About Vyshael InvisusMale Half-Elf Barbarian (Urban) 1/Transmuter (Shapechange) 5
History:
Vyshael Invisus was born in Korvosa, the illegitimite son of Valena Auroren, a Paladin of Ragathiel and a young noble of the Mierani enclave. The pregnancy was unplanned, and motherhood did not sit well with Valena, who saw herself as a Crusader of Righteous Vengeance and not one to settle down. As a result, she left her son with some of her former allies, a Gnomish summoner named Tinranael, his vulpine eilodon Rakesh, and a Sprite Sorcerer named Liir. Valena visited her son only rarely, such that all he knew of his mother were the stories told to him by Tinranael of their times together, to explain why she needed to be away. As a result, the boy developed a degree of hero worship, deciding to live a life like hers. He, too, took up the worhsip of Ragathiel, and demanded to be trained with the sword like his mother. Lacking a proper instructor, however, his initial training focussed more on drawing upon the desire for Ragathiel's vengeance that burned within him. Despite this martial training, however, his foster parents could sense the magic growing within him, and informed his mother. She insisted that he be trained formally, and hired a Wizard she had saved years before named Fortin to teach the boy in preparation for the Acadamae. Unlike his foster parents, Fortin was a strict teacher, forcing the boy to deal with strict memorization exercises, rather than taking a more holistic approach. Fortin insisted the boy put his silly toys, like his practice blade, away and concentrate on what was truly important. Suffice it to say, the fit was a poor one, and Fortin eventually gave up on the boy, calling him too stupid to learn anything more than bladework. Ashamed of his failure, Vyshael continued to send letters home speaking of his successes in training. No longer able to live with Fortin, he fell in with a darker crowd who wanted to use him for his skill with the blade. At first, Vyshael was pleased to act as a bouncer, but it was not long before he became an enforcer and a hunter -- his new employers happy to drive him to acts of "vengeance". Still, the boy's native intelligence was such that he began to realize that he was being used. Vyshael's unease with his new life continued to build, fuelling the rage within him. His frustration culminated, however, when he was 15 years old and his deception was revealed -- because his mother's squire had come to find him, going first to Fortin's labortatory. Initially unable to find him, the squire sent word to Vyshael's "foster parents" before he managed to locate him and to give him the news: his mother had fallen in battle against Karvak, a half-orc inquisitor of Rovagug near the border of Belkzen. The squire insisted that Valena had died well, but Vyshael's anger boiled over, and he swore vengeance to Ragathiel. Still, the squire brought more than just the news of his mother's death - he also brought the boy's inheritance: his mother's sword and signet ring, and a letter of paid tution to the Academae. Vyshael's bitter anger was made worse by the fact that despite his training and practice, he had not yet heard the call of Ragathiel. Ultimately, it was the eidolon Rakesh who saw what the boy wanted and how to motivate him, showing him how he could use arcane magic to become strong and powerful, to be an Eldritch Knight in the same way his mother was a divine one. And so, his foster parents took over his teaching, working more with theory and exploring his natural potential than the slavish book-learning Fortin had attemped. Their training unlocked something in Vyshael, and he began to fully grasp his magical potential. [Trait: Magical Knack]. Unable to teach him further, Liir and Tinraenel suggested that Vyshael return to the City, to study at the Acadamae, using his mother's final gift. While the regimented learning did not suit him, Vyshael managed, this time, to learn in his studies... Unforutnately, as he neared the end of his third form, it was Fortin who gave him his final examination. Fortn failed him as a result of their history, unable to admit his own failings as a teacher, insisting, instead, that Vyshael must be some sort of cheat. His reputation and career hanging on by the barest of threads, as the accusation held over him, Vyshael began spending more and more time in the city itself, trying to find somewhere that he truly belonged. On one of his