sounds like you had your account merged with someone elses account much like what has happened to me.
Gary teter felt it necessary to merge my acount, a friends acount and my girlfriends account under my account because we used the same computer multiple times to post in a thread.
If this is the case for you, good luck getting it fixed, i have been ignored for over a week now after customer service told me to contact email@example.com
the passing of rep reminds me. A lot of Swg smugglers and how they could barter faction rep. It really is a wonderful mechanic.
Those long term flags really are amazing IMHO. Several of my worries have been alleviated.
Chris Lambertz wrote:
Discussion thread for new blog entry Goblinworks Blog: I Shot a Man in Reno Just To Watch Him Die.
The heinius flag needs a little work. I love the idea but I do not think it is fair to be able to kill the pve focused necromancer with no reprocussions if all the do is raise a zombie ro kill npc monsters and never attack other players. Maybe it should be a combination of things that cause the heinous flag? But then again I could be wrong but it does seem to be detrimental to a few players.
Neadenil Edam wrote:
Why the personal attack on SWG players? Most of the kettemoor server has a better grasp of roleplay and alignment then most of the people on these forums seem to.
Very bad sterotyping and generalaztion there bud, and as a former swg player ( which by the way is half the reason i backed this KS and the other half is I have been playing D&D since AD&D and love the pathfinder system) I am some what offended you would insult me like that. I know it was not specificly directed at me, but use more tact in the future when ya post. And don't let a few idiots ruin your view of an entire community. Most of us WoW/SWG/CoH?any other number of game names players are actualy very intelligent, educated, and capable of critical thinking, abstract thought, and higher reasoning than you are giving us credit for.
Stick to skyrim instead of reading the threat. Can we even pull funding now that the ks is over? But seirously slaying dragons and vampires in skyrim is much more entertaining. Especaly if you have maxed out sneak and completed the dark brotherhood. Killing ancient dragons with one hit to the tail from a dagger while sneaking is so funny.
Gary Teter wrote:
Just a heads-up for anybody confused about who's participating in this thread: we merged a few sockpuppet accounts because otherwise it's confusing. If you want to post as an alternate character in our forums, we have built-in support for that.
Actualy you screwed up in merging accounts. Thanks for that. Now I get to explain to my girl friend and a friend of hers why they no longer have access to their accounts because I let them use my computer. Thanks a lot for the extra stress we did not need.
My dislike od the system still stands. It make things far more complicated then they need to be. Don't get me wrong there are some amazing ideas here. But this is a lot of extra development work for something that mifht be a huge tuen off for a lot of players. That do not roleplay whixh is typically rhe majority player base of mmos.
I love some of the ideas i have seen here, realy i do. but to make the game a total no names displayed what so ever is a big turn off to me.
I could care less if I can see your name, if we are role playing, I do not know your name until you say it. and then I have to take your word at it. That's good role play. To hide names for that reason is pointless, personally I would prefer my name displayed and soon as someone comes up to rp with me and the say "Hi, Darsch!" and I have never met them before, nor has any of my friends, I know then that they are poor rp companions and to avoid rp with them.
If names are not displayable to a client, how am I supposed to send a PM to the person to let them know I am guarding their husk? How am i supposed to identify that crafter I spoke to once that gave me an awesome deal and had to log out before I could get his name and vice verse?
how am I supposed to distinguish john doe in the forest running by chasing someone when I cast an aoe spell? how do I avoid accidentally attacking the wrong person?
No names creates just as many problems as it solves.
Now I do see disguises as a wonderful way for those that need to keep their names hidden as a good way to do that, incognito was a wonderful spell in UO that changed your name to something random, changed your shape, sex, and appearance.
I vote for a /anon option.
you totally did not get the point of this thread.
as far as gaming groups go roll20.net is a Virtual tabletop available for free to those that want to run a pathfinder rpg table top game.
