STR 15(7)+2(H)+1(4) 14(5) 14(5) 10(0) 11(0) 12(2)
Race: Human (Xian-Min)
Personality: Straightforward, Proud
Likes: Kenjutsu, Riding, Kyujutsu, Tattoing W
Dislikes: Dishonorable people, impolitness
Favorite foods: Sweet peach liquor, died fried fish with rice dumplings
Hobbies: Calighraphy, Kenjutsu
Physical Description: Long black hair, ivory skin, clear eyes.
Languages: Common, Sylvan, Tien
Weapon and Armor Proficiency
Samurai are proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi. Samurai are proficient with all types of armor (heavy, light, and medium) and shields (except tower shields).
Weapon Expertise (Ex)Katana
Mounted Archer (Ex)
Order of the Dragon
Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Human Racial Traits:
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Acrobatics: -4 (0 ranks; ; +1 Dex; -6 armor)
Appraise: +4 (0 ranks; +0 trained; +0 Int)
*Bluff: +1 (0 ranks; +0 trained; +1 Cha)
*Climb: +2 (1 ranks; +3 trained; +4 Str; -6 armor)
*Craft (Tattoo Artist]: +4 (+1 ranks; + 3 trained; +0 Int)
*Diplomacy: +13 (4 ranks; +3 trained; +1 Cha + 3 Feat +2 Trait)
*Disguise: +1 (0 ranks; +0 trained; +1 Cha)
Escape Artist: -5 (0 ranks; +0 trained; +1 Dex; -6 armor)
Fly: N/A (0 ranks; +0 trained; +2 Dex; -0 armor)
Heal: +0 (0 ranks; +0 trained; +0 Wis)
*Intimidate: +5 (1 ranks; +3 trained; +1 Cha)
*Know (arcana): NA (0 ranks; +0 trained; +0 Int)
Know (local): NA (0 ranks; +0 trained; +0 Int)
Know (engineering): NA (0 ranks; +0 trained; +0 Int)
*Know (nature): N/A (0 ranks; +0 trained; +0 Int)
*Know (planes): N/A (0 ranks; +0 trained; +0 Int)
*Know (religion): N/A (0 ranks; +0 trained; +0 Int)
*Linguistics: +0 (0 ranks; +0 trained; +0 Int)
Perform (): +1 (0 ranks; +0 trained; +1 Cha)
*Perception: +7 (3 ranks; +3 trained; +0 Wis)
Ride: 2 (4 ranks; +3 trained; +1 Dex; -6 armor)
*Sense Motive: +4 (1 ranks; +3 trained; +0 Wis)
Stealth: -5 (0 ranks; +0 trained; +1 Dex; -6 armor)
*Spellcraft: NA (0 ranks; +0 trained; +0 Int; +1 trait)
*Survival: +4 (1 ranks; +3 trained; +0 Wis)
Swim: 2 (1 ranks; +3 trained; +4 Str; -6 armor)
Feats & Traits:
Skill Focus (Diplomacy)
In Minkai everything is centered around appearances. If a honorable samurai gives a testemony, it is the truth. There are few ways to raise in power and so very many to loose everything. The wrong word at the wrong time. Bowing to late. Breaking your sword in battle. Following a lord that falls from grace. Ikomas father followed Lord Yamaguchi into the battle for over 20 years, never questioning an order, never hesitating. But when his lord wanted to marry a witch, a vain and cruel woman, he spoke his mind. Accusing her of being evil and not worthy of the love of his lord. But... his lord was already firm enthralled to her and he offered him to use the garden.
Knowing well that after his seppuku, his suicide the woman would try to kill his children, he send a trusted friend home to save his only son. Knowing full well he could only save one, the old friend called Togashi took just a few items from his friends household, the old family katana, the ancestor tablets and Ikomas roll of ancestry and started a long, hard journey. It took him over a year, and Togashi lost 3 toes on his right foot and 2 fingers on his left hand, but he gained a unique vision on his treck, a wisdom. Arriving in Karlsgard, he immideatly found a place to stay, close to other Tien and he founded a tattoo parlour, soon well known for his unique works of art. Ise-zumi, tattoos of the whole back, inspired by Togashis glimps on the mans soul.
With the money he was also able to send Ikoma to an old ronin, so that he could learn the 7 truths under on heaven sword technique.
Ikoma had quite a decent childhood, having Togashi to look after him and fill his head with storys of his fabled homeland. But it was clear that a journey back was impossible for the frail old man and so Ikoma stayerd in Karlsgard. He even found a woman to love.
But a few weeks ago double desaster struck. Togashi got an evil cold, a malady no tea, and no healer could cure. Everyone told him, you can not cure age.
And his girlfriend, his moon and stars was betrothed to another man. Dutiful daughter she was and so their love had no happy ending.
So when a caravan entered town, on the way to the fabled land of his youth, he searched the caravan master and made a deal. He would work as a guard and they would take him with them. It was a good deal, as this towns joy had turned to bitter ash, too many places impregnated with memorys of better, happier times.
Size Large Charger Horse; HP 30
In addition to the standard animal companion feats, a charger may select Charge Through, Greater Overrun, Improved Great Fortitude, and Improved Iron Will.
Barding Training (Ex)
At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load.
This ability replaces evasion and Multiattack.
Long term goals:
Ikoma Gohei is following the way of the Dragon, but somehow deep inside he knows that a true samurai needs a master.
Ikoma Goheis CoC:
The Bushidō code is typified by seven virtues:
Rectitude (義 gi?)
Courage (勇 yū?)
Benevolence (仁 jin?)
Respect (禮 rei?)
Honesty (誠 makoto?)
Honour (名誉 meiyo?)
Loyalty (忠義 chūgi?)
Filial piety (孝 kō?)
Wisdom (智 chi?)
Care for the aged (悌 tei?)
I will not PvP!
I will keep player and character knowledge seperate!
I will post at least 5 times between Monday and Friday and 1 time during the weekends. (If I cannot make this, I must let us know)
I will respect the GM's and each other's time and the fact that we all have real lives too.
I know that this is a game and the idea of a game is to have fun