A Gossamer World (Inactive)

Game Master Rednal

Dalaston
Temple of Abadar
Tactical Map


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stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

Since your last Gameplay post, we have posts from:

Yin
Barrett
Oneidros
Mineire

EDIT!: I just realized that i didn't explicitly state it in my post, but my fists are +5 weapons, so they would overcome DR as such


Female Changeling Intrigue Oracle 3 (covetous curse)

Whoops! My bad, guys.
Working on a post now.


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

How far away is it from me now?

And who did the breath weapon hit? Just Sashin? Oh and yikes--Sashin, how many HP do you have left at this point??


Just Sashin - who was Snatched (in its mouth) and did not get a Reflex save because of that. From you, Oneidros, Horranath is probably ~280 feet.


Female Changeling Intrigue Oracle 3 (covetous curse)

Well, my AC with Haste and Shield is actually 37, so only the bite and the two wings got.

Now, I did take 120 points from the attacks and the breath combined, which leaves me with 177.

Edit: wanna check for my Mirror Images, for the attacks and the grapple, Rednal? You didn't say she had True Seeing, so.

Not bad, but I could use some help.
Away from my computer, so I can't get an actual post up.

Question, Rednal, am I still grappled by her?


True Seeing - Yes.

Still Grappled - Yes. Fortunately, you're big enough that you can avoid automatic bite damage.


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

I take it none of my grapples worked? Not even to hold onto it as it moved?
Did i get an AoO as it flew away?


Yes, you can get AoOs as it moved. And no, the grapples didn't work.

...She has a REALLY high CMD. XD Comes with being a ginormous dragon.


Female Changeling Intrigue Oracle 3 (covetous curse)

If she has True Seeing, it would have been dispelled first by the Dispel Magic.

Which leaves her with like, Protection From Energy.

Again, sorry, but Mirror Image could save my life right here.


I think the Shield spell would be doing that well enough. o wo~ For now.

(And the dispel used didn't target her True Seeing - she has it from a different source.)


Female Changeling Intrigue Oracle 3 (covetous curse)
Dispel Magic wrote:
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.

You start with the highest level of spell, and seeing as how True Seeing is 5th/6th, then it's the highest.

Even if it was from another caster, or an item, if Yin's Caster Level check beat 11+ the CL of the effect/caster, it's dispelled.

If it's specifically a magic item, and it's less than CL 21 (based on Yin' CL check), it doesn't funtction for 1d4 rounds.

Which means that, either way, she has lost her True Seeing, and needs to roll for my images.


I know the rules for dispel. o wo b

(Or, to put it another way, were you expecting me to make the final boss so weak that a couple of Dispels would make it stop being dangerous? XD I try to be a LITTLE sneakier than that.)


Female Changeling Intrigue Oracle 3 (covetous curse)

Just trying to edge out every advantage I can get here xD

Or else this thing is gonna kill me.


*Snickers* By all means, get the advantages you can. You'll need them. XD


Female Changeling Intrigue Oracle 3 (covetous curse)

Another stupid question.

What happened with the Vampiric Touch?
Did it just not work?

Realized I didn't even roll for SR, but it may not matter.


I rolled secretly for SR when I saw you hadn't - it didn't work.


Female Changeling Intrigue Oracle 3 (covetous curse)

Maaaan. Dang it.

@rest of guys- things aren't going as well as planned. You think a few rounds of her not being here would be useful? Because Maddening Oubilette would give us a few rounds at least.
With a Will save starting at 24, and increasing by one for each failed save, it's got a chance.

Only problem? It's a 1 Round casting time, which means I'll need protection in order to keep it.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

@Sashin, I think your problem for that plan is the "Spell Resistance yes"
part in the stat block.

Unless you also have some race with a weird amount of HD for CR like the others and actually have like 17 caster levels as a result...don't forget the Caster Level Check on result of 30 would have needed more boosting, at least by mythic surge, to beat the SR. So depending on how high you can go reasonably on your single Caster Level Check Roll, it may utterly fail to affect Horranath.

as for the True Seeing...even if she does not get that natural, you missed one important part of the

Dispel:
If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

I did not target an item, I targeted the Dragon itself. So any additional effects she has from items will not be supressed, I'm just unstripping what affects the Dragon itself...do you have any way to tactically retreat? A Planeshift, a Dimension Door, Shadow Walking?


Female Changeling Intrigue Oracle 3 (covetous curse)

Dang, forgot that part.

I'm good for now, as I'm at 146 Hp, and I could probably survive an Aoo from her, using Fleet Charge.

But, no, I originally counted on getting some special movement powers from the first GM's extra powers, so I removed all the teleport-ish spells from my list, in order to get "cooler" ones.


In fairness, "I'm a flying two-headed dragon" is a pretty cool form of movement in its own right.


