Aardvark's "What a Royal Pain" CotCT Campaign (Inactive)

Game Master Troy Malovich

The second Pathfinder AP, set in the city of Korvosa. The city is in turmoil after the death of the king.

Loot List

Harrow Points (Don't forget about those):
Harrow Points:The following are the ways you can spend your Harrow Points.

Feldivarxon: 3 (No card)
Neva: 4 (The Trumpet)
Raliscar: 0 (The Tangled Briar)
Rutter: 3 (The Sickness)
Vyshael: 3 (The Mountain Man)

Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude save, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Haroow Points remaining, you can use them to attempt additional rerolls).

Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals - you heal a number of HP equal to your class level and 1 ability point of damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.

Damage Reduction: Spend a Harrow Point to gain DR 3/-. This DR persists for the duration of the encounter in which you spent the Harrow Point.


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Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Are we waiting on Felgar, or someone else?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Kind of yes. He still needs to go, but also been trying to get my mind back into place. If he doesn't go before tonight, I'll take the turn for him.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

@All, in the map tool there are two vision templates. One for a light source, that includes the ranges of both normal and low-light vision, and one for darkvision. Those that control a light source, feel free to move the template as your light moves. If you grab either of them, it is best to do so from the center point, to easier line up with the source. They are layered behind you on the maps, so you should have no problems clicking through them. Please try not to distort them, they were a bit of a hassle to make.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

I'm going on vacation for a week. I'll try to post on my phone, but bot Rutter if necessary.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'm LMFAO. Felgar just ran up the stairs, and now the crazy villain chick just jumped off the balcony to downstairs.

Hey, did she land in the web?

Also, I'm traveling for a few days, but should be able to post. Forgive any slowness.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Speaking of Felgar running, he's wearing the boots of striding and springing, right? Are you counting the extra movement, Felgar?

Just want to make sure someone's using them.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Ugh..totally forgot that! Thanks, Rutter! What is the bonus?


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Increases ground speed by 10 and I think a +5 to jump attempts.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, let me throw up an example init tracker, and breakdown how I'm using it.

-----------------------------------------------------------------

Round 6: <-------- The current round (and when I remember, ongoing effects)
Felgar - Double-moved to I35 <--------- The name at the top is whose turn it is.
Neva - Cast Hold Person, missed Zb11
Rutter - 6 damage double-moved to F34
Vyshael - 16 damage, Missed Zb11
Zombie 11/K33 - 6 damage, hit Vyshael
Zombie 13/F35 - Moved to F35
Zombie 14/F36 - Moved to F36
Raliscar - 26 damage Reloads crossbow <----- the last name before the gap is the last one to go in the round.

Voice - Double-moved to ?? <----- The names after the gap are who have gone in the round, and are lined up for next round.

--------------------------------------------------------------

As each person takes their turn, they get moved down to the bottom list, indicating they have gone and moving the next to go to the top of the list to indicate their turn is up.

The stuff after each name is the action they took on their last turn, also so the players can ensure I am tracking what they did (I've had many PbP GM's have to be told I did something, and they just weren't tracking my action at all).

If the current method is an issue for everyone, let me know, and I can maybe go to one that doesn't move. I could maybe just bold the name of whose turn it is?


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Now that I understand it, it works for me...thanks for the clarification.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Sorry to see you go, Felgar. Glad it's not real life imposing on you, though!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I too am sorry to see you go, and also glad to hear that it isn't from hardship. 5E does have an alluring and simplistic model, so I can understand.

Thank you for letting me know. It's much better than vanishing.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'm traveling a bunch over the next couple of weeks, but I should have computer access for most of it. But if I'm delayed for a day or so, that's why.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just to be clear, just swinging your weapon into the square doesn't find hidden/unseen creatures in that square. It still costs a standard and an attack roll when attacking a square assumed to have a creature in it (also miss chance).

I also don't consider moving through it as a viable method of finding it. You may move through allies (because they let you, as can the enemy), or even an overrun allows an enemy to just let you run through their space. Even stopping in a square with an unseen enemy in it, I would lean toward giving the enemy the squeezing penalty as long as they try to stay in that square.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

That's fine. Consider it more for rp purposes, then. It's not like Rutter read the rulebook! :)


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Sadly, we're short on flour. ;)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I apologize. No real excuse, just lost the wind in my sails and couldn't get the motivation to post. I will have a post up shortly.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Will be out of town and away from Internet until Monday the 31.

Feel free to bot me, as needed.

Apologies for the short notice (I've only known for sure about 20 or 21 hours myself.)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Back in town and ready to knock this woman out.


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Male Human Expert 5 (DM)

Neva has delayed until after the PC of a player who just went out of town. Doh.

:-)


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

He's back now? ;)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Why am I expecting glitterdust? Folks keep mentioning glitterdust, and I'm waiting for it to go off.

I think I'm metagaming. Bad player! Bad, bad player, no!


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Either Felgar or Rutter is up?


retired

Regardless of whose turn it is presently, I'm beginning to grow fatigued (as a player) with this ongoing cat-and-invisible-mouse game. It's taking forever! I hope this jester chick runs out of tricks soon. =\


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I think we got her now.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, I'm taking next week off of work. Not traveling or anything, but since my comp recently crapped out, my posting may be slower and sporadic until I get it fixed (hopefully shortly), while I'm away from my work computers.

