What level would a wizard need to be to conquer our earth?


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first off a wizard would also have to be immune to the common disease in this world- he might die the first time someone w/ the flu sneezes on him

poion in this world (depending on how you want to define it) is also mortal- no one can withstand a large dose of cyanide or arsenic no matter what their fortitude save is

Really I think you have to clearly define what "conquering" the world means before this can be discussed. I think a high level wizard could really influence world events as everyone above has mentioned with cahrm, dominate, invisibility, teleport, etc... but ruling the entire world directly as supreme leader probably not- I think it would have to be indirect like corporate ownership through miles of beauracracy, substantial investment in interest groups (ie lobbyists), media spinning and finally money.....lots and lots of money

as mentioned above religion might be a starting point but it might also lead to your demise- most prohpets I can think of died somehow before they were ultimateyl praised

Overall I'm not sure a pure wizard could do it. as mentioned above a bullet to the head is still dead- I think the best way to go about it is lich or reincarnated druid. 20th level wizard with immortality arcane discovery and clone abuse could prob also do it

Dark Archive

It was a take on the Crime Syndicate, which was an evil alternate of the Justice League. One where the league members were evil. Bruce Wayne was Owlman, Clark Kent went by Ultraman, and so forth.

There's also an animated movie based on one of the Batman/Superman story arcs involving an alternate Justice League that went rogue. The Injustice League was also featured in season 1 of Justice League TAS. Which sets up for the events in season 2, Justice League Unlimited.


Level 1

If he or she wants to do it quickly. Level 9 for teleport, fly, invisibility, and dominate person.

Imagine President Trump dominated by a pathfinder wizard.

Dark Archive

I just don't see a lone wizard taking over the Earth, financially or militarily. Not in 1908 or modern times. Remember, while financially, the wizard could gain a lot of power in 1908, that assumes he or she can wrest said power from the banks and big businesses. Then in the 1920's, the mob. At which point the great depression would hit. But it wasn't just the USA that fell on hard times in the 30's. Germany was in dire straits, and just starting to be pulled out of the gutter by Adolf Hitler as a result of the Great War.

While other nations weren't hit as hard financially, it was a bad time around the world for various reasons. I could see a conquest happy wizard being the power behind Hitler. But they would be trying to control a strong willed and very charismatic man. Horrible tactician, but strong willed.

Not convinced a wizard's best combat spells would be able to equal the destructive might of a modern army in the late 1930's through mid 1940's. He or she might take out a tank or two with any given high level battle spell. But carpet bombing and artillery bombardment was a favored tactic. If the wizard got close enough to hit the enemy with anything, he or she would be too close to the artillery from both sides.

I think a high level wizard would probably find their power rather lackluster compared to military forces on Earth. Instead of being the winning hand, they'd be a showy distraction. And if they brought their adventuring companions, most of them would be so far out of their depth it wouldn't be funny. Sure you might be skilled at fighting a dragon using a sword. Great. Now what are you going to do about the artillery shells landing all around you as you charge across the killing field into enemy rifle fire?

An aerokinetic would have the best chance of surviving that charge, assuming they avoided the artillery shells. But if they decide to fly, they're now dealing with jet fighters, flak cannons, and the like. Same for if the wizard decided to fly. Not sure how effective the aerokinetic elemental defense would be against cloud bursts of flak. Geokinetics might survive it too if they can avoid the explosive shells. And any landmines set up. And rocket launchers. And tank fire. And that's just during WW2. As technology leaps forward at a staggering pace, it might be horrifying to the adventurers from the Inner Seas.


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(Just jumping in to state that the year is 1918 in Reign of Winter, not 1908. That would mean that the "current" year on Earth is 1921, as it's now 4716 AR.)

Strange Aeons Speculation:
On a completely unrelated note, James Jacobs all but confirmed that Strange Aeons occurring in 1921-1922 - the setting of 'the Nameless City', the first story in the Cthulhu mythos, and the year the Necronimicon is discovered in the Cthulhu mythos - is deliberate and relevant.

Dark Archive

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So all told, a wizard going to the PF setting's Earth may well be in some seriously mind shatteringly horrific trouble.


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Honestly, all a high level wizard really would need to do is start Planar Binding outsiders with DR/magic (protection vs guns) and greater teleport. Then he can show them live TV of various world leaders and have them teleport in and kill them. Then just use easily available pictures of other important government centers (from the internet of course) to give information for further teleports for cleanup. The wizard could eliminate most of the governments in the world without anyone being able to figure out where the attacks are coming from or who is doing it.

