A simple adventure
Game Master
DEWN MOU'TAIN
You stop to spend the night at a day inn. What could go wrong?
layout of complex
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
@GM do you mean I heard it outside the door before opening it?
"I will always strive to write better" , 25 years gaming, 20 yrs DM
Well, you and isabella went full stealth mode, so from inside the bathhouse you can hear his efforts
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
oh ok. Did she see anything in the hallway?
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
I understand you are the GM, but may I make a request, RIZZEN, that you do not control actions Atara takes? Some of the actions there she had seem a little out of character for her, and I am not quite comfortable with the idea of someone else playing any aspect of my character.
Let me know if that's ok or not.
"I will always strive to write better" , 25 years gaming, 20 yrs DM
Atara wrote: I understand you are the GM, but may I make a request, RIZZEN, that you do not control actions Atara takes? Some of the actions there she had seem a little out of character for her, and I am not quite comfortable with the idea of someone else playing any aspect of my character.
Let me know if that's ok or not.
Sorry. You rolled an 18 for perception of the room and i took a liberty for storymaking. I hate just saying ok. You found a crack in the floor next to the bed. but i suppose that takes away the fun you as a PC get to have in describing the actions and what not.
Ill try to curtail my descriptive tendencies.
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Be descriptive and storymake, that part is cool. I just am super uncomfortable when others control my characters' actions for any reason sans them being controlled by an enemy via some effect or something, and if it can be avoided, I'd prefer so.
Thanks for being understanding. (Also, Atara would be more concerned with Throkk's roaring than with the crack, hence why I also brought it up. She will investigate the crack regardless.)
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Throkk may well do odd things, his understanding is a bit "different".
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Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Atara is fit to be tied, y'all! XD
female Halfling Halfling Rog 1st HP:8
Being tied up is not as bad
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
well. At least its not cannibalism.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
I wouldn't know, because I'm not reading spoilers!
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Throkk awaits the progression of time. :)
female Halfling Halfling Rog 1st HP:8
I am debating making y move yet.
I know its coming and I need to flee
Male Halfling Wizard (Evocation) 1, Riding Dog - Barry, Lizard familiar - Teena
So, based on the dungeon grid it looks like Ollymer is trapped in a dead end with eight dudes, is that correct? Are those cells to his right able to open on both sides? If not, just assume that he holds his color spray until they get close, to maximize the number of people he can color spray.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
Man, hopefully our wizard can get off a couple good spells
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Hopefully!
@GM, can you add the map link to the top of the page? It'll make accessing it a lot quicker.
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"I will always strive to write better" , 25 years gaming, 20 yrs DM
i added the link to the top of the page. thanks throkk for that.
also, i wanted to take a moment now about how i handle posting during combat.
heres how it works.
i try to post every day, but more so i will post once every 2 days. this is what i hold everyone to, but if you feel like posting more frequently, then please do so.
For combat, i post every day, monday through friday at noon CST (barring some real life issue).
Each day is a combat round.
There is no initiative order, players can go whenever they want, so long as they act before i do the following day.
when i post at noon, i will summarize the actions and include the actions of the villains.
Once i have posted, the new round begins for players to act upon.
If you do not post in that time period, then i will assume that you have taken a total defensive posture. no attacking, just defense. If you would need some saves rolled, i will roll for you (obviously since you arent there). it is possible for you to die when you are away.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Understood. It's good to know how combat will work. As for availability, I usually can post at least once on most days, including weekends.
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
female Halfling Halfling Rog 1st HP:8
Ah so only once a day and we wait for your summery before we move on.
Male Halfling Wizard (Evocation) 1, Riding Dog - Barry, Lizard familiar - Teena
Got it. Do you need anything more from Ollymer yet? I’m waiting to see the results of his attempt to escape all those grapples
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
"I will always strive to write better" , 25 years gaming, 20 yrs DM
Amber Springheel wrote: Ah so only once a day and we wait for your summery before we move on. right. usually there are a lot more people involved within combat, like the whole party. so i have found that the above method ensures everyone gets a chance to act, doesnt have to wait for someone else to post, and keeps the game flow active.
i think the little interaction between you and gorasha is prompting me to come up with a new method for 1v1 pbp posting frequency.
"I will always strive to write better" , 25 years gaming, 20 yrs DM
Ollymer wrote: Got it. Do you need anything more from Ollymer yet? I’m waiting to see the results of his attempt to escape all those grapples jsut posted for you...well everyone but yeah. i responded.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Rizzenmagnus, closing on a house is a PITA. Good luck!
For the crew heading to the bathhouse, I recommend this marching order:
Throkk
Atara
Morsun
Maria
Isabella
The first two are meatshields, Morsun is a striker, and Isabella can fire between us with her crossbow. I'm not sure if Maria is a striker or ranged, so she can feel free to move to a different place in the order if #4 doesn't work for her. It looks like the hallway is only wide enough for single file.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Good luck with your move!
The order looks good to me. Throkk is keen to be in front and get in there!
Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
Maria is a jack of all trades. So she is fine in that spot.
Human Bard 1 HP:11 | AC:19 FF: 15 T:14 | Fort: +2 Ref: +6 Will:+3 | Init: +4 | Perception: +6
though we may be interrupted by a particular halfling running for her life?
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
That moment when a lil' country gal is called a tank. XD
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Atara wrote: That moment when a lil' country gal is called a tank. XD Actually, I said "meatshield," which is different than a tank. Tank implies that you can take a hit with low chance of it really hurting you, while meatshield just means that you'll get hit instead of the person behind you!
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Throkk's AC isn't terrible with his chainmail but yeah, meatshield is more appropriate for him!
GM: Would be happy to post more but I think I'm supposed to wait for updates from you. If not, I'll keep casting the same spell in the same way while moving in the same direction.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Just checking in. It looks like we're waiting on the GM.
Agreed. I don't want to be hasty.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Throkk would not be patient, but I'm content to wait.
I won't be able to access the map over the weekend, as I'll be out of town. I can make posts, but I'll need someone else to move my token for me. Thanks.
Still here, GM. Just fyi.
Male Halfling Wizard (Evocation) 1, Riding Dog - Barry, Lizard familiar - Teena
Is it safe to assume the game has died at this point?
Seems pretty safe. Pity. It was going to be a fun fight.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Games can resurrect after many weeks or even longer. I for one will keep an eye on this in the hope that it won't slide into "inactive".
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