Effective low stat character?


Advice

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Hello! I'm quite new to the Pathfinder game, so I've come to you folks for some advice on building a character. My dilemma is as follows:

A bunch of friends and I are keen on starting Pathfinder, and we've located a DM. Two of us are experienced, two of us aren't, and the DM is rather experienced. Now, the DM dislikes point-buy, so while we were discussing the campaign the DM's let us roll dice for our stats. This is all fine, because a little chance is OK.

My stats came up as 14, 12, 11, 10, 10, 10. My buddies' highest scores are 18, 18, and 16. Coming from 4e, where High Stat Reigns Supreme, I am a little worried.

Still, the DM doesn't allow re-roll so I have to roll with what I have. What sort of characters can I build to take advantage of my stats, that will still remain effective alongside the characters my buddies have? I was thinking of using a bard to support, since that keys less off of my ability scores (as I understand it!).


I like how you say "take advantage of my stats".
Your stats are horrible.

I havent played a bard yet, but id suggest putting the highest stat in Charisma. Then the next one into Dexterity? Pick a race with more ability bonuses, is about all I can recommend.

If I was in your situation, Id flesh out a Dwarven Fighter
Str 14
Dex 12
Con 11 (becomes 13)
Int 10
Wis 10 (becomes 12)
Cha 10 (becomes 8)

Aim for full plate.


There are basically three things you can't play (well, you could off course, but you're in danger of feeling useless compared to your high-stat allies), which is melee characters, archers, and spellcasters who care about their DCs. However, that leaves a lot of other options open.

Some sort of support character seems the obvious way to go. Bard, Cleric, best of both (Evangelist Cleric), or even a support wizard/sorcerer/witch. In all those cases, get a 16 in your casting stat and if you're a bit careful you'll be fine.

Summoning also works just as well with low ability scores, so if you want to contribute damage you can play a summoning focused Wizard/Sorcerer/Cleric/Druid/Master Summoner.

Other archetypes of the Summoner don't care about your stats either - Synthesist replaces them so you can still be the main melee person, and a standard Summoner tends to mostly use his Eidolon class feature and a bunch of support spells (from a rather excellent spell list, I might add).

You could also make a fine gunslinger. Both Pistolero and Musket Master only need good dex (get a 16) and non-negative wis, str (for carrying stuff) and con. I'd just play a human, put the stats as str 11, dex 14+2, con 10, int 10, wis 12, cha 10, put all level increases into dex and make sure to get the feat Extra Grit soonish.


Skull wrote:

I like how you say "take advantage of my stats".

Your stats are horrible.

I like to be positive. :-) A Dwarven Fighter, huh! I'm still worried over a +3 to my to-hit bonus.

soupturtle wrote:
Some sort of support character seems the obvious way to go. Bard, Cleric, best of both (Evangelist Cleric), or even a support wizard/sorcerer/witch. In all those cases, get a 16 in your casting stat and if you're a bit careful you'll be fine.

Since we don't have guns (:(), I guess these are the best ways to go to just be supportive. Won't the Evangelist need high Cha to take advantage of her Perform, though?


Synthesist summoner all the way why have lousy stats when you can replace them with good stats instead, switch out the 14 into charisma so you will have full spell-casting by the later levels and your set.


Deadhouse Gate wrote:
Won't the Evangelist need high Cha to take advantage of her Perform, though?

Nope, not at all. Only some of the bardic performances require you to make perform checks, or allow save DCs depending on your Cha. But the main performances you probably want to use, inspire courage and later on inspire greatness, do not care about your charisma or your perform skill at all.

You could even be a perfectly good evangelist with 8 Cha, the only noticeable difference in combat with 16 cha will be that you'll have 4 fewer rounds of performance per day.


Deadhouse Gate wrote:

My stats came up as 14, 12, 11, 10, 10, 10. My buddies' highest scores are 18, 18, and 16. Coming from 4e, where High Stat Reigns Supreme, I am a little worried.

This is tough. You want something that doesn't rely on stats... much.

Summoner (as someone mentioned) is brilliant because a lot of its power in the class comes from the class feature Eidolon. This will allow you to play a pretty nice critter and still be able to use the "low stat" summoner for some actions. I'd stay away from the Syntheist just because you are new to the game.