Once chaos has taken over, then he can start building an army. Gathering loyal followers should be easy for for someone who can summon or create important resources when the world has fallen into chaos. Plus, no one would have weapons that could challenge his bound outsiders who DR/magic. He could slowly take over and place simulacrum of himself as governers to handle logistics. It would take a while, but who is going to stop him since he has already eliminated all the governments.


There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.


Ryan Freire wrote:
There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.

Edit: or even more likely a sniper takes his head off from well outside the range of nearly every pathfinder spell.


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I would say it would generally be impossible for 'A' wizard.

It is just that an infinite number of monkeys flinging poo, and one will eventually get one down your throat and you choke on it.

A GAME wizard can always take the perfect precautions to protect against snipers, assassins, and poisoners. But It just takes forgetting to do a 'detect poison' once on your wine glass to cause problems and such.

The weakest part of any security is the human element. Once you stop working with game characters (who exist in a world where the the majority of things that show up are the ones directly relevant to someone trying to kill you, and ergo you can expect and inspect) and working with a guy that can get a hang over after wizard parties (sidenote- those are obviously the BEST parties)... yeah. He is eventually going to mess up.

If he goes with the secret conspiracy, then he would likely be fine... but a direct hostile takeover just generally wouldn't work. And heck, if he just wanted a small country, everyone else would just throw up their hands and say 'not worth it'. But total world domination through hostile takeover is just too polarizing. Even if they PRETEND to give in, you would have to deal with thousands of pesky resistance movements. World domination is always just a losing game- better just to be a despot of your own private little chunk of land. Cozier, and easier to manage.

Now, I mentioned 'A' wizard couldn't do it, but a cabal might. This si because a cabal can train replacements, while a single wizard focused invasion would obviously end when he does. So it is a much easier job there.


Drahliana Moonrunner wrote:
DualJay wrote:

Title. What level would an optimized wizard need to be, coming over with only his WBL-gear, to conquer earth? Remember, he doesn't speak the language and his Kn History, Kn Local, and Kn Geography checks are useless until he reads up on some local

We'll say he can't use conjuration (calling) spells or travel to any plane he did not create, but all other magic is okay.

My guess is 11.

By himself it wouldn't be possible. AT ALL. He would need several things.

1. Knowledge. Our world is tremendously different from Golarion in the way things work. Ready access to rapid communication and travel is common to a degree that's not imaginable.

2. An organisation. The world is a really BIG place. Razmir, possibly THE most powerful living wizard in Golarion today hasn't even managed to conquer all of Golarion yet which is a much smaller place in population and the number of countries involved... In fact, he's only got one small piece of the entire Inner Sea region. And he HAS an organisation to boot. An empire ruled by one man is pretty much limited to what that one man can immediately grasp and personally control... which isn't that much at a time, no matter how powerful you are.

3. Capable henchmen. Which is what Razmir really dosen't seem to have... He has minions and spellcasters but no real Number 2 types. And these would have to be native henchmen...who know how things work.

4. Time. Rome wasn't built in a day... and what you're talking about is a couple of of orders of magnitude of what Rome ruled on it's best days.

Where is Razmir statted up at, or where does it say what his levels are?


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Kahel Stormbender wrote:
GreyWolfLord wrote:

Don't discount technology. In Pathfinder a rifle bullet does 1d8 more or less damage.

In real life...that bullet kills you dead no matter WHAT "level" you are. I suppose you could compare it to a death spell, but even more deadly in the hands of an expert shooter.

To be fair, a normal person would have 1d6+con in hit points. And people do regularly survive being shot. But that 1d8 damage CAN kill a normal person. Adventurers wouldn't be considered normal.

But how long would that level 13 wizard last under the fire from a chaingun or m16 assault rifle? Or dozens of assault rifles? Or hundreds of assault rifles? Would a sniper bullet to the head be considered a ranged cdg that doesn't require the target to be helpless?

I think you have to consider the Pathfinder humans are supposed to be like us, but the game rules allow them to do things like survive 200 foot falls eventually. We just explain it away with some flavor. If the wizard is in our world there is no flavor to explain his taking a 50 cal bullet to the head. That is a pretty high level spell effect. It goes past hit point damage. His brain would be shut down if he got hit in the face.


3, if he has a decent business sense, and understands capitalism.

Yes, I am proposing it's easier to take over the world non-violently.


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By 17th level, the wizard can take over the world, no problem. If not violently, at the very least they can become the most valuable person on Earth. Interplanetary Teleport will make you the #1 go-to for space travel, Wish will net you a fortune from rich people who want... things. Polymorph Any Object will let you create temporary pseudo-life, Awaken is literally magic, crafting charms of Protection from Arrows will net you a fortune from the defense industry. You could become the go-to person for most services. You can pretend to be Razimir and set up your own religion based around your magic (and perhaps duplication of clerical magic via Wish and Lesser Wish). You can resurrect people!

