Where does your sorcerer's power come from?


Pathfinder First Edition General Discussion

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Bloodlines. Probably the best thing paizo did for sorcerers was add bloodlines to the class. They add a much needed boost to a class that was (and sometimes, still is) considered the wizard's weaker sibling.

That being said, I often has a hard time dealing with the fluff associated with the bloodlines; it seems every sorcerer gets their power from some supernatural creature fornicating with an ancestor. And that's fine, I guess, but it gets kind of boring.

So if you've ever played a sorcerer, what was the background fluff for his power? Did you go with the supernatural ancestor, or was there something more unique about how you got your mojo?


i made a stormborn sorcerer who was born in a particularly bad lightning storm, but that one is easy:)


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There needs to be a temporal bloodline that is granted its power by a future self.


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I have a player in an upcoming game who's either going with the arcane or imperious bloodline.

He wants to be a guy whose grandma told him myths about his ancestors being great mage-kings. He believes in his birthright so strongly that's why he can cast spells. (He's descended from no one special)


I think of the whole fornicating part as just a guideline, really. I can think of a number of other means for getting power down the line right off the top of my head.

How about an ancestor who chugged an experimental potion?
How about being born in a weird or powerful location?
How about something your mom ate while pregnant with you?
General curses are good (you could have one, or an ancestor could have been under one).


Expostfacto wrote:


I have a player in an upcoming game who's either going with the arcane or imperious bloodline.

He wants to be a guy whose grandma told him myths about his ancestors being great mage-kings. He believes in his birthright so strongly that's why he can cast spells. (He's descended from no one special)

That's really cool. And I can see it working, too. Sorcerer spell casting is all based on Charisma, after all, which is also linked to your force of personality. Willing yourself to have magical powers is awesome.

Liberty's Edge

Yeah, lots of things can work...maybe he was born in a sacred grove...or he's the seventh son of a seventh son. It could be that the father was possessed. Maybe the mother was a (literal!) saint. No, no devil was actually in his family lineage, but he almost died as a baby, and daddy cut a deal with a devil...


Bruunwald wrote:

I think of the whole fornicating part as just a guideline, really.

That's absolutely true. But I guess I've just dealth with some unimaginative players over the years, because most go with "great-grandfather was a dragon." I've been surprised a couple of times, mind you, but that's rare.

Shadow Lodge

I played with a guy whose sorcerer was mysteriously touched by a deity of death, which in his case granted the powers of the undead bloodline rather than divine abilities.


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midichlorians


I have an arcane sorcerer that I have yet to play who was conceived around the time his brothers and sisters where learning arcane magic, with all of that ambient magic in the house and seven siblings each specializing in a different branch of magic he just kinda soaked it all up.


Most sorcerers are (RAW) part of the Arcane Bloodline, meaning they had a wizard or other sorcerer in their ancestry that presumably had so many years being both exposed to, and augmented by magic that their spawn carried a tainting that created the bloodline. A very common one for sorcerers.

I remember reading as part of the fluff for the Dhampir race that their offspring is often a humanoid who tends to be a sorcerer with the undead bloodline.

Dragons can assume human form, and have odd relations with humanoids sometimes, not always sexually, remember being transmuted may also affect your own bloodline so that your offspring carry the trait, not necessarily requiring you to breed with something not human.


Pathfinder Lost Omens, Rulebook Subscriber

I had an idea for a Stormborn sorcerer who's parents were followers of a minor Eye of Abendego cult and the sorcerer was conceived during one of their religious rituals. The idea is rather shamelessly stolen from the Arcadia Bell novels.


Technically, the bloodlines could come from anywhere the GM is willing to allow.

They could have been born on holy ground during a major religious festival (which could lead to any of the extraplanar bloodlines or anything that might be associated with the deity in question).

They could have been kept alive by mysterious and powerful magics during childhood, which mark them to this day.

They could have survived a vampire attack.

Perhaps they were shot by an arrow of ice and the head could never be fully removed. The frozen shard in thier heart changed them somehow....

ect, ect....