Nikita Diira wrote:
Perhaps I'm being naive, but I don't see why this would be that much more expensive than the different animations for different spells or other attacks. It would basically be 2 stances (offensive and defensive grappler) with a very small number of additional animations for grapple-based special attacks. This seems very similar in scope to the active combat stances plus a wide array of additional animations for various attacks, blocks, spells, etc. Seems like an interesting niche market to corner in MMOs.
it would require not only special animations for the person doing the grappling and the person being grappled, but possibly a special user interface for the defended to be able to break the grapple, the offender to maintain the grapple, and what to do once grappled would have to be factored in, then they would have to try to balance it, figure out where it would fit in for army combat. there is a reason no mmo has a full one grapple system yet, it is just to difficult to implement in the scope of massively multiplayer games, or too expensive, or to imbalanced.
The closet i have seen has been done in Blade & Soul which you can see in this video of the kung fu master class
I would not grief him. As far as I am concerned a peaceful talk fixes everything. My first post in this thread was directed as much to myself as others :)
Thanks for the invite to come play mine craft, though I do not have it on my pc.
Peace Through Vigilance can be counted on to do what is right, with in the confines of the system designed by GW. We will fight the good fight, collect the bounties on the griefers and do what we feel needs to be done.
On a more personal note, things got severely out of hand with the treaty and I hope everyone can look past their differences and in the future take time to talk with each other before resorting to insults, bashing, and false accusations.
no player made spells please. only use what is available in the books written by Paizo. casters will already be able to far out damage any non caster as it is, no sense making them even better with the ability to design their own spells that can cause HUGE balance issues.
considering day/night cycles and varying weather effects are typically a pain in the ass for most companies to even do in their single player games let alone MMORPGs I doubt we will see GW incorporate something like this in their MMORPG as this is something has never been done in a single player game to my knowledge as it is far to resource intensive.
hello Kitty island?
Looks to me like this Dr. Feel Good guy is trying to make one big joke out of that whole situation from the rovagug treaty BS and the crap that followed from that one forum post of andius's.
It is all over said and done, this was most likely an attempt at satyr. More people should try to bring humor to these forums when we have our debates so we keep perspective. Wish you had posted before that nastiness in the treaty thread got so heated, maybe people would have been nicer if they had of gotten a laugh first.
Either way good to have you with us Dr. Feel Good, better luck at your comedy next time.
i believe his post was in refrence to bluddwolf sharing an excerpt from a post he read from another forum as well as a reply I said to being as a joke.
for the record when I said "and that is why spies are paid so amazingly well." it was simply a joke reply to being, nothing more nothing less.
I have not used a spy, nor do I need to as things tend to get revealed on their own.
Vic Wertz wrote:
Kickstarter's reports include only the timestamp of your initial pledge. Ryan had an idea about how to build a more complete report that included pledge level changes, but it was a bit terrifying, and totally not worth the effort—especially once we decided that everyone who pledged before the $1M mark is in at month 1. So we're only going to use the timestamps for the original pledge, and the only thing they're going to determine is whether you were in before $1M, and, in some cases, which daily deals you're eligible for. And nothing that happens in the post-Kickstarter process will change either of those things.
thank you very much Vic, in that case I can add to my pledge with out fear of losing my spot like I had hoped. YAY!
so basicly they came in, cleaned house, and did a great service to the community by fighting against cheaters/exploiters/griefers.
I kinda like the goons.
if it is consensual then we go back to square one of killing unflagged people.
That is another side I was trying to address with my post. In war there is inevitably innocent casualties. It is something that will need more thought and more knowledge of game mechanics and everyone interested in this treaty needs to be aware of, if hypothetically a filthy rich merchant was that innocent bystander that happened to be in the wrong place at the wrong time, and inadvertently killed by accident, i would expect them to not care, you bet your bottom they would put bounties on each and every person involved, since at that point it would seem to them, as a person with no knowledge of what is happening that they just got greif ganked by a bunch of people for no other reason then they could, and then I would also expect them to be contacting the CSR's and making a complaint. how it ends from there is anybody's guess at that point.
then declaring war gives people the chance to circumvent everything GW is setting up to keep people in check, you want to kill someone for no other reason then you can, hey declare war on them, no criminal flag, no bounty, no alignment lost. seems to easy to me when i put the conversation in that context, in which this whole treaty could be used to circumvent repercussions and be used to grief other players simply be declaring war on them because they say things someone does not like.
have to qoute chumbawumba "What about free speech?"
eh i knew all of that, was hoping since its adding to the already funded kickstarter it would not change your entry date, guess its to much to hope, i will just hold my extra money then as there is really nothing else worth adding on to it to me. its better i get in month one and her come in later then us both starting two or even three months later as other people add to their pledges and such. i mam sure more then a few low level pledges might bump up to the buddy level if they have the extra money.