Plus, Wizards can get protection from politicia... evil! I meant evil.


My Self wrote:

By 17th level, the wizard can take over the world, no problem. If not violently, at the very least they can become the most valuable person on Earth. Interplanetary Teleport will make you the #1 go-to for space travel, Wish will net you a fortune from rich people who want... things. Polymorph Any Object will let you create temporary pseudo-life, Awaken is literally magic, crafting charms of Protection from Arrows will net you a fortune from the defense industry. You could become the go-to person for most services. You can pretend to be Razimir and set up your own religion based around your magic (and perhaps duplication of clerical magic via Wish and Lesser Wish). You can resurrect people!

Plus, Wizards can get protection from politicia... evil! I meant evil.

Sadly, though, you're still looking at enemies who would want to take you down. If they get enough of an army together, you're done.

An army of far less than 1 million is still well over a CR30, so a CR17 wouldn't be able to muscle their way out of that fight.

You could potentially have a greater army than the ones attacking you, but ultimately if they have more and better firepower than you, they'll win.

And Wishes require diamonds costing a very large amount - you'll run out of diamonds of that quality pretty quickly fighting a war.


chbgraphicarts wrote:
My Self wrote:

By 17th level, the wizard can take over the world, no problem. If not violently, at the very least they can become the most valuable person on Earth. Interplanetary Teleport will make you the #1 go-to for space travel, Wish will net you a fortune from rich people who want... things. Polymorph Any Object will let you create temporary pseudo-life, Awaken is literally magic, crafting charms of Protection from Arrows will net you a fortune from the defense industry. You could become the go-to person for most services. You can pretend to be Razimir and set up your own religion based around your magic (and perhaps duplication of clerical magic via Wish and Lesser Wish). You can resurrect people!

Plus, Wizards can get protection from politicia... evil! I meant evil.

Sadly, though, you're still looking at enemies who would want to take you down. If they get enough of an army together, you're done.

An army of far less than 1 million is still well over a CR30, so a CR17 wouldn't be able to muscle their way out of that fight.

You could potentially have a greater army than the ones attacking you, but ultimately if they have more and better firepower than you, they'll win.

And Wishes require diamonds costing a very large amount - you'll run out of diamonds of that quality pretty quickly fighting a war.

Turn invisible, teleport or plane shift (permanent private healing demiplane?), disguise yourself, start anew. Make sure to stock up on life-extenders. Consider lichdom as a possibility.


Why does everyone assume the wizard is fighting armies when they can literally control minds?

Every world leader is doing what the wizard wants AND the wizard was never visible when he dominates someone.

Level 9 wizard owns the world easily.

A muhahaha evil take over is harder but level 20 wizard is also easily destroy the forces of man. Unlimited demon/angel armies. Cloudkill, polymorph forms, high DR, Clones, Contingency Spells, demiplane, magic jar, plagues, control weather, wishes -> earthquakes, unlimited money, earth elemental diamond miners.

A biblical Rapture would probably be easier to prevent than a high level wizard taking over the world in whatever manner he wanted to.


chbgraphicarts wrote:
My Self wrote:

By 17th level, the wizard can take over the world, no problem. If not violently, at the very least they can become the most valuable person on Earth. Interplanetary Teleport will make you the #1 go-to for space travel, Wish will net you a fortune from rich people who want... things. Polymorph Any Object will let you create temporary pseudo-life, Awaken is literally magic, crafting charms of Protection from Arrows will net you a fortune from the defense industry. You could become the go-to person for most services. You can pretend to be Razimir and set up your own religion based around your magic (and perhaps duplication of clerical magic via Wish and Lesser Wish). You can resurrect people!

Plus, Wizards can get protection from politicia... evil! I meant evil.

Sadly, though, you're still looking at enemies who would want to take you down. If they get enough of an army together, you're done.

An army of far less than 1 million is still well over a CR30, so a CR17 wouldn't be able to muscle their way out of that fight.

You could potentially have a greater army than the ones attacking you, but ultimately if they have more and better firepower than you, they'll win.

And Wishes require diamonds costing a very large amount - you'll run out of diamonds of that quality pretty quickly fighting a war.

Are you using mass combat rules? Because round by round the army loses everytime. It's CR of 30 means less than nothing. Summon monsters would wipe it out and the wizard cannot be cornered. Dropping nukes on the wizard just has him respawn in his demiplane. AND leaves the wizard as humanities last hope in surviving/fixes nuclear winter.


