The daily deals are bad...


Pathfinder Online

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...and you should feel bad.

Having only discovered the Daily Deal today, I am quite bitter and your "incentive" has had the opposite of its intended effect.

Of course, if in the next two days there was a new add-on that let me pick up the items I had missed for some fee, then you would probably get all my money.

-N

Liberty's Edge Goblin Squad Member

You can still get all the daily deals by pledging $1000+ OR by joining the kickstarter and being invited/backed by someone who has all the daily items.

See this thread.


I didn't notice that. It would be nice if I had a thousand dollars to burn. Pass, but thanks for pointing it out.

Goblin Squad Member

The whole KS seems badly run, I think they lost a lot of folks at the start when the value was missing.

A good example of how not to run one.

If they had all the info up front, it most likely would of funded early, and waiting until after this holidays would have helped as well.

I know of at least 10 folks who saw the start and were like no way!

It is a good deal now, but they lost 8 of those 10.

Hope they make it, but if your thinking of doing a KS, look what they did and do not follow.

Lee


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Agree.. it sucks.. and It is the last straw and has pushed me over the edge for NOT supporting or even playing Pathfinder Online.

The way the Whole pathfinder Online thing has gone about has really tuned me off from everything in the pathfinder, from the mmorpg to the ttrpg.

Paizo should never have let the Table Top game become a MMO in the first place, I see it doing more harm then good..

The whole pathfinder world is going the way of D&D, it will only be for the Rich kids soon... time to more on before that happens...

Grand Lodge Goblin Squad Member

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The Shieldmate thing allows people who are new to get all the daily deals.
See this link for help

Goblin Squad Member

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ChazBazz wrote:
The whole pathfinder world is going the way of D&D, it will only be for the Rich kids soon... time to more on before that happens...

Yeah! If only I had the cash to buy all this

Goblin Squad Member

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ChazBazz wrote:

Agree.. it sucks.. and It is the last straw and has pushed me over the edge for NOT supporting or even playing Pathfinder Online.

The way the Whole pathfinder Online thing has gone about has really tuned me off from everything in the pathfinder, from the mmorpg to the ttrpg.

Paizo should never have let the Table Top game become a MMO in the first place, I see it doing more harm then good..

The whole pathfinder world is going the way of D&D, it will only be for the Rich kids soon... time to more on before that happens...

Argh, not this again. Why?!? Goblinworks is separate from Paizo, we are still going to get the RPG goodness we've had for awhile. From the sounds of it, the MMO won't change the TT one bit.

Also, it kind of already is a rich kid's hobby. The books are expensive, the play mat, miniatures, and heaven knows what other accessories you might have. Of course, you get what you paid for (I enjoy Pathfinder WAY more than video games now.) We are pretty lucky to have Paizo have their stuff available for free, be it on the PRD or d20pfsrd. I just wish I had more money to do so.

Liberty's Edge Goblin Squad Member

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If you are unwilling to go to the 'effort' involved in clicking on a link (provided in the second message above) and sending a note to someone to get all the daily deals then I have to think the problem isn't with Goblinworks.

Silver Crusade Goblin Squad Member

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Nosdarb wrote:
I didn't notice that. It would be nice if I had a thousand dollars to burn. Pass, but thanks for pointing it out.

The incentive items are pretty much vanity items. If that is such a big deal for you, you could always try to get other players to trade them with you.

Silver Crusade Goblin Squad Member

LeeSw wrote:

The whole KS seems badly run, I think they lost a lot of folks at the start when the value was missing.

A good example of how not to run one.

If they had all the info up front, it most likely would of funded early, and waiting until after this holidays would have helped as well.

I know of at least 10 folks who saw the start and were like no way!

It is a good deal now, but they lost 8 of those 10.

Hope they make it, but if your thinking of doing a KS, look what they did and do not follow.

Lee

Kickstarters quite often get better after the first few days. I dare say, that most people who have backed the first kickstarter were already willing, but hadn't decided on their pledge level.

That said, some more offerings at the start (pathfinder rpg products) would have helped.

Goblin Squad Member

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I will be selling about 75% of mine. And I'll be giving away another 20%. The pointy shoes you will have to rip of my dead gnomes body...which isn't a metaphor in this game you can actually do that!

Goblin Squad Member

a lot of KS have early adopters deals
some of them sold out on day one or two

some KS went by without me hearing about them till too late
(OOTS comes to my mind here)

so what?
Instaed of hitting "remind me" and forgetting about it...

people could pledge 1$ and get the updates per mail.

or they could pledge 100$, hit "remind me" and adjust the amount on the last two days.

pledging at buddy level, without a buddy as yet, I'll probbably also do a mix of selling and giving away.

