Mage Sniper

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The tri-gendered Shirren remind me of "The Gods Themselves", an Isaac Asimov novel I read as a kid. If you're looking for some ideas for Shirren sexuality, there are some fascinating notions in the second part of the novel.


I don't see Stamina listed on any of the statblocks for NPCs and monsters. Is Stamina exclusive to player characters?


I've been told I need to request my subscription be back-dated to AP 1.


I started my subscription Saturday. Should I have received the first part of the AP by now? I'm concerned my subscription somehow started with the second installment.


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Maybe I'm reading it wrong, but it looks like my Starfinder Adventure Path subscription started with the second installment of the AP. How can I tell if Dead Suns 1 is the first item in my subscription? That was my intent.


Assertive Colonists Are Asking Various Individuals, During Video Interviews, "Does Eating Terrible Lunches Bring About Anger?"


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Androids Collectively Absorb All Valuable Input During Extended Training, Lacking Bias And Assumptions.


Porridge wrote:
I've already made a character whose backstory hinges on them not having access to the memories of their previous life... So I'm hoping the answer is "no"! :P

I read that post. Regardless of personal preference, I really like your concept.


Does the emblem on the spine represent a faction? It resembles the Stewards symbol.

If I were to guess, I'd say it's the emblem for The Pact.

Whatever it is, I like it!


When an android undergoes Renewal, does the new soul have access to the memories of the previous occupant?

For game reasons, I would assume things like skills and class abilities wouldn't transfer. However for roleplaying purposes, the notion of an android form of "genetic memory" intrigues me.


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Thanks.


...the character on page 167 of the Core Rulebook?


Need to more know about your PCs.

What are your assets? Do you have a Holocaust Cloak?


If the NPCs were able to handle everything by themselves, there'd be no game to play. It's a conceit in all RPGs.

Would have been pretty boring if Gandalf had just hopped an eagle and popped over to Mordor to drop off the Ring.

Anyone who has ever played in the Forgotten Realms setting knows that there are many, many massively powered NPCs about. But for some reason, Elminster always needs your level 1 wizard to handle things for him.


When you say the town wants to keep him, is that a general consensus of the citizenry, or just the desire of the local government?

If it's just the leaders, take away what they covet the most...power. A little revolt can be a good thing.


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This works for just about any conjuration spell. It's from the movie "Excalibur"; Merlin's Charm of Making:

Michael Everson wrote:

In Old Irish

Anál nathrach, orth’ bháis’s bethad, do chél dénmha

In Modern Irish:
Anáil nathrach, ortha bháis is beatha, do chéal déanaimh

In English:
Serpent's breath, charm of death and life, thy omen of making.

That translation is from this post.

And here's a clip of Merlin using it.


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Having an NPC familiar go after a PC's familiar sounds like fun to me.


Try Googling "Pathfinder Iconics" and look through the images that pulls up.


I do enjoy tossing in a bit of eldritch weirdness now and then. Whippoorwills in the distance, suddenly swarming to capture the soul of a dying "bad guy". Tree's swaying when there's no breeze. Stuff like that. I like leaving such weird moments unexplained and letting player's imaginations run wild.


I think Java Man is on the right track.

Also, I believe a character's perception of a level-drained character would depend on their familiarity with the victim before the trauma took place. A GM going for a more subtle approach might describe it as a vague sense of seeming somehow "diminished".


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Since Golarion has ties to the Lovecraft Mythos, here's a little whippoorwill weirdness for you: http://lovecraft.wikia.com/wiki/Whippoorwills


Is anyone else fleshing out the Mayor's House for a sidebar adventure? I needed something to fill the downtime between events.

My take was pretty simple: Mayor steals money, fears getting caught, turns to Mephistopheles to help hide her malfeasance. During ritual in her secret shrine, cat coughs up furball in unholy circle the mayor has drawn. Dark powers are not impressed with cat's offering. Bad things ensue.

Eight years later, Fex suggests his representatives need to maintain appearances. Has notary give them keys to house. They move in, and something sinister stirs in the shrine.

Had a lot of fun, and I threw in some rebellion points for the audacity of these "agents" to move in like they owned the joint.


If only we could forget the dancing emo-goo and Lady Liberty marching through NYC.


Thanks!


Since my players retrieved the bill of sale for the halfling slave Ardin in "The Hellfire Compact", they have been constantly looking for the lil' fella. I'm thinking about writing him into some sidebar stuff I'm working on. Before I do, I'd like to know if he will make an appearance in the AP? Don't want to have him recaptured or killed if he's the leader of the Bellflower Network or something.


There are two connection points.

The floor map location J1a is the lift to J2 above. It's not clearly labeled as such, but you can see the square in the floor of the platform on the second map.

There's a rope hanging down from J3 on the upper level. It's indicated by the white dot on the forest floor map.

