One-hit wonder: is 1,000 damage in a single attack possible?


Pathfinder First Edition General Discussion


Just idle curiosity from a longtime lurker. I've found some old threads along the same lines, but wanted to take into account new published Paizo materials.

I think I came up with a decent contender. 20 Magus (Bladebound / Kensai). Check my math for mistakes.

The magus is minding his own business, walking down a road, fully buffed. A bored deity summons the Tarrasque right next to him. Surprise round!

With his kensai training, there's no doubt who goes first. Weapon drawn and already sporting his enchanted katana, the kensai makes a single spellstrike attack with an empowered and maximized Disintegrate, catching the Tarrasque flat-footed.

For the sake of the story, the attack hits, the mighty beast rolls a 1 to fail the Disintegrate save DC and the attack is a confirmed critical hit.

The magus has a x3 multiplier with his katana from his capstone feature and casts Decapitate as an immediate action, raising the critical multiplier by 1, to x4. He also spends 2 points from his arcane pool to increase the multiplier again, to x5.

With all that so conveniently lined up, I think the Tarrasque's head is flying off with a massive +1,000 HP slice from his Black Blade.

Without spelling out the whole build, assume the Magus has, with items, 40 Intelligence, 26 Strength and all the relevant feats. To summarize the math: an average ~300 slashing damage (1d8 +8 Strength +5 enhancement + 6 Black Blade Strike + 6 Power Attack +2 Bane +15 Intelligence from Iaijutsi Focus) x5 +4d6 from Decapitate +2d6 from a Bane weapon +720[(+60d6)x2] maximized and empowered disintegrate + 2d10 electric from Shocking Burst + 2d6 bleed from bleeding critical + stun from stunning critical just for good measure.

If the Bane weapon doesn't count as Epic to over come DR, subtract 15 damage!

Maybe the Tarrasque isn't the best example, but it makes for a more compelling story than having a kensai 1-shot a rabbit he passed on the road.

Anyone have other suggestions? Anything conspicuously awry with my calculations? Only thing I wasn't sure about was whether Decapitate's multiplier boost would stack with the kensai's Perfect Strike boost.


http://paizo.com/threads/rzs2r6pu?Challenge-Highest-caster-level

Using the coven stuff, with a spell that has no maximum dice and/or bonus damage, that scales with caster level. You can get into the millions if their math is right.

The Exchange Owner - D20 Hobbies

Barbarian Cave Druid with strong Jaw Furious Finish Greater Vital Strike With Natural Spell Magus?

7d8 -> Strong Jaw 12d6

-> Greater Vital Strike 36d6

-> Critical 72d6

-> Furious Finish 432 + 2x static damage + held charge spell damage?


You could probably do better focusing on the disintegrate alone. How about a samsaran bard with Fire Music or an admixture school savant arcanist with Elemental Spell, either way dipping into crossblooded orc/draconic sorcerer and spellslinger wizard? Take Spell Perfection and grab a bunch of abilities to boost your caster level up to 30, then use Magical Lineage and a rod to cast an empowered intensified maximized disintegrate, getting an automatic 20 with a cyclops helm and a x3 crit multiplier with your spellslinger gun. You'll be dealing something like 90d6+1620 damage, for an average of about 1935.


The bleed damage from the first example wouldn't happen until the Tarrasque's turn, yes?


I can get you to an infinite damage.

A nature oracle who takes andvantage of the infinite awaken loop had infinite HD.

This oracle is then hit by an attack from an assassin using Death Attack.

The oracle rolls a nat 1 on the fort save, and dies.

This brings the oracle to negative hitpoints equal to its con score.

One attack, infinite damage.

CRB, Death Attacks wrote:

In most cases, a death attack allows the victim a Fortitude save to avoid the effect, but if the save fails, the character dies instantly.

Raise dead doesn’t work on someone killed by a death attack or effect.

Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.

In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.