CEO, Goblinworks

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@LeeSW - Did you ever bother to respond to my questions about your motives for trashing our project?


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Not sure how I feel about looting other players, but the actual issue here is one I have with many developers.

I cannot stand when things are put into a game and then denied to the playerbase. Right now I can get shieldmated with someone and earn the in game benefit. What if I had missed the Kickstarter entierly? What if I only learned about this post game launch? It's not a significant quantity of content, but it tells me something important about the devs. It tells me that they're okay with shutting off content forever. I cannot simply play the game to acquire in game rewards. In this case I need to have started years before the game actually launches.

Content changes over time, I get that. Classes are rebalanced, areas have new features added to them, special events take place. That's all fine. Stripping items out of the game is offensive to me. In this case I've been denied the opportunity entirely before the game ever began. Who's to say that in the future I won't be denied opportunities again? Difficult or rare are fine. Impossible makes me not care about your game anymore.

Goblin Squad Member

There might be people who purchased at the guild level and have open spaces that they might be willing to sell.

Goblin Squad Member

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@Nosdarb

it has been stared several times that the daily deals are pretty much vanity items. Unique in design but not in function.

the example given was the dog slicer: there will be dog slicers available in the game, but they won't have that little Goblinworks logo near the hilt.
Is that little logo something to cry a river over?
Will it even be noticable to the player whose characters throat just got sliced with it?

Having read some of the advaced P&P rules, I know that stuff like the shield mate are abilities that can be gained through training, at least at the gaming table.

while it is a cool thing to have, I do not expect it to be exclusive per se: It'll be put to code, that is some work just to have an exclusive for 7000 players.

So the if mechanics are in the code, I expect them to be used for everyone one way or another.

"Nosdarb wrote:
What if I had missed the Kickstarter entierly? What if I only learned about this post game launch?

tough luck, I don't remember which thread it was in, but someone said something on the lines of

"Americans are capitalist in every regard, except when it comes to MMOs, then all of a sudden they want to be socialist"

Goblin Squad Member

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To sort of play off what DBH said, @Nosdarb, what about things like seasonal/holiday events? They often come with their own items that may be unobtainable elsewhen in the year, and sometimes change from year to year.

Goblin Squad Member

I think GW have done a great job of running this Kickstarter, they have put so much into making it successful, we are being given so much awesomeness, honestly I would say it's one of the best run Kickstarters I have seen.

Go GW! :-)

Daniel.

Goblin Squad Member

I myself actually pledged an amount due to the Daily Deals, not because I wanted all of them, but because I wanted a specific one. I looked at all the old ones and didn't really want any of them. However, after the one on the day I pledged, several came up that I did not really want for my character. So I will probably be trading or selling them if the KS succeeds. I think the method is successful enough since it got people to look at the Kickstarter each day to see the new daily reward that was available. And each day they also showed images of the older ones, so you could see the ones you missed. If you see one you like, ask someone to trade for it, when you play the game. I know I have several items I won't really want and will gladly trade to others. Fortunately for me, most of the daily deals before the one I pledged on did not agree with me.

Goblin Squad Member

The daily deals are just stuff for fun of little importance really, for those who really want them all just get a Shieldmate, it's not difficult, I am giving one away to anyone in my guild who wants it.

The Knights of the Crusader Road

Daniel.

Goblin Squad Member

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Marthian wrote:
Also, it kind of already is a rich kid's hobby. The books are expensive, the play mat, miniatures, and heaven knows what other accessories you might have. Of course, you get what you paid for (I enjoy Pathfinder WAY more than video games now.)

Rich kids hobby? Compared to what? Tiddly-winks? The fun-hours per dollar for role-playing is superb compared to most other hobbies. Let's see:

Golf - Nope, not even in the ballpark cost-wise
Season Tickets to Sports - You're kidding, right?
Scuba - Forget about it
Movie Going - $25 for 2 hours unless you smuggle in your Rolos, then it's still $7/hour.
Boating - LOL
Skiing - Oh my, stop, please.
Playing Cards - Okay, cheaper as long as you don't wager. But, um, why do it then?
Computer Games - PnP is still cheaper/hour of fun unless you like Angry Birds or Farmville, if you don't count the cost of the device to play it.

So yes, if you mean 'Rich Kids' as those who are willing to actually pay more than the $7.99 for a deck of cards , then I suppose it is. :)

@OP: LOL. So you are angry that other people were rewarded for committing earlier than you? Well, I committed right away BECAUSE of the Daily Deals, and I've been active in recruiting others to commit ever since then. But you, coming in at the last minute, expect to receive all the rewards with none of the work or dedication. Did you always get a trophy as a kid, too?