Uthreth Baelcoressitas wrote:
@Darsch Assuming what they said during the Kickstarter is still valid, which I think is a safe assumption to make, changing your pledge to include your girlfriend will switch you to the second month of early enrollment. The reason is because they said any changes made before the $1 million mark was hit will not change anything and everyone before then will be in the first month, but anything after that point will be the second month. This was reiterated during the live broadcast at the end of the kickstarter, which someone recorded and put a link up in another thread somewhere.
but the pledge date technically wouldn't change which might affect it, this is why I am asking before i add anything to my pledge, if it keeps me from month one then there is no point to adding extra funds to it for me.
Neadenil Edam wrote:
its agrivating to be sure, but hey crap happens, it is definitely a cool mechanic to create supply and demand and to keep inflation down.
Neadenil Edam wrote:
once the corpse is looted anything left in the husk is completely destroyed. Example: I died with 10 iron ore on me, a vorpal sword, and a suit of full plat, all in my bags, all un threaded as my threads had been used up on something more important. I keep my holy symbol of awesomeness cause it is threaded, the new armor i acquired is looted off my corpse, it was the only item the game mechanics allowed the killer to loot of me and to even know about, everything else in my inventory is now destroyed because someone other than me looted my corpse
when they attack someone who is not flagged as a criminal because the are trolling chat like andius has indicated would happen. maybe i did not fully express myself properly.
Andius stated earlier u mad bro commits, laughing at a corpse and tea bagging "trolling" is what he also views as griefing and would be handled similarly, well if they are not flagged as a criminal, and with out backing up a threat of violence there is no deterrence to them. they would goad this allegiance into acting as much as possible with out ever flagging themselves as a criminal until they have been attacked by one of the "good Guys" if you attack first, you are the one treated as a criminal, follow me now blaeringr? Does that make a little more sense in what i am trying to say?
Sebastian Hirsch wrote:
every time I see an argument like this I can not help but think, how are you going to know who put the bounty on you in the first place if things work as follows. You will already have the criminal flag on you so anyone can kill you with out repercussion and gain lawful alignment shifts and possibly good alignment shifts ( this is definitely how the flag system works), you wont know the person killing you is a bounty hunter unless they say so, you wont get a system message saying merchant b put a bounty on you, the people hunting you to collect the bounty wont know who issued the bounty unless said merchant tells them. The simple fact of the matter is you wont know who did it, thus making your argument moot as there is no way to seek revenge against the merchant. Until Goblin Works announces more hard details we have no clue exactly how things will work, everything is subject to change and everything is still in a hypothetical this how it works situation.
further more, like said earlier, that merchant has to risk his entire inventory every time he goes out to get mats, or make deliveries, he has to hire guards to to hope to prevent you do not rob him, and further more, he has to pay for the bounty in the first place. With out this system he now becomes an easy target with no risk to you and all the risk to him, and hes paying out the neck to help limit his risk which in turn cuts into his profits so the advantage still goes to you with the infinite bounties in place because you have much less to lose then that merchant does.
The system is fair, to an extent, I agree it is not ideal but there really is no way for it to be ideal. now if you could pick pockets to lift an item off of him with out killing him there is no longer a fear of a bounty as you have to deal damage to the merchant.
Greetings gerrik, I am Darsch, an ambassador of the LG CC Peace Through Vigilance, and i would like to extend a hand in friendship as well as welcome you and your group to PFO. We also have a small section on PFOfan about us if you would like to view it. I look forward to further discussions with you, feel free to PM me any time.
I would argue border line lawful evil. lol J/k. maybe...
Andius, have you given any thought to the inevitable fighting that will come, and the corresponding alignment shifts members of this treaty will take towards chaotic evil. It is inevitable that someone will goad you into attacking them, at which point you are the criminal, and if you or your group manage to kill them and theirs after you attacked first, then grats friend, you now have bounties on your heads in addition to the alignment shifts. And if you try to bully your way out of those bounties with threats of "we are 100+ strong, we are the largest, blah blah blah hot air" you will only wind up imploding on your selves as you now become the problem and people band against you. Like it or not, there is always a bigger fish, and some of the most deadliest things in existence are the smallest.