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Let's come up with bloodline origins that could lead into mythic! I'll start with the first on the list. If we go alphabetically, we'll cover all of them.

Aberrant: You are a living shell crafted by an Outer God seeking to know life as mortals do. As time passes, the shell weakens, allowing more of the true horror of your existence to breach the boundaries of time and space. Because the abomination had to seal off the vastness of its unfathomable mind to keep from sundering you at birth, you may grow to gain independence from your progenitor as a fully realised individual. This may, however, draw the Outer God's hideous wrath. Will you accept your origin and allow yourself to be subsumed, passing your experience on to the greater mind beyond the darkness? Or will you fight it and strive to retain your humanity, artificial though it may be?

Your mythic potential may be realised in a few different ways. Knowing your consciousness is destined to be reclaimed by the mind that spawned it, you perfect yourself to such wondrous levels that when you return to your origin, the merging leaves your godlike personality dominant.

Or, in defying your creator, you face the beast and manage to sever the connection for good. This breach in the void leaves you free to claim your own place in the Dark Tapestry. You are a sovereign Outer God, yet one with the soul of a mortal. You have become the bridge between the mundane and the unknowable.

Next up is Abyssal.

Liberty's Edge

Umbral Reaver wrote:

Let's come up with bloodline origins that could lead into mythic! I'll start with the first on the list. If we go alphabetically, we'll cover all of them.

Aberrant: You are a living shell crafted by an Outer God seeking to know life as mortals do. As time passes, the shell weakens, allowing more of the true horror of your existence to breach the boundaries of time and space. Because the abomination had to seal off the vastness of its unfathomable mind to keep from sundering you at birth, you may grow to gain independence from your progenitor as a fully realised individual. This may, however, draw the Outer God's hideous wrath. Will you accept your origin and allow yourself to be subsumed, passing your experience on to the greater mind beyond the darkness? Or will you fight it and strive to retain your humanity, artificial though it may be?

Next up is Abyssal.

Wow.

That's definitely mythic. :)


Have another look. I edited in some potential endpoints for the mythic paths. ;)

Liberty's Edge

Umbral Reaver wrote:
Have another look. I edited in some potential endpoints for the mythic paths. ;)

Pretty freaky.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Love.

That's right. Love. My powers are fueled by love.

Or at least, that's what I've observed anyways; every time I cast a spell, the divorce rates in the world go up.

Liberty's Edge

Ravingdork wrote:

Love.

That's right. Love. My powers are fueled by love.

Or at least, that's what I've observed anyways; every time I cast a spell, the divorce rates in the world go up.

*ROTFLMAO*!

I have no clue what the reference is, here...but that's hilarious!

Assistant Software Developer

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EldonG wrote:
Ravingdork wrote:

Love.

That's right. Love. My powers are fueled by love.

Or at least, that's what I've observed anyways; every time I cast a spell, the divorce rates in the world go up.

*ROTFLMAO*!

I have no clue what the reference is, here...but that's hilarious!

It's an 8-Bit Theater reference.


The party sorcerer in one game I ran got his powers from his delusions kinda like faith. He was so convinced that reality was a lie and that the thhings in his head were real that they were. He was inspired by an anime. I thought it was cool so I rolled with it.

Another one got his powers from drinking the liquified shadow of a petrified sphinx


I, am my source of power. It is my will that shapes reality and alters it according to my desires. Accept this and you will benefit from my presence. Fail to acknowledge this and I shall prove to you the error of your ways.


not quite a sorcerer. but i had a few ideas for characters i felt like playing

a shadow tainted noble whom was born under the most unlucky of circumstances by means of her parents tempting fate in her soon to be uncle's library. (Fetchling Bard). the curse is the source of both her arcane power and her failing health (7 CON 7 STR)

a monk from a monastic order that forces its initiates to drink the blood of demons to become true members, and trains to channel this taint into a Zen style trance of extreme calm combined with a level of sadistic bloodlust (Onispawn Tiefling Invulnerable Rager Barbarian) the power granted by this taint increases emotion, instinct, and impulse, all of which cut against ones conversational manners (5 CHA)


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Ross Byers wrote:
EldonG wrote:
Ravingdork wrote:

Love.

