Yin, Daughter of Nug |
I think Yin will spend the round speaking to her shadow, brainstorming what options she has.
Unless I miss something, I'm completely shut down inside that antimagic-field.
Could as well fly to the antechamber and start calling in some prying eyes to keep a lookout for non-twoheaded-non-umbral dragons.
But Marita could be nearby, so probably will spend time flying around in the cages trying to find her.
Yin, Daughter of Nug |
Yin, can you do something about the angry mist instead?
Oneidros, EVERYTHING in the room is covered by the antimagic field. I would love to do something about the mist, but alas, no magic means nothing against the mist either. In fact, in an antimagic field I would believe the mist is pretty much impregnable, as channel energy is SU as well...
Unless one of you carries an artifact not suppressed by antimagic fields....oh, also, Disjunction and Spellbane are both 9th level, so kind of out of reach, meaning I can't do something about the Antimagic-Field either.-_-
GM Rednal |
Although you could try shooting outside of the field (southern doors) and casting something from there that could go into the field and still work. Or try to draw the enemy out by having several of you go there and laugh mockingly as you unleash attacks anyway.
Oooor maybe Sashin already ate him. Haven't looked. XD There are ALWAYS options for a creative team, though! And if you're not sure whether or not something would work, you're always free to ask. ^^
gyrfalcon |
Ahhh, I didn't realize that the field already fills the entire room. Thanks, Yin.
Given that, Rednal, did you see my questions above:
I appreciate that!
Battle Imp wrote:Telekinetic Mastery (Su)
A battle imp has a constant telekinesis effect that allows him to use his Intelligence modifier in place of Strength. They can also hurl and catch rocks like giants.
...so if I head in there my STR is dropping from 30 to 12. ^^
The flavor text for the race says "This tiny fey creature is surrounded by a body composed of stones and branches that form a mobile body the size of an orc."
RAW, I think I'd still be Medium though flavor-wise it might make more sense for me to have my sticks and rocks fall away and be a tiny martial fey in there. If I do...do tiny creatures automatically get to use DEX to hit? I seem to remember that...Oh, and my flight comes from an SLA too: "Constant--fly, telekinesis"
All things considered maybe I'm best off staying outside the field and throwing rocks. I'll wait for your answers to move forward though.
I'm wondering if I'm now a walking tiny rabbit standing in a pile of fallen sticks and rocks. By RAW I'd say maybe not...but by flavor I think likely so.
And if I am...does being Tiny make me automatically get DEX to hit? I seem to remember that but am not 100% certain.
EDIT: totally leaning toward going all out (even if I *am* an 18" anthropomorphic rabbit with a 12 STR right now). I'm still an initiator, dammit, and I've got moves to try on this fella.
Yin, Daughter of Nug |
Oneidros, you should post soon...
otherwise Yin will realize the presence of a cute bunny and charge you with a grapple-attempt.
Mineire the Gossamer Merchant |
if a creature is listed as having '4 slams' is that also on a standard attack or full attack only?
Mineire the Gossamer Merchant |
Full attack only. As a general rule, you must make a full attack action to get the benefit of any attacks beyond your first. Only a few rare abilities can overcome this.
figured as much, just wanted to make sure. I only rolled one attack anyway.
Mineire the Gossamer Merchant |
if bad guy was grappled, he may not get an AoO, so that's nice.
Yin, Daughter of Nug |
@Oneidros, with cute-but-fierce blows that could kill a man.
I finally, after all these years, understand...Monty Python and the Holy Grail...that was YOU, in an Antimagic field! What did they do to piss you off so? And to what dimension did the holy hand grenade of antiochia planeshift you?
Sashin |
Did what he just did provoke Aoo's?
I'm assuming the movement was a five-foot step, and that puts him within 15 ft. of Sashin, right?
Well, dragons have extra reach on their bite, mine's 15 ft.
So, if he just provoked, I'm gonna bite him.
Also, what are the bloodless doing?
Are they acting? Attacking the villagers?
Did you forget about them?
Sashin |
Okay, making sure. Do I know what he's using?
Spellcraft?
Another question.
Is there room to hover above him?
Or would I need to break the ceiling?
Because I will. I have no problems doing whatever's necessary to kill this guy, now that he's been a pain.
And not the enjoyable kind.
Yin, Daughter of Nug |
Oh noes.
Hes going to cast a Death Knelling Circle of Vampiric Wilting!
I've seen that kind of thing! In another live one of my Characters researched such a spell(epic)! Stop him quickly!
On a more serious matter...if he is "preparing" already, will damage interrupt, or was that "only" flavor?
GM Rednal |
A spell-like teleport ability. As for hovering, probably, though I vaguely remember there being something about an effect on the ground below when you hover... might've been a feat. *Taps chin* Well, I'll look it up if that's what you do.
@Yin: Strictly flavor. He didn't have the actions to cast after teleporting.
Oneidros |
OK gang, the rabbit has a plan, but to make it work...can someone get me to him?