Those are the only two access points specifically designated. Naturally, they're living in trees (or a giant tree "organism", I suppose), so plain old-fashioned climbing is still an option. The climb check DCs for using the rope and climbing the tree without assistance are both 15.

Good luck. I'm still on Part 2. My sleaze-bag PCs are so good at schmoozing the populace I'm having trouble getting enough Rebellion Points accumulated to keep them occupied between events. I think I'll have to find a way to work around the Event Tracker.


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Ferret people need room to breathe. Have you thought about removing some non-vital organs to make room for apartments? The ogre only really needs one lung. And he's just being greedy carrying around a spare kidney.

Love this concept, at least as a visual. Would NOT want to GM this.


Seems to me a sentient, ancient species would have learned long ago to angle their heads down slightly to at least mitigate the amount of light reflected.


I thought you only established the grapple in the first round, then tried to pin the grappled individual in the following round.


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Drahliana Moonrunner wrote:
As far as Tracy and Hickman are concerned, after seeing how badly the first Dragonlance novels came out, they flat out admitted that they made the decision to throw the rules under a bus when it came to writing the following ones.

TSR also threw players under the bus with those first modules. Hard to build a campaign around pre-generated characters who die trying to climb down a chain. Especially since clerical magic was severely gimped at the beginning.


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I took my questions to the "Ask James Jacobs all your questions" thread, and got some excellent feedback.


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I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge", "Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex."

That's a "500-foot-high" drop.

Logically, that means the areas west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says, "All trade upriver from Nex must pass through Cloudreaver Keep." The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold.

So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?


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Olliepoppet wrote:

During Event 1, my players decided to make an example of Riley Kels by arresting him, cutting out his tongue, and then letting him go again.

As much as I loved the RPing that lead to their decision (and the cold logic behind it), it's left me stumped as to how to handle Event 5. Kels has even more motivation than ever to mascarade as the Angel Knight, but I'm not sure what would be the best way to rework the encounter in light of his missing tongue.

What would you do?

I just finished my first read-through today, and was struck by the difficulties the "Angel Knight" would have speaking to begin with. She has no lips, thanks to her childhood maiming. I assume she'd seldom speak, and might have trouble enunciating when she did talk.

I have a dear friend who suffered fairly massive facial scarring as an infant. She has lips, but only after cosmetic surgery to create them. They are non-functional. She had to learn to talk in a manner similar to the way ventriloquists "throw their voice". She's quite eloquent, but her voice doesn't carry well. I've known her for many years, and still have trouble at times understanding what she's saying when we talk on the phone. It would be almost impossible to understand what she was saying if she wore that full-face helm.

So without some sort of magical assistance (perhaps an enchantment on the helm), it's highly unlikely that Lencia would be able to shout "over the sounds of the confused crowd."

I'll have to take that speech out, or have someone else do it. If Riley has his tongue cut out, I suggest you do the same.


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In her First Act, "Iomedae first slew Nakorshor’mond, cutting the unconscious bodies of her circle from the beast’s stomachs."

I've searched everywhere I can think of, but haven't found a description or depiction of Nakorshor’mond.

Iomedae's Eleven Acts are depicted in the stained glass windows of a church in the AP I'm running, and I'd like to be able to describe the various scenes to the players.

Can anyone tell me more about Nakorshor’mond?


Bolgart Caggan, Pg. 30

Under defense, his hybrid wereboar form is listed as DR 5/silver. Bestiary 2 says it should be DR 10/silver. I'd think it was an effort to lower the CR level, but Bolgart is CR 3, and the standard wereboar hybrid is CR 2.


The Forgotten Realms 3e had the Shadovar melting a glacier to turn a desert back into a more hospitable place. The effects created major shifts in weather patterns and had some nasty repercussions.


"Giant pustules form on your face. Your tongue swells to twice it's normal size."

That's Charisma damage.


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I'm trying to add some detail to an Alkenstar-based campaign, and I'm having trouble wrapping my head around the topography of the region.

According to "Wardens of the Reborn Forge",

Quote:
Alkenstar stands atop a massive cliff overlooking the Spellscar Desert, the mighty Ustradi River bisecting the settlement as it flows over the Alken Falls on its way north to Nex.

That's a "500-foot-high" drop.

Logically, that means the area west along the river and around the lake are all at least slightly uphill from Alkenstar. So how large is this elevated region?

Is the entire western end of the Mana Wastes 500 feet or more above the Spellscar Desert?

The "Inner Sea World Guide" says,

Quote:
All trade upriver from Nex must pass through Cloudreaver Keep.

The guide also says the Bridge of the Gods connects the keep to Alkenstar. However the "Wardens" module says construction on the Bridge was halted at Dongun Hold. So, if there's no bridge to the Keep, is there some sort of steep trail that climbs up 500 feet to reach Alkenstar? Or is airship travel the only practical means to move between the Keep and the city, short of taking a 6-hour long trip up the aptly named "Screw"?

