So I'm going to be playing in a three man evil party and was looking to make a high damage melee half orc.
I'm thinking either Skulking Slayer Rogue or the Executioner Archetype for the slayer class.
I'm also looking at surprise follow through and it's line.
Should I start out with a level of fighter no matter which way I go?
25 point buy, I have the intelligence so high to pick up dirty trick and other feats as well as roleplaying purposes.
I haven't done anything with pathfinder for awhile so I'd probably go Slayer except for the fact that Unchained rogue is now available. Is rogue worth it now?
So I'm going to be a part of a campaign that will at the very least start in a swamp and was thinking of a thematic character. I then saw the death roll ability from the Crocodile domain and have become smitten with the idea of a grappling monk/druid.
Is this as stupid as it sounds? Any prestige classes or anything else that could help with this?
The party's going all orc so race is fairly locked in.
Heck yes! Since the class seems low in features and rather bare bones add flyting. Get some viking rap battle going on to make the skald more flavorful.
I mean who wants to fight the guy with frothing allies who just called dropped the best yo' mamma poem in all of Golarion?
No problem with the rant!
I should have made the title less inflammatory because I didn't see vital strike as terrible as everyone seem to say it is.
Same as above for you cheapy I apologize since this gets hammered over more than it should in the forums.
I think the overwhelming opinion against vital strike clouded my judgement for a second. Then again it's just kind of a forum trend like 'monks sux lol', 'why bows>than X-bows?!!11' that show up all the time.
So in order to salvage the thread (maybe) I'll go with some of the posts above.
What are your favorite builds to put vital strike in?
(should this be moved to General?)
Smite applies to all attacks against the enemy until the paladin sleeps or the enemy dies
I'd tell you more about my favorite angel, but he's too underground.
Also another +1 for Dammerich. He also allows me to use one of my favorite groups of phrases from the history/Big O. CAST IN THE NAME OF GOD. YE NOT GUILTY
I made an executioners sword magical item that had that scrivened in the side but changed based on who drew it. If they weren't righteous in their execution it would do less damage and become merciful and the side said YE GUILTY.
If an evil character picked it up it said CAST IN THE NAME OF GOD. YE NOT. and didn't work
Only on the paizo forums though
Examples may be fictional exaggerations from the Advice forum:
"I want to make a reach weapon dex fighter any advice?"
"I want to make a dex cleric of calistria"
"I'm thinking of making a strength based sword and board fighter"
"So I'm thinking of making a dex monk who doesn't use weapons"
Where do they have art of the empyreal lords? I only know them from the Inner Sea World Guide
Karui Kage wrote:
Weapon Finesse only applies on finesse weapons and only works on sunder, disarm and trip iirc. Learning that has made agile maneuvers worse in my head but if you want to do dex grappling or what not far be it from me
To be honest I'm not a fan. Most of the time they don't really play different from normal characters. Like mentioned above they're the new drizz't and common as dirt. This also means that most groups don't have NPCs react harsh enough if a horned red person walks through the hamlet of Dirtvale and no one cares.
I've never seen one played in person (my group is excellent and could change my opinion) but online games have left a bad taste in my mouth.
The roleplay is going to go down three tracks:
Mostly I dislike alignment based outsider mixes so I dislike aasimar just as much. They show big problems of "look how much I follow my birth alignment" or "look how much I don't follow my birth alignment" roleplay.
Although now at the end of my stream of consciousness rant I realize I have seen one played decently in 4e as a female bard.
Actually, Ninja is Rogue.
You know what I meant
James Priebnow wrote:
So about the ninja / rogue thing. As the ninja is an alternate class of the rogue, what class features does the character have access to? I know there is some overlap, and since there are rogue talents that unlock the Ki Pool and Ninja tricks it seems unnecessary to house rule a further exception.
The ninja/rogue merger is mostly due to the fact that as much as I hate cries of OP or UP on the internet, Rogues really get shafted compared to say, alchemists or bards. It's a slight boost in power to try and compensate. It's based on this thread I made awhile ago. And my solution is less boosted than many suggested but is based on a lot of the responses.
The commoner railgun is a misconception by people who try to combine physics with RaW. It doesn't work that way
The cannonball does accelerate to 250mps but then is thrown as far as the last commoner can throw it based on his strength score (not far) and uses his BaB (not good).
It just rapidly accelerates and ends with a normal guy throwing a cannonball as fast as a normal person can throw a normal cannonball.
Without going against your type and suggesting you add spellcasting here's some feats that can be cool for fighters that aren't going to focus on TWF with shields.
Now Disruptive and spellbreaker make you a good anti-mage and also lead into ray shield which is a lot of fun by straight out negating one of the spells cast at you.
Shield specialization isn't great but greater shield specialization is pretty good. negate a critical hit once a day and you hardly ever get critted thanks to the bonus ac vs confirmation.
Look into Tower shield specialist and Phalanx fighter if you're not going to bash.
Also I'd highly recommend combat reflexes to make sure enemies don't just ignore you.
As thejeff pointed out why would a crossbowman not have crossbow mastery?
And? Why does it matter? My hypothetical party member who is playing a sword and board fighter does less damage than a sword and board fighter with TWF and does WAY less damage than a two handed fighter Beef McLargeHuge clone but he fulfills what a fighter should be as far as the game goes, someone who is capable in martial combat. If I'm playing a crossbow fighter do I lament that the monster would have died 1 round earlier if I had played an archer? Nah the monster still died and we still conquered the encounter.
And point blank master make archers a melee range combatant when needed, the poor crossbomen still do not have that option.
Point blank master is totally an option for crossbow read the feat. It isn't for rangers but it is if you have a sane DM. Before you counter with "WELL YOU SHOULDN't NEED DM FIAT" remember even the core book admits the rules are a guideline.
It is all fine taht a simple weapon to be inferior, But why on earth AFTHER spending a tax feat the crossbowman is still just plain weaker? how that can be fair and good desing?
This isn't videogame PVP. As long as everyone can be useful inferior doesn't matter. Is a crossbow fighter slightly weaker than an archer? Yes. Is a crossbow cripplingly unviable? No
Absolute and disgustingly unfair hyberbole :)
No that's not what this is about that's what the "What's the most useless feat" thread is about. The OP in his first post says "WHY WOULD SOMEONE EVER FOCUS ON CROSSBOWS THEY'RE SOOOO TERRIBLE". They're not. You lose out on 2-5 damage a hit and have to take 1 more feat than bows. OH NO!
The Crusader wrote:
Currently playing a ranger with crossbow style. Works just fine.