If I was too do something like this i would make the guards actually guards bribed ofcourse, give the assassin's a leader who thanks the pcs for helping him deal with a threat to the nation throws them a full coin pouch and guarantee he has things sorted from here.
Assuming they fail their sense motive they part ways richer but not wiser fro. The experience.
If they make their incite check they can fight the assassin's and earn the Princess favour and potentially more work from her.
If they don't make they check then they learn later the Princess was attacked by bandits and killed. They then have the option to chase after assassins. If they choose not to they might here again from the assassin or their paymaster and be othered work saving the kingdom from its weak leadership.
So I have been playing pathfinder kingmaker and it is a gloriously mess it faithfully adapts the over the top mechanics of the pathfinder to a ice wind Dale style setup.
But what it did do is make me think about how a pathfinder 2e game would play out.
My gut reaction is that pathfinder 2e is utterly unsuited to becoming a crpg that the choices to simplify things from 1e would make it a bit lackluster for the more tactical and victory focused minds of Videogamers what do you think?
So is electic arc the strongest of the cantrips yes, is it out of synch with the other cantrips yes, is this a problem no, no one is going to feel invalidated by 1d4 + attribute damage x2 for 2 actions. It's OK for casters who are out their much diminished pool of resources to have options that aren't completely mediocre.
There was politics going on (arcane power vacuum)and we had been given sufficient evidence attacking her would end badly (the previous group that tried to kill her) but it was an opportunity I just couldn't just pass up especially given she was treating us like pawns and moronic as it seemed my character had his own aspirations of claiming the deceased sorcerer's tower for himself which could come to nothing with her in the way. Basically I saw the opportunity to skip waiting half a year (and several levels) to get what my character wanted.
So my third level party encountered an evil higher level sorceress (a necro-bunny) and were running errands for her when she was attacked by a truly prodigious number of enemies which she disposed with a truly malevolent alacrity. Our party paladin had been moaning about the sorceress being evil and I knew she had better equipment for my character and I thought that after she had used quite a few spells to kill the mob we might stand a chance.
So I had my character do something I knew would probably get him killed and casted hold person on her with the paladin adjacent to her and it actually worked.
So our paladin had his turn and he could have killed the evil sorceress with a coup de gras with my character egging him on to finish it, and he did nothing and she made her save and the rest was really messy for the party.
So yes the party wipe was my fault but seriously what the hell I gift wrap the paladin a chance to smite evil ......... and he stands there uselessly.
So which of us do you think made the bigger mistake.
To be fair I expected she would just kill my character and was a little surprised when she just blasted the entire party to smithereens. It was one of those occasions where I thought you would either pull off a coup or win a darwin award, both of which outcomes would have amused me.
What does a "non-wuxia" high-level fighter look like?
Possible Answers: Freaking Spectacular
Also his/her presence scares everyone who is not a high powered angel, demon, esper, or cartoon villain from an evil syndicate into submission because life is too short to deal with the likes of him/her even if you can technically live forever.
I generally play defensive builds and defensive character who tend to stay back and not die, this means my character has watched 3 of his original buddies die, as well as two of their replacements and I am wondering if I should start roleplaying my character as being affected by all this death and how to avoid going down a melodramatic PTSD route for it.
So assuming your campaign turns up to have a high degree of lethality because your GM wants things to be dark (because why not) and uber serious other that setting up a death-pool and generally finding morbid humour in it what other ways do you think Grizzled vets would find to distract themselves from the fact they are probably going die before the year's out?
Nah to be honest the thread was prompted by the my queen just told me to murder someone paladin thread. Which amused me because a Queen that would think that a paladin would be game for a bit of extra-curricular murder doesn't know him very well. But too be honest the easiest solution to said problem is too get the inevitable chaotic neutral other pc to do it that way keeping the paladin's hands clean and keeping the queen happy.
But they do happen fairly often in times of plague, siege, and war. Which aren't particularly uncommon in most rp settings.
It is fairly common for characters to be faced with no win moral scenarios and situations and for situations where the smart answer is the opposite of the moral answer. Now this goes doubly for paladins who are barred from taking the smart choice on pains of losing their class abilities.
But most Paladin's are surrounded by people that are less moral than them and this can cause inter party conflict, so if a paladin decides to walk way from the decisions/ busy himself elsewhere and his party decides to make the smart decision can he be held accountable for it? Can he fall for not stopping his companions committing a potentially evil act?
The unchained summoners slam evolution says you can take it as many times as you have the limbs arms evolution. The claws evolution pretty much says the same (except with one leg option). So assuming for the sake of simplicity you are a thing eidiolon (just an arms evolution nothing else) could you take both the claws and slam evolution?
