| Aardvark DM |
Kind of yes. He still needs to go, but also been trying to get my mind back into place. If he doesn't go before tonight, I'll take the turn for him.
| Aardvark DM |
@All, in the map tool there are two vision templates. One for a light source, that includes the ranges of both normal and low-light vision, and one for darkvision. Those that control a light source, feel free to move the template as your light moves. If you grab either of them, it is best to do so from the center point, to easier line up with the source. They are layered behind you on the maps, so you should have no problems clicking through them. Please try not to distort them, they were a bit of a hassle to make.
| Neva Vallastoi |
I'm LMFAO. Felgar just ran up the stairs, and now the crazy villain chick just jumped off the balcony to downstairs.
Hey, did she land in the web?
Also, I'm traveling for a few days, but should be able to post. Forgive any slowness.
| Rutter |
Speaking of Felgar running, he's wearing the boots of striding and springing, right? Are you counting the extra movement, Felgar?
Just want to make sure someone's using them.
| Aardvark DM |
Okay, let me throw up an example init tracker, and breakdown how I'm using it.
-----------------------------------------------------------------
Round 6: <-------- The current round (and when I remember, ongoing effects)
Felgar - Double-moved to I35 <--------- The name at the top is whose turn it is.
Neva - Cast Hold Person, missed Zb11
Rutter - 6 damage double-moved to F34
Vyshael - 16 damage, Missed Zb11
Zombie 11/K33 - 6 damage, hit Vyshael
Zombie 13/F35 - Moved to F35
Zombie 14/F36 - Moved to F36
Raliscar - 26 damage Reloads crossbow <----- the last name before the gap is the last one to go in the round.
Voice - Double-moved to ?? <----- The names after the gap are who have gone in the round, and are lined up for next round.
--------------------------------------------------------------
As each person takes their turn, they get moved down to the bottom list, indicating they have gone and moving the next to go to the top of the list to indicate their turn is up.
The stuff after each name is the action they took on their last turn, also so the players can ensure I am tracking what they did (I've had many PbP GM's have to be told I did something, and they just weren't tracking my action at all).
If the current method is an issue for everyone, let me know, and I can maybe go to one that doesn't move. I could maybe just bold the name of whose turn it is?
| Aardvark DM |
I too am sorry to see you go, and also glad to hear that it isn't from hardship. 5E does have an alluring and simplistic model, so I can understand.
Thank you for letting me know. It's much better than vanishing.
| Aardvark DM |
Just to be clear, just swinging your weapon into the square doesn't find hidden/unseen creatures in that square. It still costs a standard and an attack roll when attacking a square assumed to have a creature in it (also miss chance).
I also don't consider moving through it as a viable method of finding it. You may move through allies (because they let you, as can the enemy), or even an overrun allows an enemy to just let you run through their space. Even stopping in a square with an unseen enemy in it, I would lean toward giving the enemy the squeezing penalty as long as they try to stay in that square.
| Aardvark DM |
I apologize. No real excuse, just lost the wind in my sails and couldn't get the motivation to post. I will have a post up shortly.
| Vyshael Invisus |
Will be out of town and away from Internet until Monday the 31.
Feel free to bot me, as needed.
Apologies for the short notice (I've only known for sure about 20 or 21 hours myself.)
| Aardvark DM |
Okay, I'm taking next week off of work. Not traveling or anything, but since my comp recently crapped out, my posting may be slower and sporadic until I get it fixed (hopefully shortly), while I'm away from my work computers.
Don't worry, she's out of invisibility, but she may still try to be bothersome. As written she is supposed to be cat and mousing you, and running all over the house. I wanted her to be frustrating enough to make it count, but not so much that it becomes unfun from a player perspective. Sadly it's a VERY thin line between annoying a character and a player (as a lot characters only become annoyed when their players do).
| Aardvark DM |
So my computer issue is an inop laptop motherboard. So my options are limited to buy a new one, or replace/fix it for close to the price of a new one. Ugh!
| Aardvark DM |
Sorry for my continued absence, but on top of my computer being out of commission, I'm in a class for work all week. So, I am unable to post from there either. I should be back to it by Sunday.
| Aardvark DM |
Sorry, my broken computer has really bogged all of this down for me. She will be acting, and becoming visible. I'm trying to get things sorted, and ideally will be able to use the upcoming (US) holiday to post a more thorough update.
| Aardvark DM |
Sorry, got pulled into a class I wasn't expecting this week for work. I have limited time.
| Rutter |
Do we have any spells or items that can drop this clown's dex? What spells do the casters have prepared/uncast?
Rutter traveled light, expecting vampires. I wish he'd brought his tanglefoot bag.
Otherwise, we need to make sure we do things like flank or aid another to try to make it easier to hit her.
Anything else we can do?
| Vyshael Invisus |
Used my web already -- not that it slowed her down. I'm thinking she might be freedom of movement-ing. I do have a touch of gracelessness, though.
| Aardvark DM |
Okay, so, I could never find a conversion of this character anywhere. Most of the numbers I had to try and figure out based off things like Hide and Move Silently consolidating and such.
That wasn't that big a deal. What I just noticed, though, was her HP was based off 3.5 classes that both got a die increase in PF. So, technically, she should have had more HP all along, but that's okay, the fight's over now. My bad.
| Neva Vallastoi |
As for the manacles question, here's the only thing I can see: In the rules for tying things up, in the grapple rules, it says: "If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to..."
[The rules go on to talk about how you determine the Escape Artist DC for the tied creature, with the obvious intent being that this all frees the grappler to do other things.]
So, I'd say that manacles are used to tie up creatures, which is the same as being pinned, but with a DC set per their entry in the equipment rules.
| Neva Vallastoi |
Thanks Raliscar. I think both those work. Manacles, or fetters for that matter, wouldn't leave someone completely helpless, but could when combined with more rope, or in a tight dual-rig.
A damsel tied to the train tracks is Helpless (DC 30+ Escape Artist with effective Dex 0) while someone with their hands manacled behind their back is Pinned (same or similar DC, but no Dex penalty).
| Neva Vallastoi |
Rutter: I spewed my coffee with the image of you mace-bashing this jester again and again.
And while I don't have problem with Rutter wanting to do that, I don't know how it jibes with Neva's previously stated actions to move her, living, into the front hall, with the intention of interrogating her and turning her over to the authorities.
So, I need some help getting to "Yes, and.." on this one. Any advice?
| Rutter |
Actually, Neva just suggested moving the clown and interrogating the dead, which could be productive. I think interrogating the clown would be useless - she's crazy as a loon.
In all seriousness, I don't think anyone in the party would have a problem with Rutter executing her. That's one of the things I love about this campaign (with this party) is that we can do some morally ambiguous things, like demolish a perfume shop to protect the public from hurting themselves in a riot.
Neva might have felt some sympathy for the wererats, but I could see her recognizing that someone culpable of this crime is irredeemable, either because of the number of victims, her flippant attitude, or the reanimation, as a Pharasman, disgusts her.
I could see Vyshael also being satisfied by her execution, seeming to have a more practical sense of justice. With the fake-cure con artist, he was satisfied when she convinced him that she would stop cheating people. This clown, on the other hand, kills innocent people and revels in it. Again, unredeemable. Letting her live gives her the chance to do it again, but executing her ensures that she will not.
Raliscar was happy to feed unconscious wererats to a otuygh, so I'm just glad he let Rutter finish her, seeing that killing helpless bad guys is about the only thing Rutter is good at.