The spell death ward protects against these attacks.


Just thought it was worth mentioning that this could probably fairly simply with Mythic. Not certain but I wouldn't be suprised.


Ken Sai 444 wrote:

Just idle curiosity from a longtime lurker. I've found some old threads along the same lines, but wanted to take into account new published Paizo materials.

I think I came up with a decent contender. 20 Magus (Bladebound / Kensai). Check my math for mistakes.

The magus is minding his own business, walking down a road, fully buffed. A bored deity summons the Tarrasque right next to him. Surprise round!

With his kensai training, there's no doubt who goes first. Weapon drawn and already sporting his enchanted katana, the kensai makes a single spellstrike attack with an empowered and maximized Disintegrate, catching the Tarrasque flat-footed.

For the sake of the story, the attack hits, the mighty beast rolls a 1 to fail the Disintegrate save DC and the attack is a confirmed critical hit.

The magus has a x3 multiplier with his katana from his capstone feature and casts Decapitate as an immediate action, raising the critical multiplier by 1, to x4. He also spends 2 points from his arcane pool to increase the multiplier again, to x5.

With all that so conveniently lined up, I think the Tarrasque's head is flying off with a massive +1,000 HP slice from his Black Blade.

Without spelling out the whole build, assume the Magus has, with items, 40 Intelligence, 26 Strength and all the relevant feats. To summarize the math: an average ~300 slashing damage (1d8 +8 Strength +5 enhancement + 6 Black Blade Strike + 6 Power Attack +2 Bane +15 Intelligence from Iaijutsi Focus) x5 +4d6 from Decapitate +2d6 from a Bane weapon +720[(+60d6)x2] maximized and empowered disintegrate + 2d10 electric from Shocking Burst + 2d6 bleed from bleeding critical + stun from stunning critical just for good measure.

If the Bane weapon doesn't count as Epic to over come DR, subtract 15 damage!

Maybe the Tarrasque isn't the best example, but it makes for a more compelling story than having a kensai 1-shot a rabbit he passed on the road.

Anyone have...

Only flaw is it being a surprise round. You could draw as a swift and not be surprised... but at best you're either both not surprised (act as nornal) or can take a limited number of actions as you surprise it.

I don't think that includes spell combat actions.

Could be wrong but I didn't see a fix


Reksew_Trebla wrote:

http://paizo.com/threads/rzs2r6pu?Challenge-Highest-caster-level

Using the coven stuff, with a spell that has no maximum dice and/or bonus damage, that scales with caster level. You can get into the millions if their math is right.

That does seem hard to beat. But if you dropped a Tarrasque right next to her when she wasn't around her coven...

Azten wrote:
The bleed damage from the first example wouldn't happen until the Tarrasque's turn, yes?

Yes. Sorry. The build took the critical feat chain through Stunning Critical for regular use. I guess I could've got more mileage out of the one-hit wonder stuff if I put those feats elsewhere. More of a salt in the wound thing. Here's what I had for the

full build:

Tiefling Magus 20 (Kensai / Bladebound)
Prehensile Tail alternate racial

Traits: 3
Magical Lineage (Lightning Grasp)
Ancestral Weapon
Clever Wordplay (Intimidate)

Drawbacks: 1
Foul Brand

Feat (1st level): Dazzling Display
Magus Arcana 3: Black Blade
Feat (3rd level): Power Attack
Feat (5th level): Intensify Spell
Bonus Feat (5th level): Dazing Spell
Magus Arcana 6: Empowered Magic
Feat (7th level): Cornugon Smash
Ability Score Increase (8th level): +2 Int
Feat (9th level): Critical Focus
Feat (11th level): Bleeding Critical
Bonus Feat (11th level): Shatter Defenses
Ability Increase (12th level): +2 Int
Magus Arcana 12: Maximized Magic
Feat (13th level): Quicken Spell
Feat (15th level): Spell Perfection (Lighting Grasp)
Magus Arcana 15: Bane Blade
Ability Increase (16th level): +2 Int
Feat (17th level): Critical Mastery
Bonus Feat (17th level): Staggering Critical
Magus Arcana 18: Spell Blending
Feat (19th level): Stunning Critical
Ability Increase (20th level): +2 Int

Cavall wrote:

Only flaw is it being a surprise round. You could draw as a swift and not be surprised... but at best you're either both not surprised (act as nornal) or can take a limited number of actions as you surprise it.