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Rhedyn wrote:

Why does everyone assume the wizard is fighting armies when they can literally control minds?

Every world leader is doing what the wizard wants AND the wizard was never visible when he dominates someone.

Level 9 wizard owns the world easily.

A muhahaha evil take over is harder but level 20 wizard is also easily destroy the forces of man. Unlimited demon/angel armies. Cloudkill, polymorph forms, high DR, Clones, Contingency Spells, demiplane, magic jar, plagues, control weather, wishes -> earthquakes, unlimited money, earth elemental diamond miners.

A biblical Rapture would probably be easier to prevent than a high level wizard taking over the world in whatever manner he wanted to.

Cloudkill, DR, Magic Jar, plagues, control weather, and wishes->earthquakes aren't actually going to end everything.

I would venture to say that Cloudkill is not significantly deadlier than, say, mustard gas, which has existed for over a century in a weaponized forms. Magic Jar is less worthwhile in a world where we don't have giant demons that breathe fire and spit acid. Most Pathfinder spells are based around small-scale combat. DR can be circumvented by sufficient damage, and most spells that grant unlimited DR (as opposed to protection from energy, protection from arrows, defending bone, stoneskin, etc.) don't grant more than DR 10/-, which one could bypass with good roll with 2d6, never mind any modifiers. Control Weather is another small-scale deal, and while it might ruin a meteorologist's day, it is hardly a combat-ender. Earthquake is an 80-foot spread, hardly a terror-inducing city-destroyer.

I'd be more afraid of Cursed Earth, since that has a decent radius and will cause people in the area to go berserk and quarantine a large area.

Sovereign Court

wraithstrike wrote:
Drahliana Moonrunner wrote:
DualJay wrote:

Title. What level would an optimized wizard need to be, coming over with only his WBL-gear, to conquer earth? Remember, he doesn't speak the language and his Kn History, Kn Local, and Kn Geography checks are useless until he reads up on some local

We'll say he can't use conjuration (calling) spells or travel to any plane he did not create, but all other magic is okay.

My guess is 11.

By himself it wouldn't be possible. AT ALL. He would need several things.

1. Knowledge. Our world is tremendously different from Golarion in the way things work. Ready access to rapid communication and travel is common to a degree that's not imaginable.

2. An organisation. The world is a really BIG place. Razmir, possibly THE most powerful living wizard in Golarion today hasn't even managed to conquer all of Golarion yet which is a much smaller place in population and the number of countries involved... In fact, he's only got one small piece of the entire Inner Sea region. And he HAS an organisation to boot. An empire ruled by one man is pretty much limited to what that one man can immediately grasp and personally control... which isn't that much at a time, no matter how powerful you are.

3. Capable henchmen. Which is what Razmir really dosen't seem to have... He has minions and spellcasters but no real Number 2 types. And these would have to be native henchmen...who know how things work.

4. Time. Rome wasn't built in a day... and what you're talking about is a couple of of orders of magnitude of what Rome ruled on it's best days.

Where is Razmir statted up at, or where does it say what his levels are?

Didn't Inner Sea World Guide have his levels as Human Wizard 20? Could be wrong, don't have the book in front of me.

Dark Archive

Rhedyn wrote:

Why does everyone assume the wizard is fighting armies when they can literally control minds?

Every world leader is doing what the wizard wants AND the wizard was never visible when he dominates someone.

Level 9 wizard owns the world easily.

A muhahaha evil take over is harder but level 20 wizard is also easily destroy the forces of man. Unlimited demon/angel armies. Cloudkill, polymorph forms, high DR, Clones, Contingency Spells, demiplane, magic jar, plagues, control weather, wishes -> earthquakes, unlimited money, earth elemental diamond miners.

A biblical Rapture would probably be easier to prevent than a high level wizard taking over the world in whatever manner he wanted to.

Several reasons. One, mind control spells don't last forever. Nor can you cast enough of them to reliably control all braches of even one nation's government. Well, maybe someplace like Iran. But again, the spell doesn't last forever. In fact, you can't really tell how long it might last sometimes. And when it fails, it'd get really bad for the wizard.

Hell, even if it doesn't fail it'd probably get bad. People notice drastic changes in behavor, possibly acting impared all the time. Followed by investigation, and then the gig is up. But what if the person makes their will save? Say it's a once a day save, day one no problem. Day two no problem. Day three, they save vs Domination. And now there's a problem.