That's right. Love. My powers are fueled by love.

Or at least, that's what I've observed anyways; every time I cast a spell, the divorce rates in the world go up.

*ROTFLMAO*!

I have no clue what the reference is, here...but that's hilarious!

It's an 8-Bit Theater reference.

I love Black Mage.


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I have a half-elven arcane sorcerer (who I've used repeatedly) laying around, generally meant for whenever we come up short of players and need a tagalong GMPC to even out encounters. (Half elf casters are wonderful at providing support without stealing the spotlight. They're always my favourite race when I have to join the party and GM simultaneously).

She's something of an anomaly of nature, and the players have theorized that she just sort of coagulated out of pure magic one day after they defeated a BBEG elven wizard. They are correct, in fact, and while she's generally treated as that villain's good-aligned 'daughter', she's really little more than magical run-off from his experiments and villany. I've killed her a few times, but it's always just killing her body, and so she keeps re-forming new bodies in different campaigns whenever someone goes crazy with arcane magic on a large enough scale for her to latch onto.

Her 'father' was an elf, and why exactly she formed as a half-elf isn't quite clear yet. I may touch on that in an adventure someday, since the group that knows her seem to like her.


Gluttony wrote:

I have a half-elven arcane sorcerer (who I've used repeatedly) laying around, generally meant for whenever we come up short of players and need a tagalong GMPC to even out encounters. (Half elf casters are wonderful at providing support without stealing the spotlight. They're always my favourite race when I have to join the party and GM simultaneously).

She's something of an anomaly of nature, and the players have theorized that she just sort of coagulated out of pure magic one day after they defeated a BBEG elven wizard. They are correct, in fact, and while she's generally treated as that villain's good-aligned 'daughter', she's really little more than magical run-off from his experiments and villany. I've killed her a few times, but it's always just killing her body, and so she keeps re-forming new bodies in different campaigns whenever someone goes crazy with arcane magic on a large enough scale for her to latch onto.

Her 'father' was an elf, and why exactly she formed as a half-elf isn't quite clear yet. I may touch on that in an adventure someday, since the group that knows her seem to like her.

That's really cool.


Going with Draconic Kobolds, I have a Kobold Sorcerer with the Dragon bloodline where it is just really strong for him.

Another has the celestial bloodline who was specially blessed by an angel in her adulthood ceremony in the society she came from.


I've just started playing a gnome sorcerer with the gold dragon bloodline. In the GM's campaign setting, gnomes are generally kept as slaves/servants of elf households, so I've decided that my sorcerer is an escaped slave. Her powers manifested slowly under the pressure of her situation, and she managed to escape and flee north when the city where her 'family' lived was attacked by a red dragon. She's spent the few years of her freedom wondering if she's descended from red dragons, and if that means she's destined to lead an evil life, which has led to her desperately fighting to be a good person, against all odds. In reality... well, I haven't gotten that far yet, but since she has no idea, I can afford to take a bit of time to come up with something better than "my great-great-granddaddy was a gold dragon". ;-)


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My current character is an Infernal Sorceror from a nation where the nobility all have some sorcerous background to them. Rather than getting jiggy with some Erinyes way back when, one of his ancestors provided great service to an arch-devil, and was rewarded with a patron. So long as the family continues to enhance Hell's agenda, to any degree, and forsakes the worship of any deity, they can draw upon Infernal power for their magic. The entire family has become lawyers and landlords, drafting and enforcing contracts in the mortal realm. They combat anarchy and promote legalistic solutions. Hell is still pretty happy with them, because contracts warm a devil's heart.


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Sorcerers: fantasy gaming's answer to super heroes. Here are some ideas off the top of my head:

- the venom of some poisonous, magical beast... like a spider
- a massive dose of wierd, magical radiation
- possession by a spirit of retribution (also works for Oracle)
- dumped in a vat of alchemical waste with nothing but a pack of playing cards

I could go on, but you get the point. I like the idea of bloodlines not necessarily entering your PC's body from birth. Although, if you want to go the DNA route then you could say your character is a mutant, born into a world that both hates and fears them.