Peace Through Vigilance has an anti grief stance, and we will work with in the system to help the community.
Lawful Good for us does not mean Lawful Stupid.
Most of point number 5 is just plain pointless to consider grief imho, it is easily ignored. Hell half the time someone is tea baqging you you will not see it and it leaves them open to an attack. Get over it. I hate it too but I wont complain about it.Welcome to pathfinder is a nice play on "Dark Souls General". love the reference. U mad bro comments? Really? So what if someone says it? ignore them and move on. It just shows how much of an idiot they are and is easily ignored with no ill effects on you. Using something like this treaty to hunt them down for doing it just plays right into their scheme. realy expect people to accept a call to hunt down someone because they said something you don't like? to me that is greifing.
I understand that but the whole idea leaves a poor taste in my mouth, it is a double edge blade that can do as much harm as good.
Perfect example, new guy and 5 of his friends, group show up, they buy the game, the training time they need to grow in power, then start griefing, for the sole purpose of ruining the game, do not see them making the commitment required to do that. problem solved it self. if they do waste the money, knowing full well they will eventually be banned, bounty system solves problem and they eventually get banned, problem also solved, a few minor exceptions, this treaty scares off a few punks, goons, griefers, what ever, it was a deterrent at that time.
group B, same size, looking to buy the game, and have a good time, but decides to research it first, sees this treaty, either thinks griefing is a problem, and refuses to buy and goes elsewhere, or they decide anyone whom signed this treaty will grief the player viewing it and his friends for disagreeing with their play style, don't agree on what griefing is, misunderstanding in either case, players leave that would have otherwise been shinning members of the community.
There will be micro transactions, that has been known since the kickstarter started, more or less. it is a sound buisness model. this game wont be free to play in the usual sense, if implemented at all. if they do a free to play thing it will be something along the lines of you can play your character, but you can not train or advance at all untill you buy training time. Dancey has stated repeatedly anything in the cash shop will not be pay to win items. and honestly, i have never seen a cash shop ruin a game in the manner you speak, and here is why,
IF YOU CAN NOT AFFORD THE ITEMS IN THE CASH SHOP THEN YOU PROBABLY SHOULD NOT BE PLAYING THE GAME IN THE FIRST PLACE! DON"T WHINE ABOUT IT BEING PAY TO WIN WHEN YOU HAVE EQUAL OPPORTUNITY TO DO THE SAME! CASH SHOPS AND MTX IS ONE OF THE BEST WAYS TO STOP GOLD FARMERS.
I know that comes across as being a jerk, unfortunately there is no nicer way of saying it. If you can't fork out the money on occasion, then you are in the game for a free ride only, you contribute nothing to the game, the community, or the company that made the game, and make no mistake, it is all about making the money.
pledge to not use the MTX may as well be a pledge not to support the game at all with the kickstarter, the monthly subscription, or any other means of monetary payment to goblinworks.
now that that rant is over, i will discuss this treaty of andius's with my guild mates, but I am in agreement with Dak from PAX and will argue against it as this is far to ambiguous for my taste atm and can easily be viewed as grief in itself if misused, which I foresee happening far to often.
regardless of any treaty i will fight a greifer with the rest of you, but to band together like this and hunt down a small minority ( literally 3 or 6 people ) could be considered griefing and not solve the problem, it would only cause it to fester and them to come back with a larger force if grieifing and ruining the game really was the point of them buying the game in the first place.
Still seems like its kickstarter based, the buddy and guild examples there are all from the same pledge. how ever as it said pathfinder not not kickstarter account I am clearly wrong
so next question is when do we get to select our shield mate?
wierd. Wonder why I have never seen that in my book.
Where is this paladin code written? Cause i have not seen it in the core book i have for pathfinder. Only restriction i have seen is LG.
This whole thread is why we need a way to incapacitate players with sub dual damage.
paladine will not be the most powerful skill set, that will be the wizard and sorc.
True. Every single word.