Aardvark's "What a Royal Pain" CotCT Campaign (Inactive)

Game Master Troy Malovich

The second Pathfinder AP, set in the city of Korvosa. The city is in turmoil after the death of the king.

Loot List

Harrow Points (Don't forget about those):
Harrow Points:The following are the ways you can spend your Harrow Points.

Feldivarxon: 3 (No card)
Neva: 4 (The Trumpet)
Raliscar: 0 (The Tangled Briar)
Rutter: 3 (The Sickness)
Vyshael: 3 (The Mountain Man)

Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude save, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Haroow Points remaining, you can use them to attempt additional rerolls).

Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals - you heal a number of HP equal to your class level and 1 ability point of damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.

Damage Reduction: Spend a Harrow Point to gain DR 3/-. This DR persists for the duration of the encounter in which you spent the Harrow Point.


201 to 250 of 886 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Can you scribe a scroll if you don't have it memorized for the day? (I don't know what you still have memorized for the day.)

I'm okay with Rutter's purchases up above. He was saving money for either new armor or an enhancement on one of the kukris so he had a lot. I'll post an in-game day, but basically I'm thinking the below:

1) We take Jethro to a fairly empty tavern and find out all he knows and exchange info on what all is possible. (3 hours?)

2) Rutter gets his restoration. (1 hr?)

3) Rutter goes shopping. (3 hrs?)

4) We meet at the tavern and then find some empty house to squat for the night, so Felgar can't tell the vamps where to find us.

5) Anyone with heals left, heals up those of us still injured.

6) Rest

7) We need to decide when we return the next day. Early or later? I'd think earlier means they may be staying up waiting for us. Later may leave Felgar in greater danger (if they think we're not coming back, maybe they eat him before they go back to ground). Later also means if there's not enough time in the day to do all our shopping/prep, we have the morning of the next day to finish.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I really like the plans. Im more than willing to pitch in a share of gold for the cost of the items, so just let me know what I should spend to get this job done.

I also think we should go in with everyone having Protection from Evil on them (either before we go in, or have it prepared to go) just be careful. No sense in freeing Felgar just to have someone esle get dominated and left behind.

Also, I think the idea of draping the building in garlic is a waste of time for the night before. if the vampires try to elave and see it, they could have Felgar take it down, assuming he is still alive, and then they can leave anyway. If its still up in the morning, we are in the same position we are now. We dont know if they are there or not, or if Felgar is alive or not.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.
Neva Vallastoi wrote:
after Aardvark rules on the shopping issues.

Sorry, if I missed it, was there some clarification or ruling needed from me? Or just in general?

For the shopping, everything you guys mentioned thus far seems fairly common/low end, so if you just want to spend and add to your inventory, that's fine by me.

Looking back, I can see the kikko armor. I would rather say no to that. I prefer to keep all things eastern (Tien Xa in PF I think) common to that region, and very rare elsewhere.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Yeah, I'm not a fan of the eastern stuff either. But when I looked at the description for the kikko armor, it sounded like it was just studded leather with small plates instead of studs, almost a cross between studded leather and scale mail. It sounded general enough that I thought there might be a European-style counterpart. (Brigandine, maybe? According to wikipedia, it sounds like kikko armor was a Japanese version.)

I'll decide later whether I still want to upgrade Rutter's armor before the attack. Had to go into work today, and am moving some furniture later.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Rutter's buys revised:

spellcasting service: restoration (380gp)
wooden stakes (6)
hammer (5sp)
holy water (4) (100gp)
silver heavy mace (102gp)
chain shirt (100gp)
mirror (10gp)
hide from undead potion (10 min/lvl) (50gp)
shield of faith scroll (2) (1 min/lvl) (50gp)
scroll of bull's strength (2) (1 min/lvl CL: 3) (300gp)
manacles & lock (35gp)
light steel quickdraw shield (59 gp)
backpack (2gp)
belt pouch (2) (2gp)

total 1190gp 5sp

Jethro, would you be able to cast the scrolls of bull's strength and shield of faith on Rutter during the fight? If not, I'll need to get the more expensive potions and use actions to take the potions in combat.

Copper, if we survive this, you can reimburse Rutter to replenish some of his expenses. I'm thinking the holy water and manacles & lock are definitely party expenses.

Everyone, remember to at least buy a mirror or holy symbol and a hide from undead potion (or scroll).


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'm going to be so pissed when they've moved....

:-)


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

I have some gold that I will certainly add to the mix when you guys rescue me. Thanks for all the hard work and effort!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Not pushing you along, I just figured you guys were done due to radio silence. I wasn't sure so I gave it a few days.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Roll call who's still with us? Jethro?

