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A few more spells I've found to be useful (actually and theoretically):

Deathknell-Cleric spell- prob already mentioned but i'll throw it out there again. gives an easily obtained ECL boost- just sacrifice a small animal or something for a quick out of battle CL boost if needed- like animate dead

Deathwine- not a BCD spell but can give a rather large boost to necro spells- ie animate dead

Sharesister- cleric/witch spell- not really helpful for you unfortunately but you can sort of pass around your CL bonus to other casters if needed- give them just a taste of your power and watch them turn green with envy

Blood Sentinel- again not BCD but gives you that familiar you missed out on for a short time- gets even better if you apply your CL boost

I'm beginning to think, spell sage may be one of the best necromancers out there due to the shear CL bonuses he can achieve as well being able to drop desecrate almost on a whim


Douglas Muir 406 wrote:
Good Stuff

Actually I was only using arcane concordance for short term out of combat stuff like making invisibility longer for rogue and stuff- I like your idea better. I always forget about casting long term stuff the day before. I have a rod of extending anyway though as I'm using that out of class casting essentially everyday so far.

And yeah, I think the DM is internally debating the Blood Money thing. So far I've only used it a few times to keep it less abusable, that and I only have a 7 str. I had to buy pack mules to carry all my stuff...


Just wanted to say I'm playing a spell sage in a home game and am loving it. The sheer versatility is amazing- sometimes overwhelming. I've already run into decision paralysis more than once because I have so many options.

Game is currently low magic, at 5 level with very few options for healing. After healing potions, I'm the Band-Aid. Already saved the ranger from death w/ a CLW which stunned everyone since I was the mage. Also have become the tool-box skill monkey- if no one has the skill, then they turn to me. Also the most popular guy in the party I think just from the sheer amount of buffs. You're right in saying you'll have to swat away players like flies after you buff them once- they just keep coming back for more.

Some useful spells I've found in addition to the tricks you've already laid out are- masterwork transformation/bless water with blood money and lesser restore for free money- just don't overdo it or the DM will squash it. You never have to rely on the cleric for restoring. Early scrying from bard 3 is also nice. Also arcane concordance and glibness have been pretty useful.

The only negatives are running out of spells quickly- NO pearls of power in this game which really sucks. I have to hoard slots like crazy. Also the lack of a school power and familiar/bonded object has been noticeable a few times. I took the plunge and got arcane eldritch heritage to get a bonded object just for the extra spell per day- I've ended up using every game day so far. Also not crazy effective in combat so far- since I've got so few spells, I save them for boss fights and such. Mostly been cranking away with crossbow.

Keep it up man- good stuff. I've learned and put to use a ton of your ideas already. Get the 4th level spells out soon- might be gaining a level here later and I'll probably need some advice.... so you know get on that.


A few times - always right before end battle with BBEG or right after that fight in the "epilogue"- never long enough to really enjoy or abuse the capstones


A few that I pick up are usually manacles, preknotted rope, and a wedge plus a lot of the above

Also cheap perfume or cologne at like level 2 or 3

A few metal vials and scroll cases

Lots of bags and sacks

Charcoal


Cats should be considered rodents too. I'm pretty sure they should have either the devil or demon subtype as well.

Also pathfinder dimetrodon is considered a dino which it is not- it's closer to a mammal than dino


I'm interested but have never even really paid attention to the archetype.

I've liked your other guides so do it, I say.

On a side note you mentioned alchemical reagents... now that would be guide I'd like to see written (hint hint).


Where is the detached hand feat from?


So, um, what happens if you touch yourself and the discharge is "premature?" Do you get another action that turn since it was so fast?

I mean it's never happened to me, just asking hypothetically.


Ryzoken wrote:

Is no one else at all curious whether the party includes a paladin or not?

Cause if it does, I imagine the paladin would know how best to fall...

What we really need to know is how much damage would you take while grappling a succubus. I imagine no one around here would find interest in that kind of a thread though.....