You also assume a wizard's magic is more powerful then anything that can be thrown against them. But that's not likely the case. Is a level 10 fireball spell more or less damaging then an RPG? Eh, probably about equal in some ways, but the RPG will is designed to punch through rather thick armor. What's a wizard got to deal with that? Also, you sure protection from arrows would help much against bullets? DR 10/magic sounds great. And it is likely to stop lower calibers cold. For a short while.

The problem is it's DR 10/magic, I can't imagine any military weapon is going to deal less then 10 damage per bullet. And many will be sending dozens of bullets at you quickly. Your Protection from Arrows would go down fast, while probably only quartering, MAYBE halving the damage per bullet. For the first ten bullets. Ouch. Better hope you don't eat any shotgun blasts to the face. Or RPGs. Or grenades.

Casting spells during the fight would probably be an exercise in pain too. After the first few times you chant, wave your hands, and cause mass damage with a fireball or lightning bolt they aren't going to let you finish. Soon as you start casting, a lot of lead would probably be flying your way. Not that it stopped to begin with. Mister Planet Traveling Wizard is probably expecting guns to need reloading after every shot. Maybe every sixth shot. Yet these people are firing hundreds of rounds per minute, each. Yikes.

Yeah, Invisibility has been cited. But I do believe that infrared scopes and goggles would negate that. Wizards do have body heat, even when invisible. So this too would be a trick that probably only works once.

No, a nonviolent means would be better to try. But there's a multitude of reasons why this could, and probably would fail.

Dark Archive

I would be willing to take my chances as a 20th level Wizard. Be a Pact Wizard serving Asmodeus. Bind all the devils. Remember that bound minions can use their summoning and teleportation powers. Pick a third world country and conquer it. Use magic to bootstrap the country up, using devil army to quell dissent. Given access to sufficient magic and time, your former third world country is now a fully developed nation.

Wage war on crappy neighbors with devil army and human soldiers. Once you conquer them, repeat the process. Repeat as needed until you have successfully conquered the world. Make sure you're functionally immortal before you try this, because it's going to take decades.

Africa would be a good place to start, but eastern Europe would probably work out ok too.

The key here is that you have to be willing to take a very long view, and you basically have to be willing to make literal deals with the devil to make it work.

Liberty's Edge

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wraithstrike wrote:
Where is Razmir statted up at, or where does it say what his levels are?

He's listed as a level 19 Wizard in Inner Sea Magic. Not stats beyond that and an alignment, though.

That said, calling him 'the most powerful wizard in the world' is pretty much factually untrue. There are a fairly large number of scarier people around. He's pretty scary, but hardly uniquely powerful in any meaningful sense.

And using him as an example in this thread is just silly. Razimir is dealing with a world where people know what a 19th level Wizard can do, and most large countries are ruled by people of at least 15th level. That's not the situation a wizard would be in on Earth as we know it.

Now, I'm not sure the situation for a Wizard on our Earth is a lot better, it depends on many factors, but it's sure not the same.


Deadmanwalking wrote:
That said, calling him 'the most powerful wizard in the world' is pretty much factually untrue. There are a fairly large number of scarier people around. He's pretty scary, but hardly uniquely powerful in any meaningful sense.

Well, he might be the most powerful in the world.

In that a lot of other wizards decide to build palaces on the sun or something instead when they get that kind of power. So, y'know..."world".

Oh, and another factor worth considering- the wizard would have little to no idea of what an appropriate power level to use.

Lots of people would be low level with terrible saves. So low level spells usually work (cause you are saving higher level ones for teleports, earthquakes, wishes, etc.). But, ignoring some surprise level 15 monk assassin, what if people roll high on their save?

This is an actual problem. In the game, you often can't get anything at all if you don't use your upper level spells, since enemies scale to you. But normal people would be weak enough that you underestimate them.

And there is the question of good saves. Assuming that some aren't just commoners, it would be hard to tell. Because you can't just go "he is in heavy armor- he must have terrible will saves".

So the game-y nature of the spell system means it is hard to use it in more realistic combat scenarios. Too unreliable when you don't have a GM balancing encounters.

Liberty's Edge

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lemeres wrote:

Well, he might be the most powerful in the world.

In that a lot of other wizards decide to build palaces on the sun or something instead when they get that kind of power. So, y'know..."world".

Geb and Arazni have a country where they 'live'. Both are an order of magnitude more powerful than Razimir.

And, for the record, one of the reasons they haven't conquered the world is that they aren't interested. Or at least Geb isn't...and he's quite a bit scarier than his wife.


I think for a totally safe and certain victory, level 20 mythic tier 10 has you covered.

I realize that we're trying to ascertain how much you could scale down from that, but Tar-Baphon was able to rule Avistan as a Wizard 20/Archmage 10, and it took direct action from a GOD to take him out (in what is described as a "fierce battle", which infers that TB was actually managing to put up a fight), and even then it was only temporary.