I don't think that includes spell combat actions.

Could be wrong but I didn't see a fix

Aha, I did mention that the kensai had his weapon enchanted and in-hand. Not super realistic scenario all around, I admit, but the idea was to hammer the point home about needing to kill something with one hit.


Bladebound/Kensai Magus can't spellstrike with disintegrate. Spellstrike specifies a melee touch spell, and disintegrate is a ray. Eldritch Archer Magus could do it though.

The Exchange

Vanykrye wrote:
Bladebound/Kensai Magus can't spellstrike with disintegrate. Spellstrike specifies a melee touch spell, and disintegrate is a ray. Eldritch Archer Magus could do it though.

Close Range arcana lets you spellstrike with a ray. Although I see Ken Sai did not include it in the build. Swap out one of the critical feats for Extra Arcana.

It's pretty straightforward to get well over 1000 with just one feat... Mythic Vital Strike.


Ken Sai 444 wrote:
empowered and maximized Disintegrate

So, disintigrate is a 6th level spell; Empower Spell is +2 levels, Maximize Spell is +3 levels, so you're looking at the equivalent of an 11th level spell. My understanding was that, even with rods, that's not legal?

The Exchange

Kirth Gersen wrote:
Ken Sai 444 wrote:
empowered and maximized Disintegrate
So, disintigrate is a 6th level spell; Empower Spell is +2 levels, Maximize Spell is +3 levels, so you're looking at the equivalent of an 11th level spell. My understanding was that, even with rods, that's not legal?

Empowered Magic arcana and Maximized Magic arcana do not increase the spell level or the casting time.

Arcana! They can do anything!


That would work with a rod of one meta feat and a feat for the other
It wouldn't reach 1000 damage though.

Mythic disintergrate coming from a orc bloodline sorcerer with the blood havoc mutagen using empower spell and a rod of maximize with channel power, I think that averages roughly 1,102.5 if my math is right.

And you can augment it to fire 2 rays with one spell so... 2,205 from one spell. Which is nice. Requires two to hits and two failed saves.


Belafon wrote:
Vanykrye wrote:
Bladebound/Kensai Magus can't spellstrike with disintegrate. Spellstrike specifies a melee touch spell, and disintegrate is a ray. Eldritch Archer Magus could do it though.

Close Range arcana lets you spellstrike with a ray. Although I see Ken Sai did not include it in the build. Swap out one of the critical feats for Extra Arcana.

Doh. I was even looking through the magus arcana before I posted it and forgot about/missed that one.


The vanilla game appears to be plenty broken without even considering Mythic rules.

Vanykrye wrote:
Belafon wrote:
Vanykrye wrote:
Bladebound/Kensai Magus can't spellstrike with disintegrate. Spellstrike specifies a melee touch spell, and disintegrate is a ray. Eldritch Archer Magus could do it though.

Close Range arcana lets you spellstrike with a ray. Although I see Ken Sai did not include it in the build. Swap out one of the critical feats for Extra Arcana.

Doh. I was even looking through the magus arcana before I posted it and forgot about/missed that one.

I prefer Spellstrike Gloves, personally. Really cheap! I don't think there are enough ranged spells to justify using the arcana slot.

The Exchange

Ken Sai 444 wrote:

The vanilla game appears to be plenty broken without even considering Mythic rules.