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Play a dwarf - they are the highest form of intelligent life on golarian IMO


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I wish they would do an ultimate alignment book- really put a spin on classes like paladin/anti paladin- the new gray paladin really didn't do much for me

Maybe change up or update the alignment system with new/alternate rules - hell even get rid of it would find for me

Of course some new spells, feats, archetypes etc based off of alignments would nice too


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57. Clearly trolls are just performing their duties as government employees by collecting those bridge tolls.


How do the two interact? Shielded gauntlet master gives an AC shield enhancement bonus equal to your gauntlet enhancement bonus, which is considered an unarmed attack. amulet of mighty fist gives an enhancement bonus to your unarmed attacks- so does a +5 amulet give a +5 AC shield bonus to someone with shielded gauntlet style for a total of +6? Furthermore would the gauntlet receive any other bonuses that the amulet might have such as furious which would bump the AC bonus even more if I happen to be raging? Does this work and if it does, is it worth it?


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Party stumbles upon a wild herd of gazebos during mating season......

Wild gazebos, as everyone knows, are much more violent and aggressive than the more domesticated sorts, who are usually just found lazing about in one place. Gazebo mothers are also known to be fiercely protective of their young, which are known as belvederes

Furthermore it's wise to know that gazebos are often called by different names in different lands, for example a pavilion in Varisia, an arbor in Cheliax or a summerhouse in Taldor. So if a traveler to Cheliax is asked "Do you wish to dine in the arbor?," he must understand that it is equivalent to a threat like "Do you wish to sleep with the fishes?"

Finally for anyone who wishes to observe a gazebo in its natural habitat should always arm themselves with an axe, a saw or fire- arrows and other piercing weapons will simply not pierce it's woody hide and are not effective at all. More than one gazebo hunter has met with an ill fate after trying to shoot it with an arrow. You must also be very quiet and keep a safe distance, as gazebos are very fast runners. If it sees you and you pause for too long, it will be upon you in no time and you will be eaten.

Anyway, Happy gazebo hunting.


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zainale wrote:
how big in size would it be? i am thinking about making a monster/mimic house for a group of people to kill.

Remember it needs to look like or be gazebo related.


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7 years old

Red box

Played a fighter first but quickly switched to cleric after being killed by skeleton at door of starter dungeon while resting. Pretty much cleric for life in RBGB boxes after that.


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Pretty sure they're powered by the tears of vanilla fighters and monks


Looks like we need another faq about klars.... Lol


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Goliath Druid is .... a head and shoulders above vanilla Druids?


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Troll bridge toll collector but with a toll booth and all- maybe it could be called a "troll booth"

Waka waka waka


Weapons:
Undead bane
Holy
Life surge is a personal favorite of mine for anyone who gets temporary hit points
Sunblade is nuts against vampires and very good against undead in general

Spells:
Death ward - a lot of people don't like it but I think it's very good if you have a moment to prep before combat
Burst of radiance is very good for only 2nd level esp if your gm lets it blind undead
Force effects are also handy against incorporeals


Best paladin IMHO is ragadin who follows empyreal lord Ragathiel with sacred servant with oath of vengeance and takes rage domain- add in tiefking who is demon, div, Luton or rakasha with class bonus to healing self. Also take fey founder- plays as a normal paladin until level 11 when you get your rage domain

Fights well, smites well, self heals well and even casts pretty well- very very tanky


Evangelist (archetype) cleric- I think it may be the ultimate buffing class


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Gonna go with the old fallbacks fireball, haste and fly. Prob the most widely used arcane spells in any campaign ive played in other than the cantrips detect magic and prestidigitation

Does Gargamel or Azrael work?

Edit: guess not


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Badgers?! We don't need no stinking badgers!


Your missing perform(sing) skill which should be maxed out.
Also need gloves in equipment


Cavall wrote:

4 bards.

One core
One sandman
One arcane duelist
And.. One investigator why not.

We then all proceed to focus on Bluff, stealth and Diplomacy. The others will either aid another or sing to boost.

Leadership for all of them asap. 3 bomb throwing alchemists, and a teleporter. All women. Because bards.

So what'll be the name of your girl band? Will they be rock, punk or something else?


