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![]() Fey Foundling looks good but sadly it doesn't work at all with the backstory I've already handed in to my GM.
I've took what y'all have said about ability scores into account and I switched them around a bit. I'm still pretty much adamant about starting with CHA 18 (because saves and stuff) and I'm still not sure if I'm comfortable dropping my wis to 7 so this is what I was thinking now: STR 17
Thoughts? ![]()
![]() Silas Hawkwinter wrote:
I gotta ask, what is "UMD"? Remember I'm sort of a newbie here so I don't know all the abbreviations and stuff yet. Also, I think I'll probably stay away from Unsanctioned Knowledge mainly because I find dealing with the paladin spell list as it is to be overwhelming enough so I'mma try to get the hang of that one before I go into anything more advanced. As for the intimidate related feats that marshmallow mentioned... I think they're kind of cool, and they're probably really good but they do kind of clash a lot RP-wise with how I've imagined my character (and also how I've described her to my GM, not sure he'd like me changing stuff at the last minute). I have however started giving some thought to maybe skipping survival and picking intimidate up as a skill, though I'm not a huge fan of the Extremely Fashionable trait. In terms of future feat picks the ones I've looked at a bit are the cleave line and I've also considered getting the surprise follow-through feats though I'm not sure how useful they actually are. Edit: Wow, I just looked at the Sacred Tattoo/Fate's Favoured combo and I'm really tempted to go for it. The only thing I don't like about it is losing Orc Ferocity and thus losing the ability to LoH myself while on the brink of death... Hmm... ![]()
![]() So next week me and my group will be starting a campaign and it's the first time that I actually play Pathfinder or any other d20, unless you count CRPGs like NWN 1 and 2 (which I don't), and I would be really grateful if I could get some help and pointers on my build. The build I have gone for is a THW Half-Orc Paladin, and I know that neither THW nor Half-Orcs are optimal choices but I really like Half-Orcs and I didn't feel like being an archer or a tank. Everyone else in my group managed to roll insane ability scores, I counted the one who got the "worst" rolls to be worth 28 points, and since my rolls were horribad our GM gave me a 25 point buy instead.
STR 16
I took Power Attack as my feat and for my traits I went with Hunter's Blood (picked survival a class skill) and Strength of the Sun. Not if those are actually any good but they seem ok and the RP stuff is pretty cool.
I've sort of envisioned her being very anti undead and her family's had some big-shot undead slayers so I was considering taking the Undead Scourge archetype. I'm just not sure losing the immunity to charm is worth it, to me it seems like a pretty big thing to give up (also don't vampires have a bunch of charm spells and spell-like abilities?). Any kind of pointers or input would be awesome, especially any advice you can give me on the whole Undead Scourge thing. ![]()
![]() avari3 wrote:
Hehe, reminds me so much of this. Anyways, I really hope they add Ranger as one of the first new class concepts.
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![]() I love this idea. It opens up so many cool scenarios besides just things like NPC Diplomacy and race specific guilds. I could see the higher ups of guilds learning some obscure language that they use during secret meetings and such so that even if they're being spied on the spy probably won't be able to get anything out of it anyway. ![]()
![]() I love this idea. Sounds like it could be really cool.
Another cool addition to this idea could be to have special rewards that are unique to each such event. Each event should have at least one for participation (ie logging in during that event) but there could always be a few rewards that you could get for completing certain task or something like that. ![]()
![]() Chiassa wrote:
*sigh* People are silly. I've never thought of the female dwarves in WoW as fat, that'd just be absurd. And yeah, I love 'em too. It's a bit sad that there are so few of them. As for the Pandaren (not that they're fat either)... They're walking bears! Did people expect them to look like blood elves? ![]()
![]() Yes! I'm all for this. It just brings more flavour to the world and makes the game more fun for everyone.
