DC's so they act like attacks). Otherwise we'll just keep using the core system.

Also, Neva mentioned not minding if I roll her saves, if you guys want, I could also do that. I'm always up for discussion/ideas to make the game run better.

Also, I will have a game post up in a little bit (or a long bit as it's a big one). Sorry, for the delay, long posts require me to have an uninterrupted block of time.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

I'm fine with you rolling saves.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

You can roll for me if you want. :)


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

If you want to roll saves, that's fine with me. Any reactive rolls you can make to speed the game up are a good thing.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Ok, let's review options, to make sure I'm not missing anything:

1. Trinia was apparently framed for the king's murder, but has escaped with the aid of Blackjack. We don't know who he (or she) is, so we'd need to investigate to have a chance.

2. The kid is sick, and neither I nor the other priest knows why. We think it's related to the strange, sunken ship. But I didn't think about that when were talking to the girl, so I didn't ask any questions that might provide a clue.

Anything else?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

That last post made me lol, Rutter.

As much as I hate to, I am going to step out of this game. I am the local Pathfinder Society coordinator, and have events to prep for the next five weekends in a row (Burg Comics Con in Harrisburg, IL; FlatCon in Bloomington, IL; Brewfest in Cape Girardeau, MO, and two local game days), and I dont believe I will be able to give enough time to this game to keep playing.

My apologies for the inconvenience. Thanks for the great game, it's been really fun. :)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Well, I hate to see you go. You have been in this one since it began. If you just have a rough schedule coming up, I can NPC you while you are indisposed. Then you can pop back in when things are better if you would like?


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Yeah, that's a bummer Copper. We're happy to keep a spot warm for you.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for the delay, I have family visiting, and get wife aggro any time I even try to get on the computer (it's my family, and she doesn't want me to retreat here and there.)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

no worries. Traveling this week myself and might be slow to post for next several days.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

hunkering down for hurricane Sandy, so I'll be offline for at least a few days.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I hope all is well with everyone touched by Sandy.

With Copper out, do you guys want another arcanist, or are you good with carrying on with the four of you with Pravlox as your arcanist? Would you rather see if Copper ends up returning after a time, or keep the slot empty in case he does? He didn't respond to my question of possibly returning later, so I don't know what his stance is on it.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

I am fine with the four of us and keeping the spot open for his potential return.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Man, this thread must not have been notifying me of new posts. I missed everything from 9/28 - 10/28. Personally, I think the game's moving at a good pace for a bunch of busy players, so I doubt we'll really get too far for Copper to return, so I'm good with waiting. We'll just say Copper's fear of women or commitment led him to bow out of the painter escort mission.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

i'm also fine with the 4 of us, and waiting on Copper's possible return.

I'm finally catching up after Sandy and the nor-easter. Here's hoping for a mild winter.

As for pacing, I'm happy with whatever Aardvark can manage.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

5 weeks is up!

Assuming you guys are fine with me coming back, I'll be posting in the game thread as soon as I can. Unfortunately, that might not be til tonight, tomorrow, or even Wednesday. We have people out on vacation all month at work, which makes me much much busier. :/


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Woot!


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Glad to have ya back!


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Just let me know when to jump in. I actually have close to 140 posts between this and my Kingmaker PbP game to catch up on, lol, so it might be another day or two til I actually post.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Glad you're back. Jump in whenever, there isn't much to catch up on, we didn't get tto far without you. :)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for the slow gameplay, I just finished my last final exam this semester on Friday, and have at least until Feb before I start school again. Also, I have been reading all the RPG Superstar threads, and am actuall going to enter this year.

Next semester I'm only taking two english classes, so it shouldn't be too busy.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Sounds good! I'm going to be traveling this week, and thus will not be posting much. Feel free to DMPC me to your hearts content. Obviously, Neva's starting to get really nervous about the cough and rash.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Link

This is today's Paizo blog. Doesnt affect this game yet, though it might in the future. Didnt know if anyone other than me would be interested, though. :P


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

I half debated trying it for the heck of it, but life got in the way and ate all of my free time.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

So?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for so much down time. I actually entered Superstar this year and have become rather obsessed.

Also, reminder, I did say this module will be a little more RP interaction, and require a little more proactivity.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Good luck with Superstar. I thought about entering, but couldnt come up with a decent wonderous item idea. :P

Are we waiting on one of us to act? I had thought we were at a spot where we were waiting to see if the npcs were going to back off from Felgar or if they wanted to push the idea.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Happy New Year ('s Eve) everyone!


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Yes, enjoy! Party safe!


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

If any of you are interested in an Evil PbP at Level 4, please check out Blood Knives and jump in the Discussion Thread. We recently lost some players and are looking to move forwarded with a very interesting game thus far.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Glad you're back Aardvark! I'm digging this cast and this adventure. I hope we can keep it moving!


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

I second that. Glad you weren't dropping out of all your games, Neva - I'd seen your post in the other game we were both in, and feared the worst for a moment.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Nah, Rutter, I'm not leaving them all. I just wanted to cut down on the games that I was checking every day that weren't going anywhere. This one's different, though. I'm really liking CotCT!
And, it's a great path in which to be a cleric!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Thank you Neva, granted I'm not doing anything more than running the AP, but at least it makes me feel I'm able to do it well enough to keep it interesting.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

You're doing very good.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Very much agreed.

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