I think the gang would be a mix of noncaster heroic classes- Warning a few spoilers below

Velma- investigator sleuth or empiricist with high Int/Wis and low Cha and lots of knowledge and other wis and int based skills

Daphne- maybe bard like the diva or celebrity archetype but no spells- high Cha and remember the girl can sing as she was in that rock band- the gangs morale drops quite a bit when she leaves

Shaggy- maybe a very poorly built fighter or rogue- he did do that stints the army- low abilities all around- lots of run and extra movement feats- also has disguise, climb, swim skills

Fred- trapper ranger archetype fits him pretty well- could also be sleuth investigator or rogue with lots of trap rogue talents - good abilities all around except prob a low Wis- obviously high disable device

Scooby- awakened dog- a lot like Shaggy build-

Hotdog Waters?- something similar to Velma but not as optimized

Gang generally has a good mix of skills- they do a lot of stealth, perception sense motive, diplomacy(gather info), and even escape artist

Other classes that might fit are archaeologist bard with no spells or some weird swashbuckler build I guess

On a side I really got into this show when I watched it with my kids- far superior to the old show- I really hope they make more of them- it was a really best storyline I thought


What if I don't want to go home after the AP?

Sacred servant oath vengeance paladin (would change this to bloodrager if evil AP if I can)- Str and cha

Saurian shaman Druid who focuses on wild shape with Dino companion- Str and wis

Lore oracle with spirit guide archetype- cha and a little int

Divination God wizard with side of conjure feats- int

Substitutes might include
Alchemist with focus on mutation and going hulk

Fey bloodline sorcerer

Sleep/ evil eye focused witch or shaman

CAGM AM barbarian

Vanilla Summoner ( not unchained)

Everyone would take Leadership if allowed for extra silliness

Traits would prob generally involve initiative with bonuses for low saves


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Someone should send this into "What if" at the xkcd comic- who knows, maybe someone has done some sort of research/math on what happens if you drop some sort of arbitrarily really big heat sink into a volcano? If somebody has, that guy will find it.


How do you guys know so much about songbirds of doom?


Maybe you could have feat, spell or weapon/armor special quality that lets you use the benefits of both materials, i.e. a mithral adamantium armor would give you the DR and the weight benefits.


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Just a random thought but what about feats, spells etc.that require a combo of actions? Example might be:

Accelerate Spell (Metamgic): Casting an accelerated spell is a swift and move action. You are still limited to only two spells per turn. Level increase is +3. Yada yada yada....

Accelerated Movement: You are able to move more efficiently due to your rigorous training. You can move twice your movement with a move action and swift action rather than a move and standard action. Not sure what the prerequisites should be.

Maybe spells that use a standard and move action or move and swift for slightly greater effects, maybe like +1 caster level or something?


How about Ultimate Alignment or Alignment Anthology?


I second reactionary or any other trait that adds initiative- as a caster you want to go first


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So.... Smurf?


I can get behing regeneration and fast healer not working but I'm not sure natural healing/resting is resolved.

Fast healing states:"Except where noted here, fast healing is just like natural healing."

Fast healer states that it works with resting (which I assume is like natural healing). Has there been an FAQ, errata or clarification on this? Boots of the earth don't look so bad.


Infernal healing gives you fast healing via a spell- so is that magical healing or is it extraordinary

also what is celestial healing? (spell, feat, trait?)


How do fast healing or regeneration interact with the Fast Healer Feat?

Does someone with an 18 CON (+4 bonus) and a ring of regeneration receive +3 HP per/turn? Or is "magical healing" only only considered stuff like cure spells, channelling or lay on hands?

Would a Goliath or Mountain druid in troll form get Regen 5 plus the Fast Healer bonus each turn?


Derek Dalton wrote:
Raylol wrote:

1. Cleric

2. Cleric
3. Cleric
I disagree for a couple of reasons. A Life Oracle can get Channel Positive without any restrictions which means he can take Versatile Channel. The second is Channeling is CHR base which means a cleric has to focus on Wis and Chr. Oracle is all Chr base for both spells and channel. An Oracle does not need to pick a diety which in Inner Sea Guide a Cleric must choose one. Oracles have the option of taking a theme allowing them to be neutral and take Versatile channel and now get both Positive and Negative channel.
While Oracles lack the versatility with lower spell selection then a cleric with the right feats they beat out a cleric in channeling.

