Kaigon the Miscreant

Gaileyon Madstout's page

77 posts. Alias of FuriaRi0T.


Full Name

Gaileyon Madstout (Aka Madbeard)

Race

Dwarf

Classes/Levels

Barbarian (Armored Hulk); lvl - 1; AC 18(20 w/shield); touch 11; flat-footed 17; HP 17; HARROW: 2

Gender

Male

Size

Medium - 5'2" 245lbs

Age

50 Years

Special Abilities

RAGE

Alignment

Chaotic Neutral

Deity

Abadar

Location

From Absalom

Languages

Common, Dwarven, Osiriani

Strength 18
Dexterity 12
Constitution 18
Intelligence 9
Wisdom 10
Charisma 11

About Gaileyon Madstout

Gaileyon Madstout (Aka. Madbeard)
CN Dwarven Barbarian (Armored Hulk)
Initiative: 1 (1Dex)
Perception: 4
Money: P: 0, G: 95, S: 0, C: 0
Languages:: Common, Dwarven, Osiriani

Defense:
Armor Class: 18 (20 w/shield), Touch: 11, Flatfooted: 17
CMD: 16 (+4 if Trip/Bullrush)
HP: 17
Fortitude +6, Reflex +1, Will +0

Armor:
MW Banded Mail (+7 AC, +1 Dex, -6 Check Penalty)
Heavy Steel Shield (+2 AC) (+2 ac, -2 Check Penalty)

Offense:

BAB: +1
CMB: 5

MW Dwarven Waraxe 1d10+4
Warhammer 1d8+4
Dagger 1d4+4

Class Abilties:

*Gain Proficiency in HEAVY ARMOR
*An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures. This ability replaces fast movement.
*Rage (8 Rounds (+2 each level after 1st)) - A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Racial Abilites:

Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and

Feats:

*Weapon Finesse (House Rule)
*Power Attack

Skills:

Acrobatics = 1
Climb = 4
Appraise = -1
Bluff = 0
Diplomacy = 0
Disguise = 0
Escape Artist = 1
Fly = 1
Handle Animal* = 0
Heal = 0
Intimidate = 4
Knowledge (nature)* = -1
Perception = 4
Profession(metallurgy)= 4
Ride = 0
Sense Motive = 0
Stealth = 1
Survival = 5
Swim = 4

Traits:

Exchange Agent: From Absalom - +1 Survival
Rich Parents: +900 GP

Gear:
Equipment:MW Banded Mail
Noble's Outfit
Traveler's Outfit
MW Backpack
Signet Ring (Family's Crest)

(Total Carried Weight: 48 LBs)

Appearance:
Height: 5'2"
Weight: 245 lbs
Eye color: Whiteish Grey
Hair: Brown fohawk
Beard: Shorter, brown with tips dyed red
Other Features: He looks like your every day dwarf, yet most likely in his rebellious youth. He always seems

to wear fancier clothing when not armored, compaired to other dwarves, and carries himself as a noble.

Background:

The Madstouts. Not exactly your average, every day dwarven family, but they’re a family none the less. Known throughout Absalom as a family of merchants, the Madstouts have always traded between the great cities, as well as their original homeland within The Worlds Edge Mountains. Gaileyon’s grandfather had decided to leave their homelands, hoping to better culture their children. They wanted them to see the world, to expand the family business and to better understand the worlds outside of the Dwarven confines.

The Madstouts grew to prosper within Absalom and soon become one of the Noble houses. Their crafts adored by the mostly human population, and their armor smiths that came with were highly sought after to craft items to the Madstout standard.

Gaileyon was the official second generation Merchant within Absolam. Well... He was quick to discover that he had absolutely no knack mercantile. He was impatient, bad at math, and quick to anger… So obviously Negotiations never worked in his favor. His parents decided it be best to have him trained by his great uncle, Ganderfol, whom worked exclusively with the Pathfinder Society. His family had many trade agreements with the Pathfinders, acting as a vessel to sell their items from their wondrous adventures.

His great uncle worked diligently to train the boy. He had an extremely odd style of fighting. Ganderfol had a worse temper than Gaileyon did, but he had learned to harness his anger into a focused attack. He spend the next many years teaching Gaileyon this exact skill.

He would always get angry when people called him a ‘Barbarian’. Before moving to Absalom when Gaileyon’s grandfather beckoned him to join him in his business venture, he was a high ranking officer within his clan’s military. His regiment called themselves the ‘Warriors of madness’. They didn’t dress as your typical Barbarian, but rather in more finely adorned armors that his peoples were more known for wearing. It was easy to spot rank based upon the weight of the armor they wore.

When Gaileyon got older, his great uncle had him adorned into the Pathfinder Society. He told Gaileyon “My nephew, I am aging. There will be a day, just as your grandfather, that I will no longer be around. It is important that you take my place – but you must see the world.” Ganderfol never fully explained himself, as Gaileyon had never seen him leave with any of the Society, but he didn’t question his mentor and followed his instruction.

After a long, long journey… Magnimar awaited him. And to his new ‘culturing’, as his great uncle called it, would begin.