Goblin Squad Member

I can see the point of the OP, I didn't know about the KS for the tech demo, and if I hadn't been looking up sandbox mmos I wouldn't have known about this one. If I had joined late and had really wanted say... the katana... and wouldn't get it, that might have disappointed me enough not to support, after all, I'm paying exactly the same price as the person getting it who pledged at the same level. At the same time , it's nice to reward people for upping the stats of the kickstarter and giving it the momentum to potentially succeed. Perhaps the individual deals should be purchasable as addons if you missed them?

It does seem to me that there's less incentive for people to join later once they've started missing out on things.

Goblin Squad Member

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Nosdarb wrote:

Not sure how I feel about looting other players, but the actual issue here is one I have with many developers.

I cannot stand when things are put into a game and then denied to the playerbase. Right now I can get shieldmated with someone and earn the in game benefit. What if I had missed the Kickstarter entierly? What if I only learned about this post game launch? It's not a significant quantity of content, but it tells me something important about the devs. It tells me that they're okay with shutting off content forever. I cannot simply play the game to acquire in game rewards. In this case I need to have started years before the game actually launches.

Content changes over time, I get that. Classes are rebalanced, areas have new features added to them, special events take place. That's all fine. Stripping items out of the game is offensive to me. In this case I've been denied the opportunity entirely before the game ever began. Who's to say that in the future I won't be denied opportunities again? Difficult or rare are fine. Impossible makes me not care about your game anymore.

Unless some of these things are available via training in game or via a MTX system.

Why make sweeping statements and cast aspersions on people when you actually have no idea what the game will hold?

Goblin Squad Member

One rather important thing to note about the daily deal items is this:
They are tradeable.

Now that means that these items aren't actually KS exclusives; These items are more akin to rare paintings or collectable cars; You can (in theory) own every single daily deal item - for the right price.

Now, not many games have such a feature. Sure there are rare drops which can be traded around (given they are not bound on your character) or one can buy 'bling' and 'uniqueness' with MTX systems. But those are not the same. Where these drops and blings have no upper bound, everyone can have one of these items simultaneously (given time and resources).

Daily deal items can pass through everyone's hands but only a subset of the player base can have them simultaneously.

And I think that's cool.

Goblin Squad Member

I come from UO, where there were rare one off items, or items that were from a special event, or even from events on different servers, stuff that became available during a glitch and were deemed to be legitimate, so there were all kinds of these sorts of rare items, so for me personally, it's not that they won't be available later that would put me off, it's the pledging to the kickstarter and not getting them that would make me reconsider if it was worth it (I pledged before there were any, so they were never a factor for me anyway). So I can see why it would maybe make people decide they didn't want to pledge.


Here is what i think. Allow people who dont have them get them as an addon.

So $1 gets you the first daily deal you missed, $2 gets the first two...etc.

Goblin Squad Member

I don't understand this jealously

Scarab Sages Goblin Squad Member

The daily deals can be traded. They are not bound to a character or account. Anyone who misses the KS entirely can still get their hands on them if one of us decided to sell them in game.

Since you haven't missed the KS the. You can still get all the deals from a shield mate. There are several being offered for free right not in other threads.

I really don't have a problem with this.

Goblin Squad Member

This thread should be closed! I think everyone knows, if they have follwed this kickstarter, that the daily deals where meant to be vanity items. What a waste of time to sit here and read these spoutings of the uninformed.

As for LeeSW I am still looking for the answers Ryan has asked you about, it seems you won't receive any benefits for chucking this kickstarter project under the bus, other than the satisfaction that you got to see yourself talk.

As for Chazbazz, I am sure that thousands of Pathfinder players, both online and table top, will appreciate that you aren't going to be wasting their time playing these games. I know I am already glad!


Fnatk wrote:

This thread should be closed! I think everyone knows, if they have follwed this kickstarter, that the daily deals where meant to be vanity items. What a waste of time to sit here and read these spoutings of the uninformed.

As for LeeSW I am still looking for the answers Ryan has asked you about, it seems you won't receive any benefits for chucking this kickstarter project under the bus, other than the satisfaction that you got to see yourself talk.

As for Chazbazz, I am sure that thousands of Pathfinder players, both online and table top, will appreciate that you aren't going to be wasting their time playing these games. I know I am already glad!

i do agree with you.

Could one of our lovely mods close this thread now?

Goblin Squad Member

Good on GW to let the post get answered for a bit, and not just shutting down anything negative said about them. However, I think it is safe to say that most of the community disagree with the OP. I know I do.