I don't think an oracle can take Versatile Channel. It specifically requires a Neutrally-aligned Cleric or Necromancer. Life oracles don't get a choice on whether they channel postive or negative energy. Am I missing something?


Darksol the Painbringer wrote:
Moto Muck wrote:
Enhancement bonuses only add to cmb of disarm, trip, and sunder. Drag and reposition are also included if it is a weapon with the trip special. Dirty trick might be added if the GM allows on a case by case basis. I can't post link by SKR but ruling was made back in 2011. Unsure if there has been further update or errata.

The ruling was made in regards to how Weapon Finesse interacted with such maneuvers. Here it is.

Keep in mind that the effects of Weapon Finesse (and other subjects that you utilize the benefits for the weapon,) only work when you are using the weapon in question to perform the maneuver. Otherwise, subjects which don't use the weapon (such as Grapple or Bull Rush) don't receive the weapon's benefits, unless they specifically state so.

That wasn't the ruling I was referring to. Find it here:

[url=http://paizo.com/paizo/blog/v5748dyo5lcom][/url]


One of the Best negative channeler is prob cleric of urgathoa with disease channel variant and shatter resolve feat


Enhancement bonuses only add to cmb of disarm, trip, and sunder. Drag and reposition are also included if it is a weapon with the trip special. Dirty trick might be added if the GM allows on a case by case basis. I can't post link by SKR but ruling was made back in 2011. Unsure if there has been further update or errata.


I would add that spook doesn't stack if the target is already shaken.

Also maybe just make sharpen target melee weapons?

Overall I think the rest are fine and not overpowered.


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Crushing the characters before me and hearing the lamentations of their players. That is best in the world.


Belt of Superior maneuvers for 3/day

traits:
bred for war gives +1cmb but have to be shoanti human
pranskter +1 dirty trick but have to be gnome

fates favoed will also stack with luck bonus granted from a dueling (magical ability) weapon


I have an additional question if you don't mind?

What do you need to run the Rappan Athuk campaign? Obviously the main book but what else is really "needed" if anything? Are the supplements worth it (in particular the map book and the additonal level books)? Are there any maps that can be laid out for figurines without all the traps, secret doors, and other goodies marked?


Just to be clear on this- an unchained Monk cannot use Flurry and 2-weapon fighting in conjunction to gain more attacks- correct?

sorry if this a tangent



Morning dawns on the glorious day. The streets are bustling with various merchants out peddling their wares, and you can barely move through the crowds of visitors in town for the festival. You are able to mill about for most of the morning, but as noon approaches the crowd naturally moves in the direction of the palace. At the stroke of 12, every temple bell begins ringing out. The excitement in the air is palpable as King Darren steps out onto the balcony above Royal Square. Cheers and hollers erupt from the crowds gathered below. The king raises his hands in a polite waving gesture and smiles broadly. He is a middle aged man, with brown hair giving way to grey at the temples. He wears several rings on his hands and deep blue robes with silver trimmings on them. The crown resting on his head is clearly a ceremonial one, as it has far more gems than most have seen in a lifetime. As the crowd calms down he speaks loudly, ” My loyal subjects! Welcome one and all to our glorious gala! It brings me much honor to come before you today. This is a momentous occasion, today we celebrate a new age of peace and prosperity in our lands. As a token of good faith I have here with me King Ared of the Dwarves, come to visit all the way from his home in Kel Mar.” He gestures behind him and a sturdy looking dwarf steps up beside him. The dwarf’s beard is a deep rich black, he is dressed in his own set of formal robes, a deep grey/silver that seems to shift as he moves. He raises a hand and nods to the crowds, who yell out in approval again.
King Darren steps forward again, ”It is because of this alliance and because of the peace that has been forged in all our lands that I welcome you to the first annual Festival of Unity!” He raises his hands above his head and smiles again. The crowd lets out another yell, and you almost don’t hear it but a loud crack pierces the air. The sky seems to dim despite the lack of clouds overhead. People begin looking back and forth and another cracking sound echoes through the sky and suddenly a woman screams, “The king… the king is gone!” You look around and see that where King Darren once stood is a pile of robes and a crown…

And so it begins….