Vanykrye wrote:
Belafon wrote:
Vanykrye wrote:
Bladebound/Kensai Magus can't spellstrike with disintegrate. Spellstrike specifies a melee touch spell, and disintegrate is a ray. Eldritch Archer Magus could do it though.

Close Range arcana lets you spellstrike with a ray. Although I see Ken Sai did not include it in the build. Swap out one of the critical feats for Extra Arcana.

Doh. I was even looking through the magus arcana before I posted it and forgot about/missed that one.
I prefer Spellstrike Gloves, personally. Really cheap! I don't think there are enough ranged spells to justify using the arcana slot.

Spellstrike Gloves don't work on rays (like disintegrate).


Belafon wrote:


Spellstrike Gloves don't work on rays (like disintegrate).

D:

Duh. That throws off my whole build! I guess I can ditch Spell Blending, but there was a certain zen in getting all the feats and arcana at their respective minimum requirements.

Updated:

Feat (1st level): Dazzling Display
Magus Arcana 3: Black Blade
Feat (3rd level): Power Attack
Feat (5th level): Intensify Spell
Bonus Feat (5th level): Dazing Spell
Magus Arcana 6: Empowered Magic
Feat (7th level): Cornugon Smash
Ability Score Increase (8th level): +2 Int
Feat (9th level): Critical Focus
Feat (11th level): Bleeding Critical
Bonus Feat (11th level): Shatter Defenses
Ability Increase (12th level): +2 Int
Magus Arcana 12: Close Magic
Feat (13th level): Quicken Spell
Feat (15th level): Spell Perfection (Lighting Grasp)
Magus Arcana 15: Bane Blade
Ability Increase (16th level): +2 Int
Feat (17th level): Critical Mastery
Bonus Feat (17th level): Staggering Critical
Magus Arcana 18: Maximized Magic
Feat (19th level): Stunning Critical
Ability Increase (20th level): +2 Int


If we are just going off of the assumption that you only get 1 attack, and that that 1 attack WILL critically strike then I would imagine that a Viking Fighter 20 with Imp/Greater Vital Strike (obviously) and Furious Focus would be a serious contender. Among other things, Furious Focus maximizes ALL damage dice, so Flaming/Frost/ect Burst are maximized. Greater Vital Strike is maximized, Rage Powers are maximized. Its fun :p
plus you get Rage :p
And then multiply for crits.

Either that or 2-Handed Fighter 20 with a 1-level dip in Barbarian for rage would probably be the most optimal.

I dont have time to put a theoretical build right now, maybe tomorrow?

Silver Crusade

Gobo Horde wrote:

If we are just going off of the assumption that you only get 1 attack, and that that 1 attack WILL critically strike then I would imagine that a Viking Fighter 20 with Imp/Greater Vital Strike (obviously) and Furious Focus would be a serious contender. Among other things, Furious Focus maximizes ALL damage dice, so Flaming/Frost/ect Burst are maximized. Greater Vital Strike is maximized, Rage Powers are maximized. Its fun :p

plus you get Rage :p
And then multiply for crits.

Either that or 2-Handed Fighter 20 with a 1-level dip in Barbarian for rage would probably be the most optimal.

I dont have time to put a theoretical build right now, maybe tomorrow?

I think you mean Furious Finish


MichaelCullen wrote:

I can get you to an infinite damage.

A nature oracle who takes andvantage of the infinite awaken loop had infinite HD.

i don't like to digress the thread, but it buggs me.

i can't seem to understand how this is possible.
im asuming the oracle can cast awaken on himself since he can become a plant or animal and has awaken on his spell list. but awaken doesn't work on plants or animals with more then 2 int. and even if before he might have been uber stupid.after he cast it he gain int so after one casting he can't cast it on himself again. or did i miss anything?


zza ni wrote:
MichaelCullen wrote:

I can get you to an infinite damage.