little excursions, Vyshael witnessed a thug shaking down an elf with a small merchant's cart, and felt the fires of righteous anger burning within him. Once again, Vyshael turned his attention to the darker shadows of Korvosa, but this time, with the goal of punishing the wicked. He used his intimate knowledge and contacts to hunt down and break the band that had once hired him. Unfortunately for him, his enemies had a longer reach that he did..... and when Fortin was found killed by a bastard sword, it wasn't long before suspicion turned to Vyshael... and (false) testimony from a liftskirt working the docks confirmed that he'd drawn steel against his tormentor. [Trait: Framed (Dropout)] Fortunately for Vyshael, his mother's former squire Stagren (now a Paladin in his own right) was nearby when news of the arrest spread, and set about investigating out of respect for his mother. The young paladin tracked her down, but found that she, too, had met with a grim fate... however, she had recorded much of her life in a series of diaries. Between the sworn word of a paladin and the evidence, Vyshael was freed -- though he was not allowed to return to the Acadamae. The burning rage within him was such that he finally turned his mind fully to the study of magic, if only to spite those that cast him out. Together, Stagren and Vyshael travelled north, to Kaer Maga to buy or find information about the whereabouts of Karvak. There, they found a small cult of his followers, and destroyed them before they could complete a dark ritual to bring one of the Worldbreaker's servitors. Unfortunately, Stagren was mortally wounded by one of the Destroyer's lesser minions... as he died, the paladin gave Vyshael the one final piece of information he'd been withholding... the name of the man who framed him... Gaedren Lamm... Vyshael retured to the city, but with a taste for adventure, a taste of justice, and a desire for vengeance that still needs to be slaked.
=================================================
Melee:
Special: +2 damage, Arcane Strike; +1 to hit when adjacent to 2 enemies; Battleshaping Ranged:
Special: +2 damage, Arcane Strike; +1 to hit when adjacent to 2 enemies Base Atk: +3, CMB: +5
Although you were eventually freed when a friend confronted the fisherman and got the truth, the damage had been done. You were forced to leave your school (perhaps the Acadamae) or church. As a result, you were forced to self-train and promised yourself you would become better at your chosen profession despite the spurning of your peers. You gain a +2 bonus on Spellcraft checks. Magical Knack (Magic)
=================================================
Arcane Strike, Arcane Armour Training, Extra Rage Bonus: Scribe Scroll, Extend Spell
Skill Name [Total] = Rnk + Stat + Misc (Description)
Acrobatics* [+11] 6.0 + 2 + 3
=================================================
Apprentice's Spellbook:
Blank Pages remaining: 32 3rd Level: fly, vampiric touch, versatile weapon, fireball. 2nd Level: alter self, blindness/deafness, bull's strength, false life, flaming sphere, glitterdust, masterwork transformation, protection from arrows, scorching ray, stone call, web 1st Level: abundant ammunition, ant haul, burning hands, enlarge person, expeditious retreat, floating disc, gravity bow, longshot, magic missile, magic weapon, ray of enfeeblement, shield, shocking grasp, summon monster i, touch of gracelessness Cantrips:acid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark, touch of fatigue Prepared Spells (Concentration: +9) [4/4+1/3+1/2+1/0/0/0/0/0/0 + Elf Blood (Ex)
Elven Immunities (Ex)
Keen Senses (Ex)
Ancestral Arms (Ex) (Bastard Sword)
Battleshaping (Su) (ooooo oo)
Arcane Bond (Su) Bonded Object: Mother's Bastard Sword
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school). A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type. If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item. Rage (Ex) (XXXXX ooooo o[o])
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. 11 [12] rounds per day. Controlled Rage (Ex)
Crowd Control (Ex)
Physical Enhancement (Su) {Constitution}
=================================================
Backpack, Masterwork [ Apprentice's Spellbook; Bedroll; Rations (Trail/Per Day) (x6); Waterskin (Filled); ]; Pouch (Belt) #1 [ Potion of Shield of Faith +2 (x2); Potion of Cure Light Wounds (x2); Scrollcase [ gravity bow (CL 1), enlarge person (CL 1) ] Coinpurse:
Current load: 63.36 lbs (Light)
|