Don't worry, she's out of invisibility, but she may still try to be bothersome. As written she is supposed to be cat and mousing you, and running all over the house. I wanted her to be frustrating enough to make it count, but not so much that it becomes unfun from a player perspective. Sadly it's a VERY thin line between annoying a character and a player (as a lot characters only become annoyed when their players do).


retired

For me, I think you walked that line really well, Aard. Raliscar's been furious from the get go. I'm just now as a player starting to reach that level of irritation, but that has as much to do with the slowness of the pbp format in this instance as it does anything else.


retired

Just a quick note that I'll be camping this weekend (leaving tomorrow morning) and I'll be off 'Ye Olde Grid' until Monday.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

So my computer issue is an inop laptop motherboard. So my options are limited to buy a new one, or replace/fix it for close to the price of a new one. Ugh!


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Wow. Unfun.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for my continued absence, but on top of my computer being out of commission, I'm in a class for work all week. So, I am unable to post from there either. I should be back to it by Sunday.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Sounds good.


retired

You can make it up to us by having this rascal of a crazy woman not be invisible any longer =)


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

I'll be out of town this weekend -- starting tomorrow, and until Monday.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, my broken computer has really bogged all of this down for me. She will be acting, and becoming visible. I'm trying to get things sorted, and ideally will be able to use the upcoming (US) holiday to post a more thorough update.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, got pulled into a class I wasn't expecting this week for work. I have limited time.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

No problem.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Do we have any spells or items that can drop this clown's dex? What spells do the casters have prepared/uncast?

Rutter traveled light, expecting vampires. I wish he'd brought his tanglefoot bag.

Otherwise, we need to make sure we do things like flank or aid another to try to make it easier to hit her.

Anything else we can do?


retired

I have a scroll of entangle, but even if it would work in here, I think it'd hinder us more than it would her.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

All I have left is buff and healing spells.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Used my web already -- not that it slowed her down. I'm thinking she might be freedom of movement-ing. I do have a touch of gracelessness, though.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, so, I could never find a conversion of this character anywhere. Most of the numbers I had to try and figure out based off things like Hide and Move Silently consolidating and such.

That wasn't that big a deal. What I just noticed, though, was her HP was based off 3.5 classes that both got a die increase in PF. So, technically, she should have had more HP all along, but that's okay, the fight's over now. My bad.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Yeah, we're so bummed this fight didn't last longer. :-)

You did play her very well, though Aard. I hated her very, very much.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

As for the manacles question, here's the only thing I can see: In the rules for tying things up, in the grapple rules, it says: "If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to..."
[The rules go on to talk about how you determine the Escape Artist DC for the tied creature, with the obvious intent being that this all frees the grappler to do other things.]

So, I'd say that manacles are used to tie up creatures, which is the same as being pinned, but with a DC set per their entry in the equipment rules.


retired

I linked to the Escape Artist skill in the gameplay thread and copied the text for the helpless condition as well.

Happily in this case, the helpless condition sets the bound person's Dex to an effective score of 0, which makes it real dang tough to escape artist out of them =)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Thanks Raliscar. I think both those work. Manacles, or fetters for that matter, wouldn't leave someone completely helpless, but could when combined with more rope, or in a tight dual-rig.

A damsel tied to the train tracks is Helpless (DC 30+ Escape Artist with effective Dex 0) while someone with their hands manacled behind their back is Pinned (same or similar DC, but no Dex penalty).


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

We don't have any lawful good in this party, do we? :)


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Rutter: I spewed my coffee with the image of you mace-bashing this jester again and again.

And while I don't have problem with Rutter wanting to do that, I don't know how it jibes with Neva's previously stated actions to move her, living, into the front hall, with the intention of interrogating her and turning her over to the authorities.

So, I need some help getting to "Yes, and.." on this one. Any advice?


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Barbarian. Can't be lawful.

But, yes, I can't see Neva reacting well to that.

I'll have to figure out Vyshael's reaction too.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Actually, Neva just suggested moving the clown and interrogating the dead, which could be productive. I think interrogating the clown would be useless - she's crazy as a loon.

In all seriousness, I don't think anyone in the party would have a problem with Rutter executing her. That's one of the things I love about this campaign (with this party) is that we can do some morally ambiguous things, like demolish a perfume shop to protect the public from hurting themselves in a riot.

Neva might have felt some sympathy for the wererats, but I could see her recognizing that someone culpable of this crime is irredeemable, either because of the number of victims, her flippant attitude, or the reanimation, as a Pharasman, disgusts her.

I could see Vyshael also being satisfied by her execution, seeming to have a more practical sense of justice. With the fake-cure con artist, he was satisfied when she convinced him that she would stop cheating people. This clown, on the other hand, kills innocent people and revels in it. Again, unredeemable. Letting her live gives her the chance to do it again, but executing her ensures that she will not.

Raliscar was happy to feed unconscious wererats to a otuygh, so I'm just glad he let Rutter finish her, seeing that killing helpless bad guys is about the only thing Rutter is good at.

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