[ACG][OutPost I]Hawkmoon269's Season of Plundered Tombs Table 3 (Inactive)

Game Master Hawkmoon269

Loot List
POTENTIALLY SUMMONED CARDS:

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Natron Zombie:
Natron Zombie
Henchman Monster B

Traits
Undead
Mummy
Veteran

Check
Combat
12

Powers
The Natron Zombie is immune to the Mental and Poison traits.
The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number.
After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile.

Sandstorm:
Sandstorm
Villain Barrier B

Traits
Obstacle
Weather
Trigger

Check
None

Powers
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

Theletos:
Theletos
Henchman Monster 3

Traits
Outsider
Trigger

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
Damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



RULES: TRADERS:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
When you are dealt Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Withering.
Before building the location decks, choose and set aside a random ally that has the Aspis trait from the box. At the start of the first turn, choose a character to draw that ally.

Replacement Cards:
Remove Curse
Spoiler:
Remove Curse
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
8
OR
Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Scarab Buckler
Spoiler:
Scarab Buckler
Loot Armor B

Traits
Shield
Alchemical
Healing

Check
None

Powers
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.

Spear of the Watchful Guardian
Spoiler:
Spear of the Watchful Guardian
Loot Weapon 1

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
None

Powers
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Elemental Treaty
Spoiler:
Elemental Treaty
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Tablet of Languages Lost
Spoiler:
Tablet of Languages Lost
Loot Item 1

Traits
Object
Magic

Check
None
0

Powers
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.

Game of Afterlife
Spoiler:
Game of Afterlife
Loot Item B

Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Akhentepi's Armor
Spoiler:
Akhentepi's Armor
Loot Armor 1

Traits
Light Armor
Magic

Check
None

Powers
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.


Sunburst Market
Campaign Sheet


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Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Re-Do Blessing Reward: 1-14 are from the Wizard Deck. 15-27 are from UM. I'll re-roll any I already have.

Random Blessings: 3d27 ⇒ (14, 26, 22) = 62 Norgorber, Osiris, and Master of Masters
Re-Roll Master of Masters: 1d27 ⇒ 20 Sivanah

Hmm... Got really close to Seventh Veil, which is the one I actually wanted... I won't keep any of the blessings.

Tier Upgrades: I will not Tier Up. For my Card Feat, I'll take +1 Blessing and fill it with AD 2 BoPharasma.

Deck Upgrades:
Item 4 (Staff of Minor Healing => Staff of Heaven and Earth): 1d1000 ⇒ 764
Weapon 4 (Mind's Eye Blade => Cauterizing Blade: 1d1 ⇒ 1

Convention Boon:
1d20 ⇒ 5

Trader: Sunburst Market


Oh that's fine, wasn't sure. Estra can keep it.
And looks like Qualzar will be going to Hadden Hoppert.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

Convention boon: 1d20 ⇒ 5


Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

So of the desirable loot we have

Item 4 desired by
Lini - roll 702
Estra - roll 1
Skizza - roll 205
Darago - roll 764

Weapon 4 desired by
Skizza - roll 902
Darago - roll 1
Cogsnap - hasn't rolled

Ally 4 desired by
Lini - roll 673
Estra - roll 1
Cogsnap - hasn't rolled

Armor 4
Estra - roll 1

Spell 4
Lini - roll 373
Estra - roll 1

Weapon 3
No claims


Darago: Item 4
Skizza: Weapon 4
Estra: Armor 4
Lini: Ally 4

So that leaves for Cogsnap/Qualzar:
Spell 4, Weapon 3, Item 2, Ally 1, Blessing B
Qualzar would take the Spell 4 from that.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

You know, Weapons and Items are both my "Trade for Loot" categories. Those upgrades should go to people that will actually use them.

That way Skizza and Cogsnap can both get their first choice (Item 4 and Weapon 4, respectively)


In that case:
Skizza: Item 4
Cogsnap: Weapon 4
Estra: Armor 4
Lini: Ally 4

Leaving for Darago/Qualzar:
Spell 4, Weapon 3, Item 2, Ally 1, Blessing B
AAUGHWHY, could you use the Spell 4? If so, I'm okay taking Weapon 3. Otherwise I'll stick with the Spell 4 for Qualzar.

Silver Crusade

Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Item 4

(I think you're supposed to have to draw from both your Class + Ultimate Deck simultaneously, buuuut it's not super-clear so I won't bother enforcing that. Add-On decks were conceived more recently, anyway.)

Personal Opinion on Blessing of Osisiris:
As an aside, I really, really dislike the Blessing of Osiris, and personally rank it as one of the worst blessings in PACG. It can't add dice to any checks (except very narrow checks, where it will only add 1d4 no matter what), and 'discard to heal an extra 1d4' is an objectively, significantly worse effect than a simple Cure spell - a basic spell in every base set (which is discard-or-recharge for 1d4+1, which doesn't have an additional condition to do so).

If it at least added a die and could explore like a normal blessing and could optionally bolster a heal, it'd be fine. But trading off the ability to support virtually any check to tack on a bad-Cure effect seems like a really bad option for a Blessing, which is usually one of the strongest card types out there.