I need to update Rutter's profile with his purchases, and the scrolls may become potions, but otherwise, good to go.


Male Human Sound-Striker Bard (4) HP 31/31 AC 14 (F13 T11) F +5 R+5 W+4 | Init +1 | Perc +7

I am. Just been very busy.


Male Human Sound-Striker Bard (4) HP 31/31 AC 14 (F13 T11) F +5 R+5 W+4 | Init +1 | Perc +7

And thats a no to both the Bull Strength and Shield of Faith. The bard spell list seems very different from any other spell list.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'm here, just been crazy busy. Updating character and gold now. I'm ready to go.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Alright, I'm as loaded up as I'm going to be. I didn't purchase anything as it looks like I spent all my gold after the last haul scribing scrolls.

I'm ready with
0: create water, detect magic, light, resistance
1: magic weapon, protection from evil x 3, cure light wounds (D)
2: consecrate, remove disease (D), silence x 2

relevant scrolls:
Augury (1st)
Detect Undead (1st)
Hide from Undead (4th)
Hold Person (3rd)
Remove Fear (4th)
Restoration, Lesser
Sanctuary (4th)
Shield of faith (4th)

I'll be buffing everyone as much as I can before we go in, and then I'll be armed with the wand of Cure Moderate Wounds.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Rutter's updated. Ready to proceed.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I hate to do this, but I think Im going to drop out of the game. I received a promotion at work recently, and it has me far busier than my previous position did, taking up nearly all of the time I can post, and it doesnt show any sign of slowing down.

Ive had a lot of fun with this game, but even when do I manage to have a free minute or two to post, I find myself in a 'blah' mood towards catching up on what all has happened since I last posted.

Good luck with the game, and if you are ever going to be in Southern Illinois and want to try out of a game of Pathfinder Society, let me know and I'll try to get something together for you!

Copper/Seth


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Sorry to see you go - best of luck!


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Congrats on the promotion. Sorry it's taken away from your gaming time, though.

So should we recruit another? I think we could write it that Copper disappeared in the night. Left a note, so we know he wasn't taken by the vampires, and Rutter (and Neva, if she wants) went to see Kroft. After hearing about the vamps, she assigns a new watch member (the new character) to join us.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Copper, sorry to see you go. I understand the feeling, I get that way when I'm taking classes. Just finish writing 2 essays, and the last thing I want to do is write an update.

I leave it up to you guys to decide about whether you want to bring in another player.

We have:
Neva, Cleric
Jethro, Bard
Rutter, Ftr/Rog

if your plan works (which for all the prep it should, barring horrific die rolls)
Felgar, fighter

Is there something more specific you guys would like to have? Also, would you rather I put something up in the recruiting thread, or do you guys know someone you would like to bring in?


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

I'd say open it to recruiting, but I'll post a pointer in another couple pbps that I'm in. Couple those folks are playing in 3 other games with me, so they may be sick of me by now.

What would we say our pace is? About 2/week normally? (It feels like it's slowed down since we hit a wall with the vamps.)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yeah, our pace comes and goes. We get a burst here and now, but for the most part we are a slow and steady. From what I remember, though, the pace is good for busy schedules.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, finally put a complete recruitment thread together. If you want to link it to friends, it's under the recruitment tab above.


Male Human Sound-Striker Bard (4) HP 31/31 AC 14 (F13 T11) F +5 R+5 W+4 | Init +1 | Perc +7

Sucks to see you go Copper. I hardly knew you! Good luck, and congratulations!

As for me, I'm hoping to kick things in gear, my problem right now is I haven't known where to go in the gameplay tab and because Rutter has done such a great job with planning I haven't known what else to do.

Question is, do we want to try to recruit someone before going after Felgar? Time is of the essence, in game at least.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Regarding the applicants:

I like the paladin as a character, and I've wondered if our group is a little too existential, so an ambitious do-gooder might help up latch on to some of the hooks better. Though I've also thought about letting this last experience become an eye-opener for Rutter, so he may take a less mercenary view of our role in the city in the future.

And arcana is a gap that really needs to be filled, I think. Of the applicants, I like Tiasar's history of activity on the boards. I think it's better if someone's active in a few other games, so they'll see updates to this one when they're checking in on their others.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

I am currently active with Tiasar in two other games, and I have played with him before in others. He is an active and very competent PbP gamer, and I can certainly vouch for his inclusion in our group.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'm happy with Tiasar, too.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I would like to keep the thing open for at least a week to see if any other people apply.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, is it still a preference for Tiasar, or have any others jumped out at you? I'm not really a fan of the character's motivation, but that's the only issue I have. I kind of like the newest one Vyshael, but I just think it would be an interesting character/personality.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Yeah, I'd prefer Vyshael, for the same reason. Though the 'I-heard-you-all-killed-Lamm-take-me-with-you'-intro will be a bit reminiscent of Pravlox, and less accurate now that Rutter's the only one left from that mission and he was more motivated to kill the henchman.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I thought Neva was an original as well, from the start of the campaign?