The Shining Crusade was only able to imprison him (which will certainly not be permanent) and that required burning out multiple artifacts and the death of a Herald.

But anyway, back on-point, W20/A10 has it decisively in the bag.


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Ryan Freire wrote:
Ryan Freire wrote:
There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.
Edit: or even more likely a sniper takes his head off from well outside the range of nearly every pathfinder spell.

True, there aren't a lot of spells with a 3,000 foot range.


Rhedyn wrote:

Why does everyone assume the wizard is fighting armies when they can literally control minds?

Every world leader is doing what the wizard wants AND the wizard was never visible when he dominates someone.

According to the Paizo FAQ on the matter, spellcasting is always detectable, and Dominate has a short range, relative to modern detection and weapon technology. Even if he's invisible to sight, he's not invisible to pressure sensors, thermal sensors, ultrasonic sensors, radiation sensors, etc.


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GreyWolfLord wrote:


My assumption was he was talking about the REAL Earth, as in reality...not the complete and made up world of fantasy.

That makes things simpler.

Your wizard was just demoted to commoner. Magic does not exist in the real world.


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Snowlilly wrote:
GreyWolfLord wrote:


My assumption was he was talking about the REAL Earth, as in reality...not the complete and made up world of fantasy.

That makes things simpler.

Your wizard was just demoted to commoner. Magic does not exist in the real world.

You really have no proof that magic doesn't work in the real world. There just hasn't been any proof before this point. A magical wizard from another world could very likely bring that proof.


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Melkiador wrote:
Snowlilly wrote:
GreyWolfLord wrote:


My assumption was he was talking about the REAL Earth, as in reality...not the complete and made up world of fantasy.

That makes things simpler.

Your wizard was just demoted to commoner. Magic does not exist in the real world.

You really have no proof that magic doesn't work in the real world. There just hasn't been any proof before this point. A magical wizard from another world could very likely bring that proof.

I also cannot prove you are a real person and not a chatbot. Not that I have any proof to support my conclusion, but well, I don't have anything to disprove it :p

To follow the "You cannot disprove" argument to its ultimate conclusion. Prove we are not all living in a Simulation.


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Snowlilly wrote:

I also cannot prove you are a real person and not a chatbot. Not that I have any proof to support my conclusion, but well, I don't have anything to disprove it :p

To follow the "You cannot disprove" argument to its ultimate conclusion. Prove we are not all living in a Simulation.

By the nature of the question, magic must work, because it is regarding a "wizard", and a wizard that can't use magic is not truly a wizard. So, magic must work.


wraithstrike wrote:
Where is Razmir statted up at, or where does it say what his levels are?
Leandro Garvel wrote:
Didn't Inner Sea World Guide have his levels as Human Wizard 20? Could be wrong, don't have the book in front of me.

If it's the Inner Sea World Guide, it's not in the country's entry (I just checked)*, but in Inner Sea Magic, near the bottom of page 7 (right below Nex, in fact), it notes that he's "LE male Taldan wizard 19 Ruler of Razmiran, false god, Master of the 31 Steps" - pretty clear to me!

* Out of curiosity, I did a cursory scan - I wasn't able to find it anywhere else, either. Doesn't mean it's not there, just that I'm not able to find it in a swift once-over.

EDIT: Ninja'd... by a dead man! How humiliating!

Deadmanwalking wrote:

That said, calling him 'the most powerful wizard in the world' is pretty much factually untrue. There are a fairly large number of scarier people around. He's pretty scary, but hardly uniquely powerful in any meaningful sense.

And using him as an example in this thread is just silly. Razimir is dealing with a world where people know what a 19th level Wizard can do, and most large countries are ruled by people of at least 15th level. That's not the situation a wizard would be in on Earth as we know it.

Now, I'm not sure the situation for a Wizard on our Earth is a lot better, it depends on many factors, but it's sure not the same.

This is also correct.


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I, for one, welcome our new wizard overlords. I'd like to remind them that as a trusted Game Master, I can be helpful in rounding up other muggles to toil in their underground crystal caves.


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Ryan Freire wrote:
Ryan Freire wrote:
There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.
Edit: or even more likely a sniper takes his head off from well outside the range of nearly every pathfinder spell.

A wizard who didn't properly prepare for such deserves to die.

Clone is one option to avoid that.

Not actually being where you seem to be (illusions, etc)

Protection from Arrows (yes, it works with all projectiles)

Ring of regeneration

Etc

Etc

Etc


If you're clever you can do it with geas or Bestow curse. Basically curse those in power and lie to them about the outcome if they don't do as you say.