Anyway. Traders are posted, Loot List has been updated, and I'll start the scenario once everyone's listed their Trades and starting position. (And I can confirm that Darago knows the Mythopoeic Curse).


Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

Ally it is then. Upgrading Crow to Pteranodon.
Clearly we need more item 4 and weapon 4 boons.


(Cogsnap's unlisted power feat from the scenario before this went to "([X] or recharge)")

3-4C Upgrade Summary

  • Skizza -Item 4
  • Estra - Armor 4 + Card Feat (Spell) + Sign of the Newlyweds (last scenario)
  • Cogsnap - Weapon 4 + Skill Feat (Intelligence)
  • Lini - Ally 4 + Card Feat (Ally) (+ Makeup Ally 3)
  • Darago - None(?) + Card Feat (Blessing)
  • Qualzar - Spell 4 + Blessing of Gozreh (last scenario)

    (Note to self: Estra used 2 die bumps in 3-4B, for Chronicle Sheet purposes)


  • Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

    Desired upgrades.

    item 4: 1d1000 ⇒ 418
    ally 4: 1d1000 ⇒ 752
    weapon 4: 1d1 ⇒ 1

    Lini will be visiting the Smiths of Wati again.

    Not tiering up yet.

    The Exchange

    Deck Handler

    I am okay with switching to your own campaign thread now.

    Priority 1: Item 4 (Beneficial Bandolier): 1d1000 ⇒ 648
    Priority 2: Ally 4 (Cannon Master): 1d1000 ⇒ 827

    Card Feat: Blessing (Filling slot with Blessing of Tsukiyo)


    I’ll defer on upgrade. I could use any of Blessing 4, Blessing 2, Weapon 4, Item 4, Item 3.

    I’ll be taking some unclaimed loot with my Item feat. (Golden Serpent Armband if no one wants it.)

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Item 4

    Turns out I forgot to add my Spell Card Feat (and corresponding Fly spell) to my deck last scenario. Oops. It would've been helpful, too...
    Well, it's added in now.

    For Scenario 3-4D: SPINEL’S GRAVE...

    Tier Progression: (4.5) None, and Estra does not Tier Up.

    Scenario Reward: No interest in the Loot.

    Estra banished Charm Person during the scenario, leaving her with an empty Spell Slot.

    Low priority for AD4 boons as I'm happy with anything at this point. Passing on Ally 4 and Item 4 entirely as both have been requested by other party members.
    Since there's a low-Tier card I want, I'll assume I can grab it.

    For Estra's Card Upgrade, her preferences are as follows:

  • Ally 2: Replace Idorii with Ghost Rider (Occult Adventures 1). Ally 2 - Low Priority: 1d1 ⇒ 1

    Estra will fill her empty card slots as follows:

  • Spell Slot: Charm Person (Occult Adventures 1).


  • Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    Tier Progression:I will not Tier Up yet

    Deck Upgrades:
    Blessing 4 (for Blessing of the Seventh Veil): 1d1000 ⇒ 479
    Weapon 4 (for Cauterizing Blade): 1d1 ⇒ 1
    Item 4 (for Staff of Heaven and Earth): 1d1 ⇒ 1


    Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

    Power Feat: Add 1d6([X]+2) to your ranged combat check that has the alchemical trait

    I think the only card upgrade I want is
    Armor 4: 1d1000 ⇒ 567 Replace Bone Lamellar with Steel Ibis Lamellar (Armor 3)


    Lini's deck Searching for: Spell 4, Spell 6, Blessing 6

    So

    Darago Blessing 4
    Cogsnap Armor 4
    Qualzar His choice of Blessing 2, Weapon 4, Item 3
    Skizza Item 4

    Lini would get Ally 4 but tbh it isn't much of an upgrade so I will let Estra have the ally 4, Use my Welcome to the Pathfinder ACG to add a card feat for Weapon. Fill the slot with a weapon 2. Then upgrade it to Shortspear +3 (Weapon 4)

    I'm doing this so I'll have a different card then Volcanic Storm to trade in at the Smiths. And I have a weapon 5 that I want to use when I get a chance.

    And all of you forgot to mention trader preference.

    The Exchange

    Deck Handler

    Woops Falsin Deek


    Qualzar will probably do Hadden Hoppert, but am waiting for the scenario intro to finalize.


    Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

    As always I’ll go to whichever traders people want me to.


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I'll probably head to Sunburst Market to convert one of my weapons to and item for Loot. If the next scenario does something weird, then I'll go to Hadden Hoppert

    Regarding switching threads, I'm totally fine to do that. I think it makes more sense to do so, especially if Yewstance becomes primary BR (which it seems like they have already done).


    Yes, unfortunately Hawkmoon does not have the time to act as BR or update the table, so this way I'm able to update the Campaign Header to best suit player needs.

    The next scenario has been posted at our new thread, one I have full control of.

    Once you post in that thread, it will turn up in your Campaign and we can continue from there. After everyone has moved and posted their Trader choices there I will start the scenario and ask Hawkmoon to mark this thread as Inactive. You will still be able to look at this thread but it will not be listed among your active Campaigns.

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