Goblin Squad Member

Finally a MMO that tries to steer away from all the horrible "Bind on Equip", Bind on Pickup, No-trade, no-drop mechanics. The daily deals is a nice way to bring coveted items back into the game, like Everquest had in its first years.

And these items are only cosmetic even. Think about what a tradable/droppable item that actually is powerful can do for playerdriven gameplay: I can see wars being declared over a looted Ghoulbane.....

Well, we can keep dreaming.

Goblin Squad Member

For my daily rewards are wrong, or give the rewards to everyone or anyone.

Goblin Squad Member

Nosdarb wrote:

...and you should feel bad.

Having only discovered the Daily Deal today, I am quite bitter and your "incentive" has had the opposite of its intended effect.

Of course, if in the next two days there was a new add-on that let me pick up the items I had missed for some fee, then you would probably get all my money.

-N

The entitlement is strong in this one.

I only got in at the Mages Dagger and I feel compleatly fine with it.

To clarify: I have no interest in pen and paper games and I had never heard of Paizo before, I got in because I heard about a new sandbox mmorpg in the making and here I am.

Goblin Squad Member

To get all the deals is sufficient to find a shieldmate and get invited. Try to read the topic linked by CBDunkerson (2nd post) and you'll be fine...

Goblin Squad Member

LeeSw wrote:

The whole KS seems badly run, I think they lost a lot of folks at the start when the value was missing.

A good example of how not to run one.

If they had all the info up front, it most likely would of funded early, and waiting until after this holidays would have helped as well.

I know of at least 10 folks who saw the start and were like no way!

It is a good deal now, but they lost 8 of those 10.

Hope they make it, but if your thinking of doing a KS, look what they did and do not follow.

Lee

While I'm not quite as turned off as you are...I will agree that this Kickstarter was poorly run.

And while I also think that they should have waited until after the New Year, I don't believe that the holidays had anything to do with it. There are plenty of other projects that successfully funded between late December and early January. The real reason they should have waited was because I believe that they were unprepared. Had they had all of their add-ons, and particularly their Unity announcement, on the table from the start we might be talking more about stretch goals at this point and thus be less worried about whether or not the project will fund at all.

...but rest assured that it will fund; but sadly the project will limp across the finish line as opposed to doing so with flying colors.

Goblin Squad Member

Deane Beman wrote:
...but rest assured that it will fund; but sadly the project will limp across the finish line as opposed to doing so with flying colors.

Nice to see someone so confident. I myself am getting a bit nervous at this point.

On topic: I personally think that they'll announce an add-on for people who missed some of the Daily Deals sometime very soon.

Silver Crusade Goblin Squad Member

Nosdarb wrote:

Not sure how I feel about looting other players, but the actual issue here is one I have with many developers.

I cannot stand when things are put into a game and then denied to the playerbase. Right now I can get shieldmated with someone and earn the in game benefit. What if I had missed the Kickstarter entierly? What if I only learned about this post game launch? It's not a significant quantity of content, but it tells me something important about the devs. It tells me that they're okay with shutting off content forever. I cannot simply play the game to acquire in game rewards. In this case I need to have started years before the game actually launches.

Content changes over time, I get that. Classes are rebalanced, areas have new features added to them, special events take place. That's all fine. Stripping items out of the game is offensive to me. In this case I've been denied the opportunity entirely before the game ever began. Who's to say that in the future I won't be denied opportunities again? Difficult or rare are fine. Impossible makes me not care about your game anymore.

Well I would find it hard to name a MMORG or for that fact any game I have played in the last months, that didn't have this "feature". The Daily Deals aren't even the worst in that regard, other games give weapons or exclusive material that is sometimes more powerfull than other weapons. To name some: Mass Effect 3, Darksiders 2, Deus Ex 3....

However the current situation is more like the collectors editions some games offer, now I have the collectors editions of World of Warcraft and the expansions behind me. Partly because I might be made of money, but I usually like to add a soundtrack to my growing collection.
The collectors edition of wow and indeed most new releases from Blizard have some vanity items you can't get ingame. Sometimes it's pets, or special profile pictures. Nothing you realllly need, an frankly I earned others ingame I am way more proud of.

The kickstarter should be compaired to a collectors editon, after all a lot of people are willing to spend quite a lot of money. years before the will receive the game. If you didn't preorder the a collectors edition you might be out of luck when the game comes out, or have to pay a lot more than the suggested retail price.

You can still get every item by trading it ingame so from my point of view, no harm done.

