Aardvark DM |
NP, Prav, I was a little busy as well which is why I didn't say anything until my normal Sun catch-up day.
Also, a trend I've seen more of lately, and like, is stats in the name line. Could each of you put them right after your class in the small box provided, in the following format (you can adjust the gaps based on character limits):
(AC: 13 [T: 9 FF: 13] | HP: 10/10 | F+3, R-1, W+2 | Init: +2 |Perc: +0)
Remember, your saves should be your total +11 as a defense, so in the example above they would read as | F 14, R 10, W 13|
If you have anything like Trapfinding, or special saves, add them in ( ) after what they modify e.g. W 13 (15 vs Enchant) or Perc: +0 (+2 with Familiar)
Rutter |
Remember, your saves should be your total +11 as a defense, so in the example above they would read as | F 14, R 10, W 13|
Finally had a chance to fix ability damage on Rutter. Why +11?
Aardvark DM |
Oh, sorry, I meant to change that from what I posted in my S&S campaign. On there I'm using saves as a defense and DC's as an attack.
So, Neva's Hold Person would, for example attack, with a +5 vs Rutter's Will of 13. Vice the DC of 15 and a Will save roll of +2 (it has to be 11, because with saves reaching the DC of 15 works, tie goes to defender, but with attacks the tie would go to the attacker.)
I see it as easier in PbP to just allow me to roll attacks over describe the scene, then wait for your save, then continue.
Felgar Stoutaxe |
I have no idea where to put the information so that it appears on my Post tagline. I tried various ways, and it will not work for me. It may have something to do with the fact that I imported the PC from Hero Lab?
Aardvark DM |
When you open your profile, and then select edit the profile, you can just type it in the bar labeled Class.
Aardvark DM |
I prefer them as defenses, and if everyone is up for it I have no problem switching. I know a lot of people had issues with it when 4E did it, by taking the control away from them.
Copper Fratello |
My problem with it is that I dont think the saving throw bonus + 11 gives an equal chance of success/fail rate as just using the regular saving throw vs DC system.
+5 to save vs DC 18= 40% successful
+8 vs 16 defense= 65% successful
So keeping mind that the successes in these cases arent for the same person (for the target in the first one and the caster in the second), there is a 5% difference, which can drastically effect a combat situation.
+6 to save vs 20= 35% successful
+10 vs 17 defense= 70% success
Again 5% off.
I think if it was saving throw + 12 that might balance it out, but I really dont want to try tons of different options there to see if they balance, lol.
If it did, though, I would have no complaints, as long as a failure on the part of the caster still did the 'partial' effects, even on the roll of a 1. :P
Aardvark DM |
You're right, I know we looked at the math, but talking through it, and I don't think we wrote it down. I looked at the numbers, tried a few out, and found where we went wrong.
It is add and subtract 11. Which is odd, since you'd think 10/10 would be halfway. +11/-11 counts for the switch in direction of the tie.
So we weren't too far off, just needed both values to be 11.
Using the attack method, would mean that a nat 20 would be an auto success (like the old auto fail, where gear is affected). A nat 1 would be the same as the defender rolling a nat 20 save. Even on nat 20 saves, if it has a save partial, they take the partial don't they?
Copper, also for the Mage Armor/Shield you can put in the AC part of the box (+4 Mage Armor/+4 Shield). The box itself has a fairly high character limit. Or abbr it to (+4 MA/+4 Sh)
Aardvark DM |
It is something that needs to be started at the beginning when everything is simple. That's why I started it at the beginning of my S&S campaign, and didn't bother asking for this one. If everyone would like to try it, we can (just add 11 to your save bonuses so they act like save AC's, and subtract 11 from spell/ability DC's so they act like attacks). Otherwise we'll just keep using the core system.
Also, Neva mentioned not minding if I roll her saves, if you guys want, I could also do that. I'm always up for discussion/ideas to make the game run better.
Also, I will have a game post up in a little bit (or a long bit as it's a big one). Sorry, for the delay, long posts require me to have an uninterrupted block of time.
Neva Vallastoi |
Ok, let's review options, to make sure I'm not missing anything:
1. Trinia was apparently framed for the king's murder, but has escaped with the aid of Blackjack. We don't know who he (or she) is, so we'd need to investigate to have a chance.