It's pretty perfect blackmail.


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To safely cover all options and contingencies I'm going to go with Level 20.

That way you can do it subtly, violently, economically, or simply implode the planet. Dealers choice.


Tiny Coffee Golem wrote:
Ryan Freire wrote:
Ryan Freire wrote:
There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.

A wizard who didn't properly prepare for such deserves to die.

Protection from Arrows (yes, it works with all projectiles)

Except that the spells largely wouldn't be effective. Using protection from arrows for example,.... the spell lasts one hour per level (which is probably not 24/7, but certainly long enough for a single operation), but more importantly, only protects against up to 100 hit points before it expires. That's basically 20 rifle bullets, assuming that you can negate critical hits, which is less than a full clip for a modern combat rifle (M16A4).


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Orfamay Quest wrote:
Tiny Coffee Golem wrote:
Ryan Freire wrote:
Ryan Freire wrote:
There's zero chance of it. The wizard dies in a spray of gunfire, or in a bombing run.

A wizard who didn't properly prepare for such deserves to die.

Protection from Arrows (yes, it works with all projectiles)

Except that the spells largely wouldn't be effective. Using protection from arrows for example,.... the spell lasts one hour per level (which is probably not 24/7, but certainly long enough for a single operation), but more importantly, only protects against up to 100 hit points before it expires. That's basically 20 rifle bullets, assuming that you can negate critical hits, which is less than a full clip for a modern combat rifle (M16A4).

Ok. Then clone or contingency or Demiplane + Astral projection or magic jar or project image or simulacra + telepathic bond or lichdom or ...

Point being there are 1001 options for a sufficiently high wizard to avoid being permanently dead via sniper rifle.

Edit: Also, you literally picked the worst option I gave as an example. I was just rattling stuff off the top of my head. With just a little bit of thought there are so many many ways a clever wizard can prepare for and avoid a bullet to the head.


But for realsies, if PF magic were somehow translated and imported to our world as-is, with the rules as stipulated in the OP, and presuming we're going "as RAW as possible" with no real "interpretation" view, aside from those things necessary for game and real world to interact...

... soon as the dude got access to Craft Wondrous Item (so, likely, 3rd).

This does, of course, hinge on a few things:
1) that he's maximized his INT out the wazoo [starting with 20]
2) that he's maximized his Spellcraft and Knowledge (planes) out the wazoo [max ranks, maybe skill focus]
3) proper spell selection
4) that he's careful

What this means is that he has a +14 to his Spellcraft check, netting him a an auto-success for CL 4 or lower for things he doesn't have, but a highly probable success for everything up to CL 9 (he can't make cursed items), probable for CL 14 (and automatic for anything he takes 10 on), and possible to get higher via intelligence-boosting stuff. But really it doesn't matter by that point. While he's not able to use conjuration (calling) spells or travel to other planes, his knowledge will allow him to use his CL 14 to create simulacra via simulacrum of those extraplanar creatures.

Barring that (due to, say, arbitrary rulings :D), however... he'd need to be much higher. The reason is that he'd need to have a method of producing vast amounts of wealth beyond just his (obvious) blood money so that he can get his immortality up and running "properly" and then fund his other projects.

Effectively - and I don't know what level this is - he'd have to have enough "wealth" on him to hit the "immortality threshold" - that point at which he can create recursive alternate planes, redundant clones (in contingent stasis), and similar redundant effects.

One idea: he could create or control creatures, then magic jar some creations of his, and ruin their strength forever via blood money and fabricate to create plenty of nifty materials of whatever kind he needs, and kickstart his infinite wealth-fueled immortality.

The thing is, once he's immortal, with his recursive planes, there is literally nothing we can do to "end" him - he's effectively won by way of weight of presence. We can kill and imprison him, but he's got a simulacra army that's making a simulacra army that's making a simulacra army... etc.

If he is discovered and killed before he can get that cycle going, he can only be truly securely thought to "win" over the whole planet by gaining some other immortality (as in "keep coming back") method - like how druids or monks have their "immortality" based on archetypes or mythic creatures have their immortality at tenth tier - and he's once unable to be stopped.

Any wizard that doesn't have enough wealth to start those infinite loops is effectively up the creek. Though charm person or 'monster, dominate spells, comprehend languages, and tongues can get him pretty far, the issues mentioned with those will be his undoing.

Sovereign Court

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Tacticslion wrote:
wraithstrike wrote:
Where is Razmir statted up at, or where does it say what his levels are?
Leandro Garvel wrote:
Didn't Inner Sea World Guide have his levels as Human Wizard 20? Could be wrong, don't have the book in front of me.