Female Changeling Intrigue Oracle 3 (covetous curse)

Well, he said stuff like those spells as SLA's, and I just never "fixed" it.

It shouldn't be that hard.

Am I retreating for now?
We know it has True Seeing, so invisibility isn't useful.

Not sure what's next.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

It's not a question of spontaneous retreat, it was more of a question if you have a plan B if things go bad.

Regarding spells, I also messed up, because I only swapped the Bloodlines, but forgot to adjust the spells :)
I would have had all the Shadow Spells as bloodline-spells from Shadow, so did not add them normally. Then I just swapped the bloodline spells because Dreamspun fits the fluff better, and forgot to get the spells back by swapping normal ones out-

So unlike most others, I actually have a 2-sided template taking a level but can't use many of its effects properly :)


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

Sashin i could put you in a resilient sphere. ..


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff
Mineire the Gossamer Merchant wrote:
Sashin i could put you in a resilient sphere. ..

I think you'll need to shrink him, first...you could put me into a resilient sphere...the dragon may be a bit too much...


Female Changeling Intrigue Oracle 3 (covetous curse)

....why didn't we use that on the swarm thingie?


'Cuz the Swarm was too big, I think?


Female Changeling Intrigue Oracle 3 (covetous curse)

What's your caster level, Mineire?

I assume if it was at least 10 (which makes a 10-ft diameter sphere) then it should have worked.

Not important, as that part is over.

Hey, guys, do we want to keep trying to take her down, or retreat to lick our wounds and just track her down to her lair?

Because I'm not sure we can beat this dragon in open air like this


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

Yeah I'd honestly like to not have to spend more time getting to it, preventing my full attack


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Well, I could always shadowwalk or planeshift with some people, but in order to take you with me, I'd need support.

E.g. if mineire comes to me, then DDoors over to you, taking me along, and I shadowwalk with both of you.

Something like that could work.

Who does and who does not have an exit strategy among us?


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

Already used my DDoor for the day but i have planar travel, can take 8 people with

Can go to my plane, rest a day and be back to the material plane one material-plane-hour later.


Female Changeling Intrigue Oracle 3 (covetous curse)

Well, does anyone have Liberating Command, and want to use it on me?

Cause I can be up to 690 feet away from this thing, if needed.

Swift- fleet charge...away. Double move.

Edit: Or we can do that, Mineire.


Let's do Mineire's thing.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

Mineires thing is psychic plane shift.

which means: "Targets Willing creature touched, or up to eight willing creatures joining hands"

So we still need to get everybody together.
If everybody moves to Mineire, I can move there, DDoor us to Sashin, and Mineire can planar Travel us.

@Rednal, I would expect if we travel as a group we made some kind of exit plan beforehand...such as "everybody move together on the signal, then pick up any stragglers and get the hell out."


One would hope so.

(Flaw of starting at a higher level, I'm afraid - less time to get used to each other and have cohesive group plans. XD Presumably, though, you would've at least talked about it.)


Female Changeling Intrigue Oracle 3 (covetous curse)

Well, that gives us a day to plan, while only being an hour in "real time".

Now that we know its capabilities, we need to be better prepared.


stats:
HP: 192/200 | AC: 36 (31) / T: 26 / FF: 36 / DR/SR: see stats | Fort: +14*, Ref: +17*, Will: +21* | M. Touch: +22*, R. Touch: +15* | CMB: +16*, CMD: 38* | Init: +4*, Perception: +42**(take 10)
Witchwyrd 6 / Savant +0 / Cryptic 7 // Psion 5 / Force +1 / Metamorph 7 /// Mythic Genius 1

Sounds good.

Also i have 4 hands, so we don't have to do quite as ridiculous of a daisy-chain to make contact.

EDIT: though, can you DD everyone to Sashin, or would it not make more sense to DD Sashin to us?

Mineire is huge at the moment, so DDing him is like your whole capacity, to say nothing of the others.


*Tosses popcorn into mouth* o wo~


Female Changeling Intrigue Oracle 3 (covetous curse)

Does she get a saving throw against my breath weapon. Since she's technically grappled, too?

If not, I may just breathe twice on this freaking dragon.

See how she likes that.

Ya know, assuming my buddies can me out.

So, I'd like to go first, but I want to wait until I know that they can get me out safely.


She'd still get a saving throw. The difference is that you're Snatched (a special ability), and that's what prevents you from getting one. Horranath is under no such restrictions.

Also, remember that you don't get two breath attacks - just one attack from two heads, potentially increasing the save DC.


Female Changeling Intrigue Oracle 3 (covetous curse)

Man, I wanted Snatch so bad, but I wasn't Huge.
That's fine.

Ahh, you're right.
Forgot the round limit on the breath weapon.

Unnerving gaze first, and then breath weapon?
Shaken, then stirred?

Not quite sure what I'm gonna do yet.