The Diamond City is a buzz as the celebration draws near. For whatever reason you find yourself in the city the day before the festivities begin. Off in one district of the city you manage to find a reasonable tavern and sit yourself down for a drink.

Feel free to RP in here and get to know one another...


Greetings one and all... I am pleased to announce after a long absence that I am returning to the table to run a game! This game will take place in a homemade land I've created and therefore will require some extra knowledge.

However to begin I'll give the basics:
- 20pt buy
- Starting at level 1 with normal gold and max HP*
- All Paizo Races/Classes allowed(3PP only with my permission**)
- 2 Traits
- No characters that are too evil/disruptive...You'd think I wouldn't have to say this...but you'd be surprised.
- Serious RPing, If you RP well you will be rewarded!
- Must be able to post minimum once a day. (I'd prefer more, but minimum once.)

Now that the Basics are out of the way, Here's a little bit about me:
I was introduced to D&D several years ago, but I have always loved a good story. In my mind that is the most important part of the game, the communal storytelling aspect of it. I say again, If you RP well you will be generously rewarded! I tend to be a flexible GM and will work hard to make the game exciting and fun.

All that being said, I will leave recruitment open for several days. If you have any questions feel free to let me know, I'll try to answer them in the best way possible.

* Average HP every level thereafter.
** I have some homemade races that fit into the world if you're up for a challenge ;)


So I had a strange idea for a character, and I have more of the fluff than the actual crunch of the character. Hence why I need help.

Basically the premise is a man whose parents offered his soul to the devil, in exchange for allowing him to live as a child. And he grew up to be your typical loner cowboy, who begins exhibiting symptoms of magical power.

I was thinking starting off gunslinger then multiclassing to Sorcerer later. Which bloodline would be best? How would you spread the stats for this character? Maybe some good feats ortraits.

I was thinking rolling him up at 1 and then offering options for 3, 5, and 7th level.

Thanks in advance,
Doc


Welcome to my Campaign! Here is what you know:

It has now been 200 years since the Final War. Peace has finally begun to reign in the Airdwyn. The cities have finally righted themselves, and as a declaration to the world The King of Kel Fair has called a Summit commemorating this historic occasion. Each of you have received a letter by King’s messenger:

By Proclamation of His Majesty King D’olm of the Diamond Throne,
Your Prescence is requested in Kel Fair
On Dutal 13th 2145

A DIAMOND CELEBRATION
Is to be held for the rememberance of all peoples’
The celebration shall span a weeks’ time and will be a wonderful time for all.

You have one week to arrive at the city from your various locations across Airdwyn. Prepare for the ceremony, because who knows how long peace will last…

Character Creation:

25pt buy
Starting Lvl 3
500 Gold to start. No Magic weapons or armor.
All Paizo stuff allowed, 3rd Party available upon request.

Also use the following items of history and locations to fill out a character's story.


Ok, here's the deal. I'm looking to create a PFS legal character with the intent of taking on the Draconic Disciple prestige class after 5th level. My initial thoughts are Draconic bloodline sorceror or Summoner with a draconic styled eidolon. I'd like for his primary function to be controller style caster. What would be the best stat spread for this and or which base class would be best? Thanks in advance.


Ok so here's the thing. Re recruiting for the Dwarves only campaign I'm running.

Basics: 20pt buy, Level 1, normal wealth, 2 traits, any Paizo class accepted 3rd party upon request. Dwarves only.

MUST BE ABLE TO POST MINIMUM 1/DAY!!

I repeat

MUST be able to post MINIMUM 1/DAY!

Full link here: http://paizo.com/campaigns/TheLastForge


Hey all, my ranger just reached level 5 and I'm debating which feat to take.

Here is my character sheet: http://www.thetangledweb.net/forums/profiler/view_char.php?cid=58454

I'm torn-
Rapid shot,
Diehard,
Learn Ranger Trap,
Something else...

P.S.- I'm looking to take horizon walker at 7.
Thanks in advance!