Aliens also work here too, or robots/created beings. You might be a one-of-a-kind construct, or perhaps a cast-off from a distant world that exploded. There are SO many ways to explain your bloodline its insane.

@Umbral: I don't know anything about the Mythic style of play, but I think it would be a lot of fun coming up with variations on bloodlines. For my own campaign a lot of sorcerers have the Fey bloodline. Its not always an ancestry thing; my homebrew has a kind of fairy tale thing going on, so lots of bargains with the First World involving babies. In that instance you could easily re-flavor the Fey bloodline (with super-heroes in mind) as follows:

- You were promised to a First World Eldest so your sorcery is training for entering his court
- You are a Changeling; not a hagspawn but an actual Fey foundling swapped for a human baby
- you were born within a Fairy Ring and absorbed latent energies of the First World


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Got mine through mail-order.


Umbral Reaver wrote:
There needs to be a temporal bloodline that is granted its power by a future self.

Im gonna make this! Thats amazing! What abilities should it have?

Back on topic, I made up a primal mage archetype for the sorcerer, basically a wild mage, and the reason that his spells would primal surge was because he was dipping his hand right into the raw esssence of magic and throwing it at people with a desired effect.

Liberty's Edge

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My current character is a sorcerer with the celestial bloodline. The fun part for me RP-wise; he's an atheist. He believes all divine casters are simply sorcerers who mistakenly attribute their in-born abilities to devotion in imaginary gods. Incidentally, his estranged father is a paladin, hence the celestial power flowing through him regularly being passed to his son.

The first level bloodline power also makes for great RP, as I commonly tell others, "I haven't truly prayed to a "god" once in my entire life, yet I have the capacity to heal; an ability the foolish devout claim as a gift from above." I also regularly point out to the party inquisitor (a dhampir of good alignment, who is devout in his worship of Pharasma) that my healing magic is obviously superior, as it doesn't discriminate the taint of undeath on him when restoring vigor (this could be a point of contention to some, but the GM and I reviewed the power as written and determined it would still work on a good-aligned dhampir). I usually attribute this to religious prejudice of most "divine" casters.

So far, he has been a blast to play.


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What about medical experimentation? The first level power for a Draconic sorcerer is claws - who says they have to be YOUR claws?

Imagine your character was nothing more than a simple debtor. You were about to be imprisoned for a very long time when the court wizard made you an offer: "I'll wipe your debt and commute your sentence. All you owe me is a single surgery."

You came to hours later in some dank lab deep underground, your arms useless lumps at the ends of your shoulders. They wouldn't move, but they could still feel, and they felt cold like icewater flowing through your veins. Glancing down you realized with horror that your hands had been severed at the wrist; in their place was grafted a pair of dragons paws.

"Worry not; the motive response should return in a few moments. I took the liberty of adding a few transmutations to them. The talons will part and have roughly the same tactile sense and agility as your normal hands. Though this is their natural state at rest, you will be able to cloak them for periods in mortal flesh, in order to hide your nature. However now, and forever more, all the enlightened of this kingdom will know you as a criminal, marked for your sins for all time. There is no need to lock you away; your whole life will be your prison."

The mage smiled smugly at his cleverness. "Still, the power of the white wyrm flows through you now. In time other gifts shall manifest. I can help you to control these as well as ease the burden they will heap upon you. But you will be my agent, my minion; you will submit your will to mine. Otherwise..." the restraints came loose on your now-responsive limbs, "you are free to leave and live out your days as a parriah."


Mine is similar to the one above, but one of the characters I currently play is an Aberrant Bloodline Sorcerer.

His parent were slaves to some Aberrations in the Darklands (some 3.5 brain-sucking creatures not techinically in PF), and were experimented on regularly. Before the experiments came to completion, some adventurers came in, killed the beasts, and freed the slaves. My parents fled and had my character.