A nature oracle who takes andvantage of the infinite awaken loop had infinite HD.

i don't like to digress the thread, but it buggs me.

i can't seem to understand how this is possible.
im asuming the oracle can cast awaken on himself since he can become a plant or animal and has awaken on his spell list. but awaken doesn't work on plants or animals with more then 2 int. and even if before he might have been uber stupid.after he cast it he gain int so after one casting he can't cast it on himself again. or did i miss anything?

UMD scroll of contingency: when I am at 2 or lower Int, cast awaken

Int drain to 2 int

transfer type from magical beast to animal

repeat.


2 people marked this as a favorite.

Slight bugbear with the whole nature oracle loop. The oracle doesn't have infinite hp, he has arbitrary hp. The loop can be repeated an infinite number of times, sure, but all it does is create an arbitrarily high number wherever the user decides to stop, not an infinite amount.

This has no real bearing on anything, but my inner semantics goblin is bugged by that.


Tarik Blackhands wrote:

Slight bugbear with the whole nature oracle loop. The oracle doesn't have infinite hp, he has arbitrary hp. The loop can be repeated an infinite number of times, sure, but all it does is create an arbitrarily high number wherever the user decides to stop, not an infinite amount.

This has no real bearing on anything, but my inner semantics goblin is bugged by that.

Technically, it's limited by wealth unless you can get awaken as an SLA or Blood money cheese on an oracle. It has a 2000g material component.


The Sideromancer wrote:
Tarik Blackhands wrote:

Slight bugbear with the whole nature oracle loop. The oracle doesn't have infinite hp, he has arbitrary hp. The loop can be repeated an infinite number of times, sure, but all it does is create an arbitrarily high number wherever the user decides to stop, not an infinite amount.

This has no real bearing on anything, but my inner semantics goblin is bugged by that.

Technically, it's limited by wealth unless you can get awaken as an SLA or Blood money cheese on an oracle. It has a 2000g material component.

Of course by the time you're level 20, money is probably the least notable limit available since you can (probably) cast miracle a few times to get money that way if you don't feel like mugging fauna for cash.


The Sideromancer wrote:
zza ni wrote:
MichaelCullen wrote:

I can get you to an infinite damage.

A nature oracle who takes andvantage of the infinite awaken loop had infinite HD.

i don't like to digress the thread, but it buggs me.

i can't seem to understand how this is possible.
im asuming the oracle can cast awaken on himself since he can become a plant or animal and has awaken on his spell list. but awaken doesn't work on plants or animals with more then 2 int. and even if before he might have been uber stupid.after he cast it he gain int so after one casting he can't cast it on himself again. or did i miss anything?

UMD scroll of contingency: when I am at 2 or lower Int, cast awaken

Int drain to 2 int

transfer type from magical beast to animal

repeat.

you'd have to find a reliable way to drain your int slowly. otherwise you might get zapped to much to soon and get that spell in while being dead. (3 int still not on. getting hit for 4 int drain -your dead and awakened...). i guess you can look at them spells that drain int as a side effect. or some week poison that you can always fail the saves.


Paladin VMC cavalier order of the sword. On a mounted charge with a lance that crits against an evil dragon/undead/outsider = x5

That is 1d8+58 base x5 = 5d8+290 from the paladin plus mounts str x5 which lets say the mount's strength is +10 for this that puts us at 5d8+340. if the paladin's str is +12 thats +18 x5 for 5d8+430. +5 weapon is another 25 damage for 5d8+455.

Hmm... this might not reach as high as I was hoping for, still a decent attempt.


zza ni wrote:
you'd have to find a reliable way to drain your int slowly. otherwise you might get zapped to much to soon and get that spell in while being dead. (3 int still not on. getting hit for 4 int drain -your dead and awakened...). i guess you can look at them spells that drain int as a side effect. or some week poison that you can always fail the saves.

The easiest way is probably just to make a thought harvester robot simulacrum and have it chip away at your intelligence score.


