Envall wrote:
9_9 Don't be silly - just think of all the ROLEPLAYING you can do if you get mummy rot! DROP that Fort save!
PK the Dragon wrote:
There's also the Chosen One Paladin archetype, which is a young warrior for Love and Justice with a magical pet. Or you could play a regular class, and just say the character's young: Magus, Sorcerer, Oracle, Bard, Kineticist, or other class would have the right sorts of powers without too many changes. Or you could homebrew something.
OtakuChan wrote: They're all either Chaotic Good, Chaotic Neutral or Neutral. While I'm Lawful Neutral. I'm tired of healing them constantly, putting out their grease fires and them stealing my items even though I have high perception but not able to stop them. (I get healing is part of being a cleric, that's why I signed up for the job) Why are you not letting them die, again? As for broken character, level 5 is when Wizards get Fly.
Sah wrote:
I wish. Back in the Silver Age, plotlines like this tended to be one issue and done, now they stick around for a year and a half to fill up the trade paperbacks. They had to literally erase Iron Man's brain to get the stench of Civil War off of him, what are they going to have to do to Cap to fix this mess?
Nohwear wrote: Superman is, usually, such a goody goody that he is more of a parody of himself. Spoken like someone who's never read a Silver Age Superman story - about half of them were Superman mercilessly trolling his friends, enemies, and random hapless would-be alien invaders. Nitro~Nina wrote: Well this is a fascinating topic, though I agree with some of the others here that there's no truly "wrong" way to play a Paladin, so long as you stay Lawful Good. I can think of at least one....
Vigo Thornrose wrote:
Yeah, that sounds like railroading to me.
Flames of Chaos wrote: Thanks so much for the guide - new to playing spellcasters in general, but enjoyed the idea of this one so decided to jump in head-first. Only issue I'm having so far is the stat-block you suggest for point-buy; are the stats you list pre-floating bonus, or post-bonus? In either case, why is WIS a dump stat? Don't you need it for stuff down the line? For an Oracle, Wisdom is mainly for Perception checks and Will saves (their one strong save), so if you need a dump stat, it's probably one of the safer ones.
PossibleCabbage wrote:
"I grab the ricasso in one hand, the handle in the other, and apply the bit inbetween to my opponent's neck." Balkoth wrote: Yes, people are arguing that a prone Dragon/Balor/Angel/etc can just start flying while crumpled on the ground instead of having to get up first. Seems PERFECTLY LOGICAL. They can fly while prone, it just means they stay prone in midair until they stand up. RAW, folks! Brother Fen wrote:
There's a relatively small number of archetypes that can swap feats in mid-battle, and a lot of characters won't have them. Blame the system that punishes not specializing, then punishes specialists when their one good tactic isn't applicable. Triune wrote: I was not aware specialising into killing took away your skill points per level. CRB, page 55. (And if you're any fighty-type that isn't a Magus, INT probably isn't a high-priority stat.)
Raltus wrote: Balkoth you are proving it is all about the math and a problem to be solved, I mean there is nothing wrong with that at times but really is that what this game is turning out to be a game of who can do their math better? It's been that way since at least D&D 2nd edition, sorry to say. And 3rd edition (and by extension, Pathfinder) was even more complicated. And you can talk all you want about how your character is BRAVE and MOTIVATED and RIGHTEOUS, but when the dice hit the table, it really is all about who got the most plusses and didn't roll a 1. Because PF has approximately zero options for roleplaying to affect gameplay aside from alignment violations. If you want a game that's more about THE ROLEPLAYING, might I suggest Fate?
Mysterious Stranger wrote: While shield brace does allow for spear and shield fighting I don’t think it should require you to be a fighter and spend two feats. As Firewarrior44 says this should be a basic tactic that any martial character can do, not a super specialized style that only a few can perform. It takes TWO feats to use the single most common combination of weapon and shield in all of human history? O_o
Kahel Stormbender wrote: Someone's group killed all the AD&D gods... including the good aligned ones?! That's just nuts. What sort of GM would even have that as a possibility in the campaign?! Generally speaking, when you have a god personally show up in an RPG campaign it's as a Plot Device. It's just the high-level version of the same mentality that leads players to kill the entire population of the Village of Hommlet. "It's got stats, so it's here for us to kill it, right?"
Torbyne wrote: There are very few ways to lose a limb in Pathfinder and the normal process is to use regeneration to recover them if lost. Regenerate IS a level 7 spell, which means it's not all that common. (I find it hilarious that it's significantly easier to bring someone back from the dead than to regrow a missing hand.)