Liberty's Edge

My Sorceress in Serpent's Skull is a Halfling with the Halfling Jinx racial trait and the Arcane Bloodline.

She was created as part of a breeding program designed by one of the Jadviga houses of Irrisen to produce a true avatar of Misfortune, that would blend the arcane powers and hexes of witches and the Jinx ability exhibited by a few halflings into a control over fate and reality, thus enabling them to seize power forever in the homeland of witches.

These high hopes were seemingly squashed when the result proved to be a nice and very cute halfling with very low mental faculty (INT 7) and awareness (WIS 8), not to mention debilitating weakness (STR 5). Sure she exhibited the Jinx ability, but very little else apart from some intutive spellcasting.

Seen as a failure and mostly left to fend for herself, she escaped the coven that presided over her birth thanks to her secret familiar : a thrush she called Liberty.

After surviving Smuggler's Shiv, her latent hex powers manifested as the Strega archetype (from Super Genius Games) and she is well on the way to ultimately become the mistress of bad fate and bleak happenstance she was designed to be.


"Are you ready, Master Rodgers?" the young man looked nervously around at the assembled team of Alchemists. "What'd you say this was going to do to me again Doc?" The elder synthesist smiled. "Frankly, I don't know. What we are trying to achieve however is a unification of arcane and alchemical transmutations in a human form. Based on my projections this should enhance physical prowess, power and lend certain arcane talents to the recipient. However," the old potion-bubbler muttered seeing the last restraint fitted into place, "I haven't had a successful trial as of yet. You are more than brave to volunteer for this duty Master Rodgers. For a young man as small and frail as you, I am amazed by your courage; this will undoubtedly see you though the procedure." And with that, the assembled team initiated the sequence.

Now I envision the above more for a magus with a shield as his weapon, but it might instead work for an Arcane-blooded sorcerer with an arcane bond to a shield. Whatever the case, the GM and player should work closely together to select spells that can be used in conjunction with the shield or his combat ability.

Buffs and special effects are key here. Not just the standard mage armor and such but perhaps Magic Missile representing an unerring glancing blow from the shield, True Strike (obvious), or perhaps Sleep being the shield rebounding between multiple opponents not to inflict damage but to potentially auto-K.O. the enemy.


I've only every played one sorcerer in PFRPG, designed at 5th level for a two-shot game.

The character was a Shoanti barbarian/sorcerer from the Spire Clan with the Boreal bloodline. Her family lived in the Kodar Mountains. She thought that her arcane powers came to her from her people's connection to the land.


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Cheese. Really old and smelly cheese.


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Umbral Reaver wrote:
There needs to be a temporal bloodline that is granted its power by a future self.

Or conceived while travelling in their friends time machine!


One of these days I am going to find the right campaign to play an aasimar sorcerer of either the abyssal or infernal bloodline who honestly has no idea what the heck is going on to make that possible...


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As sprites flitted over the crib, distracting the young mortal baby she cooed and smiled at their pretty lights. The muffled sounds outside the cottage window as the expanding mass of tenticular vines bound the child's parents fast did not seem to register in her infantile mind. A sinuous form came gliding across the room to alight next to the baby.

"Such a soft, sweet little creature. You are a gift; a treasure youngling. Do you know what you are? What you'll become?" the woman materialized out of shadow, her face a mask of the purest serenity and beauty in the pale gloaming of the dancing sprites. She bent to whisper the next, her voice like gossamer spider webs upon the child's ears. "A champion, dearheart. MY champion."

Outside the window the muffled sounds had stopped, replaced by a grotesque popping and the snapping crunch of broken bones. The woman turned, her back hollow like the bole of an old oak. "Do what you must Jack." She intoned sardonically. Another creature appeared, dressed in shabby evening clothes and wearing a grin under his doffed hat. "With pleasure Mum." His grin got wider as the jagged knife came out.