Ok, I'm looking for one or two more players for an All Dwarven Homebrew game

http://paizo.com/campaigns/TheLastForge

20pt buy, All Paizo accepted, 1st level, Full HP, Average wealth. I would like a character background and an RP sample as well. If you want to use any 3PP let me check it first.

Good luck :)


I've not played a druid before, but I'm looking to build one for a campaign needing a healer.

1) Is it possible to have a healing only druid?
2) what is the best build for that?

Full Paizo books allowed, 20 pt buy, 3rd party with DM permission.


Hey all,

Currently I'm running a Ranger at 3rd level thinking about multiclassing to make him more interesting. Low magic campaign so nothing too crazy. Stats are as follows:
Str-14
Dex-14
Con-16
Int-13
Wis-12
Cha-12

Feats: Point Blank Shot, Deadly Aim, Endurance.

I was looking at Arcane Archer, but I need some different feats. What other classes work well for multi?


The king paces the long corridor of his main hallway. His dark eyes dart are focused in contemplation. His long thick black beard is tangled and messy, clearly not having had any maintenance recently. From a door to the right of the throne a dwarven woman with long red hair strides into the room.

"Ark...Come back to bed. What is it?" She looks genuinely concerned. He looks up from his pacing and adjusts his vest nervously. "I'm sorry my dear... Tarks returned and...well it seems that I may be needed soon. Down near the Wall."

She recoils a moment."The wall... I thought we'd rid ourselves of the outside world. Why there?" When he doesn't respond, the defeat is evident in her eyes. "Very well then. I will be watching for your return." with that she turns slowly and returns to the darkened doorway leaving the lonely figure pacing back and forth slowly. He sits on the throne and lays his head in his hands.

Here is the beginning my friends. Go ahead and update with where your character is now, and we will begin to bring it all together.


Male Human Bard/Psychologist/Writer.

Here we are at last! Feel free to meet and get to know each other here and as soon as we get everyone we'll start in the gameplay thread!


Hey all,

It's been requested so I'm DMing an all Dwarven game.

*All classes
*20 pt buy
*Starting at level 1.
*Everyone starts with 100 gold and standard items. If you try to put something crazy on your inventory I'll check :P.
*Please submit a RP sample from your character's POV.
*Background/Character story(Why are they here, what do they care about, etc)

I would read the Dwarves of Golarion as reference if you need to.

Good luck to all!


Ok I'm doing an AP( not gonna say which one) but it mentions that any character entering a room is affected by the levitate spell. However when I read RAW it says that levitate can only be cast on a willing subject. Does entering the room qualify them as willing or should I allow them a save of some kind. Or perhaps I'm just reading something wrong.


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Ok just out of curiousity...let's say a player wants to make an untrained Knowledge check and add Know the Enemy ( http://www.d20pfsrd.com/magic/all-spells/k/know-the-enemy )

Is that allowed, does it count as using a complete library, or is it something else?


Ok, so I know that Mindflayers are property of a certain sorceror of the seashore, but I was curious if there was anything like that in Pathfinder and if it can be translated to a Player Character?


Ok here's the setup. Level 9 Goblin Bard in an evil campaign(not necessarily truly evil, just no one wanted to play a "goodie-goodie") Thinking about Prestige classing after I reach level 10. What is the best class to multi/prestige in this case? I can provide feats and stats if necessary.


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I'm looking for a way to quickly create tiled maps for my PbP campaign. Which one is the best for this kind of thing?


Male Human Bard/Psychologist/Writer.

You are all gathered in the Tavern sitting around the table when you hear a commotion at the bar. It appears that a young redheaded woman dressed in the cloak of a cleric has come in and is very excitedly talking to patrons.

Check:
Knowledge Religion
She is about 5 feet tall and very slender. As she approaches your table she says hurriedly, "Are you the people who were looking for Master McDarrow?" Her eyes dart around the table to each one of you.

Welcome one and all to the beginning of the GAME!


Male Human Bard/Psychologist/Writer.

Welcome everyone! If you are reading this you have been selected to participate in the Last Rites campaign. This thread will be for OOC conversations and downtime RP. Please get to know each other here because you'll be playing together(You can even RP your characters meeting a bit before we start the campaign.) I have a busy weekend ahead of me, but hopefully I will start the campaign on Monday the 16th or Tuesday the 17th. Congratulations again and good luck!!