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Almost. Joined right after. I think she was waiting at Zellara's when we returned.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I came in after Lamm...and after the crazy, blood-licking torturer left. :-)

I'm happy with Vyshael, too.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy
Neva Vallastoi wrote:

I came in after Lamm...and after the crazy, blood-licking torturer left. :-)

You forgot "child-molesting".

Yeah... jury's still out whether that was a good trade. :p


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Lol! Ouch. :-)


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

I am still in favor of Tiasar - he is a known quantity to me.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, barring any other input, I think I'm going with Vyshael. I'll put it in the recruitment.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Reporting for duty.

Glad to be selected.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The only possible conflict with the backstory, is that Lamm only serves for the first location in the adventure, and has very little bearing on anything else. As mentioned above, the only player still here from fighting Lamm is Rutter.

If you want to stick with it, it's no problem, just a heads up.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

As I said, the character was orphanned from a campaign where the GM bailed about the time we raided the warehouse, so I'm not really sure what would be a more appropriate "later" link -- though I'm certainly happy to take any suggestions you might have about that.

Considering how horrible a person Lamm was supposed to be, I have no problem with leaving that particular bit as a starting point, but then providing a better "later" bridge into the campaign -- something that he might have done with Stagren (en route to Kaer Maga, or while there).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

No problem, we can roll with the Lamm connection. If nothing else, you can show up offering to help Rutter in thanks for his role in Lamm's death or something. It's your character so I don't know what would be more his personality.

If were all good, I'm ready to get back to the game.

Basically, cutscene to you guys standing in front of the building.

Neva and Jethro return with Vyshael in tow, as he had stopped by The Citadel looking for Rutter.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Yay! We're playing again!

I give everyone permission to call spells from Neva per the plan, if that makes this complicated tactical plan easier to post. (That is, no reason to wait 12-24 hours for me to say "Ok, I'll cast sleep now".


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

I had Vyshael ready a Touch of Gracelessness to help with the subdual -- is any part of the plan to hit Felgar with a Protection from Evil (which is rather useful when dealing with dominated folk).

So much so that Vyshael would forgo taking one to ensure that we can give that a whirl.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

It just gives him a reroll. We tried that last time - he failed again. We try and fail again this time, he'll alert all the vamps. Seems better before the dom effect, because then it blocks it without a save required.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

It also, as I recall, prevents any new orders also -- which could be helpful (later).

However, here's hoping. :)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Neva's going to trail behind, just outside the radius of the silence spell, and as soon as she has line of sight to Felgar, she's going to cast hold person from a scroll on the poor dwarf.

Also, I'm going to be traveling for the next several weeks, but I should (knock on wood) have internet access most of the time. But, if I'm delayed more than a day, just give me actions.

As a reminder, I'm going to use hold person on Felgar, then use my wand of cure moderate wounds on the vampires. If we can find a way to cast consecrate as we open up the trap door, let's do that...it'll reduce their saves and have other benefits.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Woot! Felgar fails his save! Well (not) done!


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Ok, so, I saw that there was a purchase of stakes -- have they been passed around a bit so we can synchronize our strikes?


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Back from travel


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Aard: Please remember to include a +4 to the disease checks for both of us as I've been taking the 10 minutes required to treat disease.

Not that it mattered in this case, 'cause we rolled like suck. :-)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

So, I won't have time to update this properly (have to go to work), but Neva's going to several things:
1) Before sleep, she's going to cast the healing spells necessary to get everyone's hps back up, espcially her own.
2) In the morning, she's going to memorize and cast remove disease.
3) I need to look at the spell lists again to see if there is anything at first level that might help with this.

Neva's con is down to 5, so two more days of this disease will likely kill her. And that's more likely with these negative mods to Con dragging down the Fort Save.

Importantly, we're sources of infection for the rest of the party, so we kinda need to be quarantined.

Anyway, the point is everyone should go ahead and post while I try to figure out how not to die of this disease.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

A Remove Sickness gives you +4 on the save vs. the disease, which would help counteract the effects of Constitution loss. Plus, you could use some lesser restorations (I assume) to kick your Con back up to help with the saves and prolong everything?

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