Another option is be a support character to buff up the party. This can be done with a variety of good options: the bard, a healer, or such. People mentioned that already, so I'm not going to add to it except to say that you'll either feel like a "sidekick" or you'll feel like the party's "general" as you take actions to support the party's weak points as needed. The mentality is up to you.

The last option is to pick a single attribute dependent type, typically a caster, and roll with it. A wizard, sorcerer, cleric, witch, and druid makes a pretty good list to play. You can focus on things that don't need saves as a specialty.

Example:

Simple the Human Wizard

S: 10 D: 12 C: 11 I: 16, W: 10 Ch: 10 (Human, +2 racial to INT)

Wizard Specialty: Evocation
- gets you bonus damage on evocation spells
- I suggest the Admixture Sub-School from the Advanced Player's Guide

Feats:
- Spell Focus Evocation
- Spell Specialization: Magic Missile (gives you +2 caster level on Magic Missile)

You'll be able to memorize Magic Missiles that autohit and deal 2d4+3 of damage at level 1. You can memorize a few of these, but you'll be short on spells at low levels.

Strategy:

Create many, many scrolls using your Scribe Scroll feat. Try to spend lots of your 1st and 2nd level of wealth just stockpiling lots of scrolls (and getting new spells for your spell book).

These scrolls will be your utility in and out of combat while you are using the Magic Missiles in combat.

At level 3, you'll start to have a few more spell slots to memorize other spells that scale better with caster level. A fun feat can be the feat Topple Spell, so your Magic Missiles start tripping people.

At level 5 to 7, you'll start to have enough spells where the low stats aren't really hurting you nearly as much. You'll be able to use spells to compensate for the weaknesses. A wizard gets an extra feat, albeit limited, so you could pick up the two feats Heighten Spell and Preferred Spell Magic Missile. This will allow to memorize zero Magic Missiles, memorizing lots of the gooooood other things, and still be able to fall back on a good damage (and potentially building into a super control spell if you pick up the Dazing Spell feat at level 7).

And, as you delve into Pathfinder, you can swap up many spells for a lot more "tricks and finesse" than a new wizard Magic Missile build. The good part is that you'll be able to get that feel and grow into it as well.

And if something does kill your wizard? Hey... bonus... you aren't likely to roll stats that low again! Be brave!


I would recommend a dwarf cleric w/ stats as followed:
Str 11
Dex 10
Con 12+2=14
Int 10
Wis 14+2=16
Cha 10-2=8

You ought to cast buff spells and summon spells. You can trust your armor and a shield to raise your AC, and your Con should help your HP so you can sit up front w/ the melee characters and take up some room when needed. A dwarven war axe will give you a little damage. Sadly you won't get to channel many times a day, but not much you can do about that unless you can accept having less HP. :(

You could also use a halfling bard. High stats in Charisma and Dex. You could buff and use a sling or something.

Personally I think the cleric would give you a few more options (which I like) but either should work.

And, seriously, you're GM should let you reroll these stats. :P


I'd probably go with a human wizard (or witch) with

str 10
dex 12
con 10
int 14+2
wis 10
cha 10

I think the character's theme should be that he was born with little natural talent so any success he has is the result of his own hard work.

Also, ultimately Pathfinder is a game and games are supposed to be fun. Talk to your GM again about a reroll or better yet have him post of this thread so we can see what's in it for him to have one player with 18,18,16 stats and another with 14,12,11.

edit: Ninja'd by Rory. Also, forgot that one of the stats is an 11 instead of a 10.


I suggest druid. 14 in wisdom for spellcasting, 12 in constitution for survivability - you could increase these by being a dwarf. You can summon and cast buffing spells, and your animal companion's stats won't be held back by your low rolls.

Lantern Lodge

Choose summoner, milk it, and your eidolon can be a dominant force.


You have a 8 pt buy character. The guy with the 18, and two 18s and a 16 is 44 pt buy on 3 stats alone. This will be real problem for the GM. Worst case for you is you die and roll a new character.

I'd go the summoner, yout stats don't matter much and all you need is 16 CHR which is easily obtained with 14 stat and race tha boost Chr. A Gnome summoner could be fun it boosts you Chr and Con and you lose strength. The favored class bonus can go on you Edilon for +1 hp. Basically you play the edilon.

