Sashin, oracle of Crossroads
Init- +2
darkvision 60 feet, Perception +3
==Defense==
AC 18 (+4 armor, +1 nat, +3 Dex) touch flat
HP 27(3d8+9)
Fort- +4 Ref- +4 Will- +3 (+2: arcane spells, +2- mind affecting)
CMD- 20
Favored Class- oracle (+3 hp)
==Offense==
power attack- -1/+2
Melee- 2 claws +6 1d4+4
Speed- 30 feet (20 in armor)
CMB- +5
BAB- +2
==Abilities==
Oracle: spells, mystery (intrigue), curse (covetous). An oracle with the intrigue mystery adds Bluff, Disguise, Sleight of Hand, and Stealth to her list of class skills.
=Revelations=
Assumed Form (Sp): You can change your appearance at will, as disguise self with a caster level equal to your oracle level.
Whispered Glimpses (Su): The whispers of intrigue sing to you with glimpses of insight into others’ presence and motives, granting you greater awareness than your own senses could manage. You can add your Charisma modifier instead of your Wisdom bonus on Perception and Sense Motive checks.
=Curse=
You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp x your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.
==Feats==
Mother's Gift-Hag Claws (Ex): You gain a +1 bonus on attack and damage rolls with your claws.
Awakened Hag Heritage-Your hag heritage racial abilities grow more powerful, granting you a +2 racial bonus on saving throws to resist arcane spells. Dreamthief Hag: You no longer need to sleep and cannot become fatigued due to lack of sleep. You can still be affected by other effects that inflict the fatigued condition, and must rest for 8 hours in order to prepare spells or regain uses of class abilities as normal, even if this time is not spent sleeping.
==Skills==
Bluff: +8 (+3 Cha, +2 ranks, +3 class)
Diplomacy: +8 (+3 Cha, +2 ranks, +3 class)
Intimidate : +8 (+3 Cha, +2 ranks, +3 class)
Knowledge (Local): +5 (+1 rank, +3 class, +1 trait)
Perception: +3 (+3 Cha)
Sense Motive: +8 (+3 Cha, +1 rank, +3 class, +1 trait)
Slight of Hand: +7 (+2 Dex, +2 rank, +3 Class)
Stealth: +6 (+2 Dex, +1 rank, +3 class)
UMD: +7 (+3 Cha, +1 rank, +3 class)
==Traits==
Creepy- Intimidate +1, class skill. +2 Diplomacy with hags.
Domineering (charm person)- Choose one 1st-level enchantment spell you are capable of casting. The DC of that spell increases by 1.
Local- +1 Knowledge (Local)/Sense Motive
==Gear==
oracle's kit:
courtesan's kit
masterwork armored coat- +4 AC, -3 Max Dex, -1 ACP
fine jewelry (250 gp worth)
harrow deck
bachelor snuff (10 doses)
Veil of Attentiveness: The wearer of a veil of attentiveness gains a +2 competence bonus on hearing-based Perception checks and on Sense Motive checks to interpret others’ meaning or to detect possible deception. In addition, when listening to multiple speakers’ voices, the wearer of a veil of attentiveness can understand each speaker as though she were listening only to that voice.