Chiassa wrote:
I never really understood all the flak that female dwarves gets in WoW. I think they're quite pretty. Maybe this has something to do with me always playing dwarf characters in MMOs, though. Who knows?![]()
![]() -Markus- wrote: If you don't like "sexy" armor then don't wear it. I have yet to see a game where multiple options are not available. But taking away the options for others is never a good thing. Live and let live, don't try to control how other people want to play. I've actually played a few games where the only option for female characters in terms of heavy armour were quite skimpy. Especially compared to the male versions of that same armour. But I agree. There should be options for both. I just think that most of the armour should should be of the practical kind rather than the other way around but that skimpy armour shouldn't be that much harder to obtain. ![]()
![]() Being wrote:
I really like this idea but I think it'd be cooler and feel more dynamic if it wasn't necessarily goblins who repopulated the goblin camps. Maybe a kobold tribe were to rebuild the ruined goblin fortress and camps, and if there are any goblin camps left, kill or chase off the remaining goblins.I think it would make the world feel a bit more alive if it wasn't always the same kind of creature that occupied a certain area but instead a random, similar monster type of about the same level were to take the other one's place.
Other than that it sounds awesome, though. ![]()
![]() Psyblade wrote:
I totally agree. Also it doesn't make any sense in a game like PfO that someone spends years maxing his druid build and suddenly one day he just forgets everything about being a druid and suddenly becomes a wizard instead. ![]()
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![]() Being, I really like how you've put it. Seems like a great way to do it. Just one thought regarding:
Being wrote: So... exiting the character creation process (and an introduction to game options like video settings, etc.) the screen ultimately resolves to the player standing in a village with a few meager possessions, no weapons, no food or water, no skills, nothing but the clothes on his back and whatever might be in his adventurer's pack. How do you think things like daily deals and class packs should be handled? I'm thinking maybe we could have an NPC (or maybe more than one) calling the player to come and talk to them and then give a plausible in game reason for showering the character in assorted dogslicers, cthulhu statues and exotic hats.Not sure what that reason would be though... Maybe we've inherited the items? Or won the lottery? I don't know, someone else can probably come up with better ideas for this than I can... ![]()
![]() Phaite wrote:
This basically sums up how I feel about this issue. First priority should be on getting the core races into the game, second should be pets.![]()
![]() Andius wrote:
Considering the fact that most of the content will be player made/generated I think it's safe to say that there'll be enough cool content to go around for both solo players and group players. From what I gather there won't be any (or at least very few) "raids" in PfO so the "endgame" is what we, the players, make of it. For example, while it may be more dangerous to travel alone due to bandits it also has the benefit of being more stealthy.
This is just an example of how I think solo gameplay could be in PfO and something I thought could be pretty cool. Unless you take solo to mean no player interaction at all, of course. ![]()
![]() Micco wrote:
Heh, I just imagined this scenario where a solo druid player is spotted by some hostile players and he like runs for the tree lines, breaks LoS and transform into a forest animal and like blends in with a flock before the bandits can re-establish LoS on him again. Would be really cool to be able to see something like that. It would require the game to not have nametags, or maybe just remove or change them for people who are disguised or shapeshifted. Unless, of course, the other player has the ability or appropriate amount of ranks in a skill to be be able to see through the deception. ![]()
![]() Deane Beman wrote: ...but rest assured that it will fund; but sadly the project will limp across the finish line as opposed to doing so with flying colors. Nice to see someone so confident. I myself am getting a bit nervous at this point. On topic: I personally think that they'll announce an add-on for people who missed some of the Daily Deals sometime very soon. ![]()
![]() Valkenr wrote:
Heh, if we can get these in PFO I'm happy. I don't really feel the need to see arms, legs and heads flying around when I'm fighting anyways. As long as there's blood to some degree and as long as you can tell that a character has just been in a pretty intense battle and is quite wounded I'd say that's enough realism for me at least. ![]()
![]() Starhammer wrote:
This sounds like it could be really immersion breaking and, frankly I'd personally prefer to have more servers if 1000 people showing up in the same area at once becomes a real hazard. ![]()
![]() Nihimon wrote:
Hmm, I was thinking something similar although it kind of morphed. This really isn't very thought through, I just came up with this like a minute ago while reading the thread, specifically Nihimon's, but here goes:I was thinking that for each market there could be an information broker(or a number of them) that you pay a sum of money to get information about the local shops. The amount of information and "coverage" (or something) could depend on different factors. Like, say, location of the shop, amount and frequency of advertisement, things like quality of the items sold (I mean if a shop is known for selling "the best" or "really good" of anything, you usually tend to hear about them), how long it's been around, maybe even the decor could factor to some degree (could be fun that for people who like decorating their shops) et cetera, et ecetera. I'm not saying all of these should be used, they're just things I think could be fairly reasonable. Maybe you could get different amounts of information depending on how much you pay the brokers.
