(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you're curious, you could always ask why you're AWOL...


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

i just assume it's for the same reason we were all imprisoned anyway


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Little late, but whoohoo on 1k+ game play posts!! :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, we'll hit 1000 discussion too soon


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Ready to move on? Should we have mdt narrate us to the docks, or do we need some filler prose about packing our bags and sneaking past the watch at the edge of the ship? :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I can move you forward, but I'll need to know what you plan to do to get into the city.

You have several options :

1) Fly over the 50 ft wall in the dead of night. Obvious issue with this is Sammark.
2) Sneak out of the city and enter via a different gate, somewhere away from the docks. Again, Sammark being a problem if you fly.
3) Try to bribe/talk your way past the guards at the docks area gates that lead into the city.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Did retraining feats happen accordingly in the time between the dragn attack and the arrival to the docks?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I've got Sammark covered - two Astral Constructs with STR 15 making a "human chair" should be able to fly Sammark, albeit at Heavy load, over any walls. He won't be very sneaky with two winged constructs on either side, but doable.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Alys, yes.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Alright, all changes applied then.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

So is Sammark ok being flown over a 50 ft wall in the dark of night by two heavily loaded constructs who both have to make a fly check to get him over? :)


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Is there a mundane dock down there? Sam is a good swimmer.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Let me get a map up to give you all an idea of the city layout.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rough out of City

The city spans both sides of the river. The river is big and wide, think the amazon. Where the city is built, the river is about 1500 ft across. The city itself is a huge sprawling thing. The buildings themselves are mostly wood, and mostly between 20 and 50 ft tall. The pink section on the map is the docks. Between the docks/river and the city itself is a 50 ft high stone wall. The wall is 10 ft thick at the top, and 20 ft thick at the base (imagine the Great Wall of China around a city). Both halves of the city have the wall. When people have scouted the city, they saw inside the wall buildings are built anywhere from 20 to 80 ft tall, with the larger buildings either stone or a mix of wood and stone, and the smaller buildings all wood.

You can certainly swim down the river, and walk around the walls of the city if you want. You'll have to go quite a ways down river to make sure you aren't seen if you don't want the lookouts on the wall to see you. Even at night, there's lights shining down on the approaches. The whole city screams either isolationist or else paranoid about attacks. Which is at odds with how people have been being treated, as the cats have been fairly relaxed.

Alternately, if you don't want to try to sneak in, you can try to go through a gate, but everyone who's tried has been turned back. You could also bribe your way in (or attempt to at least).


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
So is Sammark ok being flown over a 50 ft wall in the dark of night by two heavily loaded constructs who both have to make a fly check to get him over? :)

A double flight check?

I was thinking we might have to hide out on some rooftops until it was light enough to find a hotel.

Maybe we need a distraction, which an Astral Construct from me can provide. Make a ruckus on the south side while we go across the north side of the barrier. Something harmless, like having the construct take Connor's belt pouch of sneezing powder and sprinkling it on the southside guards, and anybody that comes running to it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, single flight check by each of them.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

i doubt a distraction of a magnitude such as to pull a meaningful number of guards as to weaken defenses on the opposite side would work in our favor, it would put them into high alert.

i would also imagine that they would instead pull reserve forces from sleep shifts rather than half-man the opposite side.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

So are we into stealth, then? mdt is saying that's pretty hard. Bribing a guard might be nonexistent. We need to do this before first light, before dawn.

Alternative plan: we swim for the other side of the river, for the other side of the city. Problem: Connor can't swim (yet). But he can make Astral Constructs that can swim. So we can make for the other side. Which might be a better idea, since most will assume we are on the docks side of the city.

mdt is saying the 50-foot wall is over the whole city, so it looks like a flight check against roving guards no matter where we go.

mdt, there's no piranha in the river, is there?

How do the cats get from one side of the river city to the other? Ferries?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You haven't seen any ferries, you have seen some fishing boats that leave from either side, but they don't cross with sufficient frequency to transfer any real number of people.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Now THAT is interesting.

Maybe the "dock side" has "friendly" cat-people, and the "other side" has "non-friendly" cat-people.

So what does everyone want to do? Go for jumping/flying over the dock-side wall, or swimming/flying to the other side?


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

is there a sewer?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There are steel grates going down. They're usually in the intersections of main streets, with smaller openings on the sides of streets. The smaller openings would be way too small to go down. The larger ones would be out in the open if anyone were around.