Str 10(8), Dex 12, Con 11(13), Int 10, Wis 10, Chr 14(16).


I agree with the summoner route for a character with crummy stats. The synthesist especially, and this is probably one of the few cases where i wouldnt have a problem with a synthesist (normally it allows for a significant amount of min-maxing but here, you have such crummy stats it seems perfectly reasonable to me to try to bypass them). A normally summoner would also be good as you could take a small race that gets a charisma bonus (small for the better ac) and just cast buff spells as with the summoner and fight with the eidolon.

Another option is to play a druid. If you focus on a druids buffs and the animal companion your own stats wont be as important similar to the summoner. Really any buff focused caster would do, though honestly a 16 (14 with a +2 racial) isnt terrible, so you could even play an offensively focused chaster, i just dont think you could create an effective martial character with that stat line or any of the caster/martial mixed classes that usually need multiple ability scores too.


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I'd talk to the DM. Ask him what difference it makes if he allows rerolling or you just keep making new characters that die until you can get one that's closer to what the others are playing.

He needs a bit of give-and-take, otherwise you won't have fun, which kills the point of the game.


When it comes to rolling stats and large disparities between characters like this, my standard go-to tool is the Hero Point. Your teammate with the equivalent of a 44+ point buy would have a hard time doing something heroic enough to qualify him for points because he's expected to perform better. But as an 8 point equivalent, nearly anything you do should qualify you for hero points. Those points will help you leverage out the stat disparity and you'll be able to perform up to par by judiciously applying your hero points at critical times. And your teammate can even go anti-hero if he feels it's not worth it to try being heroic with such awesome stats and just take the free bonus anti-hero feat.

Liberty's Edge

As other people have said, if you go with the synthesist you generally won't even notice that your stats are low. Heck, in a couple levels your buddy, if he's melee oriented, will be looking at your character in awe going "how did he do that".

Support casters (evangelist cleric) are also good suggestions, you'll be about 1 DC below what I'd say is pretty much the average, and a spell slot low once you start gaining a few levels, but that won't be a huge concern.

Fighter, or really anything on the front line other than synthesist, is an extremely bad choice.

RPG Superstar 2013 Top 16

I'd go with a support caster with an animal companion/mount to do some fighting for you. For instance a cleric with the Animal domain, Nature oracle with Bonded Mount revelation, sorcerer with sylvan bloodline, etc. Focus on buffing spells, so your DCs don't matter, and let the animal do the fighting, so you use his stats instead of yours.


Wow. Thanks for all the responses, everyone! I had honestly thought I'd have a severely limited selection, but it looks like there's plenty. I'll try to talk to my DM, but in the interest of good will I'll build a character with what I've got anyhow.

I really do like martial classes, but perhaps I'll get a chance of using them next time. :-) Thankfully there's a few handy guides to spellcasting on these forums, the amount of choice is a bit overwhelming, haha.

Thanks, again. Really appreciate the advice.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You may also want to consider the synthesist summoner archetype. There have been many complaints on these boards about how these characters are unbalanced because they let you dump strength and dexterity. A character who rolled low stats is a natural for that class/archetype.


My first summoner (and third PF character ever) was/is a gnome synthesist who dual classed into it in order to provide the party with tank. I think it's easier and simpler than the normal summoner, EXCEPT managing two different sets of stats on the same character. But that just takes some due diligence, and is fun enough if you take to it.

This wasn't my specific build, but @level 1, 3 Evolution points + Feat (extra evolution) + Mage Armor spell might get you 3 natural attacks (1d4 1d4 1d8), 19 AC, and 18 str. And Summoners can cast in light armor.

Taking the biped base form lets you retain your spell casting, and use weapons as you would normally. But by placing the claw evolution on the legs instead of the arms, and then spending 1 evo point for slam (on your arms), you get 3 attacks as a full round action (which is the max you're allowed at first level). You could spend one more evolution point on +2 natural armor (giving you +4 total at first level). Casting mage armor on yourself would then boost your AC to 19. I think these are relatively simple alterations than anyone can manage. I've typically equipped my guy with a cheap long spear to get some range on the battle field, but then quickly drop that to wail on enemies who are close. Note that it's not effective to perform natural attacks while carrying a weapon.