My group is bad at doing AoEs, so my Oracle of Battle may need to branch out a bit into crowd control. Currently level 9, close to level 10. What are some good spells to hit each of the saves/mess up large groups of enemies? I'm already got Wall of Fire from the Mystery. Greater Forbid Action (Will)
Any gems I'm missing?
Daw wrote: First Edition Chivalry and Sorcery Power Word Mage. You got 3 points college credit. Oh, if we're going to be discussing OTHER games, Champions is probably the most complex I've played. The all-time winner for complexity is probably Phoenix Command, or maybe Eoris.
TxSam88 wrote:
Because someone who regularly find themselves in life-or-death struggles should deliberately make choices that reduce their chances of getting out unscathed? That's BAD ROLEPLAYING, unless the adventurer in question has a death wish.
Jhaeman wrote:
Yes, but Pathfinder is mostly about combat, magic, killing things and taking their stuff. That's about 2/3rds of the rulebook. And there's a lot of things that work in novels that often won't work well in an RPG. Like a mystery where the PCs relentlessly miss ALL THE CLUES.
SmiloDan wrote:
The same things any other group of level 1 scrubs deal with, except they're going to be even less good at it. Some people like the challenge of trying to survive danger as the underdog, and this is about as far as you can take that idea in PF.
I hope it's not too obvious, but I'd recommend a Mnemonic Vestment and scrolls for more situational spells you might find useful at some point. Edit to add - I missed this is a Mythic game, and the Heirophant mythic path has 'Inspired Spell' that pretty much gives you any spell you need on demand. (You did take that one, right? It's awesome.) And yes, Boots of the Cat are good & cheap, and useful at least until you reach the Everyone is Flying levels.
The Sideromancer wrote:
And some get eaten by rats in the first random encounter.
This GM does indeed sound bad. jcdman1 wrote: The annoying thing is these are the only guys I know that play pathfinder. If I walk from the table I just forfeit playing D&D. But that's why I thought about DM'ing my own campaign. I'm just afraid that it won't be great because I wanna do a skyrim campaign. One of my friends is a munchkin and my current DM is a power gamer. This may very well be your best bet - the world can always use more good GMs. As people have said, look around for other groups, and don't be afraid to not invite the current GM to your new game if they're as bad a player as a GM. (Don't rub their face in it, just don't tell them about it.)
My first thought when I heard this was "Have fun with The Problem of Evil", because I am a cynic. OTOH, nothing in your initial post implies that Deus is inherently Good, so that's not the problem it is in real-world monotheisms. Given that, all three of your initial ideas sound like potentially good ways to handle it.
RocMeAsmodeus wrote: Of the many criticisms I've heard of libertarians, the one I've found to be most valid is that they can sometimes be overly dogmatic. How about that some libertarians are downright delusional where it comes to the behavior of corporations? (Expecting them NOT to cheat customers and exploit workers without the threat of legal punishment?) Also, a worrisome number of Libertarian ideas on food/water/medicine/auto/whatever safety seem to boil down to 'once it's killed someone, their families can sue'.
Killer_GM wrote:
There's not much as Fun(tm) as a GM who can't just tell players what they will or won't allow, and instead let them waste time and paper before murdering their character.
Drahliana Moonrunner wrote:
Yes, but they're not the majority. They're not even the majority of Republican voters, I'd guess.
137ben wrote: Also, obligatory links to Trekin's what am I supposed to do thread, and its continuations, The SUE Files: Part II and Part III. Ahhh, good ol' Sephiroth Cullen, Most Obnoxious GMPC Ever, and his equally insufferable creator, 'Marty'. One of my favorite stories.
Ambrosia Slaad wrote:
Oh yes. The total unwillingness of Democrats (or our worthless 'news' media) to call rightwingers on their 'alternative facts' is one of our biggest problems. (And not just a political problem, a BASIC SANITY problem at this point.)
Not exactly terrible players, but it's a weird coincidence. I've been in two different groups where we played at the house of two different guys with the same first name, who played characters that could be described as 'kamikaze idiots'. One's character was high int, one was high wis, but both of them could be counted on to end up in a situation that would DARE the GM to bring the hammer down on them for their stupid decisions at least once every few sessions and escape through pure freakish luck.
At least their antics are often amusing to watch, though I dread the day they manage to spark a TPK.
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