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Safer to have a spell analogous to ray of enfeeblement that would penalize your score to 1 but not be able to reduce it to 0.

That said, there's a lot to be said for making Awakened a template rather than a spell effect (which is the approach I took in my houserules). Not only do templates not stack with themselves unless specified, applying a +1 CR adjustment prevents you from awakening yourself for the free +2 HD.


Successfully cast Psychic Crush on something with more than 1,000 HP.


Chess Pwn wrote:

Paladin VMC cavalier order of the sword. On a mounted charge with a lance that crits against an evil dragon/undead/outsider = x5

That is 1d8+58 base x5 = 5d8+290 from the paladin plus mounts str x5 which lets say the mount's strength is +10 for this that puts us at 5d8+340. if the paladin's str is +12 thats +18 x5 for 5d8+430. +5 weapon is another 25 damage for 5d8+455.

Hmm... this might not reach as high as I was hoping for, still a decent attempt.

Add in Radiant Charge to gain an additional 1d6 per usage of Lay on Hands you have, + your Cha mod again.

If you have a Cha of (18 base + 2 Racial +6 Headband +6 Tome) 32 then you have (1/2 level + Cha mod) 21 uses of Lay on Hands (plus any from the Extra LoH feat) to expend.
That is an additional 21d6+11 Holy damage. (Average 85 extra damage)


Kirth Gersen wrote:
Safer to have a spell analogous to ray of enfeeblement that would penalize your score to 1 but not be able to reduce it to 0.

A penalty isn't going to cut it, because penalties "function just like ability damage," which "does not actually reduce an ability." You'll need ability drain, which requires a much more powerful source, and is very rarely constrained from reducing a score below 1. In other words, you'd need to go far into custom spell territory, and relying on that much GM leeway to obtain your exploit of infinite power is sort of missing the point.

Not to mention the fact that your lowered intelligence score could easily make you forget how or why to cast the spell once more, leaving you stuck with a dysfunctional mind - whereas your loyal robot simulacrum would be certain of draining your intelligence to exactly 1, triggering the contingent awaken.


Avoron wrote:
Kirth Gersen wrote:
Safer to have a spell analogous to ray of enfeeblement that would penalize your score to 1 but not be able to reduce it to 0.

A penalty isn't going to cut it, because penalties "function just like ability damage," which "does not actually reduce an ability." You'll need ability drain, which requires a much more powerful source, and is very rarely constrained from reducing a score below 1. In other words, you'd need to go far into custom spell territory, and relying on that much GM leeway to obtain your exploit of infinite power is sort of missing the point.

Not to mention the fact that your lowered intelligence score could easily make you forget how or why to cast the spell once more, leaving you stuck with a dysfunctional mind - whereas your loyal robot simulacrum would be certain of draining your intelligence to exactly 1, triggering the contingent awaken.

I don't understand anything about this. How does this qualify as a single attack?


Ken Sai 444 wrote:
Avoron wrote:
Kirth Gersen wrote:
Safer to have a spell analogous to ray of enfeeblement that would penalize your score to 1 but not be able to reduce it to 0.

A penalty isn't going to cut it, because penalties "function just like ability damage," which "does not actually reduce an ability." You'll need ability drain, which requires a much more powerful source, and is very rarely constrained from reducing a score below 1. In other words, you'd need to go far into custom spell territory, and relying on that much GM leeway to obtain your exploit of infinite power is sort of missing the point.

Not to mention the fact that your lowered intelligence score could easily make you forget how or why to cast the spell once more, leaving you stuck with a dysfunctional mind - whereas your loyal robot simulacrum would be certain of draining your intelligence to exactly 1, triggering the contingent awaken.

I don't understand anything about this. How does this qualify as a single attack?

Since it adds Hit Dice each iteration, it results in an arbitrarily high amount of HP. Thus, anything that instakills the Oracle has done an arbitrarily large amount of damage in a single attack

The Exchange

Ken Sai 444 wrote:

Just idle curiosity from a longtime lurker. I've found some old threads along the same lines, but wanted to take into account new published Paizo materials.