If you spent a feat on extra evolution, you'd have two evolution points left after spending what I suggested above. You could use those to boost your Eidolon's strength from 16 to 18. This is, again, a relatively straight forward change that could compliment a melee character.

Alternately, I really enjoyed spending the one extra evolution point on Climb(Ex), which was personally fun for me and my character concept. The potentially excess power of synthesists means you can waste some of it just having fun.


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I have never once given advice that included "If the GM/player did that I would never play with them" but I would seriously feel that way if I were in your position, since the other player has much better ability scores than you. In the old days when I rolled too, I was the guy who always ended up with mediocre scores. Maybe offer to use the same set of rolls the other player came up with?


I think your DM is really asking for trouble by letting such a huge stat-discrepancy slide (one of the many reasons why I always use point buy), but that's his business.

If you're stuck with those stats, I would DEFINITELY go with a summoner. Maybe a synthesist, maybe not, summoners are the least stat-dependent class in the game anyways. You could get by with a zero pt. point buy (7,12,14,7,7,14+2) and just buff your eidolon (or summoned creatures, whatever).

With the ability scores you listed, as a synthesist summoner, I would go with 10,10,10,11,12,14 and let your eidolon's physical ability scores overwrite your own. With a biped base-form eidolon, you suddenly have effectively a 23 pt. point-buy, which is nothing to sneeze at.


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Alternatively, play a rogue, and rush around flanking enemies. You'll probably get killed, and then you can reroll with better stats.


A GM who uses rolled stats and lets an array like that stand is probably a GM who is nostalgic for older editions and either doesn't understand the difference in the significance of stats between AD&D and d20 or wants to "challenge" his players. You might want to see if he's not the only GM in town.

I don't know how important stats are in 4th, but they're much more important in d20 than in AD&D.


I have done a "roll, and if you are blow the value of a x point buy, you can spend enough points to make up the difference". Or, if you are a certain amount below the average point buy of the party, you get to move up to the average of the lowest two ...


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If you are going to play a bard as a support character, good for you. It is difficult for many players to play that role in the party. Many players want the "spotlight". With your highest stat being 14, but your lowest being average, your stats are more reminiscent of a slightly above-average NPC. Still, that's definitely "hero" material. Your stats aren't so poor as to make the character unplayable. They just aren't as great as your buddy's. And who said all PC's are created equal? No one, that's who. Your lower stats could be the role-playing reason you are a support role character. The gods didn't favor you as well as your buddy in the party. Let him hog the spotlight with his plethora of 16's and 18's.

To really answer your question, Charisma is the prime attribute of bards. I would highly suggest you put it there. As to the placement of your other stats, that depends on the style of bard you intend on playing. Mainly ranged or melee? Mobile or heavier armored? Is this a heavy role-play or more heavy combat style campaign? I would award stats based on that.

Btw, congrats on deciding to play Pathfinder. I've played D&D every week for 28 years. Gary Gygax probably rolled over in his grave when 4e hit the printing press. No offense to anyone out there that enjoys 4e. I've read it. That isn't the D&D I grew up playing.


Here's another idea; if you're drastically below the average point-buy equivalent average, he can make it up with templates.


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If the rolls of all players were valid and rolled in front of the DM, then I see no need to cry foul. If this particular group plays more for roleplaying, and not so much for min/maxed monster killers, a character can be created that the player can enjoy.

With that particular set of stats, I would probably put the highest score into Dex, add a racial bonus to it, and make an archer, probably fighter, or one of the fighter archetypes. The main reason for this, is that your prime ability, is going to be used for two of the most important stats: AC and BAB. With a fighter, you can get the most amount of feats, and be very competent, even with low scores in other abilities. Eventually, the character will have access to magical equipment that will bring the other abilities up to more "normal" levels.

Another reason I do not see this character as pointless, is that there are no negative scores. I am sure I am not the only "old-timer" that have played characters with worse stats than this in 1st Ed AD&D. Sometimes the dice are not on your side. Embrace the challenge. Next time, it may be you with the multiple 18's, and your buddy with the low rolls. If you set the good example now, he will have no reason to cry when it is his turn.