Goblin Squad Member

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The whiners have used dubious, at best, logic...as whiners usually do. Their self-centered interpretation of the DD is that it is 'punative' to late pledgers. Stop. No. Let's examine.
- The purpose of the DD was to encourage early pledging.
- The items were created for the express purpose of enticing said behavior.
- Therefore: If the DD did not exist, these items would not exist.
- Therefore: Those who are complaining about not getting them could not have gotten them if the DD did not exist.
- Therefore "not getting them" is the default state.
- So they lose nothing over the default state.
- And the DD is not punative.
- Instead it is a reward for those who did pledge early.

My opnion...we are probably better off without them in the game. I'll pledge more right now to make up for the OP doing something else with his time.

EDIT: @OP. No worries mate. I just upped my pledge to make up for your unwillingness to join without getting un-earned rewards.

Goblin Squad Member

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They can be traded in game (if you don't want to pledge) and shieldmate invite exists (if you care to pledge), so stop whining and go pledge to fund this KS! :)

Goblin Squad Member

TheDarklord wrote:

The daily deals are just stuff for fun of little importance really, for those who really want them all just get a Shieldmate, it's not difficult, I am giving one away to anyone in my guild who wants it.

The Knights of the Crusader Road

Daniel.

Yeah I am trying to coax a friend of mine for shieldmate but if he doesn't go in I'll be putting up a classified for one.

But yeah, no reason to whine about the DD's.

1: They are one of the weaker benefits to the KS pledgers.

2: They are the only one that benefits the early pledgers, who do deserve something

Goblin Squad Member

The first daily deal will simple be the rarest costume item that can be found in the game, from another player.

There is no mechanical benefit as mentioned many times already, so no issue. If there was a mechanical benefit then it would be a big issue.

Goblinworks Executive Founder

If you want the DD items and don't want to buy them for $1k now or find a shield mate, I encourage you to start accumulating coin and resources. Once the big guilds figure out what they need to expand quickly, we might liquidate scarce resources.

Don't expect them to be easy to afford. A full set will almost certainly cost more than a few years of training time.

Goblin Squad Member

DeciusBrutus wrote:


Don't expect them to be easy to afford. A full set will almost certainly cost more than a few years of training time.

Ouch, salt in the wound...... ;)

Goblin Squad Member

Here's hoping there are more unique items! The less items that are plain, vanilla, everyone-has-them items, the better.

Goblin Squad Member

Nosdarb wrote:

Not sure how I feel about looting other players, but the actual issue here is one I have with many developers.

I cannot stand when things are put into a game and then denied to the playerbase. Right now I can get shieldmated with someone and earn the in game benefit. What if I had missed the Kickstarter entierly?

Wait: you expect rewards for providing timely assistance to the developer even if you didn't provide timely assistance?

Nosdarb wrote:
What if I only learned about this post game launch?

Then you would rightly not get rewarded, since you did nothing timely, right?

Nosdarb wrote:
It's not a significant quantity of content, but it tells me something important about the devs. It tells me that they're okay with shutting off content forever. I cannot simply play the game to acquire in game rewards. In this case I need to have started years before the game actually launches.

Which tells me you expect something for nothing, which is foolish.

Nosdarb wrote:


Content changes over time, I get that. Classes are rebalanced, areas have new features added to them, special events take place. That's all fine. Stripping items out of the game is offensive to me. In this case I've been denied the opportunity entirely before the game ever began. Who's to say that in the future I won't be denied opportunities again? Difficult or rare are fine. Impossible makes me not care about your game anymore.

They aren't stripping items out of the game they are adding a few items to the game as tokens of thanks for the help. If you deny yourself the opportunity to help the developer it isn't the developer doing the denial: you did it to yourself.

'Impossible' can do nothing to you when you did it to yourself. If you lock yourself out of your house it wasn't the house that did it to you.

Silver Crusade Goblin Squad Member

It may be that Goblin Works now thinks it was a bad idea. It would explain why they've gone from must have an account by that day, to must have an account or Shieldmate with the timely account. Perhaps after having promised the DDs wouldn't be available after each day, this was the closest they could do to expanding the DDs while not going back on their word.

Hopefully, the KS will have a really good 31 hours and this won't all be a moot point.

Goblin Squad Member

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My guess is that GW just didn't realize that the 'everyone gets a trophy' mentality was so prevalent in the gamer community! ;)

Goblin Squad Member

Since they don't give a mechanical benefit I don't think that the Daily Deal's are a bad thing. Though I think it would be good if people could get them as an add-on during the Kickstarter. That way people who pledged early are rewarded by getting them for free, while those who pledge later still can get them but just have to pay.

One thing the Daily Deal may do though is blunt the last minute pledging spike that tends to happen in Kickstarter, at least in terms of more people backing rather than people increasing pledges.

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