Ok this started in another thread, but now im curious. What is the best build for our friendly neighborhood Spider-Man


Ok, looking to build an interesting Fighter.

Basics are: 20pt buy, Core rules only, Don Quixote Style(a bit mad, but loyal).

What are some good traits,feats,etc.

GO!


I've never looked very much at the Bard class, and most people I know and play with seem to look down upon it. Give me reasons to roll a bard. GO!


Setting: Golarion(Homebrew story, not canonical) Starting in Sandpoint.

Story: There have been curious goings-on in Sandpoint of late. Rumors of attacks by vampires and werewolves. However, the local guards are baffled. Angus McDarrow is a paladin of Erastil and has come forward with a strange story about what is going on. The mayor believes it to be rubbish and has ignored him out of hand. But as the danger looms closer people can't help but wonder...

Application points:20pt Buy. All core/base classes are allowed(with the exception of gunslinger). All core races are allowed, and others will be taken under consideration. Traits allowed, except alternate racial(standard 2).Average starting gold. Story will be RP heavy, with many opportunities for combat and skill use.Tone will be slightly dark, but lighthearted at times. Looking for posters 1/day minimum. Applications should contain the following:

Name:
Race:
Class:
Story:(including why you're in Sandpoint, make it reasonable)
Personality:
RP sample: based on the premise that you have heard of Angus and seek him out in the temple of Erastil.

Applications will be accepted until Friday April 13. Good luck!


So I was discussing with a friend the other day of creating a new race. Here's what I have so far:

Shellfolk

Shellfolk are an ancient race of humanoid turtles. Due to their longevity they have a great knowledge of the world. Their shells also provide a natural defense against their enemies. They are a very tribal people, and tend to be isolationists. However they are intensely loyal to their friends.
Shellfolk settlements are usually on the edge of bodies of water, however this isn't always the case. Some tribes can be found in desert or mountain areas. They tend to avoid magical abilities, preferring to fight with their bare hands or weapons of some sort. There have been many attempts by outside religions to establish congregants within the Shellfolk tribes, but their tribal nature and pre-existing beliefs make it difficult to gather many followers.

Racial Stats
+2Con,+2Wis,-2Cha(Shellfolk are wise from long life, and have natural protection, but tend to draw strange looks from other humanoids)
Movement:30ft
Swim: Shellfolk can also swim their movement speed.
Amphibious: Shellfolk take no penalty from attacking in the water.
Racial Skill Traits: +1 to Swim, and Knowledge(history) checks.
Natural Armor: +2 AC(shell benefit)
Special Ability:
Hide in Shell- As a free action Shellfolk may retract their body into their shell. This allows them to gain +4 AC. While they are in this form they cannot make attacks, use items, or cast spells.
Languages: Shellfolk begin with Aquan or Terran(depending on tribe) and common. Shellfolk with a high Int may also choose Draconic as a learned language.


I am thinking about making a new magic item for my players, but I dont want it to be too gamebreaking. Here's what I have for starters.

{Insert slot} of Absolute Knowledge: You call upon the arcane forces to deal 1d6+int mod to target.(1/2 character level/day).

I feel like its slightly over powered, and was thinking possibly a will save. Let me know what you think.


So I recently started GMing for some friends of mine, all who have played quite a bit before. The issue I am having is that I tried to follow the "Yes, and" rule with my players, but now there is a large discrepancy between their power.

For example I have a level 4 Half-Elf Rogue/Beastmaster(2/2). I allowed him to have a pet wolf and 2 knives as weapons. Between his feats and weapon bonuses he and his pet can do serious damage.
On the other end of the spectrum I have a level 5 Serpentfolk Necromancer. He on the otherhand cannot do much damage and consistently has lower attack and damage roles.

Have I done something wrong? Is there a way I can fix the discrepancy or am I out of luck?

P.S- the Other characters are a level 4 Dwarf Paladin/Oracle(3/1), and a level 4 Human Fighter(Gladiator Archetype). Those two are pretty balanced.

Any advice would be helpful Thanks!