If it's the Inner Sea World Guide, it's not in the country's entry (I just checked)*, but in Inner Sea Magic, near the bottom of page 7 (right below Nex, in fact), it notes that he's "LE male Taldan wizard 19 Ruler of Razmiran, false god, Master of the 31 Steps" - pretty clear to me!

* Out of curiosity, I did a cursory scan - I wasn't able to find it anywhere else, either. Doesn't mean it's not there, just that I'm not able to find it in a swift once-over.

EDIT: Ninja'd... by a dead man! How humiliating!

Deadmanwalking wrote:

That said, calling him 'the most powerful wizard in the world' is pretty much factually untrue. There are a fairly large number of scarier people around. He's pretty scary, but hardly uniquely powerful in any meaningful sense.

And using him as an example in this thread is just silly. Razimir is dealing with a world where people know what a 19th level Wizard can do, and most large countries are ruled by people of at least 15th level. That's not the situation a wizard would be in on Earth as we know it.

Now, I'm not sure the situation for a Wizard on our Earth is a lot better, it depends on many factors, but it's sure not the same.

This is also correct.

Thanks for finding that, forgot about Inner Sea Magic!

Ironically, if he could only get that last Wizard level, he'd be able to achieve his goal of immortality by taking the 20th level arcane discovery...


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If the temporal correlation is the same as given in Paizo's earth description, then it's still 1920's earth when the hypothetical wizard comes to conquer. In AR 4713, World War I had just ended. It's now AR 4716. So if we assume earth technology has reached 1921 levels, there are a great many limitations compared to 2016 CE. And earth is just eight years away from a massive economic disaster.

People on earth are war-weary, disillusioned, and will soon be thrown into the Great Depression. Seems like prime time for world domination.


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Claiming that the wizard would somehow come to Earth and the Pathfinder rules and abstractions are just thrown out the window is a non-starter for me.


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Chain-Wish for a Zygomind. Plant it in the sewers of somewhere important. Collect its spores, plant spores in sewers of other important places. Maybe nuclear missile control silos or the UN building or something.


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But then how will he know if he's ruling the real world or is just trapped in a dreamscape?


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Firewarrior44 wrote:
But then how will he know if he's ruling the real world or is just trapped in a dreamscape?

Well, either it goes off without a serious problem, and the world is covered in zygominds, or regular people find out, and vaporize the zygomind (then he's dead, too), or regular people don't find out, and the world is covered in zygominds anyways.

...

This could have been better thought-out.


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My Self wrote:
Firewarrior44 wrote:
But then how will he know if he's ruling the real world or is just trapped in a dreamscape?

Well, either it goes off without a serious problem, and the world is covered in zygominds, or regular people find out, and vaporize the zygomind (then he's dead, too) releasing it's spores causing the world to be covered in zygominds, or regular people don't find out, and the world is covered in zygominds anyways.

...

This could have been better thought-out.

made a slight fix =)

Well any way you slice it the world is defiantly conquered.... it's just the wizard isn't the one in control anymore.


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I'm pretty sure a nuke would do it in fairly thoroughly, and the spores would go to space, not back down to Earth (as noted in the description). That postpones the apocalypse for another few years, I think. In the PF-verse, a large, coordinated, strong-save group of casters could probably fully entrap a zygomind's remains using walls of force or similar effects. On Earth, we just need to hope the spores meet a black hole or something and don't come back.


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Snowlilly wrote:
GreyWolfLord wrote:


My assumption was he was talking about the REAL Earth, as in reality...not the complete and made up world of fantasy.

That makes things simpler.

Your wizard was just demoted to commoner. Magic does not exist in the real world.

Thank you for your contribution to this thread. please be sure to close the lid, flush, and wash your hands before you leave.


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I still would say our technology in the real world is far higher and better (and if you account for accuracy of some of our soldiers and such, we already have 30th - 40th levels anyways according to BAB).

In Pathfinder's fake world which just happens to be called Earth, we already have a little basis on what they've already provided us.

In their pretend world, they had a high level spellcaster (not a wizard though, an Oracle if I remember) called Rasputin (lvl 17) which, though evil, had not taken over the entire world.

Hence, based on that, I'd say the wizard would have to be at least 18th level or greater in Pathfinder's Earth by their rules.

Officially I don't think he controlled the world.

Which would indicate, even in their fake Earth, it's a little harder to control than simply being a high level wizard.

It could be in their world, there are OTHER spellcasters that are high level residing there that most don't know or realize (for example, maybe Harry Houdini utilized REAL magic in their world, and Merlin exists until he frees himself...etc0.

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