Moments later a scream was heard; the wailing scream of a baby girl. Though the next neighbor in the tiny hamlet was dozens of yards away and asleep at the time they were jarred by the sound and the cries afterwards. The neighbor's wife came running to find the wee lass, laying in a pool of blood, screaming and howling in pain. On her chest, just over her heart, was a fresh scar.

Outside the men of the village spied an odd site: a pair of thorny rose bushes had sprung up literally overnight. The flora was intertwining, as if holding one another, and the ground nearby them was wet yet there'd been no rain.

The child's parents were nowhere to be found. Such a shame really; they'd tried for years to have a child. Then that old woman came to the village, the traveler with her caravan. The baby's mother had invited the old crone to tea and confided her woes but the elder had told her not to fret. And sure enough, a baby girl was theirs within the year. Such a shame...


Pathfinder Lost Omens, Rulebook Subscriber

I have to say, these are some truly awesome ideas.

Liberty's Edge

xobmaps wrote:
One of these days I am going to find the right campaign to play an aasimar sorcerer of either the abyssal or infernal bloodline who honestly has no idea what the heck is going on to make that possible...

I get that the character won't understand...but you will...right? ;)


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Pathfinder Lost Omens, Rulebook Subscriber

Shuddering horrors pressed against the bars, their high-pitched wails assaulting his mind, yet his black-robed guide ignored them. "Pay the Children no heed Master Tyrn, the time is not yet right for them to be released upon the area, and they find their confinement...stifling." Tyrn was unsure if it was the deep tunnel playing tricks on his mind, but no matter that his guide spoke at a normal volume it still sounded as if he was whispering directly into his ear.

Still, it did not matter, the power they had promised would allow him to avenge himself against the lowly wretches who had dared interfere with his games. So what if a he had killed a few women, he had made sure they were all lower class, it's not like anybody would miss them.

Finally, they exited the tunnel into a large open chamber, he saw nearly a score of other, garbed in similar black-robes as his guide, though perhaps not as ornate. "You're certain this ritual you propose will grant me the power I require?"

The guide lowered his hood, allowing Tyrn his first full look, his head bald with an inverted ankh tattooed across his brow, his eyes a pale blue, yet he would swear he saw something behind them, some... madness perhaps. For the first time, Tyrn began to think perhaps he was in over his head. He took a step back only to find his way barred by two large men.

they grabbed his shoulders and forced him towards a macabre altar in the center of the chamber. He began to struggle, but they're strength was impossible to resist. "Fear not Master Tyrn, our gods are the true gods of this plane. More ancient and powerful than any of the upstart gods. This ritual will call just an infinitesimal piece into your body, not without some... discomfort I'm afraid."

As they forced him onto the alter he noticed a hole in the ceiling, looking out onto the stars, he began to scream. It would be some time before the screaming stopped.


I always liked it when my characters powers are more under their control than something gifted by blood. My last sorcerer was a living arcane conduit(arcane) who was highly emotional and cast by violently ripping spells out of the air. The one before that was a mathematician(sage) who discovered the math that shapes the universe and cast spells by calculating numbers in the air. The one before that spent his time with nature and gained a deep connection with the beast(sylvan) and trees.

RPG Superstar 2012 Top 16

Mark Hoover wrote:

As sprites flitted over the crib, distracting the young mortal baby she cooed and smiled at their pretty lights. The muffled sounds outside the cottage window as the expanding mass of tenticular vines bound the child's parents fast did not seem to register in her infantile mind. A sinuous form came gliding across the room to alight next to the baby.

"Such a soft, sweet little creature. You are a gift; a treasure youngling. Do you know what you are? What you'll become?" the woman materialized out of shadow, her face a mask of the purest serenity and beauty in the pale gloaming of the dancing sprites. She bent to whisper the next, her voice like gossamer spider webs upon the child's ears. "A champion, dearheart. MY champion."

Outside the window the muffled sounds had stopped, replaced by a grotesque popping and the snapping crunch of broken bones. The woman turned, her back hollow like the bole of an old oak. "Do what you must Jack." She intoned sardonically. Another creature appeared, dressed in shabby evening clothes and wearing a grin under his doffed hat. "With pleasure Mum." His grin got wider as the jagged knife came out.