Male Orc Expert 5

If we fly high enough at night we won't be spotted anyway in cloud cover.

Oh right...Sam.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I'm going to bribe my way past the guards. Don't worry.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Isn't there something we can do with three flying Str 18+ characters?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, but Sammark has to stop biting and scratching long enough for you to fly him up and over.

Unfortunately, that doesn't look like it will happen.

You could try knocking him out, pretend he's B.A. Barrackus.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

As much as I hate splitting the party, Sammark has the best chance of looking like a Surface-bound native, and that means bribing his way past the guards.

The rest of us can try flying over the top of the walls.

My question is, dock-side or non-dock-side?

Or should we go hide out in the jungle for a few days and then try to get into the city?


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Please, I'm a talented psychic warrior, you would all be set on fire.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok,
So, I'll let everyone mull over what they want to do. If I don't hear any objections, we'll assume the party is going to split up, with Sammark trying on his own, and everyone else flying 8000 feet up, and then coming down in the middle of the city. My only question for the group on the wing is, port side or non port side of the city.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

hmm, too bad we didnt think to bring Minor Metamorphosis


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

To not split us up too badly, I'll choose for the group and we'll enter into the same city-half that Sammark goes into.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
"mdt wrote:
As they are about to work their way down to the street, they are interrupted by a voice. "Wow, что I не мог сделать с wings. I имею I виду, I подумал, что мне good на это возможность jump пять раз my высоты, but чудаками, в прошлом awesome." The common is thickly accented, and everyone has trouble understanding it. The voice is eminating from a tall lanky feline that looks like a cheetah. He's perched on the edge of the roof, tail hanging off the edge.

Y'know, it's times like these I'm reminded just how many of my mid-level psionic characters have Natural Linguist. I mean, sure, I was ready to take as many Psion/Wilder healing powers as possible to make up for our party deficiency, but I'm also reminded how useful it is to always know the right language.

Maybe we can talk our way to a tavern...

Edit: now I'm really regretting not giving Sammark my psicrystal for tracking purposes. Selvan, anything you can do on your end to find Sammark in the city?


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Don't worry, Sam'll find you guys. You'll stick out like a sore thumb.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Travelling a few days, sporadic


Male Orc Expert 5

Don't come to Georgia. The Ice Giants have come.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

People were somewhat more intelligent in North Carolina and most stayed home. The snow should start melting today.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

I think "Team Rooftop" is waiting on Selvan to comment about the cheetah on the corner?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Combination of that and me being on the road and having trouble getting time free to post.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM Pokes the players to see if any are still there, or if they all fell into a black hole...


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I'm still alive.
I feel fantastic and I'm still alive.
I'm doing science (well not really) and I'm still alive.
Still alive.
Still alive.


M Humanborn

Still here. Life busier than I'd like hahaha


M Humanborn

Could I get a list of what languages might make sense?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Just a note, half the players still have not put down their languages on their character sheets. I'm going to say Auran is off the list. Please put them down thanks.

I'm confused! I had Auran - so I intend on using it unless told to retro the conversation.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I only said the people who hadn't put them down couldn't since I just used it. :)

For int bonuses, you can choose from Elven, Halfling, and Strix. If you put points in linguistics, any language. If you have an 18 Int or higher, you may take Auran, since that's the only other one you could learn from high int.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

I have INT 18 so i will take all of those.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Wait, are you saying we don't get our normal racial bonus languages?

Do I get Elf and Common as normal still?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor will let everyone do dialogue if they wish, so we can see who did and did not follow the cheetah to the speakeasy with the gnoll. (I.e., I'll post a reply to the gnoll tomorrow.)

But 100 gp for ID papers? Out of the 13 pp and 200 gp' worth of gems we divided up, that's a chunk of change. 10 pp each.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

We're talking about Extra Languages from High Int Flick, not your normal racial languages.


Male Elfavian HP 36/36 | AC/Touch/Flat 20/19/15 | Fort+5, Ref+11, Will+10 | Init+7 | Perception+16, Low-Light Vision |
Skills:
Skills Acrobatics+13, Fly+18, Perception+16, Sense Motive+13, Stealth+13
Marksman 3/Zen Archer Monk 3

Alright, so I would get Elven and Common but I do not get to choose from among Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan, for my extra language?

I guess that makes sense, just double checking.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The only extra languages spoken on the islands are Auran, Halfling, and Strix. So those are the ones you have to choose from for extra languages from High Int.

Linguistics points are unrestricted.

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