Here, here Dakota Strider!!!


I'd probably go with an aasimar cleric, if given the choice.


Oh geez, all the nice supportive comments and the OP looks like he's going to go ahead and play these stats seriously.

I was all ready to suggest teaching the GM a lesson the hard way by 1st, going ahead and building a character, and then 2nd watching him die rapidly. Then just look up at the GM with the "I told you so" eyes and start rerolling.

Lantern Lodge

Id highly suggest going 1 level of Oracle with the Black-Blooded archetype with the Lore Mystery to get the Sidestep Secret Revelation. The revelation will allow u to use ur Cha instead of ur Dex for AC and Reflex saves. Then take 2 levels of Antipaladin for its Unholy Resilience. Unholy Resilience adds ur Cha to all of ur saves. 2 levels of monk will then be appropriate so u can add ur Wis to AC and give u Evasion to better avoid Ref save attacks. After all of that Bard would probably be best for its lovely buff spells and abilities.

Stats would 11, 10, 10, 10, 12, 14. If going Human/Half-Elf the +2 racial should go in Cha.


Honestly I would look at a bard. You can do a little bit of everything. Havign low stats will require you to out think a problem veruses relying on your stats.

Smart play ALWAYS beats smart builds.

Play smart use silent image and be clever.

That is my issue with rolling of for stats. It allows by chance players to have unblanaced characters.

Shadow Lodge

hogarth wrote:
I'd probably go with an aasimar cleric, if given the choice.

That would be my suggestion, too. Aasimar get +2 Wis, +2 Cha, no ability penalty, and a few other neat abilities (including energy resistance). You can get Str 10, Dex 10, Con 12, Int 10, Wis 16, Cha 13 (qualifying you for selective channeling if you want it) and go the support caster route as others above have said.

It's a pretty poor stat array, especially compared to the rest of the group, and under those situations many GMs would allow a re-roll or otherwise boost your stats. However, it is possible to pull off and it sounds like you've got the right attitude for it. Best of luck.


human support wizzard with dual talented trait

getting +2 to 2 abilety scores

INT 14 +2 16
DEX 11 +2 13(putting your lvl 4 point in it)
CON 12
STR 10
WIS 10
CHA 10

looks like OK stats for a wizard getting a headband of INT ASAP :-)

and believe me you realy wil stil outshine all your budies with awsome stats :-)


oh and if you just play wreckless you can rerolll when you die!! ;)


Honesty I dont think the gm is some kind of monster for letting stats like that stand. Is it some how ok to mitigate the risk of rolling poor stats but not cut the reward when someone turns up 3 18s? If you want one you should be ok the other. I have had a gm who would adjust rolled stats if they were too high or too low, and at that point it just seems more rational to do point buy. If you are going to roll roll, if you want fairness, use pointbuy or stat arrays.

Lantern Lodge

There are ways to mitigate bad rolling without going to straight point buy. The original method was straight 3d6, rolled in order, which was brutal. Eventually, more generous methods began to prevail:
- xd6 take top 3
- roll x stats, take best 6 and allocate them however
- roll x sets of stats taking the best
and combinations of these

These still allow some luck in character creation with varying levels of generosity. However, The GM always has the option to relent when a player straight up rolls a dumpster fire of a character because his dice seem to have all 1s.


I have rolled scores like these and been forced to play them.

Whatever you make, I suggest doing what I did, ie play very fast and loose with your character. By which, I mean be reckless, have fun doing things you might not normally do. Don't be disruptive to the game (which, from your very reasonable tone I doubt you would be), but play this character all out.

Why? Well, for two reasons.

1) You're in a no-lose situation once you've accepted those stats. By playing a very reckless PC, you either a) die very quickly (the probable outcome), or b) survive for at least a while. If a), you get a new character sooner rather than later, before you're all invested in ol' Gimpy the one-eyed archer, and before the others go up levels (sounds like your DM would be the "punish the new character by making them start 2 levels lower" type). If b) you all of a sudden have a totally awesome PC that's done all this reckless stuff and survived through the sheer grace of the gods! What a great story that'll be!

Which leads into...