Moments later a scream was heard; the wailing scream of a baby girl. Though the next neighbor in the tiny hamlet was dozens of yards away and asleep at the time they were jarred by the sound and the cries afterwards. The neighbor's wife came running to find the wee lass, laying in a pool of blood, screaming and howling in pain. On her chest, just over her heart, was a fresh scar.

Outside the men of the village spied an odd site: a pair of thorny rose bushes had sprung up literally overnight. The flora was intertwining, as if holding one another, and the ground nearby them was wet yet there'd been no rain.

The child's parents were nowhere to be found. Such a shame really; they'd tried for years to have a child. Then that old woman came to the village, the traveler with her caravan. The baby's mother had invited the old crone to tea and confided her woes but the elder had...

I like this story, but I would also like to point out a truism.

Bloodlines come without obligations attached. A sorceror has his power, and it is their own. While the source of that power may be unclean, it by no means chains them to a greater power.

This tale reads as more of a patron to potential witch scenario, because witches have patrons who grant their powers.

Nice story on its own merits, however!

==========
As for the Temporal bloodline, isn't that just an alternative of the Destined bloodline? You are destined for greatness, and you acheive it, and then Wish for greatness for your past and future self to complete the cycle of destiny...you are, at the same time, a helpless servant of and the maker of your own destiny!

==Aelryinth


@Ael: right; the story implies a bond. But it doesn't PROVE one does it? It doesn't reveal how the powers manifested at 7 in a fit of rage, when little heather got so angry she hit a boy she was sitting in a tree with; that boy giggled himself right off the high limb and died when his neck snapped. From then on little Heather was a pariah and watched obsessively.

It also doesn't talk about how the rose bushes eventually covered the whole cottage that was abandoned after the Unpleasantness. But somehow Heather always thought she heard weeping when she passed them. She tried confiding in her foster mother once; she was scolded and told to get back to the washing.

Finally it doesn't mention that, when she was 14 Heather ran away. She could no longer stand the fairy tales, the superstitious glances or the weeping roses. She fled to Inderwick and there met a man named Vendel Thune; a wizard of the Academie V'Arcane. Master Thrune called her a "sorceress" and scoffed at her tragic tale, explaining her powers were her own.

She worked as his maidservant then. In return the elder scholar helped her to control these powers, harness them. In time she found that by force of will and personality she could guide the power, subtly changing it to do what she desired. The angry force it conjured focused into a subtle hand, and eventually into a servant of her own to do the washing FOR her.

You see Aelryinth, the creature that had directed the shard of the First World to replace her heart had not reasoned on her mind and personality being that strong; she'd underestimated the free will and adaptation of humanity. Little Heather proved stronger than the power she wielded.

Go up-thread to Umbral Reaver's post about the mythic potential of her Aberrant bloodline. The character must ultimately confront and come to terms with their "benefactor". You can actually smell the cheese coming in Heather's tale, can't you.

Eventually it comes to a single Fey grove, a single moment. By force of will alone Heather can close a fairy portal, saving the world, but at the same moment her "mother" will destroy the shard in her, killing Heather instantly. But the Fey creature will plead with her: if Heather would but JOIN her mother, submit to the power of the Fey Wild and give herself over to the Passion, then all will be forgiven and the Wilding will finally be unleashed. The 2 will rule over a reborn First World, together, as Mother and Daughter.

And, predictably, Heather calls back: "No...that's IMPOSSIBLE! You're NOT my Mother! I'll NEVER join you!" and with that she hurls herself through the portal and seals it behind her.

But since we're going Mythic here, the power of the Fey Wild captures Heather's essence, allowing her to REBUILD herself (a la the Phoenix from 80's X-Men fame). She reconstructs a form with the only self-image she's ever known and returns to the universe reborn of her own will.

So yeah...the power is under her control w/only an IMPLIED contract.

Grand Lodge

Kitsune Oni Sorceror who is pretty much evolving and becoming a full fledged demon through Magical Tail feats.

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