Well, I'm gonna stop right here before I get any more half-formed ideas and make this post even longer but basically the original idea that I had was that this could possible act as a system that gives some form of convenience to the buyer (for a price) without breaking immersion and without destroying the businesses of merchants by having a global AH. ![]()
![]() HalfOrcHeavyMetal wrote:
Isn't Pathfinder's art style kind of "cartoonish" though? I really like it and would be very sad if they went with something completely different for PFO. As for customization I would love to see something like APB's system but I'll be perfectly happy with something in between APB's system and what SW:TOR has. And please, please, please let us customize our characters builds as much as possible, not being able to create the character you envisioned because of the game not allowing a sufficiently fat/slim/bulky/whatever body for you character is quite a big let down. Especially if you intend to RP. That being said I have faith that GW will try their very best to make sure that everyone can be happy with how their characters looks. ![]()
![]() Well I will likely be playing two characters; one paladin type character and one bandit who will probably go down some sort of fighter/ranger path. For the paladin I'd like to play with a religious order of some sort, preferably one who worships Iomedae. I love this kind of roleplay. For the bandit I'd like to find a charter of people who not only wants to make it as bandits in the world but also want to roleplay them as much as possible. So that while we'll still kill you for your valuables, we also add to the feeling of immersion of the world by being bandits instead of PKers. ![]()
![]() Caedryan wrote: Gildur, the problem with Servers with "a bit of RPing when/if you want" is, that nobody will really engage in RP then except for a few hardcore players. And frankly, it's difficult to immerse yourself into the gameworld when people near you discuss the results of the newest football game. ALSO: xXnarutoXx I guess that's one way to look at it but having done a bit of roleplaying in World of Warcraft, where sadly the roleplaying servers have been used by quite a lot of non-RPers since day one, I think that it's actually quite possible to do very nice roleplaying despite the server not being 100% IC all the time. And with a game like PFO, where charters of like-minded people will probably create their own settlements and towns, I think that sharing a server is much less of a problem than in WoW (and they manage to make it work). I also think that the very nature of this game makes it more RP friendly by default because everyone will be interacting with the world, trying to leave their mark on it, rather than playing through the "theme park". Edit: I would like to add that I fully support a system with non-unique first names and unique surnames. I hate it when I think of a name that I feel would be perfect for my character only to be greeted by "That name is already in use." ![]()
![]() Personally I love how this bounty system is sounding. I'll probably be playing at least one character as some sort of bandit and the bounty system sounds like it could really make banditry challenging (in a good way) and really exciting. I mean, if I actually manage to get decent at my unsavoury trade (i.e. not get constantly killed by my targets and stuff like that) and earn some fame within the world I'll probably be having a bunch of bounties on me. That would not only make it a lot more fair for my victims it would also add to the feeling of immersion (at least that's what I think). I mean if I could just kill people and there would be no consequences what so ever it'd just be griefing and that's no fun. This way I can, and fully intend to (to the best of my capabilities), roleplay a (possibly) infamous bandit on the run from the law and that, to me, sounds like it could be really awesome. I feel like adding that I don't really take pleasure in griefing people in MMOs and that I'd play a bandit to be a bandit, not to be a PKer who kills anyone just for the heck of it. ![]()
![]() DeathMetal4tw wrote:
Personally I'd prefer a single server as I would like to do a bit of RPing but also be able to go OOC and maybe do some PvPing or PvEing without having to motivate reasons for it IC. That being said I think that IF they decide to have more servers your model seems fine, only just swap it so the "Non RP Server" would be called the "Standard Server" and the "Standard" one would be called the "RP Server" or it might create some confusion for people who have mostly played MMOs since RP servers generally isn't what we tend to think of as standard (not speaking for everyone of course, just basing this how me and my friends view servers). |