2. The kid is sick, and neither I nor the other priest knows why. We think it's related to the strange, sunken ship. But I didn't think about that when were talking to the girl, so I didn't ask any questions that might provide a clue.
Anything else?
Copper Fratello |
That last post made me lol, Rutter.
As much as I hate to, I am going to step out of this game. I am the local Pathfinder Society coordinator, and have events to prep for the next five weekends in a row (Burg Comics Con in Harrisburg, IL; FlatCon in Bloomington, IL; Brewfest in Cape Girardeau, MO, and two local game days), and I dont believe I will be able to give enough time to this game to keep playing.
My apologies for the inconvenience. Thanks for the great game, it's been really fun. :)
Aardvark DM |
Well, I hate to see you go. You have been in this one since it began. If you just have a rough schedule coming up, I can NPC you while you are indisposed. Then you can pop back in when things are better if you would like?
Aardvark DM |
Sorry for the delay, I have family visiting, and get wife aggro any time I even try to get on the computer (it's my family, and she doesn't want me to retreat here and there.)
Aardvark DM |
I hope all is well with everyone touched by Sandy.
With Copper out, do you guys want another arcanist, or are you good with carrying on with the four of you with Pravlox as your arcanist? Would you rather see if Copper ends up returning after a time, or keep the slot empty in case he does? He didn't respond to my question of possibly returning later, so I don't know what his stance is on it.
Rutter |
Man, this thread must not have been notifying me of new posts. I missed everything from 9/28 - 10/28. Personally, I think the game's moving at a good pace for a bunch of busy players, so I doubt we'll really get too far for Copper to return, so I'm good with waiting. We'll just say Copper's fear of women or commitment led him to bow out of the painter escort mission.
Neva Vallastoi |
i'm also fine with the 4 of us, and waiting on Copper's possible return.
I'm finally catching up after Sandy and the nor-easter. Here's hoping for a mild winter.
As for pacing, I'm happy with whatever Aardvark can manage.
Copper Fratello |
5 weeks is up!
Assuming you guys are fine with me coming back, I'll be posting in the game thread as soon as I can. Unfortunately, that might not be til tonight, tomorrow, or even Wednesday. We have people out on vacation all month at work, which makes me much much busier. :/
Copper Fratello |
Just let me know when to jump in. I actually have close to 140 posts between this and my Kingmaker PbP game to catch up on, lol, so it might be another day or two til I actually post.
Aardvark DM |
Glad you're back. Jump in whenever, there isn't much to catch up on, we didn't get tto far without you. :)
Aardvark DM |
Sorry for the slow gameplay, I just finished my last final exam this semester on Friday, and have at least until Feb before I start school again. Also, I have been reading all the RPG Superstar threads, and am actuall going to enter this year.
Next semester I'm only taking two english classes, so it shouldn't be too busy.
Neva Vallastoi |
Sounds good! I'm going to be traveling this week, and thus will not be posting much. Feel free to DMPC me to your hearts content. Obviously, Neva's starting to get really nervous about the cough and rash.
Copper Fratello |
Aardvark DM |
Sorry for so much down time. I actually entered Superstar this year and have become rather obsessed.
Also, reminder, I did say this module will be a little more RP interaction, and require a little more proactivity.
Copper Fratello |
Good luck with Superstar. I thought about entering, but couldnt come up with a decent wonderous item idea. :P
Are we waiting on one of us to act? I had thought we were at a spot where we were waiting to see if the npcs were going to back off from Felgar or if they wanted to push the idea.
Felgar Stoutaxe |
If any of you are interested in an Evil PbP at Level 4, please check out Blood Knives and jump in the Discussion Thread. We recently lost some players and are looking to move forwarded with a very interesting game thus far.
Rutter |
I second that. Glad you weren't dropping out of all your games, Neva - I'd seen your post in the other game we were both in, and feared the worst for a moment.
Neva Vallastoi |
Nah, Rutter, I'm not leaving them all. I just wanted to cut down on the games that I was checking every day that weren't going anywhere. This one's different, though. I'm really liking CotCT!
And, it's a great path in which to be a cleric!
Aardvark DM |
Thank you Neva, granted I'm not doing anything more than running the AP, but at least it makes me feel I'm able to do it well enough to keep it interesting.