Battle Imp [11 CR] Brawler 2 | Harbinger 13, Champion 1 | HP: 315/315 | AC 40 / T 21 / FF 31 (+4 v AoO fr move, +2 if moved 10’) DR10/cold iron, immune: fire | F 21, R 23 (+2 if moved 10’ ), W 22 | CMB +21 CMD 31 | Init +10, Per: +30

I have the following strike available:
Maneuver: [Shattered Mirror 5] Gleaming Imprisonment (Su) DC 31 Strike, Standard: When you initiate this maneuver, make a melee attack. If you hit, it deals normal weapon damage plus an additional 4d6 damage, and the struck creature must succeed at a Reflex save (DC 15 + your initiation modifier) or be trapped within a sphere of two-sided mirrors that forms around them for a number of rounds equal to your initiation modifier. While the sphere of mirrors exists, a trapped creature cannot move or be moved from its space by any means (including teleportation), target or be targeted by any other creature or object (except for objects it is attending, carrying, or using), and is immune to area-of-effect attacks and effects that originate from outside its space. Such effects originating from the trapped creature affect only its own space.

If I hit and it fails a DC 31 Reflex save, it would be trapped for 16 rounds. It could use those rounds to buff but not to do much else. We could use them to buff & set something up. It won't know precisely when the prison would disappear but we will, which might give us a bit of a surprise round...and at the very least lets us all surround it and possibly get a full attack in, which could be huge. (If it manages to act before we do when the prison drops, at the very least we'd get AoOs.)

Speaking personally, if I can get a full attack on this thing + a swift boost, I should be able to make a significant dent.

EDIT: Note, I can "only" fly 115' (hasted) where it clearly goes much faster (and is 280' away from me now). Getting another chance to swing isn't guaranteed...but I can strike at a 55' distance so it which should hopefully make this easier. Actually, with Martial Charge I guess I could get him if he ends within 230' of me (or get him now if someone can move me 50' closer to him).


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

@Mineire, you seem to shift your form at will, with no cost. I actually expected you to revert to normal size, then ready an action to planeshift with everybody you can reach before the dragon acts.

Regarding DDing Sashin to you...Horranath snatched him and move 200+feet and grappled. I would first have to reach him. While you guys are reasonably near me and we can all move freely.

@Oneidros: But that would also mean that Horranath has a chance to completely heal up, re-buff up, and also use short-term buffs she does not have up all the time. Don't forget that we basically surprised her.
If we do as you say, chances are she will not only be fully healed up again, but also have her buffs back and some new round/level buffs she did not have before.
I must say I'm not 100% sure giving her a timeout will be in our best interest. Plus if she prepares on the prison disappearing, she may well act in the surprise round too, meaning she's quite far away again, and no full attacks for us.
So if she identifies what you are trying to do, she may voluntarily fail her save, then come out as a beast worse than she is now.


M Humanborn

Ok, i mean it does cost an action to change forms.

Which means i guess i do a swift and then have to ready a standard for you to do your thing, which adds a layer of complication i was hoping to avoid. But, given the distances you stated i suppose i have no choice.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

well, problem is also that we are very sequential. If Horranath sped by with Sashin, I could have used Liberating Command as Inmediate action, but now they are out of reach.

also it was just an suggestion of how I could have seen it work. I can also jump with you alone and you shift us, if Oneidros and Barrett have their own ways to exit the stage, neither answered yet so technically it's just a question of wether you need to shift form at all.


I don't have any teleporting or similar spells myself. I can get away using earth glide and just hanging out in the ground somewhere she can't get to me.


FYI, I'm traveling for 3 wks starting this weekend, at which point I expect to be more intermittent. Feel free to DMPC if I'm slowing things down.


So are we committed to doing any one thing? I'd like to make a post here soon but want to make sure I know what we're doing.


M Humanborn

I am down to escape. I can't defeat this thing by myself and it looks like others are having the same issue. Need to get a unified plan and all that.


Ongoing effects:
Clinically insane. Mind twisted and bent, not broken(at least not literally), x/y Mythic Power
Sorcerer(Dreamspun)20 /Oracle(Dark Tapestry)20 / Archmage/Hierophant 10 | Deity of Shinyness and Stuff

going with you guys. Pretty much up to Mineire. If he changes form and readies an action to shift, I'll move up to him and DDoor to Sashin after you and Oneidros either move to him too, or flee somewhere else.

If any of you has other smart ideas of getting the battle going and not getting killed 1 by 1, I'm all ears.

Mental note,...refluff Prying Eyes into Prying Ears

Also, I will be gone for about 4 days starting tomorrow. We do have one plan that I can easily be botted for.

Otherwise either GM or one of you will have to take care of it and decide what I do.


You should probably ask one of the other players to do it for you. XD I'm the evil and horrible GM who's snickering to himself while making plans for the dragon's responses to all of this.

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