I think I came up with a decent contender. 20 Magus (Bladebound / Kensai). Check my math for mistakes.

The magus is minding his own business, walking down a road, fully buffed. A bored deity summons the Tarrasque right next to him. Surprise round!

With his kensai training, there's no doubt who goes first. Weapon drawn and already sporting his enchanted katana, the kensai makes a single spellstrike attack with an empowered and maximized Disintegrate, catching the Tarrasque flat-footed.

For the sake of the story, the attack hits, the mighty beast rolls a 1 to fail the Disintegrate save DC and the attack is a confirmed critical hit.

The magus has a x3 multiplier with his katana from his capstone feature and casts Decapitate as an immediate action, raising the critical multiplier by 1, to x4. He also spends 2 points from his arcane pool to increase the multiplier again, to x5.

With all that so conveniently lined up, I think the Tarrasque's head is flying off with a massive +1,000 HP slice from his Black Blade.

Without spelling out the whole build, assume the Magus has, with items, 40 Intelligence, 26 Strength and all the relevant feats. To summarize the math: an average ~300 slashing damage (1d8 +8 Strength +5 enhancement + 6 Black Blade Strike + 6 Power Attack +2 Bane +15 Intelligence from Iaijutsi Focus) x5 +4d6 from Decapitate +2d6 from a Bane weapon +720[(+60d6)x2] maximized and empowered disintegrate + 2d10 electric from Shocking Burst + 2d6 bleed from bleeding critical + stun from stunning critical just for good measure.

If the Bane weapon doesn't count as Epic to over come DR, subtract 15 damage!

Maybe the Tarrasque isn't the best example, but it makes for a more compelling story than having a kensai 1-shot a rabbit he passed on the road.

Anyone have...

Can you hit a 40 INT at L20?

Base 18
Race +2
Level +5
Book +5
Stat Item +6

Total 36


This isn't for PFS, there is nothing capping enhancement bonuses from items to +6. It's bonus squared * 1000.

Silver Crusade

Andros, High Priest of Sarenrae wrote:


Can you hit a 40 INT at L20?

Base 18
Race +2
Level +5
Book +5
Stat Item +6

Total 36

Profane +2

Becoming a vampire +2
Aging +1, +2, or +3
Race +2 additional if playing a periblooded aasimar with the variant ability granting extra intelligence

Not saying that's what they did, just saying it's doable. Also you can craft better enhancement items if the DM allows it.

If you go mythic that can be higher. Also if you ditch kensei and go alchemist you can push it into the 60s


Quote:

Can you hit a 40 INT at L20?

Base 18
Race +2
Level +5
Book +5
Stat Item +6

No, you actually caught me in some bad math. As others have pointed out, it's possible to hit 40 through various means, but I intended a PFS-legal character with a 20-point buy. I just came from a 5E game, so I had added +2 per ability score increase. I was off by 5. I started with a 16 INT +2 from Tiefling racial, too, since I wasn't really trying to build a one-trick pony and wanted a viable character. Accounted for that with a +2 profane for a romantic partnership with a succubus. Not sure if anything else is fishy, but I don't think a +1 or +2 difference is going to keep that single hit from breaking 1,000 damage.

On the flip side of this conversation, what's the nuttiest damage anyone's come up with at level 1 or 2? Best I could put together is a lv2 vivisectionist wereboar with 6 natural attacks (5 if you're stingy about gore/bite overlap). I got something like 55-125 damage on a full attack with sneak attacks, enlarged/shifted/mutagen'd. Could go higher if I maxed strength at 20 instead of 18.

Sorry for such a cheese-heavy thread!


Ken Sai 444 wrote:
Sorry for such a cheese-heavy thread!

Why be sorry? Cheese is delicious!

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