What is the water-source for Lake Ustradi? The maps show no rivers flowing from the Shattered Range.

Were the Hellfallen Cliffs created by some natural phenomenon (erosion, tectonics, glaciation, etc.) or the result of Nex and Geb blasting the crap out of what is now the Spellscar Desert?

In an ancient thread I dug up trying to find answers, Joshua J. Frost says the Mana Wastes were his creation. Is he still around? I'd love to hear his insights about this.


Somehow this discussion brings this movie clip to mind.


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The Pathfinder universe is centered around the world Golarion. Specifically, the Inner Sea region between Avistan in the north and Garund to the south. The various nations have many real-world analogs, with western cultures chiefly represented in Avistan and Indian, Arabic, Egyptian and similarly themed settings located in Garund.

Pathfinder has modules, as did 3.5, but it also has Adventure Paths. They're pre-made campaigns, designed to advance player characters through several levels over many, MANY game sessions.

I'm not well versed on the Pathfinder multiverse, though I'm sure others on the forums will be glad to fill you in on that topic.

As for old gods, you've got Hastur, Nyarlathotep and other members of Cthulhu and Friends to satisfy your insane cult needs. Lovecraftian elements are scattered throughout Golarian. Apparently R'lyeh is still on Earth, however, so we've got that going for us. Which reminds me...one adventure path has the PCs going to World War I Russia, so there's a precedence for our planet being accessible from the Pathfinder universe.

Compared to the Forgotten Realms, the Inner Sea region is a lot more varied thematically. I'm a big fan of Faerun, so I've been slow to warm up to Golarian. But I'm getting there. If nothing else, there's no Elminster hanging around Avistan.


I'm trying to flesh out the Mana Wastes and Alkenstar. I've run into some inconsistencies between "Guns of Alkenstar", the novella Ed Greenwood wrote, the "Inner Sea World Guide" map of the region, and the background information presented in the module "Wardens of the Reborn Forge".

What is Paizo's policy regarding canon precedence?


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If the temporal correlation is the same as given in Paizo's earth description, then it's still 1920's earth when the hypothetical wizard comes to conquer. In AR 4713, World War I had just ended. It's now AR 4716. So if we assume earth technology has reached 1921 levels, there are a great many limitations compared to 2016 CE. And earth is just eight years away from a massive economic disaster.

People on earth are war-weary, disillusioned, and will soon be thrown into the Great Depression. Seems like prime time for world domination.


What a beautiful thing you've done! I was so dreading trying to cook up a calendar on my own.

On behalf of lazy gm's everywhere, I salute you.


Does a phylactery create a new host, or does it house the lich's essence until it comes within range of a suitable new body? Of course, that means Arazni would still have her lich abilities AND a fresh new body.

Interesting questions in this thread.


I'm not sure if it's a typo or if I simply don't understand how the rules work, but the description of Alkenstar in the Wardens of the Reborn Forge module lists Prosperous as one of its qualities, yet Impoverished is listed as a disadvantage. Is it possible for a city to be both?


There's an E-book available from Paizo that gives you a little bit of flavor, but not much specific info.
There's a Gazetteer about Alkenstar in the Wardens of the Reborn Forge module. It gives some basic info, but personally, I found it disappointing.
Other than that, you've got primal magic all over the place and mana wastes mutants. Not much else I can tell you without giving away spoilers from the module.


I'm unable to locate the Guild of Brass on the Alkenstar poster map. Anyone know where it is?


Greetings, Mr. Jacobs.

I'm creating a campaign in Sarusan. Clearly, much of the information about that locale is deliberately vague, which is why I chose it. Even so, I have a couple of questions that shouldn't be too spoiler-ish:

1) Are there any plans within the next year or so of releasing canonical information regarding Sarusan? Even though it is a GM's prerogative to change things as he/she wishes, I'd hate to go to the work of detailing the place only to have Paizo release an official, and likely vastly superior write-up in the near future.

2) It has been stated in other posts that the "Stolen Map" representation of Golarion is distorted, partly due to the use of a Mercator projection in the map upon which the pilfered map is based. Can you give us a hint how large the continent (it is a continent, right?) is? I've read several references to Australia in discussions regarding Sarusan, so would that be a reasonable model in terms of size?


Maybe I'm dense, but I'm confused about Alkenstar's topography. Where does the river drop? And is the river 500 feet below New Bridge? Is the river framed by steep cliffs in the north? Why isn't there another waterfall at the Hellfallen Cliffs?


The Inner Sea Magic supplement has rules for Primal Magic, the Pathfinder equivalent of Wild Magic. There are also Primalist mages, equivalent to Wild Mages.

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