2) You're character is going to be no good mechanically - at best, barely competent at something. This means you need to get some serious enjoyment out of their personality and the ongoing story you create. You're not going to experience much of the "I'm a total badass!" feeling that most characters can give, you're going to have to go for "This character's story is really cool". And one of the best ways to experience that is to create cool story for your PC by being out there and doing stuff against the odds.

Anyway, that's what I did. And my version of ol' Gimpy the one-eyed archer never died - he ended up with some pretty awesome anecdotes before he retired to the old one-eyed archer home.

Good times with crap ability scores!


I will co-sign everyone by saying saying summoner, except, i would go master summoner.

a master summoner with a 16 starting charisma, is still broken.

if you donn't want to be broken, the synthesist summoner is excellent

as is the plain summoner.

You can also be an asimaer cleric
and be an excellent bufffer and chaneller

a halfling rogue will also work well with those stats, go the weapon finesse route.

Sovereign Court

Those stats don't look that bad at all. At least you won't have any crippling weaknesses from having rolled a bunch of 4's and 5's. Back in the day I'd have killed for a stat-line like that. ;)

Pretty much everyone has good suggestions. You've got a 14 for a casting stat that could become a 16 with a racial bonus, you've got at least another +1 to toss into something.

Really just Paladin or Monk probably wouldn't be the best choice given how they enjoy having higher stats a bit more then other classes.


play a butcher dwarf barbarian that go around fighting with 2 dwarven waraxes bare chested. Probably you'll die a painfull death quite soon but at least you'll have a freakload of fun in the meantime.

Silver Crusade

Stats aren't as important as people think. Build and feat choices are more important.


Go with an aasimar nature oracle gaining an animal companion at 1st level. You will be the weakest character with the highest leveled horse!

Seriously look at this thread for a great idea!
John smith and his totaly awsome horse

Liberty's Edge

If you play a halfling, and traits are allowed in your campaign, you could take the Helpful trait. In melee, you can use the Aid Another action to give your ally +4 to hit or AC - and you need to hit a mere AC 10 to do it.


Dwarven druid

14, 12, 11, 10, 10, 10

Str 11
Dex 10
Con 14
Int 10
Wis 16
Cha 8

Your stats suck? Guess what, your killer Dinosaur or kitty has awesome stats.

Shadow Lodge

D&D 3.5 had a rule to protect against rolls this terrible, but it seems to have disappeared without a variation to accommodate stats starting at 10 instead of 8.

A low stat player can always be good flavour. Roleplay heavy :)


I'm actually a large fan of bards. Nothing like the good ole buff master to fall back on. aka I cast buffing spells and provide a buffing aura! at the same time!


DON'T play a summoner. It's an awesome class and from the perspective of pure mechanics it's perfect. But it's ALSO one of (if not the) most complicated class to play in Pathfinder. NOT appropriate for someone new to the system.

If you're willing to venture into magic, I'd suggest either the summoning focused wizard or an evangelist cleric who buffs and summons. Both of those are going to be challenging enough, because you're going to have to learn the magic system AND all the varied uses of summoned creatures at the same time. It's a lot to take in.

If front line types are your preference, I'd go with the fighter archer suggestion. You can be very effective while not having great stats. My biggest concern with that is that archer builds can get repetitive in actual play, and fighters who don't pump int have a lot of trouble contributing outside of battle. For that, I'd recommend that you make a crazy memorable personality and just role play it to the hilt.

One point with a summon focused build- you get lots of front line action by playing through your summons, and you can be reckless with them because you WANT them to get hit. A hit against a summons is one that's NOT going to a party member. Summons are also great for practicing group tactics.


Wind Chime wrote:
Synthesist summoner all the way why have lousy stats when you can replace them with good stats instead, switch out the 14 into charisma so you will have full spell-casting by the later levels and your set.

+1.

Put the 14 into Charisma and the 12 into Constitution. Play a Gnome, so that those become 16/14.

If you want to get really crazy, take a level dip into Paladin (not to start with, though). Two levels will boost your saving throws forever, give you weapon proficiencies (if you want to play something with arms that uses weapons, which is recommended if you want to be able to cast spells), and a few good skills, like diplomacy. And the ability to heal yourself as a swift action.

It shouldn't be too complicated.

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