I'm fine with being carried or thrown, but want to make sure I have a Swift + Full to use on something other than moving.
(I was really hoping last round would be a setup for this...but of course he's too smart to stay still.)
If we can make this work I'll use a swift to activate my most powerful boost: [Broken Blade 7] Adamantine Knuckles (Ex) Boost, Swift: Once initiated, for the rest of the initiator's turn all attacks he makes with this boost inflict an additional 6d6 points of damage and ignore the target's damage reduction or an object's hardness.
Then I'll give him a flurry of adamantine-hard rabbit punches...and who in Golarion could possibly weather that?! ;0)
Oneidros |
Thanks Rednal. If I'm thrown (and land in his square), is there any risk to my not getting to pull this off? Acrobatics check to land gracefully / cling to him / whatever?
GM Rednal |
Let's see, Adamantine Knuckles are an Ex skill, so I believe they'd function properly. I'm just going to assume you land on your feet - crazy high acrobatics check, go - and yeah.
Honestly, I can't really say whether or not you can pull it off until I see what you actually -do-. XD From what you two have told me so far, though, it sounds workable.
Yin, Daughter of Nug |
1 person marked this as a favorite. |
Hehe, yep. the authors themselves said broken blade is a problem child :)
So it sounds like it would work. Go Bunny!
@Sashin, those telekinetic charges are all yours! :) Except of course if the other dragon projects a 200-feet Antimagic-Field around itself, while being immune to its effect! *looks at GM questiongly*
Oneidros |
Thanks, Sashin. If you want to save the MP, feel free to just carry or toss me. I may be wrong but (unless I get as unlucky as Barrett did on blink misses) I think Barrett and I are in a good position to finish this guy off.
Eight bunny swings + 6d6 to each + avoid all DR could make a real mess!
Yin, Daughter of Nug |
I can't metabolize meat. You are save from me, Oneidros.
That gunslinger looks like he'd be up for grilling some rabbit with onions and beans on an open fire, though...
Sashin |
Sashin still hasn't decided whether or not to try and eat you, Barrett.
You are such a unique creature, half-living, half-undead....
But, yes. We have talked about this, and we have become at least allies since then. So, at least for today, you will not be eaten by this dragon.*
*statement or claim does not apply to all dragons.
Sashin |
Well, crap. Here he is.
We need to talk strategy, guys.
The dragon is obviously a problem, but I think that the non combatants in the room could use some attention.
And as for the mist? It was probably healed by the channel, and I still can't do anything about it.
I was thinking the bunny and I head up to the dragon to distract him while the other three of y'all, who can do something about it, work on the mist.
Question for the GM, how many rounds has it been since I cast my stuff?
Sashin |
Oneidros, can you do anything about civilians/mist?
If not, I'll take you and Barrett with me.
There's no way I couldn't carry you both.
I'm thinking about Haste on everyone, and then taking whoever I'm going to up to assess this beast.
Any buffs would be appreciated.
Not sure exactly what I lost, need to go check, but I'm gonna cast some more on the way up.
We know for sure it's a red, right?
Ideas?
Oneidros |
Sashin, thanks for the assist! I wouldn't have been able to go nova without ya.
Rednal, thanks for the clarification about the dragon. Let me recap (and please correct me if I've got something wrong):
- The ceiling has collapsed (killing 2 bloodles)
. . Q: how many are left? Are they doing anything threatening?
- The angry mist is back.
- The exit is blocked by fire.
- There are 20 captives to save. 3 are currently being killed by the mist
. . Q: how able are the captives currently? are they in cages? too drugged to walk? Or can they be guided out (if we can clear the exit?)
- We know there's a dragon out there somewhere, but it's not that close right now...as far as we can tell.
My thoughts:
- I am good at crowd control, and could, for instance, punch all the bloodless within 55' (twice each) by activating Tenebrous Reach + Spinning Flurry Rush. note, this is using Tenebrous Reach, a now acknowledged to be too powerful 13th level Harbinger ability. The devs are currently considering replacements for it...but nothing settled yet. Rednal, if you want me to just cut it from my sheet I will with no qualms. If you don't ask me too...I'm using it! ;0)
- I'm *not* good at fighting the mist, though I've reverted to my Air Elemental form now that the antimagic has worn off, so I could go back to whirlwind-wollops if no one else has anything better
- I'm not terribly special at evacuating people, though I'm fast and could certainly carry a few.
- Once the dragon is close enough to engage...I'm *very* well suited for big strikes vs big foes...and my immunity to fire probably won't hurt.
My proposal
- If the bloodless seem worth engaging with, I'll focus on them. If they're NOT I'm open to either going wind-vs-mist OR evacuating folks
Qs for the team
- Can anyone summon something that can channel positive energy? if so, that might be worth doing vs the mist
- Anyone have a good way to put out the fires?
. . Q: [if not] Rednal, how big are the fires? Could they be smothered with blankets/tapestries on the wall here? >> If yes, I could take that on