So I have tried to compare how powerful the new eidolon is compared to Animal Companion, and I have found that I can not make an Unchained Eidolon that is better than the Ape Companion at level 4 or the big cat companion at 7 for combat usefulness. Can anyone else.
Big Cat Level 7
Size Large; Speed 40 ft.; AC 26 (with full plate barding) Attack bite +10 (1d6+7), +10 2 claws (1d4); Ability Scores Str 24, Dex 15, Con 17, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
Feats: Power Attack, Toughness
Ape Level 4
Size Large; Speed 30 ft., climb 30 ft.; AC +6 natural armor; Attack bite (1d4+6), 2 claws (1d4+6); Ability Scores Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
Does anyone else find it funny that bad kitty eidolons (pounce claw monsters) are still the most effective type of combat eidolon even using unchained rules.
I mean I know the bad kitty eidolons are considerably weaker (like 10 points of strength and do downgraded damage dice weaker) but is still the most effective thing you can do with an eidolon.
In fact given there are less evolutions in total and a lot of the flavor ones are gone I imagine kitty eidolons aren't going to be any less prevalent.
Also has anyone done the mAths to see how the new eidolon compares to the dire tiger cause I could easily perceive of higher level games where you pouncing eidolon gets entirely sidelined by your awesome smiting tiggers.
Aye powerful but he is no Araris Valerian.
That is a pretty good archetype for him he probably will be too strong a caster in the later levels for the character concept but that is really disadvantage for a player.
I wanted to play a character based on Bernard from Codex Alera, I was hoping for build advice.
Basically Bernard a master archer who has bonded with two fury's (elementals) one of stone and the other of wood, the stone fury takes the form of a large stone dog (earth glide etc) and the wood fury takes a humanoid shape. Bernard has magic but only really earth and stone magic.
So what would be my best bet for getting as close the character as possible ?
Oh I see so the developers aren't annoyed about a particular evolution being broken they are annoyed about a class having lots of customization and license.
One of the things that I read in the unchained thread is talk of a tentacled gelatenous ediolon with two butts now I know there are tentacle evolutions and I believe there is an ooze evolution but I can't seem to find anywhere a butt evolution, I know it's an asinine question and I do t want to be the butt of anyone jokes but which book is it in and what does it do.
History pretty much proves people weren't more moralistic and nice to each other in the past, your falling into the trap of every generation of panicking about the morality of youth whilst wearing rose tinted spectacles about what went on with past generations. Not even the knights of the round table came close to being as inhumanily good as a d&d paladin is meant to be.
I have been playing in a hyper-lethal game of throne type game that my cm is clearly aiming to be as dark and bloody as possible. So after dying a couple of times I have lost the ability not to find the whole campaign hilarious and have just been having fun hamming it up. This seems to passing off my gm but I just can't seem to get into the right frame of mind. So does anyone have any tips on how to get into the right mindset for a gothic style game?
I am wondering what do people think the follow through of the release of Pathfinder unchained with be on Pathfinder society. I mean I believe the developers have stated that the new material is not errata but new material so does that means a new material it will not be allowed in the PFS core only games (as it is no content) even though it is meant to balance and make the system better.
What about normal PFS will the Old classes and new classes live side by side, so could you have a presumably much weaker unchained summoner in the same party as a traditional summoner? How do people think it will play out?
Most of my barbarians would have at least chucked some daggers at there feet to see if they attack, if they do problem solved you kill them in self defence. if not then you take them to the nearest village that the orcs have raided and hand the in to the village elder and let the village decide what to do with them.
Generally summoning is one of the most broken things in the game I feel an action limit is something which should be imposed on all pets and summoner users not just summoners. If it is only put on summoners it would be unfair.
It seems the spiritualist is probably where they are going with the un-chained summoner.
The barbarian isn't really any stronger than a paladin so it doesn't seem due a nerf. I imagine the one major nerf both classes will share is the removal of pounce. Leaving that only as an option for druids.
You know I am a little sad about that the protean nature of eidolon's was really the only truly unique thing summoners have, all casters can summon outsiders but only Summoner's get their own unique elderich abomination. The fact that the summoner will probably lose the ability to summon Rincewind's luggage or obscure tentacled horrors from Japanese folklore because they don't fit into a common archetype will be a real loss for the class.
So I was wondering what people think unchained will do the the summoner obviously they intend to nurf both the eidolon and probably the spell list. So assuming they do bring summoners spellcasting in line with other 2/3 casters what would people think would be the right power level for an eidolon.
In my mind the power level aught to be higher than an equivalent level summoned creature or animal companion, otherwise the summoner will end up just being an inferior sorcerer (who can get summons and animal companions and full casting).
The perfect power level would be something that is stronger than an equivalent levelled summoned monster and weaker than an equivalently level rogue. So I was wandering what would actually fit into that particular power niche?
Pretty much, he was raging wielding a magical great sword.